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DJB

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  1. DJB liked a post in a topic by Jesse in Asylum Changes 9/20/19   
    This will be going in to effect very shortly on the live servers. Just handling some last minute stuff.

    Also, the updated "Donation Goal" method will be going up soonish (next few days). It'll basically be very similar to what community goals offered just minus tiers. So instead of making you guys reach various goals, it will just be one. Then we'll maybe add some other stuff to it, etc. This WILL NOT be the same as Olympus where you donate for features, rather you're donating for a community goal basically. Sometimes we may throw features in, however it'll be unlikely due to how thin we're spread with development resources.
  2. DJB liked a post in a topic by Clint Beastwood in Asylum Changes 9/20/19   
    Asylum Community,
    It has come to my attention that most of you do not quite understand where your money goes when you choose to donate to Asylum.
    Whether its buying loot crates or donating directly to PayPal you help support
    Server costs  Web Applications for Administration (BattleMetrics and other reporting tools) Web Addons for the forums (Ticketing system,  Forum Themes, Addons, etc.) Development costs - additional support outside of our own (free) development Believe it or not, everyone on staff does this as a hobby!  This server is what we choose to do in our spare time, you are not supporting our lifestyles, but simply - your game play.
    We have decided to give our player base some insight into when our donation goal is met for the month.  We will have an active status bar for every donation made directly to Asylum.  Once that goal is met, if we exceed that goal we will be able to actively add bonuses for everyone who plays on Asylum.  
    At the end of the day,  we do not function or play without your support.  
     
    Onto immediate game play changes -
    Because of player population, and struggling new player base we have balanced a few things around the island to make your money and your time go further in game play.
     
    Starting immediately 
    Gameplay Changes:
    We are dropping Cop slots to maximum 15 (to help balance civ to cop ratios) At any time 7 cops can be online. To achieve over 7 cops online, there must be at least 50 civilians online To achieve over 12 cops online, there must be at least 75 civilians online Anything over 75 civilians can have the max cop count on.                 *****  This is a temporary thing while we try to make sure our civilian to cop ratio is in check while we continue to operate the same size police force we had before across 2+ servers now on 1 server. While we understand this may mean sometimes there are no cop slots available, hopefully you pop on civilian to play for a while to help keep our counts high and get new players coming in. Having a full server has been quite beneficial to us the last few days as with a full server we can ensure that action is happening across the map.
    Market Changes Left the max discount available alone @ 20% off (any store) Made it so if the store is a non-market (virutal item store) the max discount off is 25% to help other talents be worth it Removed the infamy talent discounts (weren't in use due to no infamy) Added  a **GLOBAL** discount of 15% (civilians only) at any market store (Not Virtual Items though) just gear Brand new players now start with $10,000 instead of $5,000 Lowered prices of common "Starter" Vehicles in a nutshell what does this mean?
    Cheaper load outs Cheaper vehicles (Beginner vehicles mainly [Box trucks, offroads, hatchbacks, etc... Large expensive vehicles were already reduced quite a bit on V2 launch])  Your money should hopefully last you longer...  
    Things to look for very soon 
    Return of the medic slot
    We are currently testing and adding in the new medic slot , so until that is launched our old medics will be in place.  Enjoy now, soon you will have to be white listed to play it!
     
    Things to expect while playing our new white listed medic slots
    New talent tree Great more powerful support class Unique vehicles and new skins Ranking system and dedicated teamspeak channels Work closely with other factions of the community
  3. DJB liked a post in a topic by Jesse in Key Sale - 15% Off & Free Keys!   
    Hey guys!

    In response to our downtime of the forums and a bit of the servers earlier in the week. As well as back to school starting and such, we figured we'd do a sale on key purchases and also include a few free ones with select purchases. Later this week we'll be announcing some more changes to how community goals and such will be working going forward! It's much more "for the player" now! As well as some changes to the mission that I think most of you will enjoy!

