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Budbringer

Retired Staff
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Posts posted by Budbringer

  1. Just now, Goyneyyy said:

    Is it not possible to open our minds a little more than easy fixes and implementations. We need something we have not seen before that is going to make existing players and new players want to play more, and old players to come back.

    Casino Cartel.

    Gang in ownership of said cartel will reap all the money players lose gambling, but also lose all the money the players are winning :D

    Torch999, Bifta and Erik like this
  2. Just now, Steve said:

    It amazes me that this is a concern when everyone else in the community is enraged about the lack of care for the shit we want and more importantly what Asylum needs.

    Because its technically an exploit

     

    25 minutes ago, Gnashes said:

    Clothes despawning off of people is an Arma bug. I can't fix things broken in the game itself.

    I think @Jimbo submitted a simple script to fix this, where it just refreshes your clothing

  3. 1 hour ago, Douggem said:

    You're so wrong, servers were fucking packed pre-6.0. Literally had to AHK spam for 30 mins to get in. Devs here haven't and never will listen to the community as they're too busy with Apartment Decorator simulator 2017

    What I meant is, the months leading up to 6.0 it was dead empty. The wonder of spacebar spam was summer 2014 and 6.0 came out around summer 2015. There was a period of about 7 months before 6.0 where there were no patches and huge decline of players

  4. 13 hours ago, Steve said:

    Think about how many people quit after 6.0. If you don't believe that the majority didn't quit because of 6.0 and other changes the community wants reverted you are either a fool or blind in your ignorance. 

    In all fairness, there was less people on the servers before 6.0, and when 6.0 came out, it was a bugged patch where nothing worked and we didnt get a new patch until 4 months later. During this time, you couldnt buy vehicles as the market reset every restart. So I think more people left over nothing working than money cap.

    I used to fill up the markets(vehicles, guns etc) like crazy every day after school and spammed side chat about it. People would log on just be able to buy.

    The patch itself wasnt as bad idea, the problem was that nothing was working what so ever

    TRYHARD likes this
  5. 10 hours ago, Sean That Irish Guy said:

    As for the Bilal thing, he would lose his shit if something fucked up happened to someone in FSA from those certain admins or Budbringer because those two fucking despise each other but other than that he usually tells admins to ban us most of the time believe it or not.

    Ive actually never despised Bilal, and I've never managed to make him ragequit either.

  6. 42 minutes ago, Midamaru said:

    "If" you have drug cartel.

    Crank sells for 821 i believe, meth sells for 1365 (1500 with gang perk).

    However if you lose 25% of your meth because you don't have drug cartel, you end up not earning that much more than crank.

    I'd rather take no risk at all than going to the meth lab on a populated server.

    16 ingredients without cartel turn into 13 crystal meth x 1365 = 17745

    16 ingredients safely at your house turn into 16 crank x 821 = 13136

    Ofcourse crystal meth would still be more profitable but when the server is active and plenty cops are online i would rather have 0 risk at my house than being at methlab vs other rebels/cops. I just think it's a better way of making money when the risk is too much, specially for the "little guy". Losing a full truck/going jail ect, is too much time and money lost.

    I mean crank is probably even safer than oil running/excavating and yet earn tons more :D

    Also if you have a full house of ingredients you could process it all with no time spent on traveling to a processor.

    Is crystal meth even more profitable when you account for the going between house and meth lab travel time, as with crank you have 10 seconds travel time?

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