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Serpico

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  1. varex liked a post in a topic by Serpico in Tonoa closing   
    Tanoa is a very beautiful map. I love the terrain. The problem is that it is not made for life servers. One of the key things that makes a map like Altis great for life servers is the linear path a user travels. Major areas are off the MSR. Terrain is easy and safe to navigate.

    IMO to improve Tanoa, you would have to further reduce the active area where activities to be done. This sucks because there are so amazing spots. 
  2. Serpico liked a post in a topic by Goku in Gang Wars IV (Asylum Vs Olympus) Qualifying match   
    Olympus Vs Asylum Gang wars is no more. The Asylum and Olympus could not come to an agreement about a few things so we have called off the gang wars. I know a lot of you were looking forward to this to prove how much better our community is but you'll have to do that at another time. Maybe sometime in the future we will be able to do something like this but as of right this event will not be happening. 
     
    ***On a side note, Asylum will still be having a gang wars in the future and everyone just keep an eye open and be ready for the next great fights!
  3. AndrewFam liked a post in a topic by Serpico in Arma 3 skin collection   
    I recently started getting into making skins for Arma clothing/vests/backpacks. Thought I would share and get feedback. Link to my original post on this matter 

    APD Yellow and Black Police Tactical Vests: http://imgur.com/a/G6mJA
    APD Precinct Tactical Vests:
    Police Black Carrier Lite: 
    Police Military Cap:
    Rebel Tactical Vests: http://imgur.com/a/Ufdt9
    Rebel Carrier Lite Vests: http://imgur.com/a/tMjgj
    Backpacks: http://imgur.com/a/Q4bsC
    Latest fashion in pink: http://imgur.com/a/ZqIU4
    Cars:


  4. Country Bob Ross liked a post in a topic by Serpico in Arma 3 skin collection   
    I recently started getting into making skins for Arma clothing/vests/backpacks. Thought I would share and get feedback. Link to my original post on this matter 

    APD Yellow and Black Police Tactical Vests: http://imgur.com/a/G6mJA
    APD Precinct Tactical Vests:
    Police Black Carrier Lite: 
    Police Military Cap:
    Rebel Tactical Vests: http://imgur.com/a/Ufdt9
    Rebel Carrier Lite Vests: http://imgur.com/a/tMjgj
    Backpacks: http://imgur.com/a/Q4bsC
    Latest fashion in pink: http://imgur.com/a/ZqIU4
    Cars:


  5. Frizzy liked a post in a topic by Serpico in Arma 3 skin collection   
    I recently started getting into making skins for Arma clothing/vests/backpacks. Thought I would share and get feedback. Link to my original post on this matter 

    APD Yellow and Black Police Tactical Vests: http://imgur.com/a/G6mJA
    APD Precinct Tactical Vests:
    Police Black Carrier Lite: 
    Police Military Cap:
    Rebel Tactical Vests: http://imgur.com/a/Ufdt9
    Rebel Carrier Lite Vests: http://imgur.com/a/tMjgj
    Backpacks: http://imgur.com/a/Q4bsC
    Latest fashion in pink: http://imgur.com/a/ZqIU4
    Cars:


  6. Jake liked a post in a topic by Serpico in Arma 3 skin collection   
    I recently started getting into making skins for Arma clothing/vests/backpacks. Thought I would share and get feedback. Link to my original post on this matter 

    APD Yellow and Black Police Tactical Vests: http://imgur.com/a/G6mJA
    APD Precinct Tactical Vests:
    Police Black Carrier Lite: 
    Police Military Cap:
    Rebel Tactical Vests: http://imgur.com/a/Ufdt9
    Rebel Carrier Lite Vests: http://imgur.com/a/tMjgj
    Backpacks: http://imgur.com/a/Q4bsC
    Latest fashion in pink: http://imgur.com/a/ZqIU4
    Cars:


  7. Zelthius liked a post in a topic by Serpico in Arma 3 skin collection   
    I recently started getting into making skins for Arma clothing/vests/backpacks. Thought I would share and get feedback. Link to my original post on this matter 

    APD Yellow and Black Police Tactical Vests: http://imgur.com/a/G6mJA
    APD Precinct Tactical Vests:
    Police Black Carrier Lite: 
    Police Military Cap:
    Rebel Tactical Vests: http://imgur.com/a/Ufdt9
    Rebel Carrier Lite Vests: http://imgur.com/a/tMjgj
    Backpacks: http://imgur.com/a/Q4bsC
    Latest fashion in pink: http://imgur.com/a/ZqIU4
    Cars:


  8. Goofy liked a post in a topic by Serpico in Tonoa closing   
    Tanoa is a very beautiful map. I love the terrain. The problem is that it is not made for life servers. One of the key things that makes a map like Altis great for life servers is the linear path a user travels. Major areas are off the MSR. Terrain is easy and safe to navigate.

