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Vanilla Coke

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  1. Djmon liked a post in a topic by Vanilla Coke in The Bank Design I Submitted 1 Month Ago   
    A couple months ago, Skimancole asked Fudger to redesign some fed events/make new domination maps. I like designing this kind of stuff, so this is what I came up with for the bank.
    Full overview:

    Closer shot from old first ATM:

    Closer shot from the gas station:

    Left side of the bank (facing from the front):

    Overview of the back of the bank:

    Back of the cluster of buildings on the right side of bank:

    Closer shot of the back of bank:

    Another angle of back of bank:

    View inside from the drive-through ATM's:

    View inside from the front of the bank:

     
    Unrelated to the bank:

    This is another design I was working on, maybe for a jewelry or something? There are only two van spots on either of the long-side walls. The top of the diesel power generators are accessible and have substantial cover for suppressive fire, but have no safe truly 'safe' position from all angles, and there are walk-over staircases on the left sides of each gate. I can't get the mission.sqf for this as of right now because I'm out of town, but this is a screenshot I took while I was working on it in late February. The location will not be bank peninsula, it's just a decently flat plane for building.
    Feedback is welcome, if any dev's want to actually implement this design, message me somewhere and we can get it done.
  2. Tyrone Darnell liked a post in a topic by Vanilla Coke in The Bank Design I Submitted 1 Month Ago   
    A couple months ago, Skimancole asked Fudger to redesign some fed events/make new domination maps. I like designing this kind of stuff, so this is what I came up with for the bank.
    Full overview:

    Closer shot from old first ATM:

    Closer shot from the gas station:

    Left side of the bank (facing from the front):

    Overview of the back of the bank:

    Back of the cluster of buildings on the right side of bank:

    Closer shot of the back of bank:

    Another angle of back of bank:

    View inside from the drive-through ATM's:

    View inside from the front of the bank:

     
    Unrelated to the bank:

    This is another design I was working on, maybe for a jewelry or something? There are only two van spots on either of the long-side walls. The top of the diesel power generators are accessible and have substantial cover for suppressive fire, but have no safe truly 'safe' position from all angles, and there are walk-over staircases on the left sides of each gate. I can't get the mission.sqf for this as of right now because I'm out of town, but this is a screenshot I took while I was working on it in late February. The location will not be bank peninsula, it's just a decently flat plane for building.
    Feedback is welcome, if any dev's want to actually implement this design, message me somewhere and we can get it done.
  3. FudgeR liked a post in a topic by Vanilla Coke in April Patch Notes   
    when porto gets added im uninstalling
    Gonna throw up a bank I finished a couple months ago, I sent it to skiman and nothing ever happened.
  4. Mako liked a post in a topic by Vanilla Coke in The Bank Design I Submitted 1 Month Ago   
    A couple months ago, Skimancole asked Fudger to redesign some fed events/make new domination maps. I like designing this kind of stuff, so this is what I came up with for the bank.
    Full overview:

    Closer shot from old first ATM:

    Closer shot from the gas station:

    Left side of the bank (facing from the front):

    Overview of the back of the bank:

    Back of the cluster of buildings on the right side of bank:

    Closer shot of the back of bank:

    Another angle of back of bank:

    View inside from the drive-through ATM's:

    View inside from the front of the bank:

     
    Unrelated to the bank:

    This is another design I was working on, maybe for a jewelry or something? There are only two van spots on either of the long-side walls. The top of the diesel power generators are accessible and have substantial cover for suppressive fire, but have no safe truly 'safe' position from all angles, and there are walk-over staircases on the left sides of each gate. I can't get the mission.sqf for this as of right now because I'm out of town, but this is a screenshot I took while I was working on it in late February. The location will not be bank peninsula, it's just a decently flat plane for building.
    Feedback is welcome, if any dev's want to actually implement this design, message me somewhere and we can get it done.
  5. Vanilla Coke liked a post in a topic by FudgeR in NSF papa skeng Tage   
    Don't really play anymore. Enjoy 
     
  6. Vanilla Coke liked a post in a topic by Paradox_ in PARATAGE #5   
    Just thought I would revive the forums😈
  7. Vanilla Coke liked a post in a topic by Walt in Walt | Asylum 2   
    domination v2
  8. Bob Danaloo liked a post in a topic by Vanilla Coke in Bring Back Cadet Week   
    This is not an issue. What is an issue is the fact that half of the whitelisted constables on the server can run around with less knowledge of the guidebook than said cadets because they've been inactive for the better half of 4 months and have been allowed to keep their rank. My wild guess is that if you were to give a surprise ride along to any given constable, there is probably less than a, generous, 60% chance they would be able to pass it. Whether that be a problem with the test itself and how it concerns things which aren't necessarily applicable on a day-to-day basis of patrolling, or a problem with how incompetent the whitelisted members of the server are.
    Restricting people from playing with their friends on civilian was also such a stupid thing, and put a lot of people off from getting cop.
    Constables also can't buy CSAT's on cop unless I pay irl money for an RNG chance at them which is giga cringe.
    There is so much more wrong with how the APD functions than this, don't punish the newcomers for the faults of the system.
  9. Vanilla Coke liked a post in a topic by terrorrr in 😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐   
    😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐
  10. Vanilla Coke liked a post in a topic by Tyrone Darnell in Poobtage9!   
  11. Vanilla Coke liked a post in a topic by DinKleberg in SRT RICHARD   
  12. Vanilla Coke liked a post in a topic by salty.connor in NSF Recruitment - Limited   
    PROUD IS SO PUSSY HE COULDNT JOIN DISCORD AND BEEF ME INFRONT OF 30 PEOPLE!!!!!!!!
    HE GOT ANXIETY FROM PEOPLE ONLINE
  13. Vanilla Coke liked a post in a topic by terrorrr in Terroar #1   
  14. Vanilla Coke liked a post in a topic by FilipinoBusinessman in Tyrone darnell crying in domination   
    get mald tyroneee
     
    is this allowed?
     
     
     
  15. Vanilla Coke liked a post in a topic by ball in asylum 1 | ball   
    https://www.youtube.com/watch?v=R23GlFgK0tU
  16. Vanilla Coke liked a post in a topic by Donald in asylum 3   
  17. OG Montana liked a post in a topic by Vanilla Coke in BOOP   
  18. Vulpes Inculta liked a post in a topic by Vanilla Coke in Make LSD great again   
    Isn't Dump HQ like 1-2 km from LSD Purification and Fungi?
    Just die twice at the fed and respawn up there, no need to fly a heli or spawn in Athira.
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