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Sleeper Don

APD Corporal
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  1. Sleeper Don liked a post in a topic by Motivate in Where do we go next?   
    i like the way its going i just say make ifrit's cost more so there's less on the map
  2. Sleeper Don liked a post in a topic by Vortex in Where do we go next?   
    +1 i think ifrits should be raised to aroung 75k-90k range
  3. Sleeper Don liked a post in a topic by Mitch (IFRIT) in Where do we go next?   
    been thinking about it and didn't have a answer at the time I replied to the others above. But let's get into it.
     
    Frist I totally agree that providing a FiveM experience would be awesome. But there are some major roadblocks that I face on the back side of things. As a user it's rather simple to request and dream of a new venture. But with some of the lessons I learned with my Minecraft attempt, it's one thing to want, it's a whole different animal to do. 
    The first and biggest issue is I simply don't have the development team that can undertake creating a reputable and custom FiveM server. We could provide a "prebuilt" server that uses various plugins but I feel that is betraying what the Asylum name was founded as, and known as. If I am going to pool precious resources into something again, I am going to ensure that we have it done to a T. Development takes time and energy. I cannot pay someone, or a few people to develop full time to crank something out in two weeks that is ready to go. 
    On top of that, the team that would be needed would need to be dependable and trustable and not a random person off of FiveR that can complete the work. 
    To be blunt, I am waiting for Jesse's/ Dillon's FiveM project to continue into their release phase. I am hopeful that in the near future there may be more opportunity for Asylum to offer a life server on GTA. I find that game a ton of fun and would enjoy having our name further out there with it. 
    Moving on  I will not ditch the Arma side of things to move to a new game. We have a ton of people that have poured a ton of dedication and long days and nights to get us to where we are at. These people have given up their free time within their own lives at my request to fix and develop the server at various times. I understand that making a switch fully seems appealing, but it would also stab some in the back.
    If you are reading this and think that you have a solution please contact me. But be aware that it won't be a easy sell and there will be a ton of questions. 
     
    Cheers 
     
  4. Sleeper Don liked a post in a topic by 王 rando 王 in Coastal Militia   
    theres people to rob in the north side of the map?
  5. Sleeper Don liked a post in a topic by K1NG in Doodle appreciation topic   
    i got u bro

  6. Sleeper Don liked a post in a topic by FudgeR in New Cartel / City Turfs   
    pretty good idea tbh. would go good with my idea of a hotzone on the server. but keeping it in the city would just be full of pistol bangers
    i think making 1 big city turf pop every day at a certain time like 6pm est or so would be dope. put it in a location close to the city like the radio tower where you send server messages near kavaka (just an example)
  7. Sleeper Don liked a post in a topic by Good Lub in New Cartel / City Turfs   
    or make it pop up during regular time intervals so players of all timezones be able to play it
  8. FudgeR liked a post in a topic by Sleeper Don in Where do we go next?   
    @Ethan Darrell @Mitch (IFRIT)Hello. I have two ideas for new content. My first idea is ok but I feel like the second idea would spice up the server. My first idea would be a new cartel that collects tax from legal ways of making money. For example a natural resource cartel that receives a cut from legal vendors like jewelry, commodity, timber, market produce (apples) being sold or purchased.  
    Natural resource location 1: https://gyazo.com/7d258d6cd17db77680cefec4b735efef
    https://gyazo.com/d67b554cbbd6158744b16cff9c55c8f7
    Natural resource cartel location #2: https://gyazo.com/98c27e24d479b620d63d8b0f575f3afe
    https://gyazo.com/f87b989f1303503a785ba84444770cb5
    Another idea I had was city turfs. The general idea is like gang turfs. A city or landmark near a city will turns into a red zone and allows for capture. If captured the winner will collect a tax on EVERYTHING (illegal(drug & wong), legal( garage fees, weapon store, selling or buying with any trader)) sold or bought within the city they fought for. There will be 4 city turfs (Kavala, Sofia, Athira, and Pyrgos) Only one city turf can be active at a time. I have no idea how long they should last and how often they should pop.
      Just an idea here but I'm thinking maybe even allowing the APD to compete for these city turfs  in hope to make fights feel different and fresh every time they pop. The APD can either get the tax or a check like they do when winning a federal event as their reward. (When a city turf capture zone is active no federal events may be started to give cops the break from being raped at federal events.)
      These are just ideas for locations for fights and I'm sure you all can think of better places for the fights but I'm just spit balling some ideas here. 
    KAVALA TURF:
    Kavala castle: https://gyazo.com/5b4ef8490cd712545f0fece8a0b04a95
    Kavala square: https://gyazo.com/5b4ef8490cd712545f0fece8a0b04a95
    Kavala Radio tower
    ATHIRA TURF:
     Make the city Athira the turf.
    North Athira military base: https://gyazo.com/9a252a165778917444c6c8abddf79a21
    SOFIA TURF:
    Make the city Sofia the turf.
    Sofia Military base: https://gyazo.com/2015a3c9f0a0586998076fad7c363cdd
    https://gyazo.com/b2dd4acb61c9119fe9167a580cebcae3
    PYRGOS TURF:
    Make the city Pyrgos the turf
    Maybe west Pyrgos island: https://gyazo.com/622fc7dc395f0c779e95416c9c3d9a2d
    https://gyazo.com/9230ee24064bc777df572428d9122147
    Additional notes. In my opinion making the turfs within the city itself would make the turf war a lot more accessible to new gangs and players that want to get into fights. Only problems would be having a player spawn being a red zone which could also dishearten brand new players. The issue with putting it outside the city itself is that new players will not get involved with the fights (similarly to  cartels) and it’ll end up being a fight between two big gangs like it always has. I think if the fight is outside the city it’ll end up getting boring just like all the other cartels IMO.
    Also, if the city turf is in the city, I would highly recommend making it a moving capture zone within the turf similar to how “codefourgaming” KOTH servers have a moving priority zone. This would stop players from just camping a flag location (gang turfs) or stagnating capture zone (cartels). In all honesty stagnant zones make fights boring, predictable and less dynamic. Moving zones would ultimately balance the fights between defenders and attackers. If that is too hard to develop you can have it where there are multiple flag within a city turf and they must be captured like gang turf flags BUT they will randomly rotate four times during the city turf capture time and players must capture the new priority flag that pops. ( Example capture event last for 30 minutes. Every 7 and a half minutes players must push a new flag location in the  city turf to  start gaining more points.) Whoever has the most cumulative percentage during flag capture wins the city turf.
  9. Sleeper Don liked a post in a topic by Defragments in Coke Castle at East Arms   
    Casino is currently on top of the best cartel location :( @Gen. Henry Arnold
  10. Sleeper Don liked a post in a topic by Gen. Henry Arnold in Coke Castle at East Arms   
    Just throwing an idea out there to get feedback and votes.
    The cap in the image is not final and needs some small tweaks. The castle was copied from the actual coke castle location using a custom script and can be tweaked based on prior complaints in 2016 threads.
    The cap can be an additional Arms rotation, or a Drug rotation with a chance to have a two caps on the island for some new gameplay.

