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BananaGoatPC liked a post in a topic by Sliick in Hazardous chemicals
Honestly +1
I like the idea of new content such as this especially involving use of new dlc content such as this (besides everyone being a kkk member )
My current thought on v2 is a very over hyped update should have been labeled "Asylum Reworked" as most of the update seems to be adding dlc items and backend fixes. Which dont get me wrong is a very good thing being added and I thank the Devs and new ownership a lot for doing and taking their time for this. Also putting up with our shit. But V2 so far just seems to lack the content everyone wanted thus labeling it "Asylum V2" as if it was Asylum getting like a brand new play style in a sense was very misleading. Not to mention on test server release there are 60+ bugs found and reported so far that either havent existed before or are recurring from long ago. Which is expected because code and data tables are very ugh to write and transfer without something going wrong.
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Keen12321 liked a post in a topic by Sliick in Hazardous chemicals
Honestly +1
I like the idea of new content such as this especially involving use of new dlc content such as this (besides everyone being a kkk member )
My current thought on v2 is a very over hyped update should have been labeled "Asylum Reworked" as most of the update seems to be adding dlc items and backend fixes. Which dont get me wrong is a very good thing being added and I thank the Devs and new ownership a lot for doing and taking their time for this. Also putting up with our shit. But V2 so far just seems to lack the content everyone wanted thus labeling it "Asylum V2" as if it was Asylum getting like a brand new play style in a sense was very misleading. Not to mention on test server release there are 60+ bugs found and reported so far that either havent existed before or are recurring from long ago. Which is expected because code and data tables are very ugh to write and transfer without something going wrong.
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Sliick liked a post in a topic by Mitch (IFRIT) in Perm Landon
Just get rid of both of you. Problem solved
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Sliick liked a post in a topic by Gagss in Can't add scopes to ak-12
You proved Toms point of you being a retard after he proved your point
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GravL liked a post in a topic by Sliick in Can't add scopes to ak-12
K first off, double tap c
second off this is gonna get taken down by an admin because this was settled you need to buy the dlc because everyone else can buy scopes. Or clear your fucking inv
Third PICK UP A FUCKING MK
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Sliick liked a post in a topic by Rodrigo in Role Play on the APD
Remove the straight to jail charge might be an easy option to begin with.
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Sliick liked a post in a topic by they took the name eazy in Car footall
i didnt fucking realise this was directly linked to your stream, i was thinking it was like a clip and ive just sat and watched for 5 fucking minutes
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Kyle_ liked a post in a topic by Sliick in Add 'Most Wanted' List upon login
Make this a reality, I love it. Amazing incentive to do illegal shit and then make money by doing illegal shit after youve done the illegal shit so you can spend infamy to get perks for future illegal shit
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Donald liked a post in a topic by Sliick in Add 'Most Wanted' List upon login
Make this a reality, I love it. Amazing incentive to do illegal shit and then make money by doing illegal shit after youve done the illegal shit so you can spend infamy to get perks for future illegal shit
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Tyler liked a post in a topic by Sliick in Add 'Most Wanted' List upon login
Make this a reality, I love it. Amazing incentive to do illegal shit and then make money by doing illegal shit after youve done the illegal shit so you can spend infamy to get perks for future illegal shit
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Sliick liked a post in a topic by Tyler in Add 'Most Wanted' List upon login
^ This is actually a good idea. I NEVER run meth or w/e with a bounty simply because it basically increases your chances of getting caught by 5-10 times. But maybe add different bounty thresholds.
Example:
$0 - $25,000 = 1.0x infamy
$25,001 - $75,000 = 1.1x infamy
$75,001 - $150,000 = 1.25x infamy
$150,001+ = 1.5x infamy
Top 10 bounties on the server = 2.0x infamy or maybe an additive so if you have a 160k bounty add a .25 onto the 1.5x to make it 1.75x or if you have a 15k bounty make it a .05 addition to keep people online at 4am with a 15k bounty from getting 2.0x just because there are no high bounties online and they get a default spot in the most wanted list.
I definitely feel a system like this would help a lot to make people actually not only run drugs but to do it with a bounty as well and encouraging cops to do old fashioned drug field fights like back in the day and also for rebels to lock them down similar to the Bad Blood meth pass era. You could also add a infamy trade in system where once you have all the rebel infamy talents you can exchange extra infamy for cash etc.
@Clint Beastwood @Jesse
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Sliick liked a post in a topic by Judg3 in Add 'Most Wanted' List upon login
Sounds like a good reason to purchase 10 more sui vests and risk getting accused of "scripting them in" again.
To build onto your suggestion with my own.Top 10 bounties should earn double infamy.
You are taking double the risk when you do illegal shit with a bounty, yet at the same time are being rewarded for maintaining a "high score" while doing so without getting caught.
This works two ways because it also increases the chance of you getting caught as it incentivizes you to farm with a bounty instead of playing hide and seek where no one can get you to turn you in.