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Patato liked a post in a topic by .Max in group limit
average asylum SA
u expect people to 12v18 bherky?
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GravL liked a post in a topic by .Max in group limit
12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
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Kevin Keychain liked a post in a topic by .Max in group limit
12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
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Alex. liked a post in a topic by .Max in group limit
12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
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Sikorsky liked a post in a topic by .Max in group limit
Are you not a part of the asylum staff team why don't you do something about it big time. Little Mexican sitting on forums in a retired captain clique on asylum getting ego boosts all day from making fun of the playerbase rather then doing anything useful. Can't wait till this servers dead and u cant get ur validation teleporting around the map anymore.
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.Max liked a post in a topic by APD captain gape horne in group limit
based max take
same guy that ran and seized the bars out of our tempest and drove off into the sunset at 300kmh in 30 seconds
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.Max liked a post in a topic by Innate in group limit
Don't worry you have someone who thinks they are an active CPT
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.Max liked a post in a topic by Tom in group limit
I will say, there is no need for a Ghost Hawk when the numbers are that one sided.
Unless a Titan is added to the server to take it out to balance things out.
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Gagss liked a post in a topic by .Max in group limit
12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
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Bustah liked a post in a topic by .Max in group limit
12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
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Silver-Spy liked a post in a topic by .Max in group limit
12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
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Huan Lee liked a post in a topic by .Max in group limit
12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
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.Max liked a post in a topic by Chris Peacock in group limit
they also bust out the ghost hawk where the only defense to hold the evidence is wallbangable deerstands.... ZZZzzzzzz
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Patato liked a post in a topic by .Max in group limit
12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
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Flexibilyity liked a post in a topic by .Max in group limit
12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
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fentanyl liked a post in a topic by .Max in group limit
12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
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Tusken Raider liked a post in a topic by .Max in New Air HQ Design
Got bored and decided to come up with a new design for the Air HQ. Decided to move the gates diagonal to each other rather then straight on to change some things up. Also added a new and improved dome. Buy box would now be in the dome. You could still process in other building for safety. Let me know what you think. Things can be moved around but I thought this would be pretty cool for a change. To me the whole pillbox side of the current Air HQ serves as pretty pointless, other than occasional cover and a place to hide. There are plenty here as well.
Satellite View #1
Satellite View #2
Car Shop
Heli Shop / Fed Side Gate
Back of New Dome
Command Center
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Gagss liked a post in a topic by .Max in New Air HQ Design
Got bored and decided to come up with a new design for the Air HQ. Decided to move the gates diagonal to each other rather then straight on to change some things up. Also added a new and improved dome. Buy box would now be in the dome. You could still process in other building for safety. Let me know what you think. Things can be moved around but I thought this would be pretty cool for a change. To me the whole pillbox side of the current Air HQ serves as pretty pointless, other than occasional cover and a place to hide. There are plenty here as well.
Satellite View #1
Satellite View #2
Car Shop
Heli Shop / Fed Side Gate
Back of New Dome
Command Center
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Louie liked a post in a topic by .Max in New Air HQ Design
I agree the ATC tower does throw things off quite a bit. It could go and be replaced was just adding to see what it looked like. It could make for some more fun fights and honestly it kind of serves useless when a cop is in the office building or the dome processing.
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.Max liked a post in a topic by Donutkiller in New Air HQ Design
I like this. Air definitely needs a redesign.
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.Max liked a post in a topic by Kircheis in New Air HQ Design
looks better. When hq is under attack cops can be stuck on ether side of the hq as both of the gates are in the middle
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UberGaming liked a post in a topic by .Max in New Air HQ Design
Got bored and decided to come up with a new design for the Air HQ. Decided to move the gates diagonal to each other rather then straight on to change some things up. Also added a new and improved dome. Buy box would now be in the dome. You could still process in other building for safety. Let me know what you think. Things can be moved around but I thought this would be pretty cool for a change. To me the whole pillbox side of the current Air HQ serves as pretty pointless, other than occasional cover and a place to hide. There are plenty here as well.
Satellite View #1
Satellite View #2
Car Shop
Heli Shop / Fed Side Gate
Back of New Dome
Command Center