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Showing results for '"dirty money"'.
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@Paratus @Motown @bamf @Mr Smirnoff @Leady @Starance @Gnashes @BaDaBiNg_10-8 @Spank @Sojobo @Killswitch @Padrinos @Olio @Sneaky @Trilligy @Buckwalter @Snatch @Budbringer @DJScias @Volunteer281 @HapHazard @Ghillie Dhu I love server 6 and am really sad seeing it dying at the rate it is. Much against popular belief, memory leaks and house bugs aren't fully culpable for people leaving server 6 in droves. I obviously can't speak for the majority of the community. Who I can voice a complaint for is the people who enjoy combat on Australia. People are getting disinterested because there is a lack of "end game" material to enjoy and most of the content that is available is either not balanced or not worth the reward. In addition to a lack of balanced end game content, the main source of entertainment for most civs is fighting the APD. Cops; however, are under powered and there is a lack of incentive to play against rebels with buggies since all they have to do is go off road to escape. Thankfully, the weapon upgrade was a step in the right direction but they need better off road vehicles for balance to be achieved. I'm going to list a few things that must be changed as well as stuff that I would like to see changed in order for some people to enjoy and continue enjoying playing on 6 because it has the potential to be the best server out of all of them. APD changes that are a MUST: Give all police better vehicles than the Crown Victorias. Also, give the police some vehicle with equivalent offroading capabilities as the buggy. The Crown Victoria is worse than the original Holdens in all areas besides fuel availability. They are also one of the worst cars offroad leaving any fleeing civilian a "get away free from cops" card the second they choose to go offroad. On road the Crown Vics clearly fair better than off-road but spin out uncontrollably if you need to make the slightest change in direction and almost ensure any perpetrators get away scott free time and time again. Civilian changes that are a MUST: Balance the Prison Break where the police cannot spawn into the towers. Balance at the Prison Break is extremely difficult because if you allow rebels to be in the towers without the cops being able to spawn in them, then the prison break would be overpowered for the rebels. However, alternatively, if you continue to allow cops to be able to spawn in the towers then the prison break is overpowered for the police. IDEAS ON BALANCING: Allow rebels to be able to "hack" into the gates to open them for civilians. Both front gates should have to be cracked (These two front gates should be able to be cracked in a small amount of time like the vaults at the federal reserve) and the front door of the actual prison building should have be cracked as well (The front door should take a longer time to crack however, like the actual domes at the federal reserve). All other iron bar gates inside the actual prison building should additionally have to be cracked as well (however, the shorter time "vault" cracks should be used for these inner iron bar doors). Prisoners should simply be able to run out of the building in order to escape instead of being teleported outside of the prison. Move the spawning area to the parking lot of the Maximum Security Prison for police. Disable this ability for police to spawn in here when the prison break is active. Instead, allow the police the ability to spawn in at any of the near by towns' HQ to quickly be able to respond to the Prison Break. Allow SWAT Leader and Sgts+ to use demolition charges on the towers to destroy them. Also, allow rebels the ability to use demolition charges on the towers as well. This would ensure a equal and fair approach for both rebels and cops to destroy the number 1 thing making the prison break overpowered for one side or another. Balance the Police HQs and small "county" jails to allow rebels to hack into them and possibly save their friends. IDEAS ON BALANCING: Allow the main gate of the "county" jails to be hackable in a decent amount of time (2~3 minutes) and make the inner doors of the jail hackable at a reduced time compared to the outside gates. The HQ doors should also be hackable however the HQ doors should take a lot longer time to hack to add an incentive for cops to continue to bring suspects to the HQ first. (there should be some incentive for the police to take suspects to HQ first then to county jail and should not be able to send people to jail from the HQ) Add a "Bank of Australia" in a location that makes sense and is fair and balanced. IDEAS ON BALANCING: Put the bank in the outskirts of Perth. There are various locations in the suburbs of Perth that are open yet surrounded by buildings allowing you to add a bank in or use the existing "ATM" buildings (the same