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Joe (StealthProxy)

APD Officer
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  1. Joe (StealthProxy) liked a post in a topic by JAY1HP in Change log 8.0.6   
    what i am confused about is scotch never caused any lag in the years past..it might just be time to rework the whole ageing process, would it really hurt to just distill it and be able to sell it right away? maybe implement a two step process as meth is, distill it twice, you can sell it right away for the same amount, i mean what could it really hurt at this point? we are trying new things correct? maybe add some more legal ways to make GOOD money, or just buff mining ores/diamonds..maybe implement a whole new mine, where you can get topaz/rubies/sapphires and they all sell for good amounts, make it north above kavala in the un-used areas of the map there and a "Gem Refinery" in another un-used portion of the map..it's time to do a huge change, something fresh..there hasn't been anything huge and new on Asylum for quite some time, just look how big your "Crank" update was! also you could add these gems in the shipwrecks, and buff that as well! it is such a cool way to make money wouldnt it be awesome to fly orcas over the guys diving and all drop down in wetsuits and sdars and have a underwater fight? it would add that element back as well, 
     
    i am a book of ideas and creativity i had so much great things like this on my arma 2 servers, i honestly thing i could single handedly bring back the server, but meh that's just my opinion
     
    im also working on a script that triggers an event on arms island where a convoy was disabled, and cops and civs are alerted, the cops have a change to seize this for money, and the rebels can go there and retrieve weapons, gold bars, dirty money from the disable vehicle of your choosing, im also working on an evidence locker but i can only work on thes eon the weekends
  2. Ghost0fDawn liked a post in a topic by Joe (StealthProxy) in These unstable servers are becoming a huge problem for Asylum.   
    The servers have only gotten worse. It's nearly impossible to play on the servers if there are more than 60 players connected. I haven't been able to enjoy my playing experience these past few weeks because of the lag and instability.
    The BattlEye kicks are rampant and constant. Asylum is gradually losing players. It's just the truth. People don't want to play unstable servers; many are going to leave to other Altis Life communities.
    This idea of holding ourselves back and blaming Bohemia is completely stupid. It doesn't help at all to blame Arma for dying out, either. This is a community, and it's going to fall apart because nothing is being fixed. I really love this community, but it is not going to hold together for much longer if this continues. I don't want to see Asylum die out. Is it really Bohemia's fault, or is it Asylum's development at fault?
    Why have we not changed server hosts/server hardware temporarily, just to test? Why are we blaming Bohemia and the falling player count of Arma instead of attempting to fix the problem? Do other competing Altis Life servers have the same issue?
    The servers literally cannot handle more than 60 players at once without severe lag or BattlEye kicks. Is there a possible source to these issues, such as inefficient scripts or lack of server resources? Why don't we try getting rid of useless scripts that only hog server resources, such as the rally races? Bringing the server count from 4 to 2 does not seem to help either; it's just congregating more players into a smaller space, creating more kicks and dissatisfaction among the community.
    What do you guys think? We need to get together as a community and bring Asylum back to its former glory, else it will just fall apart from here. I am not trying to criticize the staff team or development team of Asylum, and I am not trying to point fingers, either; I am simply bringing up my concerns for the community because I care about it. I appreciate the efforts of everyone, but we need to start doing something as a community before it is too late.
  3. Joe (StealthProxy) liked a post in a topic by HumblePanda in If you wanted to cringe today...   
    I regret making this.
  4. Farmer Steve liked a post in a topic by Joe (StealthProxy) in Change log 8.0.5   
    I spoke with Linden just now, one of the owners over at Swiftnode, Asylum's server host.
    This is what I was told:
    Asylum uses high-end i7s and 16GB RAM for its dedicated servers. (Hardware) Bamf spoke with Linden recently, and Bamf said the BattlEye errors are not related to Swiftnode's network/hardware and that it is Bohemia's issue. The Asylum servers start to crash when they hit "around ~30mbps or so" according to Linden and Bamf. Linden thinks Bamf is right about how it is Bohemia's issue. "From what I can gather, and I will say I don't know anything in-depth about the Arma engine or its network stack, Bamf seems to be right in saying this is a Bohemia issue. You have multiple popular communities reporting from different providers, using different hardware, and different bandwidth carriers, so the chances of it being limited to one host is unlikely." "I offered up some gear in a completely different facility with more specialized carriers like Telia if Bamf feels like a change is needed on our part, but he said with the way everything currently centralized the latency to the database could be an issue with one server being in a different facility. I'm inclined to defer to his judgement since he is the one experienced with the ins/outs of the Arma server. But if he wants to make a change we'll do anything we can to help." In addition, I asked Linden if it is possible for them to provide Asylum with a new dedicated server on a different network and with different hardware, just to test. He said it could most absolutely be done, and he told me that option has never been brought up with him.
  5. BlackShot liked a post in a topic by Joe (StealthProxy) in Change log 8.0.6   
    Were the BE ports changed correctly on the servers? Maybe check again? @Gnashes @bamf
    EDIT: I meant if you could check that the BE ports are properly opened.
    These other communities that apparently have the same issue may no longer have the BE kick problem. However, we somehow still have the same problem...
  6. Sandwich liked a post in a topic by Joe (StealthProxy) in Change log 8.0.6   
    @bamf @Gnashes
  7. Joe (StealthProxy) liked a post in a topic by JIMBO in Change log 8.0.6   
    I don't believe Tanoa ever mass kicked, it barely had enough players..
     
