Interactive gathering is back?! I miss the good ol' rat days of 2016 where I was picking poppy plants with my lil rook while flinching at every little sound I would hear in the background. ahh man, simpler times
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Got some development ideas? Click here!
Foreword:
Over the last 8+ weeks we have seen a steady and consistent decline in server population and interaction, after trying a number of factors we have decided that the best way to move forward is to completely overhaul the Asylum experience. Our team of developers has worked tirelessly to provide you this fresh opportunity, and we hope you enjoy this refreshed experience.
One of the biggest things we have focused on is the simplification of the Asylum experience, there is a number of content items that we have removed in favor of this goal. Some of them may return with a new twist in the future.
Progress:
All player progress has been reset. Donor levels, crate keys, unlocked skins (non-achievement ones), MyAsylum gold and faction ranks still remain. ALL Asylum players, including staff are now starting from square one.
Special shoutout to the wealthiest Asylum members and gangs from the last 10 years. These were the richest on the day prior to the wipe announcement:
Top 10 players:
Leroy Jenkins, $646,168,384
Big black submarine, $405,849,280
ALIVE, $239,951,056
NewYork, $212,533,568
Pollo Picoso[HFD], $134,245,856
Peter, $114,510,640
gesloten, $90,114,296
pablosexcobar, $90,048,480
FreePalestine, $82,359,416
haidao, $76,622,600
Top 10 gangs (gang bank):
Envy, $47,018,000
Church Of Floyd, $20,000,000
Unknown, $16,300,800
Free Syrian Army, $15,715,000
NSF, $11,219,400
TFrench Mafia, $10,835,400
Dragons, $10,545,700
Neutral Violence, $9,700,000
Westside, $7,786,200
Fuzzy Dice, $7,609,080
Development additions:
We have recently made a couple of additions to the development team. Welcome @Pizza Man and @Infamous [FULL SEND]
Added:
New phone
All the old wallpapers have been removed and replaced with newer ones. The current selection options are more limited, but more wallpapers can be added in the future.
You can now set your own favorite apps by visiting the settings app and pressing "Select favorite apps"
See screenshot below
Added the Bergen backpack to clothing stores
With a capacity of 112, it comes at a higher price than other backpacks
Police SUVs and Police Hatchbacks now spawn with push bars and light bars
Light bar example
Push bar example
Storage lockers are now available in all major cities
Civilians are able to use these locations to store a small amount of virtual and physical items
Items stored can be accessed from all other locations
The storage lockers can hold up to 100 physical storage and 100 virtual storage across all locations
You can now see your group members and their health status on the left side of your screen
Can be toggled in the phone settings
The color of their name will depend on their health. You can also see their health percentage next their name (not a part of the example screenshot below)
See example below
Healing within vehicles
You can now use blood bags and virtual FAKs while inside a vehicle. Performing certain actions will however cancel the bloodbag or first aid kit.
Most NPCs now display a name and their role above them (e.g drug dealer, general store etc)
See example below
Interactive Gathering
We have added back the OPTION to utilize interactive gathering methods to the server. You can still gather by sitting there and scrolling, but if you want to gain some extra speed in the field, then you can gather interactively. All of the items that spawn regenerate after a certain amount of time.
Weed
Weed plants now spawn in the field, scroll wheel near them and harvest the plant.
Heroin
Poppy plants now spawn in the field, scroll wheel near them to harvest the plant.
Quarries
Rocks now spawn at the quarries, run over and pick them up to get their minerals.
High Yield quarries give an increased yield of iron and diamonds than regular quarries.
Small grey rocks give you copper
Black rocks give you iron
White rocks give you diamonds
Excavation
Some of the most popular shipwreck locations have begun to leak valuable loot. You can open these crates up to get the loot.
All items have all of the objects in the loot table.
Barrels have an increased likelihood of spawning gold nuggets and bars
Wooden crates have an increased change of pearls and processed oil
Black crates have an increased probability of all items
Cocaine
The cocaine pit has returned, jog your life away while listening to that ever satisfying, SLOSH SLOSH SLOSH
Run in circles in the cocaine pit at the coke field to gather faster
Unmarked pizza shops in the spawn towns
You can now purchase a cheese, pepperoni, Hawaiian, or supreme pizza plus several other items from this shop.