building that is used to house the bank on Altis) to implement the bank. Doing this might be the breath of life that Perth badly needs. I would recommend building a wall around the bank with 2~3 entrances. Increase the time to rob the bank by 3~5 more minutes. https://gyazo.com/a0f0aec323b9540b4d7fc99800bdc348 (view of area from map) https://gyazo.com/945bd27beb526b119738b07797ab7b6a (view of area from Eden) https://gyazo.com/cefd799d583acd4535b5a3a27ce53b71 (view of area from helicopter) Add the option of being able to rob the smaller "branch banks". HOW TO ROB THE BANK (An idea of how it should work) The branch banks should have small amounts gems and dirty money in each safety deposit box. The longer you stay searching through safety deposit boxes, the larger the risk and ergo, the larger the reward. Going through the front: The first door (https://gyazo.com/11e7e31e41c43fbde9024a60ae8d2b8c) If you open this first door, you should have a chance to be spotted by bank cameras if you have a demo charge or a drill. You should have to crack open this door however it should be a very quick crack with a low chance of setting off the alarm. 1~2 minute crack The second door (https://gyazo.com/dd8957d2b56216ee1d7de59420bf1fc9) This door should be your first serious barrier to overcome to gain entrance to the bank. 2~3 minute crack Cracking the vault or destroying the security system in the security room (https://gyazo.com/3278a91861c69385d0bf2a30c242fcd1) Cracking the vault should take significantly longer if the security system is still active. If the security system is online, the cracking of the vault should take 7~8 minute crack Cracking the vault should take significantly shorter if the security system is offline. If the security system is offline, the cracking of the vault should take 3~4 minutes. This means that cracking the security room door and taking the security system offline saves roughly 2~3 minutes on cracking the vault with the time spent on cracking the security room door included. Cracking the inner door iron bar door. (https://gyazo.com/ca4979718bf793fb458e3af3b2dff261) 1~2 minute crack Going through the roof: The first door (https://gyazo.com/db6978afe7ca6f5464fd49a67489164b) 2~3 minute crack The rest should be the same as going through the bottom. IDEALS ON BALANCING: Incorporate a cooldown so no other branch banks can be robbed while one is currently being robbed. Add a option (NOT ON A CELL PHONE!) to get "insider information" for a fee from vendors at any rebel outposts detailing how much dirty money and valuable gems are currently being held at each branch bank. Add an option (ON THE CELL PHONE!) for police to check how much money and valuable gems are currently being held at each location. Add desirable cartel locations. I can't stress this enough. The community keeps going to the same three cartel locations over and over. Learn from what they like and try and replicate it. The desirable locations are both arms dealer locations (church on the hill and the castle on the hill) and the old Meth Cartel location. Here is what the community is looking for in a cartel location: A defensible but not impossible position to hold. This includes several barriers or large rocks that can serve as sold cover from the front but not the back. A series of positions spread out in all directions that attackers can use to have equal cover to what the cartel defenders have. This allows players to close the distance to cartel by "hop scotching" from cover to cover. Current server 6 cartel locations are all undesirable for large gangs/gangs who fight cartels alot with the exception of Drug Cartel which is alright but still has a lot of flaws. Mainly, the lack of hard cover (in the form of large rocks in this case) that attackers can use to help close the distance to the tree house. Avoid large military towers but use the smaller "deer stand" towers. Things that I think should be in sever 6: Weapons: Open up the floodgate on all weapons that are not: Portable belt fed machine guns over the 6.5mm caliber (Nothing over Mk200) .50 caliber sniper rifles. Grenade launchers (although, smoke grenade launchers underslung from assault rifles wouldn't be a bad idea to implement) All rocket launchers Vehicles: There is a myriad of armored and non armored vehicles that can easily be incorporated into the game that are far more reasonable than the buggy. Personally, I would just get rid of the buggy all together. It's armor is insane for its cost and and and top speed. The buggy also makes crashing offroad near impossible unless you simply don't care and go 200km/h over the top of a hill. It honestly needs to go. Helicopters: Why not include the numerous transport helicopters available? Almost all of them are near the same speed as the hummingbird and have almost zero armor. You can one shot the pilot of all of the Marine/Army/Czeck unarmed transport helicopters with a 9mm.
