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Savage.

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  1. Savage. liked a post in a topic by Beifang Ming in Increasing pay for bounties (Based off gang/group & how many members are online)   
    back in the day you could sent anyone at a apd hq great times and in police restains great time xD
  2. Savage. liked a post in a topic by Patato in Increasing pay for bounties (Based off gang/group & how many members are online)   
    Economically from a top down perspective, BH seems to be highly lucrative and we will not be providing any bonus.
    The only thing i can see which would be annoying is the arrest cap (At a glance looks like 175k didn't look into it enough to see if their were more modifiers).
    This is something I can look into more.

    I don't really expect a guy rolling solo to be taking down massive bounty's like some sort of one man army and im not going to give you the tools to do so.
    If you want to take down big bounty's you will need a crew. I very vividly remember @Norwegianvikingand his crew stealing bounties from cops. Dropping on cartels and cleaning up left right and center. 

    Additionally don't bother comparing APD gameplay to BH. Its just not a valid argument. They aren't comparable simply due to the fact the APD doesn't get to choose a vast majority of fights thus they die more. They are often a reactionary force not a provoking one. They have a massive book of rules to follow and more drama & politics to maneuver than a BH. They have minimum playtime requirements to maintain special tools (Your average constable is weaker than a BH). APD also can't kidnap half the server and shove them in a corner until they log out (Or at least in theory) 

    BH's get a plethora of perks + talents right out of the gate and get to enhance it greatly via honor. Constables who are the majority of APD officers don't even come close. 

    I don't mind the idea being able to arrest bounty's at more locations. The commute time after being caught by a BH is a bit annoying if you were out in the middle of nowhere. But im not sure where the middle ground would be as i think groups should be able to fight to get their friend back. 


     
  3. Savage. liked a post in a topic by Chris Peacock in Increasing pay for bounties (Based off gang/group & how many members are online)   
    I don’t think there should be a cap on the money u get. If I capture someone worth a million dollars I should get a million dollars for arresting him. There isn’t a cap on cop so I don’t know why there is on bhunter. If I take down a group of people with 400k+ bounties I shouldn’t be limited. That’s the only buff I can see bhunter getting that would be balanced. And adding the MXM 👀
  4. Savage. liked a post in a topic by william in Starting A Cult   
    250k/week
  5. Savage. liked a post in a topic by Chris Peacock in New Lifetimes   
    Name of quest: Man of the ocean
    Req: Buy 10 Orca's
    Rewards: Title: Shamu 
     
    Name of quest: Crime Pays Off
    Req: Make 1mil off arresting bounties
    Reward: 10,000 Honor and 150k And lets you buy lethal 556 at bhunter base
     
    Name of quest: Better than the APD
    Req: 10mil off arresting bounties
    Rewards: 50,000 honor Access to MXM(illegal) from bhunter base $100,000 
    These are just off the top of my head but
  6. Savage. liked a post in a topic by Junke in Federal Event Official Callouts   
    In an effort to ensure that the APD is as organized as possible when it comes to federal event response; myself, Sergeant @Polar, and Lieutenant @King created some graphics that label callouts of all federal events. Hopefully this will give clarification to new and old officers in terms of where everything is located. The following images are presented from highest to lowest response priority.
    Some of these images will be difficult to interpret just by looking at them on the forums. So, I have attached a link that contains a google drive folder of jpg images of all the federal events and their callouts.
    FOLDER CONTAINING IMAGES OF FEDERAL EVENTS AND THEIR CALLOUTS
    Best Regards,
    Lieutenant Junke
    Training Team Commander
    EVIDENCE LOCKUP

    MENTAL ASYLUM

    FEDERAL RESERVE

    BANK OF ALTIS

    Jewelry Emporium


    Altis Shipping

    Prison 


     
  7. Savage. liked a post in a topic by Vista in Camo Netting   
    I have seen the drug fields from the air 1000s of times. If there is a pixel out of place I will know about it. Not sure if this will help you to be honest.
  8. Savage. liked a post in a topic by Ronald in Server Rules Update Log   
    Added to Combat Log (CL):
    You MAY log off if you have been restrained for more than 10 minutes
    This DOES NOT include APD restraints
    If you choose to fight back after your restraints break you are choosing to re-enter the situation and your timer resets.

