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rngr

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  1. Actually JP liked a post in a topic by rngr in Prestige Leveling   
    I'd rather not have overpowered shit for the mega rich
  2. Toxicc liked a post in a topic by rngr in Asylum Fresh Start September 2-4 UPDATED   
    Doing a temporary wipe loses a lot of the value that a permanent wipe has IMO.

    Hopefully its better than nothing, but I think this is a case of doing it halfway is the same as doing nothing at all. Wipe it for real.
  3. .Casper liked a post in a topic by rngr in Asylum Fresh Start September 2-4 UPDATED   
    Doing a temporary wipe loses a lot of the value that a permanent wipe has IMO.

    Hopefully its better than nothing, but I think this is a case of doing it halfway is the same as doing nothing at all. Wipe it for real.
  4. Destroyer liked a post in a topic by rngr in Asylum Fresh Start September 2-4 UPDATED   
    Doing a temporary wipe loses a lot of the value that a permanent wipe has IMO.

    Hopefully its better than nothing, but I think this is a case of doing it halfway is the same as doing nothing at all. Wipe it for real.
  5. rngr liked a post in a topic by Wang Liqin in Community Meeting   
    People have been asking for a wipe since 2018.. if there server was in that state back then imagine what state its in now.
    Wiping the server wont guarantee envy or anyone comes back to play fulltime again (probably thankfully for everyone) BUT it does guarantee that when envy logs on we will be doing more than afking gangfort with our infinite money
  6. Tyrone Darnell liked a post in a topic by rngr in 17 v 8 Plague (Friendly Banter)   
    Plagues fort defense:


  7. operatorjohnny^ liked a post in a topic by rngr in Keeping the Streets of Altis Safe | Asylum 1   
    https://gyazo.com/1a97779afef1fbc86c6cdc6d20390699
     
    What is this
  8. KrazyKnight liked a post in a topic by rngr in Get Rid Of Passive Money Making   
    Great idea Mr. KrazyKnight. Very fun to fly around the map looking for people on a 100 pop server just to not find anyone to interact with outside of Athira!

    I think the OG drugs are the correct archetype for what money making should be. Houses should only be for storing in between stages of the run, not for doing any processing. Scotch is borderline ok.

    Also firmly believe that we don't need to have something up in the LSD corner of the map, just spreads people even more thin. APD can patrol that area by chopper but never see them up there. Don't need people afk farming in the corner of the map. Just like with old cartels, nobody wants to go up there.

     
  9. rngr liked a post in a topic by DankBud in Get Rid Of Passive Money Making   
    Yolo and just wipe it an everyone starts over? whats the worst thats gonna happen?
    If you build it they will come. Plus everyone who plays this game will get that itch again at some point.
  10. rngr liked a post in a topic by Teddy_ in Get Rid Of Passive Money Making   
    just get rid of house aging

    Weed:  make them go to a farm or something where they "grow plants" which could be like a processing type thing where you wait a minute for the plants to grow , then proceed to go to the weed pro to dry them out you can buff the price a little bit because it's  more dangerous to run it 

    LSD : Just make it pill at the processing plant and if you want sheets go to purification simple solution and has more use for purification lab

    Scotch: I feel is the only kind of ok one because you still have to go back to the distillery after it's 15 year old so you risk losing your stuff twice and then still have to try to sell at a wongs 
     
  11. rngr liked a post in a topic by KrazyKnight in Get Rid Of Passive Money Making   
    The following should be in my opinion removed/changed
    LSD Home Grown Weed/Passive Money Making methods Mobile Distiller and Crank This topic has been mentioned in a few forums, so I felt I should make this more or less official. From what I've observed, there are not a ton of face-to-face interactions when it comes to gathering illegal goods, allowing an easy income rather than having to earn it. I feel as so with LSD; there's a process you have to do up until you need to make sheets (where the money is at.) I feel as so with LSD. Have LSD Sheets be turned over in the purification factory rather than having it roll over in your home like that of scotch. Everything else, in my opinion, should be removed and leave scotch as the primary way to make "passive" income. If this were to become the case, it would increase the risk for all illegal items and allow more interactions. I would love to hear everyone's opinions on the matter.
  12. rngr liked a post in a topic by toeze in Ping Limit   
    you're DH, you don't do shit except sit in Athira. The only time you actually go anywhere is with 12 others so I don't think ping is your problem here...
  13. rngr liked a post in a topic by Wang Liqin in Asylum Cartels Remastered (Updated 7/22/22)   
    to be fair they both look dog water lmao three broken houses ontop of a flat hill with 0 cover
  14. rngr liked a post in a topic by Wang Liqin in Gang Fortress Rework   
    If you expand the zone to 1k it adds an extra 5-10 seconds maximum and thats being generous, one of my gang fort houses is 1.5k away which is mainly what ive used in all the forts, adds very little difference to my outcome. If they expand it to the point where no one can use houses anywhere then the timer for gang fortress needs to be 2-3hrs if everyone has to come from a rebel. (people will be fighting each other at rebels, will take long af for everyone to return so the first defending gang to win a fight will pretty much win the fort)
    Housing has always been on the server for cartels without much if any complaints the gang fortress is surrounded by three small towns and only 6 people from Envy play regularly and own houses
    I dont think the key issue for everyone in these threads with gang fortress is the housing, its Envy 🤷‍♂️
  15. rngr liked a post in a topic by Dom in Stellar 3.0   
  16. Sandwich liked a post in a topic by rngr in Please for the love of god wipe the server   
    Wipe it.

    It would be a lot of fun with everyone battling to make money. Remove Dom server making money to prevent massive inflation.
  17. rngr liked a post in a topic by Patato in Remove Gang Fortress   
    We will not be removing the gang fortress,
    We are also certainly not moving it to a location with two cargo towers. we hear enough about tower lag as it is.
  18. rngr liked a post in a topic by Patato in Gang Fort Modification   
    So then shouldn't the suggestion be somthing like "Expand the no spawn zone so houses are less of a factor"

    And not "Exclude this group of players because they beat me too often"
  19. rngr liked a post in a topic by Patato in Gang Fort Modification   
    The better gang gets to win gang fort?
  20. Trioxide liked a post in a topic by rngr in Please for the love of god wipe the server   
    Wipe it.

    It would be a lot of fun with everyone battling to make money. Remove Dom server making money to prevent massive inflation.
  21. 王 rando 王 liked a post in a topic by rngr in Please for the love of god wipe the server   
    Wipe it.

    It would be a lot of fun with everyone battling to make money. Remove Dom server making money to prevent massive inflation.
  22. rngr liked a post in a topic by Mitch (IFRIT) in Please for the love of god wipe the server   
    It would be awesome to see everyone fighting to get to the top again. I think this is a seriously under estimated game changer. 
  23. Xinandy liked a post in a topic by rngr in The Music Thread   
     
    Most probably don't like country, but I love this song.
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