If you are prepared with a stolen/registered/unregistered vehicle, you can take on a pizza delivery job from the shop owner. Although if you are late to deliver the pizza, there will be consequences.
Suicide vests with bigger impact have made their way into Altis. They can be purchased at rebel outposts at a higher price.
Suicide vest: Same as always
Bomb vest: 1.5x explosion
MOAB vest: 2x explosion
Being in war with someone will now display an icon next to their name
If someone is red to you, an icon will now be displayed next to their name
Sea turtles and oysters have found a new location near Molos, North East of Sofia
In addition, a new boat shop has been established near Molos
Wong's Food & Liquor has expanded their trades to Sofia
When searching a player as a cop, the player's associated gang will now be displayed
The amount of cops online is now displayed in your phone settings
Added the "All Clear" app for the police
Instead of marking illegal areas manually with the current minute after a search, police can instead use this app.
The marked illegal areas will have a different color on the map (for police only) if it has been searched/marked.
The app will also show a timer for the time remaining until the area can be searched again.
The fields can be re-marked or completely reset, be sure to still follow APD policy.
Domination Admin Event
During the course of a restart on server one an admin now has the ability to activate a short domination match
Fight for glory on the Altis Drug Peninsula
You will have one hour to get as many points as possible
Capture one/any of the three flags on the peninsula
Gain 10 points every 20 seconds of holding the flags.
Payment is received for any of the top 3 gangs, and/or at admin discretion based on # of players, total points, etc.
Kills garner double BM during the event
May the best gang win!
Changed:
Starter money has been increased from $10,000 -> $25,000
The player HUD has received an overhaul
All of the icons have been replaced with newer ones, and each status icon has different states depending on the value.
Your stamina and carry weight will also be displayed now
Cartel changes
Being the owner of a cartel will now deposit money into your gang bank every 5 minutes
The more cartels you own, the more money will be deposited
The more players are online, the more money will be deposited
Oil cartel has been relocated to an older location south of DP11
Updated progress bars
Progress bars will now stack so that no action interrupts any other action's progress bar (the infamous drug runner bug).
You will likely never see more than two progress bars at the same time.
Attempting to store more items than the vehicle/house can hold will now store as many as possible instead of telling you the vehicle is full
Housing changes
Maximum number of sheds which can be owned 2 -> 1
Maximum number of houses which can be owned 5 -> 3
Some of the houses in Athira, Kavala, Therisa, Pyrgos, Sofia and Telos have received a paint job for a fresher look
House market base prices
Shed $250,000 -> $500,000
Large houses $150,000 -> $250,000
Long stone houses $120,000 -> $150,000
Small houses/Shop houses $70,000 -> $100,000
Garages (Damaged/Undamaged) $50,000/$60,000 -> $65,000/$75,000
Stone sheds/house addons/Slum houses $40,000 -> $50,000
House sell back to bank prices
Sheds/Large Houses 50% -> 60% of market
Everything else 50% - 70% ->-> 70% of market
Physical storage upgrades
View changes below
Virtual storage upgrades
View changes below
Upkeep per day
Shed $1,650 -> $2,000
Large Houses $775 -> $850
Long stone houses $575 - $650
Small houses/shop houses $400 -> $500
Garages $325 -> $400
Addon/Slum $325 -> $350
Upkeep penalty/discount for time played
View below
Vehicle pricing changes
Civilian vehicles
Ground vehicles
See below
Armored vehicles
See below
Helicopters
See below
Cop vehicles
See below
Medic vehicles
See below
Vehicle mods
See below
Explosives pricing changes
See below
Map changes
Sofia and Pyrgos have both received a facelift
Infamy changes
The current infamy talent tree has been replaced. If you have more ideas for rebel oriented perks, don't hesistate to suggest them.
See below
Rebels can now acquire infamy by
See below
You can now give temporary keys to your group/gang members regardless of where they are located on the map
Turfs
After many years the warlords who ruled the land of Zaros have moved north to capitalize on the scotch trade in Syrta
Removed the talent system for all factions
Most buffs and benefits previously obtained from talents are now given by default.