     
       
    Mental Asylum/Evidence Lockup/Jewelry vehicles:
    Similar to shipping robbery minus the tracking on the map - rolling red zone, easy to distinguish due to color of the vehicle 


     
    VDM Clarification.
    Knowingly killing/downing spangled players caused by yourself or a group/gang member is VDM.
    If the player was hit intentionally, and the shooter is in the same gang both are held responsible, 
    If the player was hit intentionally, and the shooter is NOT in the same gang only the driver is held responsible.
    If the hit was accidental, and the shooter is in the same gang the shooter is held responsible, 
    If the hit was accidental, and the shooter is NOT in the same gang then no one is banned.

     
    Multiple accounts.
    The use of multiple accounts to knowingly benefit your other account while both logged into the server is strictly prohibited.
    Examples but not limited to - Using one account to initiate while your other is set up in an advantageous posistion.
    Having multiple accounts simultaneously running drugs or 1 collecting/processing and 1 defending.

     
    Restraints
    Restraints DO NOT extend initiation.
    This means that if your group/gang member has been restrained, and it has been over 5 minutes since last initiation, you will need to re-initiate before killing the players holding them.
  9. Donald liked a post in a topic by Savage. in Serious question (sexual) but I need to know.   
    But the real question is your homie got bit by a snake on his dick, and you had to suck out the venom to help him live... would you do it?
  10. KrazyKnight liked a post in a topic by Savage. in SRT Overhaul   
    Suggestion: Can we make a system that allows us to look at how many kills/deaths we have as a total? That way we have an idea how many kills we need to get a new weapon, title, etc
  11. Savage. liked a post in a topic by DEMI ROZE ヅ in SRT Overhaul   
    Please add granita/PCovs to SRT and please don’t tell me there over powered half of the players don’t even have MK1’s so if your dying to a SRT guy with CSAT with a Mk20 or a MX you need to uninstall the game plain and simple.
  12. zdeat liked a post in a topic by Savage. in SRT Overhaul   
    Please for the love of god get rid of the MK20, Using that gun made me wanna dolphin dive down my stair case in hopes that I could break my neck and be paralyzed so I'd never have to play Arma ever again

  13. KrazyKnight liked a post in a topic by Savage. in SRT Overhaul   
    Please for the love of god get rid of the MK20, Using that gun made me wanna dolphin dive down my stair case in hopes that I could break my neck and be paralyzed so I'd never have to play Arma ever again

  14. Savage. liked a post in a topic by KrazyKnight in SRT Overhaul   
    The links above provide additional context or are helpful to note while making this suggestion, but the SRT faction needs some rework. From reward structure to quality of life, it currently lacking incentive to play on SRT especially to those who are new and would like to give the faction a shot. Now, at the time of writing, there isn't much in the way of rewards once you pass that 500 kills. I want to propose not only to help improve the quality of life gameplay but to add on more rewards unique to SRT/Cops that we can work towards and make the effort of playing S2 as an SRT member more worth it.
    Better equipment Current start gear offers what is effectively SWAT gear. Given that you start with that set of gear and that if you're a new player to S2, starting with an MK20 is incredibly painful to work with when you're starting out as an SRT. A way to fix this is that we could make CSAT or pilot coveralls to give some form of better protection. Ways to work with this idea or rather a compromise is that you would buy the pilot coveralls/CSAT for that better protection; It's also a suitable method of money sinking. Vehicles in my opinion are fine the way they are, as long as we get some form of general protection that's effective would go a long way in this.
    Reward structure The method of unlocking better guns (ignoring MK20 fuck that gun) is solid however adding another gun unlock at 1k to replace what was the 50 Cal truck would be greatly appreciated. Another idea to add on rewards is titles. Something else for us to acquire while playing, similar to the civilian side is to unlock a title to show off on S1 and S2 to give that incentive to keep grinding and working towards for those who are completionism or would like to be unique. It was already approved in @shawn's post (Thanks buddy!) but I wanted to place it here to get some additional feedback for those who are interested. Also when we get kills in hot zone, can we get that bonus money like the civilian faction gets with blood money would be also appreciated.
     