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Once you hit cap or accumulate enough of the prestige,you can have a choice/option to make more cap room for a cost of prestige and in game money.Thus comes at a high cost,but also rewards you with more unlock able talent/skill points to be obtained.(27 i think is max atm)..depending what you are doing,in a gang cop ect.(revert back to this after reading more) Now we could ask for another field/factory...(imo i think gathering would be more fair and not one sided for gangs,and make it to hard for solo players) I'll use lithium for example,another red zone like ephedra field,But with a twist,Takes longer to make,but makes for a better reward and a more pure/potent product. This in return makes it a very high risk and a high reward IE: longer progression bar making final product,more tense,more time sitting there shitting your pants waiting to be fucked with..Now this dont just have to be for meth..could work with Weed,and coke...Weed=edibles..Coke=Crack..an to do so need baking soda to make the conversion into each respected form..More time,More risk,reap the rewards!But also with the added/extra work,it should be dirty money so you would have to go to rebel at some point to clean it.HIGH RISK/HIGH REWARD. More paranoia,More fun. Could also have gangs work with one another have alliances and such too. Almost along the lines like it takes to make scotch,once you processed it,over the course of x amount of restarts soft and hard..You will get X amount of finished product..Now this is an option,not something that HAS to be done..But all of this will need to be unlocked thru prestige,maybe think of it as levels. Again,This will depend how bad you want it,as i don't think this should be easy by any means,and for every time you prestige the longer it takes to obtain said talent/skills to do,So your gonna wanna choose wisely in doing so. im sure people have heaps of money now just sitting there,and they shouldn't be able to obtain this off the bat once it/if it gets implemented.Still will have to earn it and grind away. Now we have an option with prestige instead of being forced and penalized.the penalty should be buying the prestige with the points and in game money in your account,and maybe apply a tax that goes to the bank of Altis,and when that is full goes to fed.(could lead to more things for cops to do) IE: Transport the money from the bank to the fed..Once its at the fed and loaded into the vaults,thus becomes gold bars or they make it in the bank idk...again just suggestions. Now we have purpose for robbing banks/feds...If the bank goes unrobbed for so long/for a restart or too,cops/swat have to transport it. message pops up saying bank vault is full need a pick up to transport to fed. High risk high reward with more purpose behind killing cops other then just that and people are bored an wanna fight,i get its a light rp server an this sounds like it fits in well with that. Another aspect i noticed that i think could work with prestige,is i saw a talent the other day,25% house upkeep..like the idea,and too add to it a bit,we could have something like mortgage..gotta pay X amount each server restart and or hard restart,and thus could be maybe factored in to a tax to add money to the bank/fed...with that said,should have an option on the website to pay on your my asylum page in case people got work/vaca an not gonna be around for long periods of time. In game you can go to a courthouse an pay it like a bounty...Thus giving more purpose to value your property's and contents inside them,and failure to do so will result in a foreclosure and APD will come an seize it from you and any contents inside could be used against you,aka create a bounty,then next restart its up for sale again,and former owner cant re-buy it for x-amount of time(cooldown).....This should go for gang houses also.But since gang houses prob make more money then any 1 person the amount on mortgages should be greaters. To me it all adds more value and team work/responsibility as a gang leader. Now with all that said and suggested let the hate commence!!!! People have been crying about how not much to do and its getting boring now this an that....this should create some good fights,wars,and some epic gameplay imo.. To add to the drug thing in a whole...could there be a random value/chance that the market could spike and drop? say the base is 500..if it spikes due to no one selling to much of it and or it being 100% random,it jumps to 750 for X amount of time or until the market is flooded,An as it is now if you sell to much it goes down pretty drastic,creating tentions within groups/gangs? Well that covers that...Let the hate commence..P.S no idea how hard it might be to code/script in,since most of it is already there,maybe just some tweaks.
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Dirty money cannot be traded. I think that change was implemented, because people kept handing out $1 dirty money to make everyone walk slowly.
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what i am confused about is scotch never caused any lag in the years past..it might just be time to rework the whole ageing process, would it really hurt to just distill it and be able to sell it right away? maybe implement a two step process as meth is, distill it twice, you can sell it right away for the same amount, i mean what could it really hurt at this point? we are trying new things correct? maybe add some more legal ways to make GOOD money, or just buff mining ores/diamonds..maybe implement a whole new mine, where you can get topaz/rubies/sapphires and they all sell for good amounts, make it north above kavala in the un-used areas of the map there and a "Gem Refinery" in another un-used portion of the map..it's time to do a huge change, something fresh..there hasn't been anything huge and new on Asylum for quite some time, just look how big your "Crank" update was! also you could add these gems in the shipwrecks, and buff that as well! it is such a cool way to make money wouldnt it be awesome to fly orcas over the guys diving and all drop down in wetsuits and sdars and have a underwater fight? it would add that element back as well, i am a book of ideas and creativity i had so much great things like this on my arma 2 servers, i honestly thing i could single handedly bring back the server, but meh that's just my opinion im also working on a script that triggers an event on arms island where a convoy was disabled, and cops and civs are alerted, the cops have a change to seize this for money, and the rebels can go there and retrieve weapons, gold bars, dirty money from the disable vehicle of your choosing, im also working on an evidence locker but i can only work on thes eon the weekends
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Dirty Money shouldnt be dirty, there is just way to much rebel campers now adays.
