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HunterB

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  1. Sandwich liked a post in a topic by HunterB in Community Roadmap - Suggestions are Welcome   
    Dear Asylum Community,
    First and foremost, I want to extend my deepest gratitude to each and every one of you for being an important part of our community for so long. Your dedication and passion have helped shape Asylum into the vibrant community it is today.
    However, it has come to our attention that some players are not satisfied with the current state of the server. We hear you, we are committed to addressing your concerns, and making necessary improvements. With that being said, I would like to outline a roadmap of ideas for the future, and I warmly welcome your suggestions and feedback through this post.
    1. Increased Transparency and Communication:
    2. Enhanced Community Engagement:
    3. Strengthening Staff team:
    4. Revitalizing Leadership Engagement:
    We get it, leadership on our part has not been the greatest.  I know this post doesn’t immediately fix anything, but we can and will do better going forward as the players of this community are our top priority.  We are planning to have a staff meeting this weekend and discuss current concerns and what we need to change to move forward.
    Thank you for being a part of our community, and let's work together to make Asylum an even better place for everyone.
    Sincerely,
    The Senior Admins

    ————————————————————————————————————————————————————————————————
    @Roice <— Tagged and thank you for the response.
  2. operatorjohnny^ liked a post in a topic by HunterB in Community Roadmap - Suggestions are Welcome   
    Dear Asylum Community,
    First and foremost, I want to extend my deepest gratitude to each and every one of you for being an important part of our community for so long. Your dedication and passion have helped shape Asylum into the vibrant community it is today.
    However, it has come to our attention that some players are not satisfied with the current state of the server. We hear you, we are committed to addressing your concerns, and making necessary improvements. With that being said, I would like to outline a roadmap of ideas for the future, and I warmly welcome your suggestions and feedback through this post.
    1. Increased Transparency and Communication:
    2. Enhanced Community Engagement:
    3. Strengthening Staff team:
    4. Revitalizing Leadership Engagement:
    We get it, leadership on our part has not been the greatest.  I know this post doesn’t immediately fix anything, but we can and will do better going forward as the players of this community are our top priority.  We are planning to have a staff meeting this weekend and discuss current concerns and what we need to change to move forward.
    Thank you for being a part of our community, and let's work together to make Asylum an even better place for everyone.
    Sincerely,
    The Senior Admins

    ————————————————————————————————————————————————————————————————
    @Roice <— Tagged and thank you for the response.
  3. HunterB liked a post in a topic by Innate in Server Rules Update Log   
    Removed from exploiting
    Shedding/unlipping vehicles into structures  Intentionally unflipping a vehicle into a structure/object or closing a door/gate to destroy a vehicle that doesn’t cause the death of another player shall now be considered exploiting.
  4. HunterB liked a post in a topic by DipSchmidt in What tf happened   
    So you're gonna bring shedding back?!?!
     
    This ^^^^
  5. DarkKnight liked a post in a topic by HunterB in ****APD Policy - 1/20/2024****   
    EFFECTIVE IMMEDIATELY
    The APD is introducing the use of Armed Ghost-Hawks
    Information below:
    1.  Actively Seated Captain must be in the helicopter to ensure proper use of the armed Ghost-Hawk.
    The armed Ghost-Hawk shall not be used to land officers into an active firefight.
    2. Only one Armed Ghost-Hawk may be used at a time or:
    In the event the APD lose control of an armed Ghost-Hawk, another may be dispatched to disable the stolen helicopter. A stolen armed Ghost-Hawk will take priority over everything until it is secured. Once the Ghost-Hawk is secured an Actively Seated Captain may issue one officer to pilot the stolen Ghost-Hawk back to an HQ, no other officers may occupy the Ghost-Hawk's gunner seats at that time.
    3. Armed Ghost-Hawks shall only be used if cops are heavily outnumbered and/or are repeatedly responding to federal events with no reprieve.
     