    I wanted to make this to get the conversation going more seriously for the SRT faction, this is just what I've seen and done as an active SRT member and would like to open the door for this conversation. Thanks for reading if you did!
     
     
  15. snoop liked a post in a topic by Savage. in evidence lockup   
    Yes this would be cool, until you get lethal’d even if you’re minding you’re own business on the road not looking to do said event. 
    Cops need to have more restrictions when it comes to this event, they shouldn’t be allowed to lethal anyone and everyone that’s just passing by or 600 meters from the convoy, to me that smells like a report. The only reason i brought this up is because i was a bounty Hunter driving from kavala to athira just to be pinned by 2 ifrits and lethal’d. 
    Now this is pretty funny and I did laugh about it, but someone else might not have the same reaction as me 
     
  16. Savage. liked a post in a topic by ObiWoki in Marked houses/sheds for key holders   
    Unfortunatly with the way we have the house system setup there is no easy way to add this, i will add this to the board of long run revamps but I do not see this coming anytime soon
  17. Savage. liked a post in a topic by ObiWoki in Processing Drugs   
    We will look into implementing the following,
    When inside your car you can scrollwheel the NPC
    You process just as long as you'd do normally (without the running part)
    If you hop out progress goes poof so risk stays in the game
  18. Savage. liked a post in a topic by Fried Rice in Marked houses/sheds for key holders   
    Already been approved 
  19. Savage. liked a post in a topic by stoned turtle in Marked houses/sheds for key holders   
    你媽媽是烏龜
     
  20. Savage. liked a post in a topic by Sandwich in Changelog March   
    Wow, god forbid there's a few mistakes in a big server update.

    You know what we should do Nuvo!? We should berate the developers! I think shitting on them by being sarcastic and asking for new devs will make these fixes happen quicker and hopefully teach them a lesson to be perfect! Man... Too bad there isn't a full island with 10+ years of developed systems/activities with dozens of other things to do to help pass the time while they fix things via reports. 

    Genius.
  21. Savage. liked a post in a topic by DEMI ROZE ヅ in Voting system?   
    https://gyazo.com/b1d491a50be5a741e4c34ab628f15906?token=443e829c81a0933c988bbf11aede9445
  22. Savage. liked a post in a topic by Nuvo in Voting system?   
    Can we start voting on the forums on big rebel changes before they are added by people that don't play rebel? This is what we are left on the newest gang boat addition for context. 
     
  23. • B A R K I N • liked a post in a topic by Savage. in Marked houses/sheds for key holders   
    Please create a icon on the map for people that have keys to a house or shed some of us don’t have a IQ of 180 to know the exact location of houses or sheds that belong to friends and we have keys to.. Not sure why this isn’t a feature on asylum yet but please add it 
  24. Donald liked a post in a topic by Savage. in house retention program   
    This has been an on going issue for prob about a year since it was originally posted on the forums. 
     
    Here’s the main issue with this and this is me thinking from a devs POV 
    The coding aspect to create a program that can go through the player base and wipe them clean of all their properties just looks insane and no guarantee that they won’t fuck up the server or other players progress. 
     
    Hiring players - “House watchers” can take advantage of this, they delete a players shed or house and then 10 mins later they’re scrambling a humming bird to b line it over there.. Or they mention it to a buddy “Hey theirs a free shed in kavala go grab it for me” and then how does an admin prove that he’s just taking advantage of it? What if a player has health, service or a tornado goes through their place? They have to put in a AR report? 
     
    AR- “Hey theirs a tornado in my town just writing this out in case I loose my IRL house. Prob won’t be back for a month” 
    Extending time- i don’t even have to explain this as @Sandwichdid a great job at it based off this post 👍🏽

    Thank you all for submitting ideas and I say this with love but sometime I get a brain aneurysm from reading some of the dumbest ideas… No offense but clearly every idea in the book has been thought out by devs and nothing has been done, Bc it’s just very unlikely they can implement something that evolves around this subject and not mess things up or waste time as a whole 
    Now that’s not to say it won’t happen but i doubt it UNLESS we have a C++ coder that can whip up a program that can do all of this and give @Ronaldhis tea and crumpets 
     
     
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