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Dr_Dingleberry

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  1. Dr_Dingleberry liked a post in a topic by damon in Olebe^ Asylum Montage #1   
    No, looks better there in my opinion. 
  2. damon liked a post in a topic by Dr_Dingleberry in Olebe^ Asylum Montage #1   
    activate windows
  3. Mitch (IFRIT) liked a post in a topic by Dr_Dingleberry in Changelog - Mid/Late February   
    It was on us, so yes, technically. If it happens again I'll make sure I save the recording, that's definitely more helpful than me trying to summarize it
  4. Dr_Dingleberry liked a post in a topic by Azeh in Changelog - Mid/Late February   
    Added:
    Civilians can enter DLC vehicles if they don't have the DLC. Air HQ for medics by @Jbdragon. Pushback option for planes. More crafting options. More P90 skins at rebel. Donor 3: Camo Donor 4: Hex Donor 5: Black  Two ambulance skins for the Van (Ambulance) for medics (donor 3 and 4 required) Changed/Tweaked:
    Network optimizations on death. May or may not break some things. Updated Kavala to @Calle.'s design. Updated HW Patrol HQ by @Jbdragon The phone design, as well as the icons (made by@Boonie Hat). Uranium (Weapon Grade) can be stored inside houses up to an amount of 50. This is intended for crafting. Fixed:
    Being able to drop a non-round amount of items. Some exploits. Missing ammo for the starter pistol at rebel. Possible fix for losing your gun on death. As a result, cop regearing is currently disabled. Removed:
    AK tracer mags. Hotfix #1:
    - Fixed gamebreaking drug runners
    - Added refuelling action to the gas pumps at the gas station by Kavala square
    Hotfix #2:
    - Re-added a few map objects
    - Tweaked the phone size
    Hotfix #3:
    - Another attempted fix for guns disappearing on death
    - Re-enabled cop regearing
    - A little more network optimization on death
    - Some map fixes
    Also testing some network configuration adjustments.
  5. Dr_Dingleberry liked a post in a topic by Kowalski in v2 Bounty Hunter Discussion   
    @Ghost0fDawn
    I completely agree with the removal of PO7, (like you said, it's solely a low-cost trolling/DMV-camping tool, and any respectable BH worth their salt will arm themselves with a primary weapon to go after legitimate targets) as well as measures being taken to end griefing. It's one thing to troll someone with sui vest or checkpoint gate; a lot of lighthearted civ BS can be counted as "trolling" but it's acceptable since people often have a laugh over it in the incap screen. Same goes for kidnapping someone, taking them on an adventure (using them as cop bait or w/e) and letting them go if they play along.
     
    Bounty abuse in the form of locking people up for little reason (apart from being bullied at school I suppose) needs to go. There is a clear difference between playful trolling and literally making people's experience shitty on purpose. As stated before, I believe higher requirements (playtime, $$$) will help curb this, along with harsher punishments for toxicity. It's not hard to tell the difference between a well-RPd kidnapping and just being a miserable asshole.
  6. MrJackintheBox liked a post in a topic by Dr_Dingleberry in V2 feedback   
    When a dev starts responding to people's remarks (negative or not) like this, that's when you know the ship is already half sunk. I understand the effort to defend your/the team's work, however your response just seems immature for someone in such a position. No wonder people complain about how "toxic" Asylum's community is. I'm starting to regret some of my previous efforts to support you guys.
  7. Slick liked a post in a topic by Dr_Dingleberry in V2 feedback   
    When a dev starts responding to people's remarks (negative or not) like this, that's when you know the ship is already half sunk. I understand the effort to defend your/the team's work, however your response just seems immature for someone in such a position. No wonder people complain about how "toxic" Asylum's community is. I'm starting to regret some of my previous efforts to support you guys.
  8. Dr_Dingleberry liked a post in a topic by Slick in V2 feedback   
    Seems like the best option at this point.
  9. Bad Samaritan liked a post in a topic by Dr_Dingleberry in V2 won't save the community, only YOU will   
    @RonnyB While I agree with your final point that there is a definite lack of RP in the APD and a need for more active in-game staff working proactively rather than retroactively, I disagree with the majority of what else you have said including: the horrible server performance not factoring into a loss of players, the Asylum community being toxic/not welcoming enough for new players (show me one light RP Life server that is), a limit on gangs,  and that "NOBODY cares about V2." 
    In an effort to not repeat my previous post I'm only going to focus on your negativity towards v2... First of all to say that nobody cares for the new mission file, or is appreciative of the countless hours of work that @Jesse, @Azeh, and @Gen. Henry Arnold have put into it in order to revitalize Asylum, is extremely unwarranted, disrespectful, and quite absurd. Have you even been on the forums recently? The amount of disappointment regarding the previous missed release date (estimate) alone shows the vast support and excitement among the community for this to be released (check out these posts to see what I'm talking about). Next, your claim that "v2 will not change anything in terms of player experience," directly contradicts the purpose of the new mission file and shows your ignorance towards what has been/is being developed by their team. Perhaps you should go read up on what their initial reasoning was for starting this project here.
     
