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Mithridates VI Eupator

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  1. lukee liked a post in a topic by Mithridates VI Eupator in fix scotch, white lightning/spirit distillery   
    white lightning only sells for an additional 310$ as opposed to homebrew moonshine. it was nerfed like 2 or 3 times into the grave, so now people just run moonshine. talk about wasted mission file space, spirit distillery literally is a waste of travel time. at least make wl sell for 1300 or something, because there is virtually no incentive for me to haul tons of mats to a spirit distillery house, gather tons of corn to take up there etc. I miss going up there. Oh, and RIP SCOTCH, that's also cheaper than dirt.
  2. Protocol liked a post in a topic by Mithridates VI Eupator in Wipe event feedback thread   
    I personally believe that if there were to be a permanent wipe, that it should only be of money and houses. I feel like there are a lot of people including myself that would be very upset if we lost our myasylum stats. (This happened before after V2) 
    you could also create a "Legacy stats" page. to show everyone's stats before wipe? 
    Heard from a couple people about talks of making this wipe permanent. Just wanted to add my 2 cents here instead of making an entire post. A permanent wipe sounds quite worrying. I know several people who would quit for a fact. Too much time invested too rare of houses etc. Not to mention the millions upon millions of cop gear, mxm, rpg's that have been properly farmed. we are talking hundreds of hours.
     
  3. Mithridates VI Eupator liked a post in a topic by heater in In the event of a wipe...   
    Agreed I also think Titles and Achievements shouldn't be wiped as well. 
  4. Mithridates VI Eupator liked a post in a topic by Trioxide in Wipe event feedback thread   
    Yeah, I say they should just keep stats, titles, and achievements. The rest can go.
  5. Trioxide liked a post in a topic by Mithridates VI Eupator in Wipe event feedback thread   
    I personally believe that if there were to be a permanent wipe, that it should only be of money and houses. I feel like there are a lot of people including myself that would be very upset if we lost our myasylum stats. (This happened before after V2) 
    you could also create a "Legacy stats" page. to show everyone's stats before wipe? 
    Heard from a couple people about talks of making this wipe permanent. Just wanted to add my 2 cents here instead of making an entire post. A permanent wipe sounds quite worrying. I know several people who would quit for a fact. Too much time invested too rare of houses etc. Not to mention the millions upon millions of cop gear, mxm, rpg's that have been properly farmed. we are talking hundreds of hours.
     
  6. Mithridates VI Eupator liked a post in a topic by Savage. in Wipe event feedback thread   
    Here's my biggest worry of this all, Is there any point to grind out anymore money because wipe may be around the corner in the near future? At this point I'm conflicted, one minute I hear wipe is going to happen in the near future and the next that its not. Should I continue to grind out countless hours in making money or should I sit in Athira all day harrassing cops. I'm not sure if a lot of people feel this way as well and don't wanna grind out more hours without an official announcement on what's to come from the admin/dev team.. I feel like we're in limbo with a lot of features that community wants to add to the plate (Unless this was discussed during the community meeting that I wasn't apart of) 
    P.S I'm not knocking down the admin/dev team in any way, I'm sure you guys are doing the best you can
  7. Mithridates VI Eupator liked a post in a topic by Rogue in Real World Currency Exchange   
    Just a reminder that buying/selling/trading in game goods for real world currency (of any kind) is strictly prohibited.
    If you have any questions please message an admin.
  8. Liberal Tears liked a post in a topic by Mithridates VI Eupator in What's up with the declining player base?   
    It isn't dead, but it will because of people like you.
  9. Mithridates VI Eupator liked a post in a topic by Patato in Change war rating gains/losses   
    We would but then it would end up with a bunch of sweaty kids sitting with the most optimal weapon at the most optimal distance in exactly the right spot only taking shots at exactly the right people
  10. Mithridates VI Eupator liked a post in a topic by 王 rando 王 in Change war rating gains/losses   
    fuck it just make it like 5 or 10 warpoints constant
  11. operatorjohnny^ liked a post in a topic by Mithridates VI Eupator in Cartels   
    This is already a on going debate/suggestion. 
  12. NotMike liked a post in a topic by Mithridates VI Eupator in Change war rating gains/losses   
    Honestly i don't think that anyone should lose more war rating when being killed by a player with less or more war rating. War rating isn't an honest factor of skill. It should be a solid gain or loss of 5 possibly even 10 IMO. what does anyone else think? To me it's just a time sink at this point and caring about it brings nothing but stress cause i'm left wondering how much i'll lose if i push someone. I guess it's a personal issue at that point, but is it really the best system? 
