Jump to content

sealooter

AFD Paramedic
  • Posts

    326
  • Joined

  • Last visited

Reputation Activity

  1. MehFrosty liked a post in a topic by sealooter in Change Log 8.4.1   
    i +1 this. the one at kavala is useless plus it makes sense to have them in both areas since the lakka one can run mk's, and the new one can run katibas. or at least make them have a rotation. also why nerf rpg's but not lower the prices at all? why would someone waste 50k to disable an ifrit or hunter
  2. Kawaii liked a post in a topic by sealooter in Change Log 8.4.1   
    im a big advocate for gun running, and i like the new location. though, with the no atm thing and the added cartel cut i feel like im being screwed. now you need cartel AND pan to maximize profits, and we still cant use infamy perks when crafting? feels like quite the nerf to me, again :{  @Gen. Henry Arnoldwhy? :{{{{
     
  3. MehFrosty liked a post in a topic by sealooter in Change Log 8.4.1   
    im a big advocate for gun running, and i like the new location. though, with the no atm thing and the added cartel cut i feel like im being screwed. now you need cartel AND pan to maximize profits, and we still cant use infamy perks when crafting? feels like quite the nerf to me, again :{  @Gen. Henry Arnoldwhy? :{{{{
     
  4. Fried Rice liked a post in a topic by sealooter in Change Log 8.4.1   
    i +1 this. the one at kavala is useless plus it makes sense to have them in both areas since the lakka one can run mk's, and the new one can run katibas. or at least make them have a rotation. also why nerf rpg's but not lower the prices at all? why would someone waste 50k to disable an ifrit or hunter
  5. Ron Johnson liked a post in a topic by sealooter in Change Log 8.4.1   
    i +1 this. the one at kavala is useless plus it makes sense to have them in both areas since the lakka one can run mk's, and the new one can run katibas. or at least make them have a rotation. also why nerf rpg's but not lower the prices at all? why would someone waste 50k to disable an ifrit or hunter
  6. sealooter liked a post in a topic by J9HUNNA in Change Log 8.4.1   
    *Change Log 8.4.COP
  7. sealooter liked a post in a topic by J9HUNNA in Change Log 8.4.1   
    sooo RPG cost 50k each to disable a vehicle, what in the duck
  8. J9HUNNA liked a post in a topic by sealooter in Change Log 8.4.1   
    i +1 this. the one at kavala is useless plus it makes sense to have them in both areas since the lakka one can run mk's, and the new one can run katibas. or at least make them have a rotation. also why nerf rpg's but not lower the prices at all? why would someone waste 50k to disable an ifrit or hunter
  9. Maaqs liked a post in a topic by sealooter in Change Log 8.4.1   
    im a big advocate for gun running, and i like the new location. though, with the no atm thing and the added cartel cut i feel like im being screwed. now you need cartel AND pan to maximize profits, and we still cant use infamy perks when crafting? feels like quite the nerf to me, again :{  @Gen. Henry Arnoldwhy? :{{{{
     
  10. Louie liked a post in a topic by sealooter in bye bye clint :{   
    we were wondering why the cartel was contested- it turned out there was a sneaky clint trying to escape...
     
  11. J9HUNNA liked a post in a topic by sealooter in 7000+km/h on Asylum   
    sir im going to have to charge you with 7000 counts of speeding
  12. Nicolas March liked a post in a topic by sealooter in 7000+km/h on Asylum   
    sir im going to have to charge you with 7000 counts of speeding
  13. Ron Johnson liked a post in a topic by sealooter in 7000+km/h on Asylum   
    sir im going to have to charge you with 7000 counts of speeding
  14. Nino Brown liked a post in a topic by sealooter in bye bye clint :{   
    we were wondering why the cartel was contested- it turned out there was a sneaky clint trying to escape...
     
  15. Steve liked a post in a topic by sealooter in bye bye clint :{   
    we were wondering why the cartel was contested- it turned out there was a sneaky clint trying to escape...
     
  16. J9HUNNA liked a post in a topic by sealooter in bye bye clint :{   
    we were wondering why the cartel was contested- it turned out there was a sneaky clint trying to escape...
     
  17. •ÐŠ• Randy liked a post in a topic by sealooter in bye bye clint :{   
    we were wondering why the cartel was contested- it turned out there was a sneaky clint trying to escape...
     
  18. ZIM2233 liked a post in a topic by sealooter in bye bye clint :{   
    we were wondering why the cartel was contested- it turned out there was a sneaky clint trying to escape...
     
  19. DJB liked a post in a topic by sealooter in bye bye clint :{   
    we were wondering why the cartel was contested- it turned out there was a sneaky clint trying to escape...
     
  20. Donald liked a post in a topic by sealooter in bye bye clint :{   
    we were wondering why the cartel was contested- it turned out there was a sneaky clint trying to escape...
     
  21. Farmer Steve liked a post in a topic by sealooter in bye bye clint :{   
    we were wondering why the cartel was contested- it turned out there was a sneaky clint trying to escape...
     
  22. Mitch ifrit is a bitch liked a post in a topic by sealooter in bye bye clint :{   
    we were wondering why the cartel was contested- it turned out there was a sneaky clint trying to escape...
     
  23. Ron Johnson liked a post in a topic by sealooter in bye bye clint :{   
    we were wondering why the cartel was contested- it turned out there was a sneaky clint trying to escape...
     
×
×
  • Create New...