    Coupon Code: 15OFF
    Discount Duration: Now until September 17th @ 00:01.
    Free Keys! (see below)
    Any purchase of multiple key packs will give additional free keys as follows:
    1 Key -> 0 Free Keys (Total of 1 Key) 5 Keys -> 1 Free Key (Total of 6 Keys) 10 Keys -> 2 Free Keys (Total of 12 Keys) 25 Keys -> 7 Free Keys (Total of 32 Keys) Make sure you buy the key packs and not just 5 or 10 single keys as it will not give you the bonus keys!
    If you want 5 keys, buy the 5 pack.. etc!
    The store page will list them as the 5, 10, 25 keys, however once your purchase is complete, the script that adds the keys is set to give you the extra keys automatically.
    SPECIAL NOTE: In the event you forget to enter the coupon code, you are out of luck. Make sure you enter the code to receive the discount. All key purchases are final, we will not credit you if you fail to enter the code on checkout for the discount! Keys will add automatically regardless if you use the code or not!
    Key Credit: The key credit you get in-game for item duplicates DOES NOT automatically transfer to your forums account. If you wish to claim your account credit please make a donation support ticket and we'll add the account credit to your forums account ASAP.
    Thanks for your support,
    Clint & Jesse
  4. DJB liked a post in a topic by Seán That Irish Guy in Emoji   
    Add this and you need no more.
  5. DJB liked a post in a topic by Calle. in ron the player has a message to Asylum   
    @Clint Beastwood @Mitch (IFRIT) @Gen. Henry Arnold @Samperino @MoralityVII @Leady
  6. DJB liked a post in a topic by Jesse in Regarding Forum Downtime   
    Hey everyone,

    I first off want to apologize for the long duration of forum downtime. I have had a busy week unfortunately, and had to work this in to my schedule. While the forums have been down, they've been updated to the latest Invision Community version, which caused a plugin to have issues with ALL forum posts. The cause of forum posts being broken took me like 2 hours to figure out, eventually I narrowed it down to a certain plugin. Then I had to update all ~23,000 users via a script I made to repair some stuff.
    The unfortunate thing out of all this was just that any hosted images on the site will have broken links now. That is why your signatures and avatars have been reset. If you wish to have your signature back AND it was more than just a few words or something and was something lengthy or hard to re-create.. (assuming it didn't have an image in and it was just text or something, shoot me a PM, I can get it for you). This however did free up like 40gb of space on the webserver.
    Lastly, SSL is now active across all domains except our subdomains for those of you with admin/cop tools. This is due to our SSL license only being paid for the TLD (top-level domain), we do not have subdomain coverage for SSL.
    Broken Images for rank icons will be replaced/added back soon. Need to get them. Also, the forums is currently "rebuilding" images in the background making them compatible with SSL if possible. So some images may show up after a while and it may just be that they're not showing due to not being processed by the server yet, as the forum system is also re-indexing everything. So the webserver is under a relatively heavy load currently.
    Once again, I apologize for the downtime and the loss of any signatures/avatars. If you notice anything broken on the forums, shoot me a pm.

    Thank you,
    Jesse
  7. DJB liked a post in a topic by Mitch (IFRIT) in Dear community   
    Hello all,
    I <3 you
     
    Sincerely,
    Mitch
     
  8. DJB liked a post in a topic by Teddy_ in 3:43 AM Suggestions to help asylums player population   
    But i really don't cheat .. does this also apply to duping?
  9. DJB liked a post in a topic by cHIP oTLE in Uranium Aids   
  10. DJB liked a post in a topic by Clint Beastwood in Welcome our newest Contributors to Asylum   
    Asylum Community,
     
    After the launch of V2, we realize the community has been seriously lacking in aesthetics...
     
    After careful consideration we have brought two talented community members into our staff to help address these issues.
     
    Please welcome 
     
    @Boon
    @GO7NEY
    To our contributor team.
     
    Their primary goal will be to help us in designing a better looking experience as well as making your players stand out from others in crowd.  
     
    We should see some great things added VERY soon.
  11. DJB liked a post in a topic by Steve in meta report on pains   
    If it went down the way you say it did, he joined the group through legit means. In other words your group leader made the bad call on letting him in the group, blame him.
  12. DJB liked a post in a topic by boxman12 in meta report on pains   
    ok well it was locked it wasnt my group i had to put in password in for group then he asked the leader if he could join and he did then began to help us then shot me in the head wile in group then left group so i mean????
     
