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xeL liked a post in a topic by Repto in S2 SRT
I'll recede this comment after a very well spoken talk with lex. I completely misread his initial thought and our talks on suggestions and what he thought of with this one really cleared up a lot. Asylum really does currently have the tools to make this a feasible thing, it just needs some reworking and tweaking.
Putting our conversation very short I definitely wouldn't mind seeing some change to how SRT is used really. Obviously while still keeping some sort of policy in mind.
The easiest way I see it being done personally is switching S2's SRT whitelist over to S1's swat whitelist rather than its general APD one and allowing SRT to only be used by swat certified cop's, reducing them down to allowing any cop rank to apply for it or have it standard if a high rank. as well as creating some sort of system and requirement to allow S1 civ's and the general populace to be able to apply for the swat whitelist as well.
Those people wouldn't need to be affiliated with the APD at all but its requirements, acceptance and tracking will still be controlled by the current swat command since its whitelist will still work in tandem with the normal functions of the swat whitelist for the APD on S1, in reference to fed event response and such. The swat whitelist on S1 is only really worth anything if they have the APD whitelist to go along with it anyways so I don't see any concern with abuse really.
This would definitely allow the SRT faction to gain the use it needs over the general weekdays when its population is noticeably very low compared to the weekends attendance. It would also be easy to manage as well as give the current swat command a bit more duty to attend to as its already a rather small aspect to the APD and the civ's to have a different playstyle if they choose to do so as well.
The new policy would also still be good to have in affect since the SRT will still be APD commanded and is already seen as a cop faction. People will be able to put in IA's all the same for civ and cop players on an SRT slot and they can still be dealt with accordingly, having their whitelists removed and notes added by APD staff.
Theres a good chance I may be missing some smaller parts of our long conversation but I would definitely support an idea like this.
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Repto liked a post in a topic by Innate in ****APD Policy Update 1/14/2023****
EFFECTIVE IMMEDIATELY
Affiliation clarification/update:
“Affiliation/Affiliates” will now be defined as the following.
Current gang mates or recent gang mates (within the past month.)
Or "known friend" (defined as: someone who you've been known to hang out with on a regular basis on the server (observed within the past month))"
This will be applied for, processing, RA, Interviews etc.
Captains (Active or Retired) additional guidebook abilities:
Captains are no longer permitted to pass out weapons/equipment to civilian affiliates.
Captains will be held responsible for what happens to any distributed equipment if provided to friends outside of affiliates
SRT Restrictions:
All SRT officers must remain loyal to each other, I.E. no paintballing, VDM etc.
Officers may not intentionally destroy any vehicles by any means. (Ex. shedding ifrits)
Unintentional destruction via armor v armor is permitted.
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/|/|0T4RD liked a post in a topic by Repto in s2 vehicle rule
Motard while most of your snap backs and comments are usually just in some sense telling others to just get good usually, you do have some come backs here and there that are just a joy to read lol. This one for example made me laugh. 😂
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Repto liked a post in a topic by /|/|0T4RD in s2 vehicle rule
Yes, I am personally recruiting and paying them. We have already opened an LLC, completely legal payroll with federal EIN, using a business line of credit with American Express at Business Centurion level. We will be using the account to fund our Lawless meet up later this summer where we will be ban evading and gambling together at the elite level in Las Vegas. This is also sponsored by gamingasylum.net and CEO of Fed. Some of you could also be with an elite team like ours but you are too busy hating. So focused on the cheese you forgot about the trap.
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Repto liked a post in a topic by Boonie Hat in Moderator Applications [CLOSED] [REVIEWING]
We are looking for a few cool people who are interested in joining the Staff Team.
Apply here.
https://www.gaming-asylum.com/forums/index.php?/forum/3-moderator-applications-open/
APPLICATIONS CLOSE 01-22-2023 (MM-DD-YYYY) @2359 (11:59 pm) CST
APPLICATIONS ARE NOW CLOSED.
THE STAFF TEAM WILL REVIEW THE APPLICATIONS THIS WEEK 01-23-2023 AND ACCEPTED APPLICANTS WILL BE CONTACTED TO SETUP AN INTERVIEW.
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xeL liked a post in a topic by Repto in s2 vehicle rule
True and I do understand these facts about S2 completely as well as the points you make, I wouldnt be against it if the admins tried to make a rule for it though, I only sometimes play dom on Sundays and barely enjoy it personally. I was moving more to the idea where just like on the S1 server it's not really something that can be to easily regulated and its just gonna happen sadly, it sucks right now that it's something that happens incredibly frequently. I'm sure people have always been shedding ifrits on dom though.
I'm glad to see that some cop SoP's may be in the works for the server as its been very overdue but even then I doubt a cop policy will be able to completely out way much when it comes to the servers general separation from a large majority of S1's server rules. More admin regulation/observation would also be great but that is for sure an extra responsibility to expect from them.