    Out of the hundreds/thousands of arma servers, it effects maybe a hand full of communities, so maybe a maximum of 15 servers, 4 of which being asylum, what are the odds, bohemias problem btw they admitted it 

  8. Joe (StealthProxy) liked a post in a topic by JIMBO in Change log 8.0.6   
    YE IT'S BOHEMIAS FAULT 

  9. Joe (StealthProxy) liked a post in a topic by Steve in Change log 8.0.6   
    I'm pretty sure that's when the mass kicks started just saying.
  10. Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.0.6   
    Server 1 has a federal reserve going on currently, so we'll patch once that finishes (for S1).  S4 has the new patch already, and I manually saved the cartel fridge contents before shutting the server down.  Figured you might as well have that money for this restart.  
  11. Boby liked a post in a topic by Joe (StealthProxy) in Change log 8.0.5   
    I spoke with Linden just now, one of the owners over at Swiftnode, Asylum's server host.
    This is what I was told:
    Asylum uses high-end i7s and 16GB RAM for its dedicated servers. (Hardware) Bamf spoke with Linden recently, and Bamf said the BattlEye errors are not related to Swiftnode's network/hardware and that it is Bohemia's issue. The Asylum servers start to crash when they hit "around ~30mbps or so" according to Linden and Bamf. Linden thinks Bamf is right about how it is Bohemia's issue. "From what I can gather, and I will say I don't know anything in-depth about the Arma engine or its network stack, Bamf seems to be right in saying this is a Bohemia issue. You have multiple popular communities reporting from different providers, using different hardware, and different bandwidth carriers, so the chances of it being limited to one host is unlikely." "I offered up some gear in a completely different facility with more specialized carriers like Telia if Bamf feels like a change is needed on our part, but he said with the way everything currently centralized the latency to the database could be an issue with one server being in a different facility. I'm inclined to defer to his judgement since he is the one experienced with the ins/outs of the Arma server. But if he wants to make a change we'll do anything we can to help." In addition, I asked Linden if it is possible for them to provide Asylum with a new dedicated server on a different network and with different hardware, just to test. He said it could most absolutely be done, and he told me that option has never been brought up with him.
  12. Roice liked a post in a topic by Joe (StealthProxy) in Change log 8.0.5   
    I spoke with Linden just now, one of the owners over at Swiftnode, Asylum's server host.
    This is what I was told:
    Asylum uses high-end i7s and 16GB RAM for its dedicated servers. (Hardware) Bamf spoke with Linden recently, and Bamf said the BattlEye errors are not related to Swiftnode's network/hardware and that it is Bohemia's issue. The Asylum servers start to crash when they hit "around ~30mbps or so" according to Linden and Bamf. Linden thinks Bamf is right about how it is Bohemia's issue. "From what I can gather, and I will say I don't know anything in-depth about the Arma engine or its network stack, Bamf seems to be right in saying this is a Bohemia issue. You have multiple popular communities reporting from different providers, using different hardware, and different bandwidth carriers, so the chances of it being limited to one host is unlikely." "I offered up some gear in a completely different facility with more specialized carriers like Telia if Bamf feels like a change is needed on our part, but he said with the way everything currently centralized the latency to the database could be an issue with one server being in a different facility. I'm inclined to defer to his judgement since he is the one experienced with the ins/outs of the Arma server. But if he wants to make a change we'll do anything we can to help." In addition, I asked Linden if it is possible for them to provide Asylum with a new dedicated server on a different network and with different hardware, just to test. He said it could most absolutely be done, and he told me that option has never been brought up with him.
