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casey1 liked a post in a topic by Crossfade in Please remove VPN approval
I have no idea why but for some reason someone thought it was a good idea to allow VPNs for certain people.. this is by far the worst decision made for this community.. If you cannot connect to the server without a VPN that's a you problem, it should not affect every other person in the community because a handful of people live in a certain country which doesn't allow gaming or long periods of gaming. Lately its been almost un playable unless you have 10-15 people to fight against these gangs with VPN access as it creates enormous lag when they send the data to the VPN service which sends it to asylum and back adding a delay in data transfers. I have never witnessed someone die and then kill someone a solid 50seconds - 1minute after death until now and that person is running around like its tower lag but on the ground and when in a tower almost invisible inside a wall or beneath you shooting you from nowhere... This has to stop or I feel people will quit playing.
Just a few clips to show what i actually mean..
Please take note Doxino dies at 0.7 seconds, stays dead but kills Manhua at 0.54 seconds while dead.. makes zero sense how this is happening...
This is Doxinos Point of view of the above video, as you can see hes dead. stays dead but kills manhua somehow? yeah ok..
I know tower lag is somewhat cancer but this? this seems new https://gyazo.com/b1cefc0b97e89a89c0aeac8413f7e182
Where did i die from? the moon? or am i missing something...
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casey1 liked a post in a topic by Mitch (IFRIT) in Domination
All,
After the conclusion of todays domination session, the server will be taken offline while we work on getting some much needed attention to the game mode. I'm positive that the revisions that are coming down the line will create an enjoyable experience once again. Stay tuned for future details within October.
Mitch
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casey1 liked a post in a topic by Vanilla Coke in Domination Zones
@FudgeR and I have been working on these for the past week, and think it's time that they go up on the forums for community review.
These are the final point locations for the drug cartel map.
The rebels are still up for debate. I wanted to put the East Rebel on rusty, @FudgeRwanted to keep it at drug tower. The actual distance difference is around 300 meters from garage to garage. Drug tower is about 1100 meters (actual driving distance) from Cap 3, rusty is about 760 meters from Cap 3.
Cap 5 and 8 might be a little too close together, there is just no better area for either of them. If need desperately be, we can try to find a new place for Cap 5, since it's a completely formulated point.
Precursors to the screenshots:
most walls are indestructible surrounding the caps, we designed the caps with the cover of the walls in mind, and removed pieces of walls to replace them with traversable ruined walls where we deemed fit, all slum house canopies (the sticks with the tarps on top) are indestructible because when you run them over at certain angles, they will kill you and send your Ifrit flying, the only exception to rule 1 is on capture point 8, of which all walls are destructible.
Cap 1:
Cap 2: All walls surrounding the flag are indestructible.
Cap 3: All walls surrounding the cap are indestructible.
Cap 4: The front of the shit shack is almost impenetrable, all walls are indestructible besides the ruined ones.
Cap 5: Walls around the two story houses are destructible.
Cap 6: I wanted to keep the construction cap we currently have with some small changes, namely, the extra staircase is up for debate, everyone but @FudgeR likes it. For some perspective, the bottom floor of the construction building on the left in image 3 is completely inaccessible from that side without the staircase. The destructibility of the walls is up for debate as well, since I know indestructible when unnecessary is just an annoyance on this server; for context, the cap is extremely attacker-sided without the walls being indestructible.
Cap 7:
Cap 8: all walls surrounding the capture zone are destructible, there is no house within a reasonable distance with a reasonable view of the cap besides one deliberately placed 100m away to the northeast.
Rebel Outposts:
South Rebel:
Rusty Rebel:
Drug Rebel:
The poll will close on 29 August @11:59 PM EST, when the poll closes, we'll make any final changes and the map will be submitted to a dev for functionality. If this doesn't see the light of day, @FudgeR and I will make these into CQC maps for a separate server.
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casey1 liked a post in a topic by Zurph in Domination Update Discussion
Push it back another hour so people can actually play
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casey1 liked a post in a topic by Henry Facesmasher in Dealing with cheaters
Personally I think cheating is ok and should be allowed
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casey1 liked a post in a topic by Mitch (IFRIT) in Network optimization is worrying about asylum.
Your connections are continuing to be an issue on the server. And if you continue to impose that issue on us, we will prevent people from regions that have trouble connecting to us from playing. It's not something I want to do by any means. But it's frustrating for everyone when we watch as your vehicles and characters rubber band across the map. If it was a server issue, we would see it more than just the players from China.