     
  6. HunterB liked a post in a topic by ObiWoki in Changelog February   
    Fitz can't spell LOLLLLL
  7. HunterB liked a post in a topic by Fitz in Changelog February   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Nikolai’s Compound:

    Ivan and Hugo’s brother Nikolai has moved into the Altis Oil Rig to compile the illegal gold that they have gained from the illegal brokering of sanctioned Russian crude.  He has brought with him elite weapon makers who make parts for high powered weapons and ammo.  7 cops are required to rob this.
    Civ-Side Event:
    Rebels can breach Nikolai’s Compound to obtain Elite Weapon Semiconductors and stolen gold bars.
    Nikolai has paid corrupt APD officers to defend his compound, until the outer walls have been breached, they will be able to spawn in his HQ to defend the tokens.
    Use a raspberry-pi computer to breach the outer wall and vault, once the outer wall is open the APD must have to fly into the compound.
    Upon breaching the vault numerous gold bars and weapon semiconductors will spawn in for the rebels to steal.
    Cop-Side Event:
    Corruption pays, once the APD has secured the compound from the rebel terrorists they will have an opportunity to breach Nikolai’s vault and access his prisoner, the APD prestige dealer.
    Once the vault opens the APD will have three minutes to buy a prestige token which they can sell at any HQ to activate their prestige tiers.
    During this event the rebels will have the availability to secure the vault for Nikolai and be paid for their efforts.
    APD Prestige Tiers:
    Buy the tiers inside the vault, sell at any HQ to activate.
    Tier 1 Buffs- $1,000,000
    Red gull 2% Cheaper Spike strips 2% cheaper Defib 2% cheaper All weapons and Equipment 2% cheaper Land Vehicles 2% Cheaper Air Vehicles 2% cheaper If no red gull spawn with 5 red gull APD Jet skis/SDVS CMR-76 (UC Cpl+) Tier 2 Buffs-$1,750,000
    Red gull 4% cheaper Spikes 4% cheaper Defib 4% cheaper All weapons and Equipment 4% cheaper Land vehicles 3% cheaper Air vehicles 3% cheaper If no blood bag spawn with 3 blood bags Promet MR CPL +UC Lt+ Sawed Offs APD Taru Benches Cpl+ Tier 3 Buffs-$2,500,000
    Red gull 6% cheaper Spikes 6% cheaper Vehicle Ammo 6% cheaper Defib 6% cheaper All weapons and Equipment 6% cheaper Land vehicles 4% cheaper Air vehicles 4% cheaper Armored vehicles are 8% cheaper If no spikes spawn with 2 spikes LT+ UC Rpks Stash House Event:

    Athira Stash House
    With the influx of drugs on the island the Drug Cartel has begun to store some of its illegal drugs at the Athira Stash House, place a diamond tip drill on the garage and you will be able to breach the vault and access the illegal loot inside.30-min cooldown
    Civ v. Civ event, payoff is based on number of people online, and in Athira
    10-minute timer to breach the vault
    Does not count towards federal events
    Tobacco:
    A new Tobacco field has been planted on the island of Makyrnisi in the middle of Pyrgos Bay.  Go there and gather illegal tobacco leaves for use in crafting cigarettes and cigars.
    Gather Tobacco at Tobacco field
    Dry the tobacco at the Tobacco Factory
    Plane pine planks into paper at the lumber mill
    Roll Dried Tobacco and Paper into Cigarettes at the Tobacco Factory
    Or gather cocaine and process Dried Tobacco, Unprocessed Cocaine, and Paper into Cigars at the Purification Factory
    Sell Cigars at African Warlord, and sell Cigarettes at Drug Dealer
    Elite Weapon Crafting:
    You can now craft certain high-powered rifles at the black-market production, you need to have the appropriate civilian prestige tier to use the weapons.  Zafir usage on S1 is now dependent upon having Tier 2 unlocked.  If you try and access a Zafir in your house it will drop it on the ground and you will not be able to put it back inside your house.
    Zafirs: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 ASUS Dark Hero Mobo
    RPG-42: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo
    Spar-16S: 25,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo
    Raspberry-Pi Computer: 1 Ryzen 5950X, 1 Asus Dark Hero Mobo, and 64GB DDR4 Ram
    Ammo:
    Zaf Boxes: 15,000, 10 Process Uranium, 5 Rubber
    RPG-42 Rds: 45000,2 Counterfeit Rolex Watches, 10 Uranium Processed, 5 Rubber
     