  13. BlackShot liked a post in a topic by Joe (StealthProxy) in Change log 8.0.5   
    I spoke with Linden just now, one of the owners over at Swiftnode, Asylum's server host.
    This is what I was told:
    Asylum uses high-end i7s and 16GB RAM for its dedicated servers. (Hardware) Bamf spoke with Linden recently, and Bamf said the BattlEye errors are not related to Swiftnode's network/hardware and that it is Bohemia's issue. The Asylum servers start to crash when they hit "around ~30mbps or so" according to Linden and Bamf. Linden thinks Bamf is right about how it is Bohemia's issue. "From what I can gather, and I will say I don't know anything in-depth about the Arma engine or its network stack, Bamf seems to be right in saying this is a Bohemia issue. You have multiple popular communities reporting from different providers, using different hardware, and different bandwidth carriers, so the chances of it being limited to one host is unlikely." "I offered up some gear in a completely different facility with more specialized carriers like Telia if Bamf feels like a change is needed on our part, but he said with the way everything currently centralized the latency to the database could be an issue with one server being in a different facility. I'm inclined to defer to his judgement since he is the one experienced with the ins/outs of the Arma server. But if he wants to make a change we'll do anything we can to help." In addition, I asked Linden if it is possible for them to provide Asylum with a new dedicated server on a different network and with different hardware, just to test. He said it could most absolutely be done, and he told me that option has never been brought up with him.
  14. BlackShot liked a post in a topic by Joe (StealthProxy) in Change log 8.0.6   
    Possible new info regarding the BE kicks: http://www.gaming-asylum.com/forums/index.php?/topic/80592-change-log-805/&page=3#comment-580752
  15. DJB liked a post in a topic by Joe (StealthProxy) in Layers of Fear (+Soundtrack) for free on Humble Bundle   
    Enjoy!
    https://www.humblebundle.com/store/layers-of-fear-and-soundtrack
  16. Joe (StealthProxy) liked a post in a topic by •JiM• in New Kavala HQ   
    The Kavala HQ we have now is old and not really functional. For example, You only have 1 building that you can process someone in and yes, the Kavala trolls are very aware of this and can make it very frustrating while trying to process someone. (and for all of you that are going to say "Then leave Kavala" I'm well aware of this and I don't usually stay there long lol) But as i was making the new HQ, I tried to take both Civ and Cop POV into consideration. You can see there are a lot of broken walls around the bay where Rebels or pistol bangers can still shoot you from but as a cop you can still get down and into cover. I placed one more deer stands around the HQ to give cops a better view of the surrounding Bay and to really help spot that guy with a 7.62 sniping from windmill hill or Tall rocks. Rebels still have line of sight into the HQ from castle and all around the bay, but I gave the cops more cover and places to process which i think has been needed for a long time. I also added a dome with a command center in it for processing which will help out a lot when locking down the HQ. Obviously the sign wont be staying but Let me know what you think!
     