If the same cops that do it on SRT cant do it on SRT anymore because of policy they are all just gonna gang on civ to do it most likely.
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/|/|0T4RD liked a post in a topic by Repto in s2 vehicle rule
True and I do understand these facts about S2 completely as well as the points you make, I wouldnt be against it if the admins tried to make a rule for it though, I only sometimes play dom on Sundays and barely enjoy it personally. I was moving more to the idea where just like on the S1 server it's not really something that can be to easily regulated and its just gonna happen sadly, it sucks right now that it's something that happens incredibly frequently. I'm sure people have always been shedding ifrits on dom though.
I'm glad to see that some cop SoP's may be in the works for the server as its been very overdue but even then I doubt a cop policy will be able to completely out way much when it comes to the servers general separation from a large majority of S1's server rules. More admin regulation/observation would also be great but that is for sure an extra responsibility to expect from them.
If the same cops that do it on SRT cant do it on SRT anymore because of policy they are all just gonna gang on civ to do it most likely.
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Repto liked a post in a topic by Austin M in s2 vehicle rule
Calm down. I can barely understand what you are typing.
1. cops don’t really make money, only do if they are uncapping. If they’re shedding Frits they’re not making anything.
2. Should be both server wide rule. I think shedding vehicles should be considered an exploit.
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Repto liked a post in a topic by william in s2 vehicle rule
me, @Djmon, and demi roze are single handedly reducing the economy. You're welcome @ObiWoki @Patato @Gen. Henry Arnold
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Repto liked a post in a topic by Junke in s2 vehicle rule
its almost like there should be policy written for SRT... *cough* @Innate
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Repto liked a post in a topic by Boonie Hat in Moderator Applications [CLOSED] [REVIEWING]
use me as a dislike button. For light mode user Mitch.
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/|/|0T4RD liked a post in a topic by Repto in Change Mobile HQ
An increased price to swap it from one time use to being able to unpack and repack a mobile HQ and pull it later. Like it but at the same time the current system is tolerable too.
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Repto liked a post in a topic by operatorjohnny^ in 2nd purification factory or rotating puri
No one has any drive to make money anymore because of how much of a grind it is. The more money people have, the more things people do. I understand there needs to be a balance, but for how old the server is and how old the game is, no one wants to grind for hours to make 200k. I believe drugs need a buff (a reasonable one, not insane) to not only allow people to have a few extra bucks, but more importantly to get people moving around the map. I do not believe the reason that people are not moving around the map is because a lack of money making methods, but rather that the current money making methods take forever for a mid return. I think this is a good idea, adding more purification plants makes it more inciting for people to use them.
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Dlkl liked a post in a topic by Repto in 2nd purification factory or rotating puri
I mean i'll admit from my own personal beliefs whether they be true or not, with all the cartel improvements/changes and how sometimes it feels like the server is more of a wasteland server rather than an altis life server really has killed a lot of the more to the root things about it, like drug running for one. In all the attempts to decrease the economic wealth of the populace I feel like solely putting that task into increasing taxes and mostly reducing value of drugs or making it harder to process the top tier drugs shouldn't be how it's done in general.
I used to run drugs a lot and enjoyed it a bit myself and would like to see a couple things too like adding in a 2nd puri, slightly increasing drug values and countering that by maybe decreasing cartel reward so they are more even on both spectrums. From my observation the moment the first puri was initally added it kinda killed the drug running gangs almost completely, most just switching over to a more cartel and pvp based money making. Putting in that bottleneck of having a single location to process the top tier drugs just made the work and risk completely not even worth the attempt. If they arent 100% guaranteed to get fucked by another player at puri then they are gonna get fucked by cops at puri and theres no way to avoid one or the other almost 90% of the time unless you get lucky as hell or play odd hours in low pop.
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Dlkl liked a post in a topic by Repto in 2nd purification factory or rotating puri
I honestly though wouldnt pick either of those 2 spots mentioned in the suggestion, the surf club location seems okay-ish but for the outputs of a puri those two locations seem either to far out of the way or to close to advantageous locations. I feel like a good spot would be more up somewhere by sofia, lots of places to choose from without much worry about heroin distance since heroin doesn't have a 3rd stage output. Maybe old african warlord location, using the big factory building that was used for it. Or somewhere more inland if a dev would think inland would be better.
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Repto liked a post in a topic by Jr4life24 in #WingGate2022
This is an accurate description of CPT chat since Innate has taken over. Please send help
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Repto liked a post in a topic by Polar in #WingGate2022
I, Sergeant Polar do not affiliate with whomever created this video and do not accept any punishment moving forward.
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Repto liked a post in a topic by Farmer Steve in Gang Permissions
GIve R3 the ability to kick R5's, as it only makes sense since they already have the ability to invite.
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Repto liked a post in a topic by Don Julio in Why is AFD still whitelisted?