    Changed/Tweaked:
    Improved availability of CPU Cases Changed how # of cops is called at the National HQ Change how SWAT is called for Nat HQ New staff titles Further developed admin event capabilities The oil rig is now re-designed. PC Parts are now easier to get, and illegal. Fixed:
    Medic offroad service pricing Virtual crafting bugs A couple culverts blocking the way to sheds. Missing walls at Nat HQ Furniture icons not working. Being able to use Suicide vests while in prison  
    Hotfix #1:
    Fixed timers on Stash House and Nikolai's Compound National HQ vault being able to be disabled APD being corrupt with the tokens Couple other vars around the event Tripled the # of goldbars spawned in at Nikolai Temporarily removing Spar-16s and RPG-42 crafting (Bipods are spawning in, and RPG auto bans you) These will be re-added don't worry.**You can still buy the RPG-42 at rebel  
    Hotfix #2:
    Updated StashHouse payments and frequency Added tobacco items to exchange  New weapons able to be put in houses a bunch of back-end fixes 
  8. Mr. Chow liked a post in a topic by HunterB in ****APD Policy - 1/20/2024****   
    EFFECTIVE IMMEDIATELY
    The APD is introducing the use of Armed Ghost-Hawks
    Information below:
    1.  Actively Seated Captain must be in the helicopter to ensure proper use of the armed Ghost-Hawk.
    The armed Ghost-Hawk shall not be used to land officers into an active firefight.
    2. Only one Armed Ghost-Hawk may be used at a time or:
    In the event the APD lose control of an armed Ghost-Hawk, another may be dispatched to disable the stolen helicopter. A stolen armed Ghost-Hawk will take priority over everything until it is secured. Once the Ghost-Hawk is secured an Actively Seated Captain may issue one officer to pilot the stolen Ghost-Hawk back to an HQ, no other officers may occupy the Ghost-Hawk's gunner seats at that time.
    3. Armed Ghost-Hawks shall only be used if cops are heavily outnumbered and/or are repeatedly responding to federal events with no reprieve.
     
     
  9. BlackShot liked a post in a topic by HunterB in Server Rules Update Log   
    Added to Exploiting:
    No Bypassing the animation of drawing your weapon (Quick Draw).
  10. Sp0on liked a post in a topic by HunterB in ****APD Policy - 1/20/2024****   
    EFFECTIVE IMMEDIATELY
    The APD is introducing the use of Armed Ghost-Hawks
    Information below:
    1.  Actively Seated Captain must be in the helicopter to ensure proper use of the armed Ghost-Hawk.
    The armed Ghost-Hawk shall not be used to land officers into an active firefight.
    2. Only one Armed Ghost-Hawk may be used at a time or:
    In the event the APD lose control of an armed Ghost-Hawk, another may be dispatched to disable the stolen helicopter. A stolen armed Ghost-Hawk will take priority over everything until it is secured. Once the Ghost-Hawk is secured an Actively Seated Captain may issue one officer to pilot the stolen Ghost-Hawk back to an HQ, no other officers may occupy the Ghost-Hawk's gunner seats at that time.
    3. Armed Ghost-Hawks shall only be used if cops are heavily outnumbered and/or are repeatedly responding to federal events with no reprieve.
     
     
  11. Stretch liked a post in a topic by HunterB in Server Rules Update Log   
    Added to Exploiting:
    No Bypassing the animation of drawing your weapon (Quick Draw).
  12. HunterB liked a post in a topic by .Max in Changelog January   
    Bro what are you talking about regular civs can run honey, furniture, they could mine parts for computers and list on exchange. The whole last 2 patches have included so many new runs and ways to make money. As far as the rebel cop shit goes you're making yourself sound stupid considering one of the main things that keeps people playing is the motivation behind fed events and the ambition to fight cops. 
    Not only was this a shit ton of content but now this will consider strictly dom gangs to play S1 when they start getting killed by lynx’s, navids, and spmgs.
    I can see how ur upset about the cmrs because this took a lot of value from them but it’s a small price to pay for a great update
    unfortunately athria didn’t get any updates
  13. Niels liked a post in a topic by HunterB in Server Rules Update Log   
    Added to Exploiting:
    No Bypassing the animation of drawing your weapon (Quick Draw).
  14. HunterB liked a post in a topic by Chris Peacock in Changelog January   
    What other faction is there that needs more gameplay? Athira rat faction? 
    @Fitzthis is genuinely one of the best patches in a long time and I’m kinda sad I’m at school to miss the first few months of it. It seems like some of the past patches didn’t really add content but I think this will not only be good for the economy but u made a way to turn a money dump into something useful. Every negative comment I’m seeing are from Dom only players or people that rat in cities. A nice comment from Chris Peacock is very rare +1 
  15. Kircheis liked a post in a topic by HunterB in Server Rules Update Log   
    Added to Exploiting:
    No Bypassing the animation of drawing your weapon (Quick Draw).
  16. Innate liked a post in a topic by HunterB in Server Rules Update Log   
    Added to Exploiting:
    No Bypassing the animation of drawing your weapon (Quick Draw).
  17. zdeat liked a post in a topic by HunterB in Server Rules Update Log   
    Added to Exploiting:
    No Bypassing the animation of drawing your weapon (Quick Draw).
  18. Fried Rice liked a post in a topic by HunterB in Server Rules Update Log   
    Added to Exploiting:
    No Bypassing the animation of drawing your weapon (Quick Draw).
  19. Austin M liked a post in a topic by HunterB in Server Rules Update Log   
    Added to Exploiting:
    No Bypassing the animation of drawing your weapon (Quick Draw).
  20. Junke liked a post in a topic by HunterB in Server Rules Update Log   
    Added to Exploiting:
    No Bypassing the animation of drawing your weapon (Quick Draw).
  21. Yuki Hayami liked a post in a topic by HunterB in ****APD Policy - 1/20/2024****   
    EFFECTIVE IMMEDIATELY
    The APD is introducing the use of Armed Ghost-Hawks
    Information below:
    1.  Actively Seated Captain must be in the helicopter to ensure proper use of the armed Ghost-Hawk.
    The armed Ghost-Hawk shall not be used to land officers into an active firefight.
    2. Only one Armed Ghost-Hawk may be used at a time or:
    In the event the APD lose control of an armed Ghost-Hawk, another may be dispatched to disable the stolen helicopter. A stolen armed Ghost-Hawk will take priority over everything until it is secured. Once the Ghost-Hawk is secured an Actively Seated Captain may issue one officer to pilot the stolen Ghost-Hawk back to an HQ, no other officers may occupy the Ghost-Hawk's gunner seats at that time.
    3. Armed Ghost-Hawks shall only be used if cops are heavily outnumbered and/or are repeatedly responding to federal events with no reprieve.
     