Some talents have been redistributed to either Honor, Infamy or Prestige trees
HONOR -> Novice Bail Agent - 250 metre radius on fugitive location areas, and max 100k Bounty
HONOR -> Improved Bail Agent - 210 metre radius on fugitive location areas, and max 300k Bounty
HONOR -> Master Bail Agen - 175 metre radius on fugitive location areas, and max 5 mill Bounty
PRESTIGE -> Tracked Vehicles - All cars come with built in trackers
CPL+ now spawn with 1 flash bang grenade
All APD/AFD members have access to 100% of the equipment and capabilities of their ranks
Everyone can pull out every kind of vehicle, lockpick every kind of vehicle, etc.
Everyone has Night Eyes, and Grease Monkey
Blood bag speed for medics is now tied to rank
Paramedic is 1/4 the time
A-EMT is 1/2 of the time
EMT is 4/5 of the time
The crafting system has been reverted to how it worked prior to the May update
The Government of Altis has imposed a 1% fee on wire transfers
The chop shop menu has received a touch-up
The sell price is now displayed separately from the claim price
The vehicle's mods will now be displayed, allowing you to make a better judgement on what to do with the vehicle
Text has typically appears in the middle of your screen, e.g when picking up items, seizing someone's items etc will now appear further down on your screen in most cases.
Updated skins for the police Hatchback
Standard
Highway Patrol
Supervisor
Money obtained from robbing gas stations has been increased from $1,500 per minute -> $2,700 per minute
Money obtained from completing drug runner missions has been slightly increased
The rebel/bounty hunter aircraft carrier will no longer position itself near Sofia
Wreck excavating
Heavily reduced chances of ziptie/saltwater/lockpick in loot table
Metal Detecting
Removed plate metal from loot table
Reduced lockpick odds
Increased Pearl and Ruby odds
Searching a vehicle as a cop will now give you a confirmation option
The vehicle owner will also be notified of the search
Reduced cop prestige skill costs
Fully maxing every single perk now requires 806,000 prestige instead of 1,137,000.
Max out warrant 281,000 -> 210,000
Max out medic 325,000 -> 240,000
Max out medic as SGT+ 425,000 -> 305,000
Max out UC 301,000 -> 256,000
Max out "Leadership/Mobile HQ" 175,000 -> 100,000
Cop prestige skills
All cops can now use blood bags on other cops while laying down.
SGT's no longer need "Invested" skill to buy carrier light (Carrier light is still SGT+)
"Master medic" - Do not consume medical equipment on use SGT+ -> Anyone
"Master Combat medic" Bypass the revive cooldown of the person you are reviving Cpt+ -> Sgt+
Casino Heist
Drill is no longer required to breach the vault
After uploading USBs to the tables wait 10 minutes and the money will spawn.
Cops now spawn with Vermins when dying
Cops can buy a new gun for free after the event is over.
Fixed:
Tilde should now work significantly better when there a small amount of foliage between you and others. If you encounter issues, do let us know.
The Asylum Exchange has returned to its functional duties
The cop ratio now also counts dead civilians
Scrolling through your phone settings is no longer super slow
Increased the width of phone setting options to better match the phone width
The Gardening Truck now has the correct name in the shop
Removed:
Prestige tiers and any buffs that were distributed to them (including weapons) have been removed
EXP Drives and associated buffs have been removed
The Purification Factory has been removed. This means that the following items can no longer be obtained by processing.
Heisenberg meth
Cocaine Bricks
Dark Fungi
LSD
PCP
Tobacco
Rolling Papers
Rolled Iron, Gold, Silver, Copper
Counterfeit jewelry
The ATM building in Athira has vanished
Stash houses have been removed
The following federal events have been removed. Some may return in the future, some may not.