For real though, I haven't played arma in a minute, and decided to hop on medic since there was no medics online (there's never any medics online anymore shit dead.) and find out my emt was taken due to lack of playtime lol. So why is there even a requirement to become a medic? and even better who added a playtime requirement for medic like what? Make it like the old days so people can actually play medic. What is the worst thats going to happen? A medic vdming someone or breaking a small rule?? then just blacklist them. I would like to see some medics playing the server.
Also how is one suppose to re apply for medic when there application gets locked, I made a new one and some tard closed it.
#MakeAFDPublic
Server should be that anyone can play on a medic slot, but if they want to become higher rank they should have to take tests, etc. Like i said I can't see anything bad happening with this, It brings more players to the AFD faction, sure u will have a couple people abuse it, it is inevitable, but like I said just blacklist them and problem solved.
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Repto liked a post in a topic by Jr4life24 in ****APD Policy Update 12/24/2022****
EFFECTIVE IMMEDIATELY
APD/AFD Cooperation
During a Federal Event, any EMT+ who has chosen to assist the APD may join the corresponding APD Federal Event Channel in order to assist.
The EMT+ must follow these rules when joining the APD channels
EMT+ CAN NOT join police channels if they are gang affiliated to the rebels. The EMT+ May still choose to assist the APD without joining their channel. Upon joining the cop channel the medic must change their teamspeak name to indicate they are on medic by putting Medic in parentheses after their name.
Ex:
Strict Tac-Comms will be enforced.
The Medic(s) can not give callouts of rebel positions, nor assist the officers in any form of transportation until both the event and combat is over.
The EMT+ will Introduce themselves, and let APD personnel know that they will be assisting them for the duration of the event.
The EMT+ may inform officers that they are attempting to revive them, or that they are unable to be revived. Once the fighting has concluded the medic must leave APD channels and return to AFD channels.
Abuse of this policy will result in disciplinary action on both factions up to a blacklist depending on severity.
If you have any questions or concerns about this policy, please reach out to a Captain or Fire Chief.
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Repto liked a post in a topic by ObiWoki in Changelog December
The christmas items need to be enabled from the database, that will be done in a short moment of time from then the events will start
Sorry to everyone for the delayed December christmas patch but we are working on a multitude of things in the background that we wanted to add but just didn't get enough time for. This is a part of what we have planned for this month and we hope you have patience for the rest.
Added:
Strider fishing. Seasonal Santa Event: Santa flies around the map but the government of Altis doesn't seem too understand he is only here to bring presents, therefor he gets shot down out of the sky resulting in a crash location with valuable loot for players to grab. Gangfort civilian clothing shop. Two safezone rebel outposts which spawn when the gang fort becomes active. Cop seizing Cops can now choose between seizing items and seizing all stuff from a player: With this system in place you can let people keep their legal gun. keep in mind this does not affect anything regarding the SOP of cops and you should always follow rules and guidelines. Abuse of Bounty Hunter weapon charge. 3 new cartel locations. Christmas trees around Altis. Commodities trader to Sofia. Changed:
Cartels Cartels now rotate over differently then before: Drug and arms can be placed on the following locations: Tower House Church OG East New cartel locations that are not offshore Oil and wongs can be placed on the following locations: East Admin island lighthouse New cartel locations Drug or arms will always have one of the 2 placed on the OG locations, the other one has a chance of spawning on the new cartel locations. There can not be more then one cartel on the peninsula. The way some variables are broadcasted by the gang fort. UFO crash to start at a player count of 75. Fixed:
Players colliding with suitcases when walking (this does not count for cars). A 'nil' error on join. Toolkits not spawning in your car when you would buy a vehicle from the shop. APB not clearing after a arrest or pardon. Heli spawning above water falling through the placed map objects. Wrong house price after buying a house from someone. Coke trees spawning on domination server. Repair animation not cancelling. Loadouts not saving with weapons in backpacks. Removed:
Purify lsd text from the house upgrade menu. Hotfix #1
Festive billboards The christmas tree now has presents. You can unpack one every day untill the tree is gone You can now interact with the new cartels map objects Hotfix #2
Snow ❄ Retribution Case (store listing coming soon) Keyboard Warrior Ifrit Retro Ifrit Toxic Csats Worship Csats Molecule Orca New Asylum Plus skins Backpack Csats Changed the Menace achievements title text Christmas tree fixes missing texture on the boxes grenades not being given properly Fixed client side doors on the new cartels Santa event Blackfish fixes Locked the vehicle (-_-) Made the crew invulnerable Crate no longer moves when pushed -
Repto liked a post in a topic by ObiWoki in Bring back house weed
We've al agreed internally that stuff that you do in your house will not be added to the server again for a while. This doesn't fall under stuff that entices people to go out and about and explore and only results to a endless passive money grind from the safety of your house
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Repto liked a post in a topic by ObiWoki in fix scotch, white lightning/spirit distillery
This suggestion falls under the common grounds of things we normally do not approve, although I do agree that we might have to revisit the alcohol / lsd shit