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kryptonthegamer

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  1. Tyrese liked a post in a topic by kryptonthegamer in Ifrits back to civ only   
    Correct. And now, it’s asylum 2024 with 35 players ahahaha
    youre braindead
    fot example last night every cadet was given an mk1 by the higher ups….on top of the ducking ifrits dropping spike strips from their rear it’s just insanely bad.
  2. Chester GoldPenis liked a post in a topic by kryptonthegamer in Ifrits back to civ only   
    Correct. And now, it’s asylum 2024 with 35 players ahahaha
    youre braindead
    fot example last night every cadet was given an mk1 by the higher ups….on top of the ducking ifrits dropping spike strips from their rear it’s just insanely bad.
  3. ł S4M ł liked a post in a topic by kryptonthegamer in Bad Blood Recruitment Thread   
    Bad Blood Recruitment Thread 
    We are Bad Blood, a notorious and infamous gang of players that have patrolled the servers over the past 10 years. After a large hiatus due to ransacking and controlling various other islands and domains, we have returned and need to rebuild our Asylum personnel. Gang proceeds and earnings are used to further our gang activity. 
    ALL unfamiliar players must undergo a trial period playing alongside our veteran members before being fully inducted into our ranks. If you have no microphone, do not attempt to apply. POST YOUR APPs BELOW. I will also link my steam for further communication needs.
     
    In-Game Name: 
    Steam Profile: 
    Unique Skills you possess:  
    Time-zone and general playtime (etc 6pm CST):  
    Do you desire to control and destroy the competition on asylum? (yes/no):  
     
     
  4. Silver-Spy liked a post in a topic by kryptonthegamer in Can anyone explain this?   
    When I get shot in my arm I just insta-die I swear lmao
  5. kryptonthegamer liked a post in a topic by S4M in Bad   
    Who?
     
    Respectfully, 
    Instinct OG.
  6. kryptonthegamer liked a post in a topic by Silver-Spy in Can anyone explain this?   
    Always double tap 


  7. DarkKnight liked a post in a topic by kryptonthegamer in Why is DarkKnight not Chief of Police   
    So far he’s been the most reasonable and helpful admin/senior officer I’ve encountered
  8. Bad Samaritan liked a post in a topic by kryptonthegamer in Sub-cartels for new/smaller groups   
    There could be smaller cartels that give like a third of what the main cartel it’s based on is worth. BUT. Can only be captured or held if you have 4 or less people in your group, and if you get more into your group it’ll alert saying some must leave or you’ll lose ownership.
    the idea is to stop large gangs from having complete control while the player count is so low, and new smaller groups can actually feel useful
  9. GravL liked a post in a topic by kryptonthegamer in Sub-cartels for new/smaller groups   
    There could be smaller cartels that give like a third of what the main cartel it’s based on is worth. BUT. Can only be captured or held if you have 4 or less people in your group, and if you get more into your group it’ll alert saying some must leave or you’ll lose ownership.
    the idea is to stop large gangs from having complete control while the player count is so low, and new smaller groups can actually feel useful
  10. Donald liked a post in a topic by kryptonthegamer in Zenith (Limited Recruitment)   
    Im not sure how calling me Chinese is supposed to be insulting. Am I maybe missing something
  11. kryptonthegamer liked a post in a topic by goyney in Bad   
    that's because you're a new gen
  12. Patato liked a post in a topic by kryptonthegamer in What tf happened   
    The fact that cops drive 7 iFrits into an active cartel fight and the downing script is still a one shot down pretty much would make pretty much anyone willing to quit this shit.
     