Jewelry Emporium
Altis Shipping (Including Impound lot)
Mental Asylum
GasMarts
Evidence Lockup
Nikolai's Compound
National HQ
The African Warlord has decided to leave the island of Altis
Cops can no longer purchase the AH-99 Blackfoot
The Psychedelic Ifrit skin has been removed
Cops can no longer purchase the Copter Drone
Over-eating fatigue has been removed
Unused licenses have been removed
Diamond Processing license
Salt Processing license
Sand Processing license
Iron Processing license
Copper Processing license
Boating license
Pilots license
Truck license
There may be additional changes between now and the update
Found a bug? Click here to file a bug report!
Got some development ideas? Click here!
Added:
Nikolai’s Compound:
Ivan and Hugo’s brother Nikolai has moved into the Altis Oil Rig to compile the illegal gold that they have gained from the illegal brokering of sanctioned Russian crude. He has brought with him elite weapon makers who make parts for high powered weapons and ammo. 7 cops are required to rob this.
Civ-Side Event:
Rebels can breach Nikolai’s Compound to obtain Elite Weapon Semiconductors and stolen gold bars.
Nikolai has paid corrupt APD officers to defend his compound, until the outer walls have been breached, they will be able to spawn in his HQ to defend the tokens.
Use a raspberry-pi computer to breach the outer wall and vault, once the outer wall is open the APD must have to fly into the compound.
Upon breaching the vault numerous gold bars and weapon semiconductors will spawn in for the rebels to steal.
Cop-Side Event:
Corruption pays, once the APD has secured the compound from the rebel terrorists they will have an opportunity to breach Nikolai’s vault and access his prisoner, the APD prestige dealer.
Once the vault opens the APD will have three minutes to buy a prestige token which they can sell at any HQ to activate their prestige tiers.
During this event the rebels will have the availability to secure the vault for Nikolai and be paid for their efforts.
APD Prestige Tiers:
Buy the tiers inside the vault, sell at any HQ to activate.
Tier 1 Buffs- $1,000,000
Red gull 2% Cheaper
Spike strips 2% cheaper
Defib 2% cheaper
All weapons and Equipment 2% cheaper
Land Vehicles 2% Cheaper
Air Vehicles 2% cheaper
If no red gull spawn with 5 red gull
APD Jet skis/SDVS
CMR-76 (UC Cpl+)
Tier 2 Buffs-$1,750,000
Red gull 4% cheaper
Spikes 4% cheaper
Defib 4% cheaper
All weapons and Equipment 4% cheaper
Land vehicles 3% cheaper
Air vehicles 3% cheaper
If no blood bag spawn with 3 blood bags
Promet MR CPL +UC
Lt+ Sawed Offs
APD Taru Benches Cpl+
Tier 3 Buffs-$2,500,000
Red gull 6% cheaper
Spikes 6% cheaper
Vehicle Ammo 6% cheaper
Defib 6% cheaper
All weapons and Equipment 6% cheaper
Land vehicles 4% cheaper
Air vehicles 4% cheaper
Armored vehicles are 8% cheaper
If no spikes spawn with 2 spikes
LT+ UC Rpks
Stash House Event:
Athira Stash House
With the influx of drugs on the island the Drug Cartel has begun to store some of its illegal drugs at the Athira Stash House, place a diamond tip drill on the garage and you will be able to breach the vault and access the illegal loot inside.30-min cooldown
Civ v. Civ event, payoff is based on number of people online, and in Athira
10-minute timer to breach the vault
Does not count towards federal events
Tobacco:
A new Tobacco field has been planted on the island of Makyrnisi in the middle of Pyrgos Bay. Go there and gather illegal tobacco leaves for use in crafting cigarettes and cigars.
Gather Tobacco at Tobacco field
Dry the tobacco at the Tobacco Factory
Plane pine planks into paper at the lumber mill
Roll Dried Tobacco and Paper into Cigarettes at the Tobacco Factory
Or gather cocaine and process Dried Tobacco, Unprocessed Cocaine, and Paper into Cigars at the Purification Factory
Sell Cigars at African Warlord, and sell Cigarettes at Drug Dealer
Elite Weapon Crafting:
You can now craft certain high-powered rifles at the black-market production, you need to have the appropriate civilian prestige tier to use the weapons. Zafir usage on S1 is now dependent upon having Tier 2 unlocked. If you try and access a Zafir in your house it will drop it on the ground and you will not be able to put it back inside your house.
