KBW
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Posts posted by KBW
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Not likely something that will be changed, sorry.
Sandwich likes this -
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Just now, Fidel C4str0 said:
write something of the sort:
check if restrained
if they logged, pop up an interface on the users screen, give the option to send or do not send. Upon sending, it will change the database to playerInJail = 1 (Or whatever it is for Altis Life)
I mean it's quite simple and could be done in an hour or so.
I've just written up some prototype code for this that will benefit cops & bounty hunters, but it will still be subject to approval.
Cliff., Good Lub and Dong&Dirty like this -
Just now, BishopActual said:
when is that, btw?
Completely unknown. As soon as there is enough fixes/changes/new content to justify updating.
Kettles likes this -
On 11/11/2017 at 3:33 PM, RiverThrough said:
it use to be that if you put it on the market for 0 it would remove it from the market but then they added the dumb feature where you can't put the house on sale for less than what the market sells it for
Seeing about adding this simple feature for the next update.
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On 11/17/2017 at 8:42 AM, Fidel C4str0 said:
no it doesn't.
it has a script that you have the ability to send them to jail when they combat log in restraints.
it's broken as fuck too
This sounds like a good idea, however I'm trying to think of a way of adding it that won't be broken as fuck. Creating new objects on the fly has a strong potential of messing things up big time.
General Baked Potatoes, Atra, Kettles and 1 other like this -
Fixed for the next update.
K1NG, General Baked Potatoes, Donald and 10 others like this -
Hey, what's up guys?
I haven't logged into this or arma in an age... But someone from here decided to contact me through youtube about helping Asylum.
I'd be down, but just wanted to clear up a few things first.
The reason I left before, was due to the fact that I was still in college. Coding, while fun, is extremely time consuming, and quite frankly added stress to my busy life.
I've got a little more spare time now, so I'm willing to help out with the SQF, if they ask.
On 10/29/2017 at 1:44 AM, Gnashes said:KBW stopped doing anything for Asylum after he added features and broke balance by adding items without asking for permission first; and was scolded for doing so.
He basically wanted free reign to do anything, and got upset once he wasn't able to do so.
The above isn't quite correct, but I won't fault him for mis-remembering as it has been some time. I messed around and put some funny things that I thought were proof of concept into the test environment, but it was just that, screwing around in the test environment. Gnashes knows the stairs on coke castle were a huge joke that we laughed pretty hard at, because I sucked at map editing. But yeah, I sure didn't care to have free reign.
Atra, Hanzo/Dirty Scrubz, Patato and 34 others like this -
21 hours ago, D4rkplayer said:
What is "
- Relaxed character requirements for manually set gang tags.
Prior to this, you could only use letters in your gang tag that were in your actual gang name. I have lifted this restriction such that any characters may be used.
Roberino likes this -
Just now, Jimbo! said:
What will happen if you get revived? Will names still reset back to usual color or will it remain red?
Which would be preferable?
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I've decided I won't change the color, as the more simple among us will be confused, but the distance and status reset on death have been edited for the next patch... Which should be on Monday (fingers crossed). Have ran into many unexpected troubles in development this week.
Big Bird, Roberino and Furnie Mack like this -
Not sure why it seems random that you do or don't get paid for parole, as I believe it uses the same code for jailing as for parole.
There's no dispute that you get paid every time for arresting someone, correct?
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Tell me if I'm reading this right.
Different color for aggressive players, which should be overwritten by red for war status obviously.
Perhaps when you yourself die, change all aggressive names back to their default color?
And, reduce the distance from the event that other units are marked, currently it's 3000 meters, may reduce to 2000.
Kettles, Spencer, Furnie Mack and 1 other like this -
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4 hours ago, Budbringer said:
Can you please fix the rebel interface? The actual price of a gun is not what the menu say it is
You obviously have a turf or arms dealer which is reducing the cost.
But yeah.
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4 minutes ago, william said:
Why doens't Paratus get tagged anymore Feel sorry for him, its his server.
@Paratus I still love you <3
He has forum notifications turned off/disabled I believe. Probably from receiving far too many to keep track of.
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SheriffJohnBeard likes this
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1 hour ago, Google™ said:
Saved the day once again!
Next patch should be Monday by the looks of things, though.
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0/10
Jaylen Sarrett, Carson, Furnie Mack and 3 others like this -
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52 minutes ago, Parker said:
Ah okay. I when I get to my 20th lock pick I start losing hope because it feels like it is bugged lol. Once took 35 lock picks total between 3 people to get someone unrestrained.
It's a 20% chance, or 30% with the twocker talent it seems...
There is no duct tape in jail
in Suggestions and Feedback (archived)
Posted
I've got a bandaid fix for it, but it's an arma issue and can't be fixed really.