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No we voted that shit out. Passive money > dirty money
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Fair enough but heres this! You want to bring rebel life back? Make it to were cartels give money and rubber again and selling that dirty money gives infamy.
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add dirty money back to cartels Thanks Admins and Staff for working hard to make this server fun
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Ok, time to come clean I guess: The other day I accidentally duped an empty backpack in my Syrta house. Then I found 47 dirty money in the northern wongs fridge which I sold for $47 at Kavala rebel. Feels really bad. Haven't been able to sleep and my appetite is gone.
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rapidkillz, leader of DeathSlugs. Tell you what Olympus. I am a fucking legend. The only way Ill come back to asylum is if you add dirty money back into the game so I can roach cartels. Deal? nerds
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There has to be a little bit of risk of transportation of the money. Maybe they can make it. So either one of the following 1) when cartel is at cap, all remaining profit is directly into the gang bank 2) with gang talent tree a small % goes directly into gang bank upon retrieval from refrigerator 3) everytime the fridge receives money, a small % is automatically deposited into gang bank. For example. I process meth, the cartel cut, a percentage of that goes directly into account as well as the fridge. But still requires you to collect dirty money and sell as normal
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I loved your role play aka The Roach Exterminators. p.s I also loved the 170k dirty money
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1.) For people in solo gangs (like I am right now) I'd rather just take Cartel A and throw the dirty money on the ground if it's only 20-30k because it's not worth getting roached at rebel for (granted I'm not hurting for money by any means). People would prefer to camp the fridge (outside the capture zone) or rebel and just wait for you. 2.) You're talking about "mega gangs" from 2 years ago, not gangs today. Couldn't tell you how many times I've heard (*Gang I'm in owns Drug and it becomes contested*) "How much is in Drug? Oh, that's all? We'll just take it back later." Once the cartel gets cleaned out and there's not a lot in there, people don't want to fight the cartel for the fight. This would be different with a fridge-less system. 3.) Group cap prevents "community drug runs." I remember when Envy would do em, and there would be 15 in a group. Every single person was hex'd and able to be in one group. While I was in DS, we tried doing several "Community Meth Run" with 2 separate groups, and it was awful every time. Also, server stability has been an issue for a while - I couldn't tell you the last time I actually pulled something bigger than a Qillin for anything. 4.) Would it be difficult to implement the fridge-less system and see how the servers go for 2-3/4 weeks? See if these "mega gangs" actually become a thing? Tried condensing everything I wanted to say, your post was long but wanted to hit on the major points from my point of view as a solo gang'er atm.
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I do not know if this is a random bug but I killed a guy carrying dirty money as he was doing the animation to get in his vehicle at Drug Cartel and the money and his Y inv did not drop.
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My Fellow Alteans First of all let me announce my intentions of running for the distinguished office of Governor of Altis. After finishing the latest season of house of cards i have taken it upon myself to run for political office and attempt to put right the wrongs of our corrupt bureaucratic regime. For too long the governorship been a superficial post held by corrupt politicians eager to abuse the powers of governor to give their associates pardons and line their own pockets. This last week alone i have witnessed candidates canvasing for votes on a platform where their political beliefs and policies change to suit who they are talking to, flip flopping their "policies" to gain votes. I have even seen candidates openly paying for votes in Kavala. Obviously politicians have abused the ill informed in politics for centuries now but i am here to not only announce my Candidacy, but to usher in a new form of politics in Altis. A kind of politics that is transparent where policies can be scrutinized and debated. The first stage of this new kind of politics is to layout my political position here in black and white on the forums. I will create an ongoing discourse for politics on the forums. I will encourage people to read my manifesto before voting for me. My policies will reflect what the people want, I will propose a moderate policy and explain clearly why i have made these decisions. TAX So first let me address the Tax. The populist approach towards tax is always 0% tax from all of my competitors. Many people think that tax is just a kickback for the Governor, to pay for their services, but the tax actually has a direct relation to the amount of Dirty money in the Bank of altis and gold bars in the Federal Reserve. I hear time and again from rebels that there is no incentive to rob the Fed and the payout is shit and that the Bank of Altis is allot easier to hold from the police. If the Taxes were higher that would mean higher payouts at the fed and creating an incentive for Gangs to invest their materials and equipment to a heist. Instead of the fed paying out 170k to be shared between 10 