Zafirs: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 ASUS Dark Hero Mobo
RPG-42: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo
Spar-16S: 25,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo
Raspberry-Pi Computer: 1 Ryzen 5950X, 1 Asus Dark Hero Mobo, and 64GB DDR4 Ram
Ammo:
Zaf Boxes: 15,000, 10 Process Uranium, 5 Rubber
RPG-42 Rds: 45000,2 Counterfeit Rolex Watches, 10 Uranium Processed, 5 Rubber
Changed/Tweaked:
Improved availability of CPU Cases
Changed how # of cops is called at the National HQ
Change how SWAT is called for Nat HQ
New staff titles
Further developed admin event capabilities
The oil rig is now re-designed.
PC Parts are now easier to get, and illegal.
Fixed:
Medic offroad service pricing
Virtual crafting bugs
A couple culverts blocking the way to sheds.
Missing walls at Nat HQ
Furniture icons not working.
Being able to use Suicide vests while in prison
Hotfix #1:
Fixed timers on Stash House and Nikolai's Compound
National HQ vault being able to be disabled
APD being corrupt with the tokens
Couple other vars around the event
Tripled the # of goldbars spawned in at Nikolai
Temporarily removing Spar-16s and RPG-42 crafting (Bipods are spawning in, and RPG auto bans you)
These will be re-added don't worry.**You can still buy the RPG-42 at rebel
Hotfix #2:
Updated StashHouse payments and frequency
Added tobacco items to exchange
New weapons able to be put in houses
a bunch of back-end fixes
Added:
Asylum duel arena
Can contain one fight at a time
Players can invite at the duel arena
With bets that are variable from $50.000 - $999.999
Invited players can accept at a courthouse (60 seconds to accept)
On acception the players get teleported to the arena
On teleportation half of the betting amount will be subtracted from your account (500k bet on the game, each player puts 250k in the pot)
Both parties will battle for the best out of three
On win you will get the battle amount
On lose you will get nothing (obviously)
if your battle partner leaves you will get your input back and as a punishment for leaving your battle partner will lose their input.
Once the battle is concluded you get teleported back to your previous spot
Interruption of the event from the outside is a bannable offense..
Any interruption is recorded and can / will lead to administrative actions
Mobile HQ
Cops can use prestige to unlock the mobile HQ (SGT+)
Prestige lvl 1 - 45,000
You can buy the mobile HQ
Other cops can spawn on the mobile HQ
Seizing items is allowed within the vicinity of the hemmt and it will act like a normal HQ
You can buy gear at the dedicated NPC
Prestige lvl 2 - 65,000
You get a additional car spawnpoint and a dedicated NPC for car spawns
Prestige lvl 3 - 90,000
Your car spawnpoint now also functions as a air vehicle spawn point
Cost of buying a mobile HQ is $40,000
Buy it at any cop vehicle NPC
You can drive it to anywhere you like and set it up by using the 'Setup mobile HQ'
Once deployed you can not move it to another location
Need a free space around the HEMMT of 30 meters
Blowing up the center vehicle results in destruction of the HQ
Cops can remove the HQ by impounding the vehicle
The HQ despawns automagically 28 minutes after it was placed
The HQ can only be placed once every half hour
Gang fort
scoreboard can now be initialized by typing "!gangfortscore"
Changed:
Gang fort time
Gang fort now only lasts for 1 hour (since last patch actually but we never mentioned it)
House inventory
The house inventory does not unlock for other civilians or medics anymore when you unlock all your doors of your house
Cops (lieutenants) can still unlock houses and access the inventory for house raids
Prison
Performance increase
Removed unnecessary data being created
Scotch
25 year scotch will now be processed at purification factory
A 5% tax will only be taken for 25 year scotch due to it now being more risky
Smoke blur
Disabled in vehicles
Disabled on foot
Fixed:
Tempest device mining returning "The vehicle is full" when trying to mine with a trunk capacity of over 900
An error with some type of ammo not being able to be found
Adrenaline shot consuming twice on use
Box truck displaying the wrong max weight in garage
Quest
Ghillie in the mist not giving loot rewards
Black market (air) requiring you to hold the full amount of cash whilst having a reduction
Gang fort hud
disappearing on respawn
not displaying the correct score
Join when in progress not showing the capture circle
Join when in progress not initializing the HUD scripts
Removed:
RPG damage reduction to vehicles
Unnecessary variables being transferred across the network when starting some federal events
Old evidence files
Hotfix #1
Not being able to send players to jail at the mobile HQ
Not being able to pull vehicles at the mobile HQ
The duel arena using the wrong logic resulting in random players getting teleported
Some issues on the backend
Hotfix #2
Disabled ammo on hellcat benches
Hotfix #3
Error in lighthouse lamps
Gang fort hud memory leak
Gang fort marker not spawning on JIP
Added your own gang score to top of the hud
Old prestige system was stupid but maybe making something so that there is continued end game objectives for players as they get more experienced if possible would be I think interesting. River and a bunch of rebels want more guns to kill people with and I think this is a decent way to implement those.
