Jump to content

Smee

Member
  • Posts

    2,123
  • Joined

  • Last visited

Reputation Activity

  1. Batcan liked a post in a topic by Smee in Prison Break   
    Wasnt too long ago, that a "Admin" spawned in a crate full of carrier lite's inside the evidence locker and had forgot to despawn it, Cheers for some free stuff bruh 
  2. DosWolf liked a post in a topic by Smee in Prison Break   
    Wasnt too long ago, that a "Admin" spawned in a crate full of carrier lite's inside the evidence locker and had forgot to despawn it, Cheers for some free stuff bruh 
  3. Batcan liked a post in a topic by Smee in Pit Maneuvers   
    what about the 500 meth in the HEMMT tho 
  4. Silver-Spy liked a post in a topic by Smee in suggestions   
  5. .Casper liked a post in a topic by Smee in whatcha doin there buddy?   
    12 on server 1 
    40 on server 2 ( just crashed probs be 30 on it.)
     
    For a Friday EU night pretty bad IMO
     
  6. Kawaii liked a post in a topic by Smee in whatcha doin there buddy?   
    12 on server 1 
    40 on server 2 ( just crashed probs be 30 on it.)
     
    For a Friday EU night pretty bad IMO
     
  7. {-M-} liked a post in a topic by Smee in suggestions   
  8. Clockwerk liked a post in a topic by Smee in What is unused / not needed?   
    @Jesse
    The real reason why you are asking this question "what is unused / not needed" are because of the money value for the time it takes. 
    We really should be looking at what can we "reward" the people of asylum, I believe strongly we should reward those who grind.
    Also we need to overlook activity's to make them more fun.
     
    These are select few activity's but shows risking allot is not worth the reward.
    Lumber and oil  ( risk depending on vehicle for low reward ) $56,000 HEMMT    Phosphorus & Hydro ( risk depending on vehicle for low reward ) $56,000 HEMMT  Both activity's will take me an hour to get my return on my investment, also setting up the HEMMT for oil is a pain in the arse.
    Running oil with 3 people, 2 in boats, 1 in orca, with an experienced pilot and slinging ( a full HEMMT of running ,110 Rubber and 240 ish oil, took 1 hour and a return profit of  150k Risking orca) Few Changes that could make asylum a bit more enjoyable.
    Add - Oil Trader Implement in pygros Add - Laser Tag ( either remove markers or make it so laser tag we can stake money and re implement ) Add- Markers at home improvement for government owned buildings. Add -  scroll wheel instant repairs at gas stations. Add - Reversing into a gas station scroll wheel options to add ( Repair kits into inventory, Nitro , tracker, alarm ) - with percentage bar progress. Add - Vote, Day time and or weather conditions. Change - Lottery operation example below. 1 per restart, all players can purchase a number of tickets and then winner is announced, Smaller but more frequent winners. Weekly lottery cross both servers and announced every Friday, Bigger but more entertain-able winnings. Add - Seized vehicles that restart spawn inside evidence locker. Add - NVG's at gas stations Change - Only 1 turf pops per restart. ( allows gangs  /  Smaller groups to use the perks of the turf more longer than just 1 restart ) Add - blue and green pilot coveralls.  Add - Different colour option of NVG's
  9. Leroy Jenkins liked a post in a topic by Smee in What is unused / not needed?   
    @Jesse
    The real reason why you are asking this question "what is unused / not needed" are because of the money value for the time it takes. 
    We really should be looking at what can we "reward" the people of asylum, I believe strongly we should reward those who grind.
    Also we need to overlook activity's to make them more fun.
     
