Recently, we have received a large number of invitations from friends who hope we can return to shelter again. Now our sixth boss is leading the Dragon Gang to join the shelter.
Actually, the shelter was done very poorly by Rogue.
Welcome to the "Top Gang Earners" Event, for events in the past we have made them last around 1 month (30 days). We have noticed that this is just a little too long and have decided to start making events that are 1-2 weeks long or just a weekend. With this event we want to reward the top gangs in the server. This event will last from Friday morning to Sunday night (Times below) and the winner will be chosen based on which gang earns the most money through the cartel event, cartels & Federal events.
The event will start on 08/25/2023 at 12:01 AM EST and end on 08/27/2023 at 11:59 PM EST
Rules
- For Federal Event money to be counted items must be sold and money deposited into the gang account first then cuts can be given from there.
- Also for Federal Event money to count, individuals must be in your gang and stay in your gang through the event.
- Rubber sold from oil cartel will not count for this event.
- People can sign up there gang up with the link below, only one person from each gang needs to sign up. Sign ups will end on 08/24/2023 11:59 PM EST
Rewards
Rewards could include Gang Funds, Gang Skin, & Gang Ifrits
1st Place:
- $2 Mil Gang Funds
- 5 Gang Ifrits
- Gang Skin for 1 Month
- Skin will be put in next patch and will last for 30 Days. To keep the skin in the server past that you must pay the initial $50 Fee.
2nd Place:
- 5 Gang Ifrits
- $1.5 Mil Gang Funds
3rd Place:
- 3 Gang Ifrits
- $1 Mil Gang Funds
4th Place:
- 2 Gang Ifrits
- $500k Gang Funds
5th Place:
- 1 Gang Ifrit
- $250k Gang Funds
Registration
Link
The Rule explicitly states
Entering a player's house/shed by any means other than thru an unlocked/open door. (Including shed skylights).
Is exploiting.
"Local man detained for making a school shooter simulator"
My parents would be so proud
@Doomba
Congratulations you are the first person to be banned from making forum suggestions.
Thank you for your idea's. Keep them to yourself from now on
If you use a narcan on yourself it removes the revive debuff... or add a new item that removes the revive debuff would be EPIC
also keep the original use if u do add the 2nd use...
I just got this in my youtube feed, I guess they are trying to tell me something
p.s. looking into refining this to fit exactly into asylum with @Patato.
Dear Governor,
Great news! Your shipment of Efstratios Queen Bees (Apis mellifera cecropia) packed by our wonderful busy bees at Efstratios Honey is pending pick up by our courier at Agia Marina. As soon as it is picked up and scanned by our courier we will send the air-tracking information including an estimated time of arrival at your office in Pygros.
We at Efstratios Honey wish you the best of luck in your repopulation efforts!
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Honey
A beginner/intermediate money maker
TABLE OF CONTENTS
1. Conception
1.1. Roleplay implications/story influences
2. Potential balancing
2.1. Product Specifics
2.2. Pricing
3. Epilogue
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Conception
Honey, is an intermediate legal money maker with illegal implications. Honey would be a field-gatherable item (Raw Honey) able to be produced into three distinct products.
On the legal end of the spectrum we have Lemnos Honey. This functions as the beginner route - much like legal Weed Field into Dispensary. This would require the partitioning or introduction of an additional building (or NPC such as PCP) to operate as a processing facility. This would net the smallest profit out of the three but provide a new beginner money-maker alongside Weed Field.
Illegally, we have two potential end products.
1. Mad Honey; and
2. Mead
Mad Honey functions as our narcotic alternative utilising an already established drug field alongside the new Honey Field. Mad Honey is a mixture of Dark Fungi and our Raw Honey to make a potent psychoactive drug favoured for its easy consumption - a consequence of the rich honey farmed. In order to avoid the need to add more objects, this should be processable at the LSD Sheet Factory as another scroll-menu option (not unlike the multiple options offered at Spirit Distillery). I imagine this being the highest upfront profit product able to be produced. Unlike LSD however, being a 'food' item this should be sellable to Wong's keeping in line with his theme.
Mead functions as our 'passive' money maker. This proposal would remove the long-forgotten Whiskey varieties offered in the game currently. Its unique identifiers being a two-component alcohol - being only Water and Honey and an extremely long aging time to balance the two-component nature of the alcohol. Obviously, Mead, not being a Spirit would not make much sense to be distilled at the Spirit Distillery, however, in line with being a replacement for Whiskey and not wanting to create more entities than needed should still be 'distilled' at the Spirit Distillery. Keeping in line with the theme of Spirit Distillery a name change to Fortified Mead or Honey Jack may be appropriate here.