It would operate like Call of Duty, whenever you prestige to a level you would lose whatever monetary value that it was.
Level 1- 5 Mill
Ability to buy Qilin's with doors
Ability to buy prowlers with doors
Skins, Horns etc.
Level 2-10 Mill
Ability to craft RPK-12
Ability to craft RPG-7/Ammo (IK but change it)
Ability to buy increased vehicle storage upgrades on Box trucks+
Level 3- 20 Mill
Ability to craft Zafir
Ability to buy CMR-76
Ability to buy 4-five
Level 4- 30 Mill
Ability to buy Huron (CIV)
Ability to buy FA-18 Unarmed
Level 5- 60 Mill
Ability to buy Y-32 Xian
Ability to Craft MAR-10/Some other HP rifle, if there is also a way to make it so that you have to have this to hold the gun would be cool/necessary
Each rank would have titles, maybe some custom money-oriented horns, and maybe a specific vehicle skin, like wolfdew is.
If you get on at primetime (5pm EST +) cops are already fighting non-stop (Mental fights can take an hour plus). Adding another fed event for cops to respond to won't fix rebel/cartel life.
NEVER BEFORE SEEN ONE OF A KIND CADET MONSTER GAMEPLAY
Was actually a lot of fun fighting Envy daily with Cadet loadout. Looking forward to more fights 🙂
#ProtectorGangOnTop
Song: Breakdown - Xaia & Rain Man & Oly
NEVER BEFORE SEEN ONE OF A KIND CADET MONSTER GAMEPLAY
Was actually a lot of fun fighting Envy daily with Cadet loadout. Looking forward to more fights 🙂
#ProtectorGangOnTop
Song: Breakdown - Xaia & Rain Man & Oly
NEVER BEFORE SEEN ONE OF A KIND CADET MONSTER GAMEPLAY
Was actually a lot of fun fighting Envy daily with Cadet loadout. Looking forward to more fights 🙂
#ProtectorGangOnTop
Song: Breakdown - Xaia & Rain Man & Oly
NEVER BEFORE SEEN ONE OF A KIND CADET MONSTER GAMEPLAY
Was actually a lot of fun fighting Envy daily with Cadet loadout. Looking forward to more fights 🙂
#ProtectorGangOnTop
Song: Breakdown - Xaia & Rain Man & Oly
NEVER BEFORE SEEN ONE OF A KIND CADET MONSTER GAMEPLAY
Was actually a lot of fun fighting Envy daily with Cadet loadout. Looking forward to more fights 🙂
#ProtectorGangOnTop
Song: Breakdown - Xaia & Rain Man & Oly
NEVER BEFORE SEEN ONE OF A KIND CADET MONSTER GAMEPLAY
Was actually a lot of fun fighting Envy daily with Cadet loadout. Looking forward to more fights 🙂
#ProtectorGangOnTop
Song: Breakdown - Xaia & Rain Man & Oly
NEVER BEFORE SEEN ONE OF A KIND CADET MONSTER GAMEPLAY
Was actually a lot of fun fighting Envy daily with Cadet loadout. Looking forward to more fights 🙂
#ProtectorGangOnTop
Song: Breakdown - Xaia & Rain Man & Oly