    These are select few activity's but shows risking allot is not worth the reward.
    Lumber and oil  ( risk depending on vehicle for low reward ) $56,000 HEMMT    Phosphorus & Hydro ( risk depending on vehicle for low reward ) $56,000 HEMMT  Both activity's will take me an hour to get my return on my investment, also setting up the HEMMT for oil is a pain in the arse.
    Running oil with 3 people, 2 in boats, 1 in orca, with an experienced pilot and slinging ( a full HEMMT of running ,110 Rubber and 240 ish oil, took 1 hour and a return profit of  150k Risking orca) Few Changes that could make asylum a bit more enjoyable.
    Add - Oil Trader Implement in pygros Add - Laser Tag ( either remove markers or make it so laser tag we can stake money and re implement ) Add- Markers at home improvement for government owned buildings. Add -  scroll wheel instant repairs at gas stations. Add - Reversing into a gas station scroll wheel options to add ( Repair kits into inventory, Nitro , tracker, alarm ) - with percentage bar progress. Add - Vote, Day time and or weather conditions. Change - Lottery operation example below. 1 per restart, all players can purchase a number of tickets and then winner is announced, Smaller but more frequent winners. Weekly lottery cross both servers and announced every Friday, Bigger but more entertain-able winnings. Add - Seized vehicles that restart spawn inside evidence locker. Add - NVG's at gas stations Change - Only 1 turf pops per restart. ( allows gangs  /  Smaller groups to use the perks of the turf more longer than just 1 restart ) Add - blue and green pilot coveralls.  Add - Different colour option of NVG's
  10. Silver-Spy liked a post in a topic by Smee in APD uniforms   
    unfortunate i dont think vests are "editable" for asylums mission file.
  11. Silver-Spy liked a post in a topic by Smee in Giving away Infamy points to gang members?   
    I have 400k plus in bounty hunter points , they should have an exchange to some what get a skin ( 1 million infamy or 1 million BH points )
  12. Bherky liked a post in a topic by Smee in Giving away Infamy points to gang members?   
    I have 400k plus in bounty hunter points , they should have an exchange to some what get a skin ( 1 million infamy or 1 million BH points )
  13. minibagge liked a post in a topic by Smee in Role Play on the APD   
    I 2nd seans opinion here, only statistics will tell if APD are really focusing on improving Role play for civilians.
    Statistics about how many people got points What for  
    Example 
    40 points were handed out in the month of january
    10 points which were server related bans
    15 points which are for Failure to rolplay
    so on and so on
  14. Kyle_ liked a post in a topic by Smee in What should be done with gangs?   
    can we have medics able to join "groups"
  15. Batcan liked a post in a topic by Smee in FSA finally overpowered by the APD!!   
    I was pre cumming before the vest even went off, just seen the orca from underneath the tower.
  16. Tony liked a post in a topic by Smee in FSA finally overpowered by the APD!!   
    I was pre cumming before the vest even went off, just seen the orca from underneath the tower.
  17. Smee liked a post in a topic by Clint Beastwood in We will miss our boi   
    No.  He wouldn't get permed. Hopefully when I get back on Monday. @Smee and I can talk. 
     
    I would love to talk to Aleec, but, he doesn't like to talk to me.  He goes around me. 
  18. Jim Franklin liked a post in a topic by Smee in V2 ready   
    14th - 20th ( estimated release date )

  19. Silver-Spy liked a post in a topic by Smee in V2 ready   
    14th - 20th ( estimated release date )

  20. GravL liked a post in a topic by Smee in V2 ready   
    14th - 20th ( estimated release date )

  21. Fried Rice liked a post in a topic by Smee in CS Go Montage 2019   
  22. Alec-I liked a post in a topic by Smee in V2 Gang Ranks   
  23. Kyle_ liked a post in a topic by Smee in V2 Changes   
    Add medical at rebels permanently (remove from donation goals) As much as the community would like this, it wouldn't promote players to donate (  we can simply buy medical from towns, putting bounties at risk not only people have been buying medical from these vendors for the past 4 years )
     
    Decrease quilin prices down to maximum 10k considering they have no doors 50k is stupid. 50k is quite expensive ( Without doors ), there must be a way that you can pay "less" for the vehicle without the doors.
    50k with doors.
    25k without door.
    players can both have options.
     
    Coloured hexes Agreed.
     
    Automatically fill fuel of vehicle when pulled. On the menu before pulling you can "repair" for the set price of repairing and fuel ( implemented on patch note.
     
    Decrease or remove timer for rev'd people to revive others. Infamy talent ?  and or just remove the 5 min rev screen to unlimited.
  24. Russell Bufalino liked a post in a topic by Smee in S1 & S2 The Misfits Taxi Service   
    Asylum needs to, "re write" its taxi scripts / code , so that players like your self can actually recive money w/o being kill / scammed.
×
×
  • Create New...