  13. lukee liked a post in a topic by Mithridates VI Eupator in Cartels   
    This is already a on going debate/suggestion. 
  14. Mithridates VI Eupator liked a post in a topic by Trioxide in Replace Offroad (Comms) with Offroad (Covered)   
    It's the same vehicle, without the weird antennas.
  15. Mithridates VI Eupator liked a post in a topic by Hakeem in Get Rid Of Passive Money Making   
    you have to wait for 2 restarts (around what? 5 hours?) to be able to process your seeds(plants) into buds. To process them you have to go to the Weed Proc or Drug dealer, both are KoS zones, if you don't have a house nearby, it's a very risky way of losing those 5 hours.
    Or just do this, this guy should be a dev, not a 50IQ who only thinks about removing stuff as a solution.
  16. Mithridates VI Eupator liked a post in a topic by King in Get Rid Of Passive Money Making   
    I think LSD and Moonshine(maybe not this)/Crank are okay since both were nerfed but weed in houses need to fucking go asap
  17. lukee liked a post in a topic by Mithridates VI Eupator in Asylum Cartels Remastered (Updated 7/22/22)   
    I think the issue is just that there isn't much variety for a cartel. The elevation is pretty insane as well.
  18. Mithridates VI Eupator liked a post in a topic by • B A R K I N • in Asylum Cartels Remastered (Updated 7/22/22)   
    +1
    This is a great suggestion! I hope it goes somewhere. Love the idea with the island Wongs! Sling loading an ifrit full of guys into a combat zone sounds like a fun and unique way to push a cartel 
  19. lukee liked a post in a topic by Mithridates VI Eupator in Asylum Cartels Remastered (Updated 7/22/22)   
    +1 we kind of need this, maybe keep house wongs in rotation.
  20. Mithridates VI Eupator liked a post in a topic by lukee in Asylum Cartels Remastered (Updated 7/22/22)   
    Updated (7/22/22)   I Re-Organized many pieces of "Wong Triad 2" to further reduce people complaining about their OCD, I also rearranged all of the buildings, replaced one with a Altis version of a broken two story building and added a area of wooden planks as they are very fun and proven to be efficient to fight at. I also filled in the empty area with a plane crash and moved some small house ruins around the flag.   -----------------------------------------------------------------------------------   Upon examining peoples opinions about cartels, I hereby present, the NEW AND IMPROVED ASYLUM CARTELS Many people dislike the fact that the Cartels are spread around the entire map, and some even too far to even be enjoyable fighting.  Although mostly everyone want to keep Drug Cartel, and Arms the same, Oil Cartel and Wong Triad most definitely need a change. All Cartels have been THOROUGHLY thought out and TESTED to make sure it will be a fun experience for all, and for balancing purposes, and can always be updated in the future.   They look very good in game I promise and they don't drop ur fps to 3 because I made sure to use not too many pieces while also making sure it actually looks decent. Here are the map locations for the new Cartels:   Wong Triad No one likes towers, which is why North Wongs first sucked, but now, it still sucks because of how far and useless it is. That is why North Wongs should be moved and re-worked. Also, Construction wongs, is a construction building with some of the best looking houses in Altis, why is that a Cartel? Also, who the fuck likes fighting in construction.   Also, many people might dislike the fact the Wong Triad 1 concept is placed on Admin Island, however, the fact it is placed on an Island gives a very unique experience to the playstyle, and will introduce new tactics on how to attack or defend the cartel, may even Sling Load a Ifrit with a taru, Orca drop, boat / submarine push, and more.   Wong Triad 2 Concept: Wong Triad 1 Concept:
        Oil Cartel Oil Rig looks nothing like an oil rig, and the factory is just no.   Oil Rig includes many ways of pushing onto different levels, and a spot for an airshop, and boat shop, also has no issues with Oil Barrel running, if anyone even does that anymore.   Oil Cartel 1 / Oil Rig Concept:
        Oil Cartel 2 Concept:
        Drug and Arms stay same cause they good   I will send mission file sqf to anyone who asks for it on discord   UPDATE (7/8/22): Oil Changes:
        Wong Triad Changes:  
  21. Aristant liked a post in a topic by Mithridates VI Eupator in Kingsmen [Recruitment]   
    We're back in business.