    Also shout out to the staff who have helped test v2 as it has progressed, and to the people testing now on Server 3. Perhaps you should go play on it to see the improvements, eh Ronny? 
  10. Bherky liked a post in a topic by Dr_Dingleberry in V2 won't save the community, only YOU will   
    @RonnyB While I agree with your final point that there is a definite lack of RP in the APD and a need for more active in-game staff working proactively rather than retroactively, I disagree with the majority of what else you have said including: the horrible server performance not factoring into a loss of players, the Asylum community being toxic/not welcoming enough for new players (show me one light RP Life server that is), a limit on gangs,  and that "NOBODY cares about V2." 
    In an effort to not repeat my previous post I'm only going to focus on your negativity towards v2... First of all to say that nobody cares for the new mission file, or is appreciative of the countless hours of work that @Jesse, @Azeh, and @Gen. Henry Arnold have put into it in order to revitalize Asylum, is extremely unwarranted, disrespectful, and quite absurd. Have you even been on the forums recently? The amount of disappointment regarding the previous missed release date (estimate) alone shows the vast support and excitement among the community for this to be released (check out these posts to see what I'm talking about). Next, your claim that "v2 will not change anything in terms of player experience," directly contradicts the purpose of the new mission file and shows your ignorance towards what has been/is being developed by their team. Perhaps you should go read up on what their initial reasoning was for starting this project here.
     
    Also shout out to the staff who have helped test v2 as it has progressed, and to the people testing now on Server 3. Perhaps you should go play on it to see the improvements, eh Ronny? 
  11. Bherky liked a post in a topic by Dr_Dingleberry in Today's nasty call   
    hes just doing it for shits and giggles
  12. Dr_Dingleberry liked a post in a topic by bigjohn561 in V2 feedback   
    Why is this? Anything thats done ALOT needs to be nerfed? To many people doing drug runners?=nerf it. To many people running vermins?=nerf it. To many people doing scotch?= nerf it. Lets all run meth and make a friendly meth zone and see how long it takes for them to nerf it.
  13. BlackShot liked a post in a topic by Dr_Dingleberry in V2 won't save the community, only YOU will   
    @RonnyB While I agree with your final point that there is a definite lack of RP in the APD and a need for more active in-game staff working proactively rather than retroactively, I disagree with the majority of what else you have said including: the horrible server performance not factoring into a loss of players, the Asylum community being toxic/not welcoming enough for new players (show me one light RP Life server that is), a limit on gangs,  and that "NOBODY cares about V2." 
    In an effort to not repeat my previous post I'm only going to focus on your negativity towards v2... First of all to say that nobody cares for the new mission file, or is appreciative of the countless hours of work that @Jesse, @Azeh, and @Gen. Henry Arnold have put into it in order to revitalize Asylum, is extremely unwarranted, disrespectful, and quite absurd. Have you even been on the forums recently? The amount of disappointment regarding the previous missed release date (estimate) alone shows the vast support and excitement among the community for this to be released (check out these posts to see what I'm talking about). Next, your claim that "v2 will not change anything in terms of player experience," directly contradicts the purpose of the new mission file and shows your ignorance towards what has been/is being developed by their team. Perhaps you should go read up on what their initial reasoning was for starting this project here.
     
    Also shout out to the staff who have helped test v2 as it has progressed, and to the people testing now on Server 3. Perhaps you should go play on it to see the improvements, eh Ronny? 
  14. Kawaii liked a post in a topic by Dr_Dingleberry in V2 won't save the community, only YOU will   
    The server not crashing constantly will undoubtedly help breathe life back into the community. However, the fact that Arma 3 is now approx. 6 years old means less and less new people will be looking for Altis Life servers. Along with that due to the past state of the servers all of those new people who tried to play are further discouraged to ever try and play on Asylum again, especially so if they don't follow the progression of v2 on the forums.
    I'm just re-stating what has already been expressed on here multiple times over. If you think the individuals who still play on the servers are at fault for any past/present/future failures of server/community revival I, and I'm sure many others, disagree with you completely. I'm glad you voiced your opinion though.
  15. • B A R K I N • liked a post in a topic by Dr_Dingleberry in FarmersVille In v2:   
    landon who tf are you
  16. Dr_Dingleberry liked a post in a topic by Madlibs in Rebel discount at turfs   
    Since turfs are basically mini rebels, can we some how implement the rebel infamy and gang talents towards turf prices as well?
  17. Nightmare liked a post in a topic by Dr_Dingleberry in V2 - "Official Release Week"   
    take your time
  18. Bherky liked a post in a topic by Dr_Dingleberry in Add decimal point for Tickets   
    should have to type tickets backwards
  19. Fried Rice liked a post in a topic by Dr_Dingleberry in Add decimal point for Tickets   
    should have to type tickets backwards
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