    IMO to improve Tanoa, you would have to further reduce the active area where activities to be done. This sucks because there are so amazing spots. 
  9. Flameless liked a post in a topic by Serpico in Tonoa closing   
    Tanoa is a very beautiful map. I love the terrain. The problem is that it is not made for life servers. One of the key things that makes a map like Altis great for life servers is the linear path a user travels. Major areas are off the MSR. Terrain is easy and safe to navigate.

    IMO to improve Tanoa, you would have to further reduce the active area where activities to be done. This sucks because there are so amazing spots. 
  10. Roice liked a post in a topic by Serpico in Change log 7.8.0   
    I sent you a message on discord about this and why it happens. Also with details on a fix.
  11. Frizzy liked a post in a topic by Serpico in Change log 7.8.0   
    I sent you a message on discord about this and why it happens. Also with details on a fix.
  12. Mike Stmria liked a post in a topic by Serpico in Change log 7.8.0   
    I sent you a message on discord about this and why it happens. Also with details on a fix.
  13. RomanRunsCA liked a post in a topic by Serpico in Change log 7.8.0   
    I sent you a message on discord about this and why it happens. Also with details on a fix.
  14. Roberino liked a post in a topic by Serpico in Change log 7.8.0   
    I sent you a message on discord about this and why it happens. Also with details on a fix.
  15. Serpico liked a post in a topic by Vhantom in Medic Y inventory   
  16. Mitch (IFRIT) liked a post in a topic by Serpico in Medic Y inventory   
    Sorry forgot to include this
     

    Honestly this really is a non issue. Have extra items you can't carry, pass it to your BB. Need more meds, go to town where civs (and criminal scum are). Also, what you described is a 1 time thing that you have to do when switching precincts slots. Not something you have to do every time you die.
  17. Shane McCoy liked a post in a topic by Serpico in Medic Y inventory   
    Sorry forgot to include this
     

    Honestly this really is a non issue. Have extra items you can't carry, pass it to your BB. Need more meds, go to town where civs (and criminal scum are). Also, what you described is a 1 time thing that you have to do when switching precincts slots. Not something you have to do every time you die.
  18. Ghouh liked a post in a topic by Serpico in "red" names inside cars   
    So what I mean is that when you're in the switch/case you would set a private variable like "_isAggressive" (which is declared at the top and initalized to false. And when you loop and find that one of the passengers is aggressive set _isAggressive to true. So when it comes to color, you can just check if _isAggressive is true. You can even improve from there so that is you did find one of passengers is aggressive you can stop checking the rest of the passengers and not do more checks that are not needed. 
    In the end I don't think you need to change what you did since the performance difference would be negligible IMO.
     
  19. BioHazard liked a post in a topic by Serpico in "red" names inside cars   
    This is follows along one of the solutions I saw. But why loop through the vehicle crew again (in the new code) instead of just doing the gang/aggression check when looping through the vehicle crew on lines 82-90 (relevant code below) and if one of the occupants should be red, set a flag and you can use it in the if block on line 100. This removes the need to loop again.

     
    case !(_x isKindOf "Man"): { _name = ""; { _extra = if (_forEachIndex > 0) then {", "} else {""}; _name = _name + _extra + (_x getVariable['life_name', name _x]); } forEach (crew _x); _name; };  
  20. /|/|0T4RD liked a post in a topic by Serpico in Please @Bamf @Paratus FIX THIS   
    That would help solve issues, but too easy a solution so won't happen.
  21. Frizzy liked a post in a topic by Serpico in Change log 7.7.1   
    Well that's just not true. NVG are not first to go on and that's the problem.
  22. BioHazard liked a post in a topic by Serpico in Change log 7.7.1   
    Well that's just not true. NVG are not first to go on and that's the problem.
  23. Sergio liked a post in a topic by Serpico in Please @Bamf @Paratus FIX THIS   
    Out of curiosity why is there a 3 second sleep before disabling simulation on the object? Since the object created is allowed to collide, 3 seconds is a lot of time for something to happen, and if a vehicle is moving and something spawns inside of it, well BOOM.
    _obj spawn { sleep 3; [[_this],"life_fnc_simDisable",false,false] call life_fnc_MP; _this enableSimulation false; };  
  24. Serpico liked a post in a topic by Bikstok in Change log 7.7.0   
    I understand Arma doesn't really have a testing environment as efficient as most development frameworks have, but that doesn't mean you can't implement your own requirements for testing code written by a 3rd party. I think Asylum could benefit immensely from being more open towards new contributors. Especially in regards to locating new bugs.
  25. Serpico liked a post in a topic by Bikstok in Change log 7.7.0   
    Someone doesn't understand the concept of open source.
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