Jump to content

Abu

Member
  • Posts

    321
  • Joined

Posts posted by Abu

  1. 14 minutes ago, Canna said:

    90% of the fights at any feds the cops are outnumbered.  90% of the armor that gets pushed gets shot out anyways and half of those get stolen. You realize we have to get out of the armor to shoot.

    Statistically rebels win way more feds then cops do.

    Almost every day I get into a bank and a 2nd and 3rd party group comes in and roaches while there is like 4-5 cops on all with 6.5 and a cop vest vs 8-15 csats with 7.62.

    Hunters are shit. Striders are shit. go on.

    Menace to society? You mean a law? How far are we reaching?

    Available to ALL rebels no matter their Hrs in the server - Csats, several varients of  7.62. Frags, sui vest, speed bombs, carrier lites, ifirits, rpg's, a couple different mini gunners just to name a few, oh and did I mention ALL of you can use it. How about you let us ALL on the APD have those same things and then we can talk about balance.

    I fought way more bank as a rebel then a cop, your high af if you think its balanced in favor of cops.

    Everything cop is rank dependent and the only time you have to worry about 7.62 is with 3-4 swat memebers if that and a LT which how often do you fight them.

     

    Who are you?
    Been here since Sept 1st.
    You haven't been here long enough to have an opinion.

    every single point you made is wrong

    Sikorsky likes this
  2. 41 minutes ago, Canna said:

    So what I learned today is every time rebel loses a small edge they cry.

    The cop buffs stack. When compared to federal events a few years back you guys have so many advantages now. The fact cops need constant buffs just shows how low the skill level with apd is. Ur trash retard 

    Sikorsky likes this
  3. On 10/8/2022 at 8:32 PM, Zurph said:

    if you have a player cap you really cant have 2 bases because it will divide the gangs out and it will seam dead so you kind of need both. Why only pick one?

    You want smaller gangs to have a chance so you propose adding a second gang base, but you also want to remove the group cap. Unless I understood wrong those contradict each other no?

  4. 1 hour ago, Zurph said:

     

    • Two Bases - Will give not so great and smaller gangs a chance to get a base. I think its important that smaller gangs have a chance at gang base to get a taste of fighting and possibly enjoy gang life. Hoping that will lead to them recruiting more and getting a little more competitive which will lead to helping populate gang life as a whole. (hopefully)
    • Getting rid of player cap - Make gangs that have to big of a ego to recruit certain people suffer. Let gangs zerg for these bases. These bases should be for the biggest and baddest gangs. If they cant win due to numbers they need to reach out and recruit and make better players.

    pick one

    Space likes this
  5. 16 minutes ago, Jr4life24 said:

    Did you know that we also have a federal reserve robbery, mental asylum and even an evidence lockup that can easily pay 1m+?

    If gangs don’t want such a shit payout, then maybe they should actually try to win other events instead of rotating through bank and prison inflating their egos by sitting in one building shooting cops through the one/two paths we can take.

    sounds like you are not having a fun time. maybe try civ

     

    Gagss likes this
  6. 9 hours ago, Gen. Henry Arnold said:

     

    How do you let it drive up so close?

     

    9 hours ago, Jr4life24 said:

    Oh no our strategy of stuff 10 MK1s inside of main bank doesn’t work anymore, whatever will we do! Sorry your fed events are no longer going to be a “let’s shoot cops every 5 minutes because they have to drive 2.5km every time they die”

    Maybe use the collective brain cells you guys have to develop a new strategy on how to counter the fancy tool before crying for a nerf. It’s literally a tempest like shoot an RPG? Sui vest from the sky? 

    You are both delusional and retarded 

    Space, Sikorsky, .Ice and 2 others like this
  7. On 10/4/2022 at 9:40 PM, .Casper said:

    In-game Name: Charles
    Age: 12
    Previous Gangs: DH, DS, BBH and some other top tier gangs!
    Hours on Arma 3: A solid 124 hours
    Do you have any friends in the gang? I dont have any "friends" in the gang but there is a few people in the gang that i look up to!

    I will send feet pics if i get accepted!

    accepted as trial

    .Casper likes this
  8. TTVAsylumPlayer
    [Experienced players] 

     

    About us...
    TTVAsylumPlayer is an old gang that is making a return! We are a gang that focuses on having fun and doing

    Cartels, fighting cops and making money!


    Requirements

    - 500 hours on Arma -

    - Decent RP -

    - Familiar with the rules of the server -

    - Maturity, must be older than 16 [Exceptions can be made] -


    Application format

    In-game Name:
    Age:
    Previous Gangs:
    Hours on Arma 3:
    Do you have any friends in the gang?


    If you don't want to publicly place an application then feel free to message abu the application.

           apply today to get gang fortress acces

    Space, .Ice, Good Lub and 4 others like this
×
×
  • Create New...