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Sail

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  1. Sail liked a post in a topic by DinKleberg in Killer11's sexy english   
    Does anyone else miss the good ol days when @killer11 would give a briefing and we'd ask him to repeat himself because we wouldn't understand what he was saying? LOL jk killer you speak great english
  2. Sail liked a post in a topic by Fried Rice in Seizing vs impounding   
    Can we get an option to impound the vic when it has 5k or more of illegal items? I dont usually seize the vics but that means we have to leave them at the place we found them which kinda sucks for the civ. 
  3. HEYSOOS? liked a post in a topic by Sail in Police at active turfs   
    What do you mean procedure? You call for back up. 
  4. HEYSOOS? liked a post in a topic by Sail in Police at active turfs   
    Are you being purposefully ignorant here?
    BUDDY. The engagement started when I went over there, when it was not an active turf, and you guys proceeded to shoot at me. I CALLED FOR BACKUP. Either way, it doesn't matter. I go where I please within the rules of the guidebook. 
  5. HEYSOOS? liked a post in a topic by Sail in Police at active turfs   
    Also, since you're all being idiotic. 
    1. I asked for backup, you engaged with me while the cap was still yellow, meaning a non RDM zone. You guys pinged there and proceeded to shoot me once I got there, before it was an active turf.
    Once engaged, or even before engaged, I can call for backup, and I did.
    Even if I went there while it was red, I can call for back up.
    If you cant fend off cops, dont do caps. 
    What did you even just say? 

    The APD is the most disorganized, and handicapped, faction on the server. We are meant to lose 9 out of 10 times. The amount of excuses in this threat is just hilarious. You guys must understand that 5-6 rebels can easily fend off 10-15 APD officers if they have an ounce of coordination in their ranks. The APD in most cases, has to use tools such as hunters, to even have a chance. The server doesn't just contain rebels, it contains cops, cops fight rebels, rebels fight cops. The whole point of rebel is to be there to screw over the cops, the whole point of cops is to screw over the rebels. If you do not want to deal with cops, dont be a rebel, go bounty hunt, stop complaining when one fight does not go your way. 
  6. HEYSOOS? liked a post in a topic by Sail in Police at active turfs   
    Imagine not being able to defeat cops at a turf. 

    Cmon man use your noggin. 

    Most of these turfs are along the main roads. Tf am I going to do? Drive offroad to go from AIR HQ to Sofia? No, im going through rodo, if you shoot at me, thats your damn fault.
  7. Tea. liked a post in a topic by Sail in Crafting grenades   
    Honestly, great idea.

    Maybe have illegal sulfur fields too? 

    Cut down trees and burn them in order to obtain charcoal
    Heck Add a pottasium nitrate field, but legal. 

    All in which to make gunpowder, used to make grenades.

    (yes, I know grenades aren't made with gunpowder atm, just some composite material.) But, would be cool. 
  8. Yuki Hayami liked a post in a topic by Sail in Crafting grenades   
    Honestly, great idea.

    Maybe have illegal sulfur fields too? 

    Cut down trees and burn them in order to obtain charcoal
    Heck Add a pottasium nitrate field, but legal. 

    All in which to make gunpowder, used to make grenades.

    (yes, I know grenades aren't made with gunpowder atm, just some composite material.) But, would be cool. 
  9. Clockwerk liked a post in a topic by Sail in Police at active turfs   
    +1. 

    Everytime the rebels lose, its something wrong with the server, the rules are somehow stacked against them. 

    You win some, you lose some. I dont understand the outrage. 
  10. Sail liked a post in a topic by Steve in Cops in turfs.   
    What if we made it so only Sean couldn't center his posts?
  11. Sail liked a post in a topic by HotWings in What if...   
    You understand cops are literally coded to lose right?
     
    As far as the suggestion goes, seems fun. Itll never happen. Rebels will cry like babies if that ever happened and itll be removed as fast as the patch to put it in.
  12. Donald liked a post in a topic by Sail in Cops in turfs.   
    More of an ass guy. 
  13. DJB liked a post in a topic by Sail in Cops in turfs.   
    More of an ass guy. 
  14. Sail liked a post in a topic by Farmer Steve in cops in non-active turfs   
    free me and my lil hecka @Bag Of Funyuns
    we wuz kangs in the apd
  15. Sail liked a post in a topic by Seán That Irish Guy in Cops in turfs.   
    NOBODY FUCKING CARES.
    YOU ALL SIT IN THAT FUCKING TURF ALL DAY AND CRY REGARDLESS IF ITS 15 COPS OR 15 REBELS.
    GO OUTSIDE, FEEL A BOOB FFS.
  16. Sail liked a post in a topic by uc. in Cop limit in an active turf   
    Are you still talking about this? Go outside and take some fresh air
  17. Sail liked a post in a topic by HotWings in Cop limit in an active turf   
    Sorry, cops needs to stay out of Kavala, Pyrgos, and Athira now, rebels consistently frequent these areas to rob and buy supplies.
  18. Sail liked a post in a topic by Max Shorefield in Cop limit in an active turf   
    This is honestly becoming just petty. Grow a pair of balls god damn.
  19. Sail liked a post in a topic by Crackbaby in What if...   
    @Defragments @Dick Romney Please dont bring your arguments to this thread... I just would like feedback on my suggestion and I thank you Dick Romney for your feedback. I wanted to try and make it so that cops have the easy fight at the event... if it takes place on Channel 4 news then rebels have to push up a very steep hill... also if rebels wanted to return to the fight then they would have to spawn kavala and go to kavala rebel, making it somewhat useful... Also they APD would have ample amounts of time to set up for this event due to most rebel activities being positioned east and south. 
    Thank you
  20. Sail liked a post in a topic by Bandit in What if...   
    Nah, a big draw of civ is freedom. You can choose to fight cartels, you can choose to BH, you can choose to AFK, you can choose to log off immediately after spamming to get into the server for 30 minutes. Forcing rebels to do something like this would take that away.
  21. Sail liked a post in a topic by Fried Rice in Police at active turfs   
    No one respected it, most of the cops hated it cause of how retarded of a guideline it was. If people like it, It would of been adapted to all servers not just one. 
  22. Sail liked a post in a topic by Clint Beastwood in Police at active turfs   
    OH look a thread about what cops shouldnt do.
     
    Glad to see shit hasnt changed.
     
    Sack up.
  23. Sail liked a post in a topic by Rodrigo in Police at active turfs   
  24. Rodrigo liked a post in a topic by Sail in Police at active turfs   
    Dude, you're a rebel, cops are meant to be an issue for you. Kind of how the server works pal.
  25. Sail liked a post in a topic by Fried Rice in Police at active turfs   
    Im honestly confused here, you guys can handle 17 cops at the bank when its rebel sided due to many factors or the federal reserve which is hard to push into when the rebels have the numbers, but as soon as the rebels have a chance of losing at something its not fair? What isnt fair is 15 civs doing a bank with 7 cops on then going to the prison, then the fed with a 5 minute break in between. Was this ever changed? No they gave us a 2 life rule so we dont have to keep going back, which in return makes it even easier for you guys to finish the task.
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