babooshka
-
Posts
486 -
Joined
-
Last visited
Reputation Activity
-
Protocol liked a post in a topic by babooshka in Mental Asylum
80% of APD trainings are quite literally a waste of time and effort. Pretty much everything explained in the first half of trainings can be explained in a google doc that you could give to cadets after they get whitelisted initially and then quiz them on as part of their ride along. ex: Where is the engine of a tempest, where is the fuel hitbox on the orca, how to use spike strips from a vehicle, where to disable prison/mental/bank/evidence, etc
Briefly recap it during a training initial briefing, then focus on actually implementing those ideas in the training server PvP. I am very certain you could find a group of 5-7 people to play as rebels full time in the training (give civs who help like 30k for an hour of their time?), so that cops could get multiple reps of pushing events and trying different strats. Take 5 minutes in between pushes to talk about what went wrong and how to fix it for the next push while regearing and pulling vehicles etc.
I'm also not a developer but the training server is an actual circus. Gangs and groups are bugged, people can't see hexes further than ~100m away, and it generally just takes forever to get things going which equals 20minutes of just standing around. Simply increasing the # of trainings isn't the answer, the trainings need to be of higher quality
-
skimancole liked a post in a topic by babooshka in Mental Asylum
80% of APD trainings are quite literally a waste of time and effort. Pretty much everything explained in the first half of trainings can be explained in a google doc that you could give to cadets after they get whitelisted initially and then quiz them on as part of their ride along. ex: Where is the engine of a tempest, where is the fuel hitbox on the orca, how to use spike strips from a vehicle, where to disable prison/mental/bank/evidence, etc
Briefly recap it during a training initial briefing, then focus on actually implementing those ideas in the training server PvP. I am very certain you could find a group of 5-7 people to play as rebels full time in the training (give civs who help like 30k for an hour of their time?), so that cops could get multiple reps of pushing events and trying different strats. Take 5 minutes in between pushes to talk about what went wrong and how to fix it for the next push while regearing and pulling vehicles etc.
I'm also not a developer but the training server is an actual circus. Gangs and groups are bugged, people can't see hexes further than ~100m away, and it generally just takes forever to get things going which equals 20minutes of just standing around. Simply increasing the # of trainings isn't the answer, the trainings need to be of higher quality
-
Ethan Darrell liked a post in a topic by babooshka in Mental Asylum
80% of APD trainings are quite literally a waste of time and effort. Pretty much everything explained in the first half of trainings can be explained in a google doc that you could give to cadets after they get whitelisted initially and then quiz them on as part of their ride along. ex: Where is the engine of a tempest, where is the fuel hitbox on the orca, how to use spike strips from a vehicle, where to disable prison/mental/bank/evidence, etc
Briefly recap it during a training initial briefing, then focus on actually implementing those ideas in the training server PvP. I am very certain you could find a group of 5-7 people to play as rebels full time in the training (give civs who help like 30k for an hour of their time?), so that cops could get multiple reps of pushing events and trying different strats. Take 5 minutes in between pushes to talk about what went wrong and how to fix it for the next push while regearing and pulling vehicles etc.
I'm also not a developer but the training server is an actual circus. Gangs and groups are bugged, people can't see hexes further than ~100m away, and it generally just takes forever to get things going which equals 20minutes of just standing around. Simply increasing the # of trainings isn't the answer, the trainings need to be of higher quality
-
babooshka liked a post in a topic by Mitch (IFRIT) in Domination
All,
After the conclusion of todays domination session, the server will be taken offline while we work on getting some much needed attention to the game mode. I'm positive that the revisions that are coming down the line will create an enjoyable experience once again. Stay tuned for future details within October.
Mitch
-
babooshka liked a post in a topic by williamm in Mental Asylum
YH MAN LT PUSHING IN SUV AND HATCHBACKS WHEN THEY GET IFRITS AND TANKS VERY ENJOYABLE BECAUSE U DONT EVEN WANT TO TRY AND IT APPEARS YOU JUST WANT TO LOSE
-
babooshka liked a post in a topic by Leady in Removal or adjustment of coded vehicle seize timer
Server mechanics > apd policy. iirc the timer was added because APD couldn't follow its own policy. Yes you can get in trouble from the APD but does nothing for the civ that's been fucked over. It also helps to slow down the shitbag lts that hop into the first open ifrit and drive it back to a hq in the middle of a fight removing a mk and leadership from the fight. So no the timer isn't going anywhere. If you would like the policy removed because it inconveniences you for 1 minute I'd suggest messaging the cpts directly. But the server mechanic is not changing based on that inconvenience.
-
babooshka liked a post in a topic by Leady in Removal or adjustment of coded vehicle seize timer
@Ken. @bbgreg17 see this does happen... A lot... Imo shouldn't be able to drive them until atleast there's no more fight.
-
Crossfade liked a post in a topic by babooshka in Skip/ Meth Garage
thank you again for the kind offer, im actually not looking for a garage in this area at this time. take care
-
Voodoo liked a post in a topic by babooshka in Re: Electric bills
feeling blessed ill never have to pay the electric bill for the gang fortress that i always own
-
Djmon liked a post in a topic by babooshka in Best content on Asylum since creation
our dear friend j9r9my
-
FudgeR liked a post in a topic by babooshka in Re: Electric bills
ur account was created in 2019 lmfao
-
jsh liked a post in a topic by babooshka in Athira Drug Dealer 2c
no thanks im actually not interested at this time but thank you for the offer
-
jsh liked a post in a topic by babooshka in Skip/ Meth Garage
thank you again for the kind offer, im actually not looking for a garage in this area at this time. take care
-
Djmon liked a post in a topic by babooshka in Athira Drug Dealer 2c
no thanks im actually not interested at this time but thank you for the offer
-
Huan Lee liked a post in a topic by babooshka in Best content on Asylum since creation
our dear friend j9r9my
-
808state liked a post in a topic by babooshka in Re: Electric bills
ur account was created in 2019 lmfao
-
Defragments liked a post in a topic by babooshka in Best content on Asylum since creation
our dear friend j9r9my
-
GravL liked a post in a topic by babooshka in Re: Electric bills
ur account was created in 2019 lmfao
-
Infamous [FULL SEND] liked a post in a topic by babooshka in Best content on Asylum since creation
our dear friend j9r9my
-
jsh liked a post in a topic by babooshka in Best content on Asylum since creation
our dear friend j9r9my
-
Sheriff Rick liked a post in a topic by babooshka in Best content on Asylum since creation
our dear friend j9r9my
-
TRYHARD liked a post in a topic by babooshka in Re: Electric bills
feeling blessed ill never have to pay the electric bill for the gang fortress that i always own
-
jsh liked a post in a topic by babooshka in Re: Electric bills
feeling blessed ill never have to pay the electric bill for the gang fortress that i always own
-
Jr4life24 liked a post in a topic by babooshka in Re: Electric bills
feeling blessed ill never have to pay the electric bill for the gang fortress that i always own