    Revised version based on feedback:




    Old version (Direct copy of coke castle😞
     
  11. Sleeper Don liked a post in a topic by FudgeR in PARATAGE #1   
    not bad for someone who learned about combat stance less than 2 months ago😎
  12. Sleeper Don liked a post in a topic by Paradox_ in PARATAGE #1   
  13. Paradox_ liked a post in a topic by Sleeper Don in NSF Recruitment - Limited   
    I got you buddy 🙂
     
  14. Sleeper Don liked a post in a topic by Squanchy in NSF Recruitment - Limited   
    Me too
  15. Squanchy liked a post in a topic by Sleeper Don in NSF Recruitment - Limited   
    I got you buddy 🙂
     
  16. Sleeper Don liked a post in a topic by Paradox_ in NSF Recruitment - Limited   
    how do i like my own reply?
  17. Sleeper Don liked a post in a topic by Squanchy in Where do we go next?   
    Absolutely, I'd love to do that sometime and hey if you wanna hang out sometime and come up with ideas and whatnot I'd be down
  18. Sleeper Don liked a post in a topic by Squanchy in Where do we go next?   
    This is legit the best idea I've heard in all my time playing on the server
  19. Sleeper Don liked a post in a topic by Ethan Darrell in Making Cartel life great again!!   
    Hello Asylum Gamers, 

    Today, I would like to hear from you, the community, on what you would like to see added to Cartel life.

    I feel that Cartel fighting on this server is very non existant, and it seems that, as a community, we have shifted more towards fighting cops than going to fight cartels in more recent times.

    I am here to listen to you all on what you would like to see added or brought back to Asylum. I would like to stay on topic with this so if you have any suggestions please feel free to comment on this thread. 

    The very point of this post is to revive cartel fighting/Gang life, so if you have any ideas, feel free to share. I am told this would be impossible, but I feel this could changed.
  20. Sleeper Don liked a post in a topic by Protocol in Where do we go next?   
    New cartel locations / Cartels. I think it would be a good idea to grab opinions from the players who fight cartels pretty much daily. Not people who play cop once a week. 🙂 
  21. Sleeper Don liked a post in a topic by Vortex in Where do we go next?   
    - remove the ability to use [ ] in player names so group tags cannot be confused with someone who just has it in their player name
  22. Sleeper Don liked a post in a topic by Walt in TEAMPLAYERS | OPEN   
    _____________________________________________________
    Leaders:
     @Walt @Tapatio @MarveL @CRH
    _____________________________________________________
    Roster
    _____________________________________________________
    Requirements:
    -1000 Hours
    -Cartel Experience
    -Financially Stable
    _____________________________________________________
    Application:
    Name:
    Player ID:
    Previous Gangs:
    _____________________________________________________
     
  23. Sleeper Don liked a post in a topic by Lang in v | Virtue Recruitment [Open][BANTER WELCOME]   
    Thank you dillon
  24. Sleeper Don liked a post in a topic by Protocol in v | Virtue Recruitment [Open][BANTER WELCOME]   
    Even I know square head wouldn’t stoop that low. 
  25. Sleeper Don liked a post in a topic by Veezara in v | Virtue Recruitment [Open][BANTER WELCOME]   
    Requirements
    Knowledge of Cartels
    Financially stable
    ***Good Comms***
    Vouches are recommended
     
    Application Format

    In-game name :

    Hours on Arma 3 ( screenshot required ) :

    How active will you be per week? (ss of past 2 weeks) :

    Previous Gangs :

    NA/EU? :   Anyone in the gang that will vouch for you?:   *If you don't feel comfortable with applying on the forums feel free to PM @Good Lub he is recruitment man   Leaders
    @Veezara
    @Lang
    @Rocky
     
    Members
    @Dillon
    @Rocky
    @Space
    @Rycheee
    @Zought
    @Invictus
    @Floki_The_Reaper
    @Whitey
     
    @DinKleberg
    @v | Yung Tommy
    @Sp0on
    @PIMP DADDY
    @Madlibs
    @Rafael Quintero
    @bigjohn561
    @Good Lub
     
    Uh idk who else is active or inactive so if I havnt played with them in past week they dont get to be on here
    *Trials not listed
     
     
    This isnt updated yet bc im lazy
     
     
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