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genesis^

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  1. RobiN_ liked a post in a topic by genesis^ in Roleplaying   
    very nice tage robin big fan
  2. genesis^ liked a post in a topic by RobiN_ in Roleplaying   
  3. genesis^ liked a post in a topic by Connor McGregor in Asylum #4   
    Made in a couple of days, had to clear hard drive.
     
  4. genesis^ liked a post in a topic by Jimmy in Asylum | 1   
    Could have been better if one I could be arsed to save up kills and make a longer and two if I didn't delete shit tons of clips but enjoy.
  5. genesis^ liked a post in a topic by ParkerRadley in Parker | Montage 10   
    zz
  6. genesis^ liked a post in a topic by BaDaBiNg_10-8 in Change Log 8.3.0   
    HOTFIX:
    Donor Rebel outpost has been added back to its original location. Now you have (6) rebels to gear up at. If you get camped, fill out a "hurt feelings" report.
  7. genesis^ liked a post in a topic by RikuQ in Asylum #1   
  8. genesis^ liked a post in a topic by JIMBO in Explicit btw   
    can someone mod queue this retard or just straight up ban him 
  9. genesis^ liked a post in a topic by Jaster in THE PRIME MASS BAN Part 2   
    Can you give them the ban after the weekend I’m trying to fight cartels here.
  10. genesis^ liked a post in a topic by luker in LUKER | Asylum 1   
    First Asylum montage, feedback appreciated x
  11. genesis^ liked a post in a topic by goyney in GO7NEY - Montage Seventeen   
    Thanks for watching
  12. skrood liked a post in a topic by genesis^ in Asylum #2   
    n1 skrud
  13. genesis^ liked a post in a topic by skrood in Asylum #2   
    got a lot of fights recently so I got some clips
     
  14. genesis^ liked a post in a topic by Savage in Proud Asylum Montage #1   
    i live with this retard ima slap him rn
    every like is 1 extra slap
  15. genesis^ liked a post in a topic by burrows in explicit | Recruitment   
    Name:bdj
    Arma Hourth:3000 https://gyazo.com/67e6b09a37b725b61d46621008b9af5a
    Reathon for wanting to join:feel like i am thuitable for gang thuch as thith and am dying for fighth 
    Previouth gangs:plague,ruby,thL
    Voucheth:elementth,thurph
  16. genesis^ liked a post in a topic by Huan Lee in Allow for longer gang names   
    God damn it the entire bee movie script took arms again
  17. genesis^ liked a post in a topic by Connor McGregor in Gang wars   
    You sure?

  18. Russell* liked a post in a topic by genesis^ in Motherboard CPU Ram Power supply Build?   
    from personal experience and from what i've heard arma runs better with intel. Not saying overall intel is better just for arma.
  19. genesis^ liked a post in a topic by Sliick in Easy Fight   
  20. genesis^ liked a post in a topic by Cougar! in R6 Montage   
  21. genesis^ liked a post in a topic by Noliver. in Influx | Recruitment | S2 Closed   
    About Us
    We are a couple of friends that made a gang to have fun and fight.
    Our main focus will be on cartels, We will do Banks and Feds sometimes as well.
     
    Requirements : 
    - Financially Stable
    - Tactical Communications
    - Experienced
    - Mature
    - At  least 1000+ hours on Arma 3
    Application format :
    In-game name : 
    Age : 
    Hours on arma 3 (screenshot) : 
    Previous gangs  : 
    Can anyone vouch for you : 
     
     
     
    Its fake serenity but as we come over to asylum I dont wanna use an og asylum gang name.
     
  22. genesis^ liked a post in a topic by Windmere in Change Log 8.2.4   
    Fixed a bug that allowed players to escort people who aren't restrained Fixed a bug that allowed any police officer to buy supervisor skinned vehicles Fixed a bug that allowed bounty hunters to buy police hellcats Fixed a bug that caused stuff dropped on the ground to get cleaned up by the cleanup script too fast Fixed a bug that cause Y inventory to never get cleaned up Fixed a bug that allowed players to text the police while restrained, downed etc. Fixed a bug that allowed non-undercover cops to pull Hemtts from their garage Fixed a dupe related to the clothing shop Fixed a bug that prevented people from unlearning the "Assassin", "Intimidator", and "Outlaw" Infamy talents The Infamy menu will now show you the amount of infamy you have The "Master Outlaw" Infamy talent actually works now Moved the location of the Zaros vehicle spawn so helicopters don't get blown up EMT Equipment Shops at rebel outposts and Police HQs, which served no purpose, have been removed You will now get infamy for crafting stuff at the black market House purchase menu will now display the amount of crates the house can hold You are now able to put a crate in a 40k house regardless of the community goals level You are now able to pull up the house menu while in a vehicle Group cap removed Money cap removed The Mk200 no longer has unlimited stock Hydrogen and Phosphorus are no longer purchasable from the market Meth, Oil, and Diamonds are now 10% more valuable Removed the last of A2Net and is now removed as a loaded mod on the server Physical server setup has been adjusted to hopefully allow for less intervention by staff to restart the server during certain events/crashes Improved some cheat detection server side Server Restarts have been adjusted Restarts will now include soft restarts and notify as such so pay attention Soft restarts may get removed if issues arise regarding server performance... Please let us know if vehicles aren't saving properly through restarts, etc...  
  23. genesis^ liked a post in a topic by Jesse in Hey Guys - Asylum State   
    Hey all,

    Wanted to give a bit of an update sooner.. been busy with work all weekend. I just finished my last workday today and got some OT that I probably will have to work on Wednesday. That being said, hopefully we'll have an update out here very soon...

    The major thing that I'm currently working on is pulling out A2Net from the server. Currently the only thing it's being used for is to run batch files for restarts. I just had to get some time to make some new batch files to handle restarts and work on making the like literal 10 restart files in to 1 so that it's all in one place. I have been working on some changes for the last hour or two and have made good progress. Actually testing out the new restart setup now.
    We've made some changes to various settings and configuration details that seem to have helped the server somewhat. However, we are aware of the lockups which are currently caused from high RAM usage. We're working on figuring out the issue with that. Mass Kicks due to population seem to be resolved, now you just get mass kicked when the server doesn't have the ability to think for itself.
    Regardless, feel that out of the gate we're starting strong. Like Clint stated earlier, thank you all for keeping faith and helping keep numbers up. I have a lot of logs to skim through to hopefully see a consistent factor, while also trying to work on other stuff as well. I ask that you guys have a bit of patience. Hopefully we'll have the issues fixed or at least found within the next 14 days or so.
    Thanks,
    Jesse
    Edit: Happy Holidays btw.
  24. genesis^ liked a post in a topic by Sammmy in Extortion Recruitment - S2 Limited   
    Requirements
    1000 Hours
    Cartel knowledge 
    More then 2 brain cells 
     
  25. nadir liked a post in a topic by genesis^ in explicit | Recruitment   
    Name: genesis
    Arma Hours:4.1k
    Reason for wanting to join: fights
    Previous gangs: Requiem
    Vouches: nomadox, slater, haze
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