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Nicolas March

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Posts posted by Nicolas March

  1. We already have a system like that with the rebel prestige tree (or whatever it was). Problem is it is never used

    The only suppressors that should be in asylum should be for the smgs and pistols, right now we have 9mm for cops, I would not be against the idea of .45 suppressors for the pistol and vermin

    Those vehicles you suggest we add are not in the game (PAH-1 and bicycle) and would require mods (unless they make a script to make the go-kart a bicycle and can be picked up and stashed in the inventory) 

    The MQ-Falcon is way too OP, its pretty much the SGT UAV, but will be a lot faster and impossible to break.

    If you want a static 50cal, you can use the 50cal offroad.

    You can get a smoke launcher already with the katiba GL version at rebel

    lukee and rmwilson like this
  2. 5 hours ago, Joel Marley said:

    Just do what everyone else does, and kill your character with a nade/killed by friend/jumping off a building, or jump out of your vehicle during a chase (which inherently all are being used to avoid RP) 

    only difference is you keep your bounty so cops still have a chance to catch you later, with lethel payout they get killed and now they are free of all crimes

  3. Having lethels that give out a payout and a pardon is a bad idea in my opinion, this will reduce the chance of getting roleplay as a cop because why would I waste 10 minutes explaining, or 20 minutes in jail when I can get killed and get a free pardon?

    I love the system right now because I love killing civilians, but with this addition it will reduce my enjoyment because now I know the criminal is getting a free pass for his crimes instead of keeping his charges and then getting hunted by bounty hunters or cops when they respawn

    Sandwich likes this
  4. 9 hours ago, massive slice said:

    You literally screen capped yourself taking a steam screenshot which means you used external software to get this picture causing the game application to become temporarily idle, greatly increasing your fps. Not fooling anyone bud, get rid of the rain.

    Or he took 2 screenshots at once, thus taking a screenshot with the steam screenshot on the screen

    Bob Danaloo likes this
  5. 21 minutes ago, bigjohn561 said:

    Rebels lose all talents also?

    1) your not forced to go to a event

    2) you dont need 15 talents to be able to succeed as a rebel,

    Weapons: 1 for a vest, 2 for Constable, 3 for CPL, 4 for LT, 1 for flashbang, vs 0 for rebel

    For cars its, 2 needed for Constable, 3 for CPL, 4 for SGT+ vs 1 for civs (ifrit)

     3 for orca VS 1 for civ orca

    4 talents for revive for cops, 0 for rebel

    so 15 talents for CPL vs 1 or 2 for civ. 

    extra: 8 for BH (still need honour) 

    3) You can farm experiance as a civ, hard to farm experience when your forced to go a federal event

    Conclusion:

    15 for CPL vs 2 for CIV vs (8+2+Honour) for BH. 

     

    also im pretty sure talents are gained on a experience graph that follows a exponential line (I could be wrong on this one though)

     

     

    Sandwich and Vash like this
  6. A couple suggestion for swat

    1) Remove the stupid toolkit, No idea why its a thing

    2) Make it so you buy clothes (right now you can only buy wetsuit, not CSAT or Pilot coverall)

    3) Make it so you can redeploy to any hq without a limit (annoying when you get teleported to air, but the truck is now in pygros) 

    4) Add swat helicopters (orca)

    5) Add automatic nitro/faster wheels and GPS to swat vehicles

    non-swat:

    1) Add downing notification (like kill notification)

    Zurph likes this
  7. 5 hours ago, ObiWoki said:

    I am open to think about this.
     

    As I have been told no more suppressors are to be added to asylum. Therefor it stays where it is and we will most definiatly not add 5.56 suppressors.

    You are bounty hunters and already have the advantage of downing and restraining players for 10 minutes, if you really want this you just buy a bunch of mags at rebel store them in your house then switch those with the ones you use for bounty hunting. Easier than that will not be added.

    I am open to suggestions for the excess honor you have although we will not be adding a money conversion or money system of it as we do not want ANOTHER money system in the game blood money gives me enough headaches already.

    Adding suppressors for SMG's and pistols does not sound like that bad of a idea (45ACP and 9mm)

    Spar16-S Should also be added to CPL+

     

    王 rando 王 likes this
  8. 2 minutes ago, Good Lub said:

     

    your suggestion states that cops which are not lt+ can open houses.Not really the whole point innit bruv

    The point is to add it to both factions

  9. 11 minutes ago, Austin M said:

    I can get behind the house respawn thing, but houses are meant to be a "sanctuary" allowing someone to break into a house is something I can never see happening. 

    House raids are super rare, even adding a timer to it. 1 minute is for sure no where close to enough. What stops me from breaking into some ones house when they are across the map?

    what would be the point of breaking into someones house?

    This would only unlock the doors, not any containers inside

    1 minute ago, Good Lub said:

    just become an LT bruh

    The whole point would be to make it easier to kill someone camping in a house while on civ, without a 7.62 its very hard to kill someone camping 

  10. Make it so if you die in/near your house you cant spawn back in (like how cop HQ works)

    Also it would be great if you could make a system to unlock someone else's house door, right now the only people that can open locked doors are are LTs, and its very quick. The suggestion would be to make it so bolt cutters can be used to open someone's door, make it be a 1 minute animation that tells the house owner (if you cant kill a guy in a 1 minute animation, it sounds like a you problem). Then add bolt cutters to cops, or add a battering ram that does the same thing

    operatorjohnny^ and Trioxide like this
  11. 2 hours ago, Screelz said:

    Has anyone any idea how powerful spikes are ? for some reason i dont really see them too often or being used in a smart way. Think about how easy it is to spikes common ifrit paths and disable them or any armored vehicle the rebels have.... how much are the spikes 1-3k?I think when cops were using their equipment more effectively they didint really need the ifrits bc they could easily deal with rebels ifrits. When i first started playing on server and started doing banks fed etc the cops were way more effective with what they had.... now they have started to think less and act more. ( including using lethas like every single time or 90% of the time....)

    Spikes are only really useful when you have the element of surprise, its very hard to spike someone that knows you are trying to spike them

    王 rando 王 likes this
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