     
  22. John Oasis liked a post in a topic by HunterB in ****APD Policy - 1/20/2024****   
    EFFECTIVE IMMEDIATELY
    The APD is introducing the use of Armed Ghost-Hawks
    Information below:
    1.  Actively Seated Captain must be in the helicopter to ensure proper use of the armed Ghost-Hawk.
    The armed Ghost-Hawk shall not be used to land officers into an active firefight.
    2. Only one Armed Ghost-Hawk may be used at a time or:
    In the event the APD lose control of an armed Ghost-Hawk, another may be dispatched to disable the stolen helicopter. A stolen armed Ghost-Hawk will take priority over everything until it is secured. Once the Ghost-Hawk is secured an Actively Seated Captain may issue one officer to pilot the stolen Ghost-Hawk back to an HQ, no other officers may occupy the Ghost-Hawk's gunner seats at that time.
    3. Armed Ghost-Hawks shall only be used if cops are heavily outnumbered and/or are repeatedly responding to federal events with no reprieve.
     
     
  23. HUNTE liked a post in a topic by HunterB in ****APD Policy - 1/20/2024****   
    EFFECTIVE IMMEDIATELY
    The APD is introducing the use of Armed Ghost-Hawks
    Information below:
    1.  Actively Seated Captain must be in the helicopter to ensure proper use of the armed Ghost-Hawk.
    The armed Ghost-Hawk shall not be used to land officers into an active firefight.
    2. Only one Armed Ghost-Hawk may be used at a time or:
    In the event the APD lose control of an armed Ghost-Hawk, another may be dispatched to disable the stolen helicopter. A stolen armed Ghost-Hawk will take priority over everything until it is secured. Once the Ghost-Hawk is secured an Actively Seated Captain may issue one officer to pilot the stolen Ghost-Hawk back to an HQ, no other officers may occupy the Ghost-Hawk's gunner seats at that time.
    3. Armed Ghost-Hawks shall only be used if cops are heavily outnumbered and/or are repeatedly responding to federal events with no reprieve.
     
     
  24. Austin Rogers The Original liked a post in a topic by HunterB in ****APD Policy - 1/20/2024****   
    EFFECTIVE IMMEDIATELY
    The APD is introducing the use of Armed Ghost-Hawks
    Information below:
    1.  Actively Seated Captain must be in the helicopter to ensure proper use of the armed Ghost-Hawk.
    The armed Ghost-Hawk shall not be used to land officers into an active firefight.
    2. Only one Armed Ghost-Hawk may be used at a time or:
    In the event the APD lose control of an armed Ghost-Hawk, another may be dispatched to disable the stolen helicopter. A stolen armed Ghost-Hawk will take priority over everything until it is secured. Once the Ghost-Hawk is secured an Actively Seated Captain may issue one officer to pilot the stolen Ghost-Hawk back to an HQ, no other officers may occupy the Ghost-Hawk's gunner seats at that time.
    3. Armed Ghost-Hawks shall only be used if cops are heavily outnumbered and/or are repeatedly responding to federal events with no reprieve.
     
     
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