Jump to content

Russell*

Member
  • Posts

    351
  • Joined

  • Last visited

Reputation Activity

  1. Russell* liked a post in a topic by william in DominantChris visits Asylum   
    i would quite happily fund his escopades hes actually hilarious.
  2. Russell* liked a post in a topic by *CaSSanDra *🌼 in DominantChris visits Asylum   
    i was so not sober at the moment ...lol
  3. Rafael liked a post in a topic by Russell* in Rage   
  4. WolfLeader liked a post in a topic by Russell* in Rage   
  5. Louie liked a post in a topic by Russell* in Rage   
  6. Cliff. liked a post in a topic by Russell* in Rage   
  7. Innate liked a post in a topic by Russell* in Rage   
  8. Russell* liked a post in a topic by Gen. Henry Arnold in B.J.'s Almanac - EMT Basics   
    Has some good stuff we missed in the http://gaming-asylumwiki.com/wiki/Medic_Guide
    Looks good!
    Do note that they need their revive debuff removed with an adrenaline shot before you can blood bag them to 100, or else it only goes to 75!
  9. goyney liked a post in a topic by Russell* in Rage   
  10. Twinkie liked a post in a topic by Russell* in Rage   
  11. Addison McGrath liked a post in a topic by Russell* in Rage   
  12. Space liked a post in a topic by Russell* in Rage   
  13. Brendon Smith liked a post in a topic by Russell* in Rage   
  14. Russell* liked a post in a topic by Natha in Natha's Trucking LLC   
    SERVER 2
    I am looking for loyal truck drivers who want to make money. My jobs are low/mid risk with good pay outs. Minimum pay out is $25,000 going all the way up to $100,000 !
    Benefits included (Gear, guns, and protection)
    Employee of the week will receive $50,000
    Already an employee? if someone says you recommended them you will receive $35,000 per recommendation !
    (THIS BUSINESS IS PROTECTED BY DRUNK SQUAD)
     
    Reply using this format if interested. 
     
    Age -
     
    What trucks do you own -
     
    Can you be active -
     
    Do you consent to drug test -
     
     
  15. Bag Of Funyuns liked a post in a topic by Russell* in Rage   
  16. Johnny liked a post in a topic by Russell* in Rage   
  17. Huan Lee liked a post in a topic by Russell* in Rage   
  18. Russell* liked a post in a topic by Mitch (IFRIT) in Welcome to our newest contributor!   
    Welcome, @Pizza Man  to the role of contributor. He's going to be helping out around here. 
     
    Congrats!  
  19. Russell* liked a post in a topic by Mitch (IFRIT) in Welcome to our newest contributor!   
    He has submitted some great stuff to update our everyday used items. Stay tuned! 
  20. Russell* liked a post in a topic by Jake in Remove defibs, no reving   
    When you die your “timr until revive” goes up, after the first death you can be revived right away but 2+ deaths there is a timer before you can be revived again....
    Use the time it takes to revive someone to push and easily kill the person reviving, or don’t die to begin with... it has been like this a loooonnnggg time and it’s fair how it currently is as I’m sure many people will agree with me
    Cops don’t get “instant revive” they get the same timer as civs do, unless it is a Sergeant+ on a Medic slot (those are limited so it cannot be abused) so you must first be a Sergeant, and even if you are a Sergeant you must have the Medic (cop) slot, even then you must have it unlocked via cop prestige
    TLDR: I don’t see this as an issue and I personally believe this to already be as fair as it can possibly be
  21. Russell* liked a post in a topic by Mitch (IFRIT) in Spawn Time Blown Up Vehicles   
    on it!
     
    There is a script that runs that cleans up unused vehicles. If we were to shorten it, there would be consequences for everyone who is on the server. 
  22. Nubis liked a post in a topic by Russell* in Spawn Time Blown Up Vehicles   
    Greetings from time to time as you know you are a victim of a blown up Vehicle and need to wait it out since you can't be pulled out is there any way to shorten the time frame? 
  23. Russell* liked a post in a topic by Patato in New cartel locations   
    As ive previously stated on that topic i would be more than happy with that, but this conversation has already been had.
     
    That's the TLDR circle of doom and obviously those are over simplified examples of the conversations that have taken place over the years and a different discussion all together if you want to get rid of magic money for cops i suggest making a separate thread that outlines positiives of a different system while acknowledging the negatives.
    I don't think derailing this thread with another topic is helpful to the task at hand.
    So far i've yet to see any suggestions. Provide some actionable suggestions that can be implemented by devs in a balanced way that isn't over complicated
    Examples of things that we would all love but are beyond the current scope of our devs capacity.
    -Rebel Talent Tree
    -Gang Garage
    -Evidence lockup/endgame objectives
     
    They are looking for small & easy to implement quality of life changes that are presented to them appropriately with thought for all major groups in the game. Things that can be dolled out to contributors or done in an hour or two to meet gnashes busy schedule. 
     
  24. Nubis liked a post in a topic by Russell* in Impounding Vehicles   
    Greetings! Been here for about three almost a month now and i'm sure of you know you really don't like it when you hit a vehicle that is stuck in the middle of the road. The starting point of Kavala can be an eyesore for some and joy for others. I purpose a Hermit transport for medics, your vehicles will not be impounded but will be moved to the police station. but not for any medics for those you can trust and have enough hours, we get that medics are not going to get white-listed perhaps we are nuts for rolling medics but we love are job and we would love to keep Asylum safe while doing so. 
×
×
  • Create New...