  22. Austin M liked a post in a topic by Mithridates VI Eupator in April Patch Notes   
    Cut the bs aside, an update is an update. at the end of the day the best thing any of us who aren't involved in said updates can do is just give honest feedback. I didn't think it was going to be as upsetting as i thought it was after being told the basic rundown of the patch. I'll be honest, i'm actually very glad that the issue of house sharing has been addressed. Let's be real here guys it was getting pretty disgusting. We don't have to dive into that i think we all know how badly that system was being run into the ground. we should definitely figure that out. But The main thing I am concerned with is the complete removal and replacement of the seasonal quests. Myself and many other people put hundreds of hours into completing alot of those and to just completely wipe our progress is personally insulting. How is it a new season if over half of the "new seasonals" are exact replicas of seasonals i already completed, once again most of which had horrible/unusable rewards. (ex scalping, sold for less than human organs, and you had to sell the scalp you first received before having the option to scalp again. sells for 6k) I understand that it was a broken system and that it definitely needed fixing but you could of at least put some more time into it + let us keep the changed "reward benefits" as i said, How do we consider this a "New season" when it's essentially just a nerfed version of the old system with mostly the same content as before. It was claimed that the seasonals would be "PERMANENT" meaning "when the time comes" for a new season they would remove all of the current ones and replace them, but those few who completed said seasonals before given deadline would be able to keep the rewards. That would have been cool.
  23. CH1EF liked a post in a topic by Mithridates VI Eupator in Make skinning knife purchasable from rebel market/fix scalping (Michael Myers seasonal)   
    would make it easier rn you have to go to market to have the posibility to scalp and when i'm constantly respawning to a rebel spawn so i can repush with my gang i don't have the opportunity to scalp.
    also, each scalp sells for 6k, organs sell for 8k, both have 15 minute cooldowns. Not only that but you are REQUIRED by a script to sell the first scalp you scalped in order to even have the option to scalp a second time. So, each time I scalp I have to travel all the way to a drug dealer to sell a item that sells for 6k. Like maybe it would be reasonable if i could scalp multiple heads and sell them altogether. I had to execute 250 people to earn a ability that is worse than the basic version of it. last difference is that it sells at drug dealer which has way higher risk. This seasonal just doesn't feel right and i was kind of underwhelmed after i grinded all the executes.
    if theres anything else anyone noticed with this seasonal quest feel free to add it on
  24. BLOTTER liked a post in a topic by Mithridates VI Eupator in Make skinning knife purchasable from rebel market/fix scalping (Michael Myers seasonal)   
    would make it easier rn you have to go to market to have the posibility to scalp and when i'm constantly respawning to a rebel spawn so i can repush with my gang i don't have the opportunity to scalp.
    also, each scalp sells for 6k, organs sell for 8k, both have 15 minute cooldowns. Not only that but you are REQUIRED by a script to sell the first scalp you scalped in order to even have the option to scalp a second time. So, each time I scalp I have to travel all the way to a drug dealer to sell a item that sells for 6k. Like maybe it would be reasonable if i could scalp multiple heads and sell them altogether. I had to execute 250 people to earn a ability that is worse than the basic version of it. last difference is that it sells at drug dealer which has way higher risk. This seasonal just doesn't feel right and i was kind of underwhelmed after i grinded all the executes.
    if theres anything else anyone noticed with this seasonal quest feel free to add it on
  25. Kylej liked a post in a topic by Mithridates VI Eupator in Make skinning knife purchasable from rebel market/fix scalping (Michael Myers seasonal)   
    would make it easier rn you have to go to market to have the posibility to scalp and when i'm constantly respawning to a rebel spawn so i can repush with my gang i don't have the opportunity to scalp.
    also, each scalp sells for 6k, organs sell for 8k, both have 15 minute cooldowns. Not only that but you are REQUIRED by a script to sell the first scalp you scalped in order to even have the option to scalp a second time. So, each time I scalp I have to travel all the way to a drug dealer to sell a item that sells for 6k. Like maybe it would be reasonable if i could scalp multiple heads and sell them altogether. I had to execute 250 people to earn a ability that is worse than the basic version of it. last difference is that it sells at drug dealer which has way higher risk. This seasonal just doesn't feel right and i was kind of underwhelmed after i grinded all the executes.
    if theres anything else anyone noticed with this seasonal quest feel free to add it on
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