    I haven’t played the server for 5 years but it’s in better shape development wise overall. The APD pisses me off the most it’s more broken then I’ve ever witnessed in 10 years of playing Asylum….smh
  13. 王 rando 王 liked a post in a topic by kryptonthegamer in Have Gang Fort and Gang Boat start at same time   
    Very dumb idea. You just need to recruit more peach pickers for WestSide that’ll fix it
  14. Boomerman liked a post in a topic by kryptonthegamer in New start time for gangboat   
    The current start time is literally braindead….amazing really
  15. Rook1 liked a post in a topic by kryptonthegamer in Community Roadmap - Suggestions are Welcome   
    It’s a huge reason why people aren’t interested in playing lmao
  16. smellypig liked a post in a topic by kryptonthegamer in Community Roadmap - Suggestions are Welcome   
    It’s a huge reason why people aren’t interested in playing lmao
  17. kryptonthegamer liked a post in a topic by Steve in Community Roadmap - Suggestions are Welcome   
    Personal thoughts and opinions of the current state of Asylum.
    Cops have more utility to win a fight against civs then ever before. When they have numbers to match it, it is insanely difficult. However when they don't have numbers, and/or the leadership available to help them they fold like a piece of cardboard.
    I suggest drawing back on the utility that police have, while also encouraging them to be more active. As I said, the balancing aspects of what the police have now manifests as a negative when they have more then 10-12 on. When there is 5 cops on, it's irrelevant. Cops will always lack in skill and coordination relative to most gangs as the always have as gangs play together more, but what they have a leg up on is getting back faster and cheaper gear.
    To go into specifics on what I am referring too, mostly Ifrit usage. Fighting endless waves of Striders and Hunters is one thing, Ifrits are another. I might also add that fighting a gang with 8-10 ifrits is far different than fighting cops with 8-10 ifrits because they can't return nearly as quick. I am of course aware that it's locked behind a higher ups ability to pull them, even still it poses what I would objectively say based on my tenure in the server is a net-negative. I encourage limiting the number of ifrits that police can have out at a time in someway. Police have overall been given more and more other things to use since the inception of Asylum. For instance before, a fed used to be some Deerstands, 4 gates, you had to watch out for parachuters, a heli hot landing Alamo or in the north eastern part and cops nitroing in. Now it is all of that, plus the jump spots, usable by vans, the ifrits (which I explained above) and occasionally even the Marid. Then when you leave, cops can spike you now from their own car, and every gate has spikes on it until you cut the gate open.
    Now lets take a look at what rebels have acquired over that time. The Mk1 is still overall the best gun all things considered. The biggest change I would say is that they have RPGs and tbh, if we took a really close look at dumbing down the cop utility the RPGs can go. Next up you have the armed quilin, and with free vehicle reloads, that and/or a .50 cal can be a pretty gnarly combo however whenever its being used it is incredibly vulnerable due to the gunner being exposed. We have had some other things like the engine kill switch and so forth, which doesn't really provide any utility for fighting cops in a fed, or really at any federal event. Additionally, we have gotten a different assortment of guns, but for most with the exception of my self people overwhelmingly prefer the Mk1 or the Mk18. You will see a mk200 here and there and even rarely a zafir.
    Fed payouts seem to be balanced over all. I like most of the cartel caps as well. The quest system is pretty cool although I haven't used it that much to be honest. I also think the infamy system is pretty cool, it's a slow grind where you see the rewards and benefits over the course of a long period of time and I have been enjoying it.
  18. Batcan liked a post in a topic by kryptonthegamer in ahm2d - asylum 6   
    NOBODY CARES ABOUT DOMINATION
    jesus stop posting basically king of the bill vids…it’s not impressive cunt
  19. kryptonthegamer liked a post in a topic by pan fried in What tf happened   
    admins like your dumbass that live out a homosexual power fantasy on cop instead of letting other players have fun too
    bring back the QUICKDRAW fuck @Junke
  20. DipSchmidt liked a post in a topic by kryptonthegamer in What tf happened   
    The fact that cops drive 7 iFrits into an active cartel fight and the downing script is still a one shot down pretty much would make pretty much anyone willing to quit this shit.
     
    I haven’t played the server for 5 years but it’s in better shape development wise overall. The APD pisses me off the most it’s more broken then I’ve ever witnessed in 10 years of playing Asylum….smh
  21. Beifang Ming liked a post in a topic by kryptonthegamer in Bad Blood Recruitment Thread   
    Playing  valorant probably gambling Lolol 
  22. /|/|0T4RD liked a post in a topic by kryptonthegamer in Bad Blood Recruitment Thread   
    Doesn’t exist
    ill put one together this afternoon
  23. /|/|0T4RD liked a post in a topic by kryptonthegamer in Bad Blood Recruitment Thread   
    Bad Blood Recruitment Thread 
    We are Bad Blood, a notorious and infamous gang of players that have patrolled the servers over the past 10 years. After a large hiatus due to ransacking and controlling various other islands and domains, we have returned and need to rebuild our Asylum personnel. Gang proceeds and earnings are used to further our gang activity. 
    ALL unfamiliar players must undergo a trial period playing alongside our veteran members before being fully inducted into our ranks. If you have no microphone, do not attempt to apply. POST YOUR APPs BELOW. I will also link my steam for further communication needs.
     
    In-Game Name: 
    Steam Profile: 
    Unique Skills you possess:  
    Time-zone and general playtime (etc 6pm CST):  
    Do you desire to control and destroy the competition on asylum? (yes/no):  
     
     
  24. Walt liked a post in a topic by kryptonthegamer in Bad Blood Recruitment Thread   
    Bad Blood Recruitment Thread 
    We are Bad Blood, a notorious and infamous gang of players that have patrolled the servers over the past 10 years. After a large hiatus due to ransacking and controlling various other islands and domains, we have returned and need to rebuild our Asylum personnel. Gang proceeds and earnings are used to further our gang activity. 
    ALL unfamiliar players must undergo a trial period playing alongside our veteran members before being fully inducted into our ranks. If you have no microphone, do not attempt to apply. POST YOUR APPs BELOW. I will also link my steam for further communication needs.
     
    In-Game Name: 
    Steam Profile: 
    Unique Skills you possess:  
    Time-zone and general playtime (etc 6pm CST):  
    Do you desire to control and destroy the competition on asylum? (yes/no):  
     
     
  25. Gagss liked a post in a topic by kryptonthegamer in Bad Blood Recruitment Thread   
    Bad Blood Recruitment Thread 
    We are Bad Blood, a notorious and infamous gang of players that have patrolled the servers over the past 10 years. After a large hiatus due to ransacking and controlling various other islands and domains, we have returned and need to rebuild our Asylum personnel. Gang proceeds and earnings are used to further our gang activity. 
    ALL unfamiliar players must undergo a trial period playing alongside our veteran members before being fully inducted into our ranks. If you have no microphone, do not attempt to apply. POST YOUR APPs BELOW. I will also link my steam for further communication needs.
     
    In-Game Name: 
    Steam Profile: 
    Unique Skills you possess:  
    Time-zone and general playtime (etc 6pm CST):  
    Do you desire to control and destroy the competition on asylum? (yes/no):  
     
     
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