  13. DJB liked a post in a topic by Steve in meta report on pains   
    Good question, as long as the password was not obtained through a stream or something of that nature like Norwegian said, I would personally not ban for it. By that same token the only thing that really has been stated time and time again is that, it's technically within the rules to join an unlocked group, then proceed to show up and kill everyone.
  14. DJB liked a post in a topic by Gen. Henry Arnold in Warning   
    Ready for next patch
    Also @Boon makes great art
  15. DJB liked a post in a topic by Gen. Henry Arnold in 3:43 AM Suggestions to help asylums player population   
    2- Whitelisting is off
    4- Mass un-ban wave early 2019, led to mass global bans from return "I don't cheat anymore I promise" cheaters
  16. DJB liked a post in a topic by Azeh in Change Log - End of August   
    As always, please report any bugs you come across.
    Update will come into effect once the servers restart.
    Added:
    Added Uranium mining and enriching. Check out http://gaming-asylumwiki.com/wiki/Uranium for in depth information. Re-added rebel air drops. Re-added turfs and benefits. Re-added crafting. Re-added spikestrips. Re-added oil gathering (need have a pickaxe and be within 15m of a fuel truck for the action to show). Changed/Tweaked:
    Allowed players with max houses to price check houses. Reset vehicle despawn timer when setting up a fuel truck's oil drill and/or when starting to drill. Added a single notification for purchased items from the weapon shop (instead of spamming the chat). Syncing within the area of a cartel will sync you at a random position outside the cartel. Abuse will be punished. Allowed cops to pull out helicopters at civilian air shops. Fixed:
    Fixed being able to store gold bars in helicopters. Fixed exploit with medical marijuana. Fixed endless elevated security at Federal Reserve. Fixed jailtime not syncing. Fixed certain vehicles not being able to be pulled from Shed garages. Fixed scopes not being able to be bought for the Promet and AK-12. Fixed an instance where a restrained player could not be interacted with after being escorted. Fixed mining to give the correct amount. Fixed APD lethals not being toggle-able without a primary weapon. Fixed persistent vehicles not clearing vehicle ammo on server restart. Fixed revive animation making you stand up for other people. Fixed color of arrested players not being grey on the wanted list. Fixed dropping items while in a boat. Fixed the ability for multiple people to revive one person. Fixed the ability to use misc controls while dead. Fixed item pick-up exploit. Fixed gang house remaining as gang house after disbanding a gang.
  17. DJB liked a post in a topic by Gen. Henry Arnold in Change Log - End of August   
    Enjoy
  18. DJB liked a post in a topic by Mayhem in Change Log - End of August   
    Uranium video coming soon
  19. DJB liked a post in a topic by Bag Of Funyuns in Change Log - End of August   
    lmao cops are never gonna go there
  20. Clint Beastwood liked a post in a topic by DJB in What Do You Do For A Living   
    I'm a hooker
  21. DJB liked a post in a topic by Defragments in Question about bans   
    I'm not referring to any incidents that occured. I'm merely saying that you believe you can shoot a heli down with no initiation as long as your bullets don't get the kill. 
  22. DJB liked a post in a topic by Smee in Ifrit Vs Ifrit   
  23. DJB liked a post in a topic by Seán That Irish Guy in Ifrit Vs Ifrit   
    Already is for Donor 7.
  24. DJB liked a post in a topic by Gen. Henry Arnold in v2 Bounty Hunter Discussion   
    Also we have taken into account some of your suggestions and the poll results with our development staff and continue to monitor this post.
  25. Defragments liked a post in a topic by DJB in Come together   
    It would be good to see more community stuff going on for civilians.  I notice how we all like siding together in times and going against cops.  Lets get community meth runs going again like Regiment used to do on S4.  Community FEDS, prison breaks or stuff like that too.  Hell we could all band together and attack HQ or something like that.  But I really enjoyed the times when Regiment did like the community meth runs.  That specifically I'd love to see again.  Band together make some money and kill all the APD ! 
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