     
  17. Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.0.6   
    I was rushing and forgot to add the following:  
    The federal reserve now holds 33% more gold.  Both laser tag and rally races have been removed (at least temporarily).   The laser tag arena has been removed from the map.  
  18. Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.0.6   
    A few more tweaks, but they were big enough to go ahead and make this a new version:  
    Robbing the Bank of Altis now gives you banded bank notes.  There are dye packs in the notes preventing you from breaking them up into cash, but once that timer wears off the proceeds of the robbery can be deposited into any ATM.   The Federal Reserve is now capable of holding slightly more gold reserves before it is filled. Box trucks and crank labs will now have the appropriate inventory capacity. The secondary bridge at the prison now is more fortified.  The secondary bridge at the prison no longer has a flickering effect.   You can now drop "unavailable" bounty hunter missions by clicking drop without selecting a bounty The damage handler has been tweaked to be much more efficient. (If you notice oddities, please report them in the bug reporting section) Servers 2 and 3 will now run with a lower overall population value.   The federal reserve now holds 33% more gold.  Both laser tag and rally races have been removed (at least temporarily).   The laser tag arena has been removed from the map.   Hotfix 1:
    "Donor town" has moved ~500m NE to Therisa.  All city services still exist in the new location, but now there are multiple spawn points inside the area.   One of the Black Market production areas has been relocated to Orino.  This should make it easier to use the feature.   Cartel fridge containers will now save the dirty money contents through a restart.   Fixed a bug that should make the prison break mechanic more reliable now. Box truck skins should work as intended.   Hotfix 2:
    The wanted system has been re-written in game to be more optimized.  We hope this will help with overall network traffic sent to and from the server to each client.   You should be able to execute players near the bank while it is being robbed The ability to use protest signs are removed (for now) A few other miscellaneous bug fixes Let an admin/dev know if something seems off in the wanted system.  We have made major changes to this system with this hotfix.  
    Hotfix 3:
    Fixed error in the damage handler that caused undesired behavior with vehicle damage Fixed various script errors that could be encountered while joining the mission IR Laser behavior has now been reversed for police LT+. Off = Down, On = Kill Various serverside optimizations  
  19. Steve liked a post in a topic by Joe (StealthProxy) in Change log 8.0.5   
    I spoke with Linden just now, one of the owners over at Swiftnode, Asylum's server host.
    This is what I was told:
    Asylum uses high-end i7s and 16GB RAM for its dedicated servers. (Hardware) Bamf spoke with Linden recently, and Bamf said the BattlEye errors are not related to Swiftnode's network/hardware and that it is Bohemia's issue. The Asylum servers start to crash when they hit "around ~30mbps or so" according to Linden and Bamf. Linden thinks Bamf is right about how it is Bohemia's issue. "From what I can gather, and I will say I don't know anything in-depth about the Arma engine or its network stack, Bamf seems to be right in saying this is a Bohemia issue. You have multiple popular communities reporting from different providers, using different hardware, and different bandwidth carriers, so the chances of it being limited to one host is unlikely." "I offered up some gear in a completely different facility with more specialized carriers like Telia if Bamf feels like a change is needed on our part, but he said with the way everything currently centralized the latency to the database could be an issue with one server being in a different facility. I'm inclined to defer to his judgement since he is the one experienced with the ins/outs of the Arma server. But if he wants to make a change we'll do anything we can to help." In addition, I asked Linden if it is possible for them to provide Asylum with a new dedicated server on a different network and with different hardware, just to test. He said it could most absolutely be done, and he told me that option has never been brought up with him.
  20. JaxxonMurphy liked a post in a topic by Joe (StealthProxy) in slightly annoyed non interveiwee   
    Be patient; the wait will be worth it. We all had to go through the same thing when applying for the APD.
    Use your time wisely and make sure you study these two documents:
    1. Suspect Detainment and Questioning (SDQ)
    2. Standard Operating Procedures (SOP)
    Good luck!
  21. Joe (StealthProxy) liked a post in a topic by Steve in Change log 8.0.5   
    I say they switch one box to ovh and compare the results.
  22. Joe (StealthProxy) liked a post in a topic by SWolf in Change log 8.0.5   
    #blame Bohemia
  23. Boby liked a post in a topic by Joe (StealthProxy) in Change log 8.0.5   
    Can't wait for...
    BattlEye kicks have finally been resolved.
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