I see Mead (Fortified Mead/Honey Jack) aging as such (aging quantity same as Whiskey):
Stage 1: Young Mead
Stage 2: Developing Mead
Stage 3: Drinkable Mead
Stage 4: Maturing Mead
Stage 5: Mature Mead
Stage 6: Aged Mead
Roleplay implications/Story influences
The conception behind this money-maker came with a chance tasting of a peculiar honey varietal: Honey Hasapis, a monovarietal thyme honey, produced in Altis' real life counterpart Lemnos. At the time not knowing about Lemnos nor its connection to Arma 3 I investigated Honey Hasapis and learnt of its origin point's connection to the game we all hate. So, with that the cogs began to turn.
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Potential Balancing
Quick side note: I am not in anyway shape or form a developer or have prior experience with such, as thus, everything suggested is that - a suggestion. The Asylum development team is more than capable of balancing and ensuring everything runs smoothly and earnestly deserve a little more respect in this regard.
Product Specifics
- Raw Honey and Lemnos Honey
In the vein of being beginner friendly I think risk here should be mitigated, however, potentially making this another field that can be made illegal by the Governor like Weed may add some much needed risky element
Additionally, maybe making the Governor make a conscious decision between making Weed legal or Honey legal may add some interesting gameplay elements and action economy to becoming a governor
- Mad Honey
Outside of requiring two components, one being in an easily ambushable KOS zone, I think Mad Honey can be additionally balanced by requiring two process cycles at LSD Factory. The first cycle producing Unsafe Mad Honey (unable to be sold, representing an unrefined version of the final product) and a second process producing Mad Honey.
- Mead (Fortified Mead/Honey Jack)
I think Mead will be controversial in the sense that it is a two-component alcohol, meaning;
- 1: You can produce more of it due to weight; and
- 2: It will be cheaper to produce, no longer requiring the most expensive component to alcohol
In an effort to combat the first option, we can make honey weigh 2 per item. Bringing the completed item weight to 3 per, bringing it back in line with other alcohol varieties. As for the second issue, I'm unsure of how to balance this without removing thematic and unique elements to the alcohol. Most notably, honey in an unrefined, unfiltered raw version can harbor wild yeasts which allow for the fermentation.
However, we can potentially add another balancing factor in the form of bolstering the final product price to compete with or exceed 25 Year Scotch but implement a failure aspect like when you break a lockpick. During the distillation or during the aging, the wild yeasts could 'fail' causing the product to be lost or maybe de-aged to the previous stage.
Pricing
All prices are suggestions and may not represent an understanding of the economical ramifications to the money maker.
Lemnos Honey:
$300 (sold to Market)
Justification
Lemnos Honey is designed to be a more beginner friendly money-maker. Ideally to work alongside Weed but not overtake it. At $300 and a weight of 2, a carryall backpack (96 weight / 2 = 48 x 300) equals $14,400 per backpack - enough to get you on your feet and enough to scale out if sold in bulk.
Mad Honey
$850 (sold to Wong's)
Justification
Mad Honey is quite literally the mixture of Dark Fungi and Raw Honey. Representing this by taking the current price of LSD Pills ($550) and Lemnos Honey ($300) and combining the two ($850) seems reasonable enough for a double-processed drug that requires you to delve into the Dark Fungi mine/pit.
Mead (Fortified Mead/Honey Jack)
$100 (Stage 1)
$150 (Stage 2)
$200 (Stage 3)
$400 (Stage 4)
$550 (Stage 5)
$980 (Stage 6); or
$1000 (Stage 6 alternative)
Justification
As explained above I believe Mead (Fortified Mead/Honey Jack) to be a fitting replacement to Whiskey and as such I don't see the prices needing to change much from that.
However, as also mentioned, if a failure state was to be added prices should be bolstered to compete with 25 Year Scotch or to exceed to balance out the extra work requiring to be put in.
Epilogue
You've reached the end... congrats! Look, evident by my name I love honey - I'm an enthusiast, a homebrewer and all around bee guy. I think this gives the opportunity to explore some new ways we can use pre-existing money makers and give the opportunity to fill out some of the more undeveloped areas of the map (such as the North Eastern quarter containing Sofia). Plus, who doesn't love exploring a new money maker when they come around on Asylum?