people, imagine the payout when dividing 400k or 500k. I dare say that with that kind of potential payout The fed could become a viable element to the endgame activities on the servers again. Another benefit of having a higher tax rate in a competitive free market is that it helps promote subsistence within the population. When guns are cheap and a days hard work seems pointless when a life of crime seems more financially attractive. By raising the tax the Hobos of the island will have less money to buy rooks, ensuring a safer Kavala. It will also promote citizens to engage with more production activities like making vehicles and guns, running oil and just generally engaging in commerce apposed to just buying it. The higher tax rate will also mean a better price for the products which we make and sell to the market, which will in turn, reduce the demand for products and making them cheaper to buy in the long run which is better for the both manufacturers and consumers alike. Therefore i propose a moderate tax rate of 30% to start. This figure is open to debate so please feel free to let me know your views and i will augment my policies to fit the needs of the people. The War On Drugs The war on drugs is a divided issue with many. Some see the pursuit of weed production as harmless. I will Decriminalize weed. My opinion is that the patrolling of the weed fields is a waste of police time and resources which could be better tasked for the protection and defense of our major cities. Towns like Athira, Sophia and even Altis Capital are infested with a criminal element that bangs pistols and rdm's without initiation. To combat this problem i will reinstate the occupation of government and police buildings in these town. I will give powers to the police to deputizes bounty hunters to help clean up these cities.and maintain a presence of authority. Bounty Hunters For many people Bounty hunters are a Nuisance, but when i started on this server i found it a good introduction to the martial matters of the server. If conducted in the correct manner, bounty hunting can be a helpful and noble profession, especially when the police are often so undermanned and i realize that going full cop isn't an option for allot of people. The biggest problem with bounty hunters in my opinion is that they tend to just congregate in Kavala square downing people and snatching them up without initiating properly like it used to be. I will increase the scrutiny upon bounty hunters to make sure that the police are enforcing the restrictions of their licences and make sure any abuse of these rules will result in removal of their licence and possibly prison time if they refuse to pay the penalties for misuse of their weapons. I will also encourage people to report those bounty hunters who do not clearly identify themselves to their potential targets and give them the opportunity to come peacefully. I myself was shot with a downing weapon by a bounty hunter recently when i was unarmed, without a bounty and had my hands on my head. This is an example of how the rules around initiation are being abused. I will attempt to put a stop to these kinds of activities as they are unacceptable. If a target complies with your demands it is considered rdm if you then shoot them, just talking to someone does not give you the green light to then shoot them. I will task bounty hunters contracts during times of duress to help bolster the police force and put them to some good use and get them out of Kavala square. Martial Law During times of duress i want to Governor to be able to issue a state of Martial law where for 15 minutes towns and major cities can be considered red zones. Only when the Governor and the highest ranking police officer online at the time unanimously agree that martial law is the only alternative. During martial law, anyone not inside a house or building and openly brandishing a weapon can be shot on sight. These seem like harsh conditions but recently i have seen Kavala and Pygeros turn in to warzones by RDM'ers and those who would see our beautiful State burn. Hobo Work Program I will instigate a program of state funded work programs to help Citizens to make an honest living. We will show new arrivals the different ways of making money on altis. If you give a man a fish he will eat for a day, Teach him how to cook Meth and he will eat forever. Thank you for taking the time to read my manifesto Sincerely Dr.Strangelove p.s. Please feel free to comment and let me know your opinions and suggestions
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That is a terrible idea. We don't need more rats camping rebel to get dirty money. If they want a piece of it they can cap the cartel.
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Can someone tell me who asked for the dirty money in the bank to be changed to bank notes? We keep getting content that no one asks for. When will we get what we ask for considering many of these things are simple and straight forward tweaks? Examples: Get rid of the rotating drug fields The money cap is still hated We hate the fridge at cartels The group cap limits talent to like 2 or 3 gangs, no new players learn the game from veterans as a direct result of this. They simply can't afford to take in a newer or below average skilled player to take up a group slot. The slot decrease on 2 and 3 is great, but why not do it to all the servers (decrease them to 80) that way players spread out more between servers. The performance will be better until shit gets fixed. I don't see how bamf can't see this. I'm not an unreasonably thinking person, it's all logical and this other shit thay keeps getting changed is just not logical.
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I feel it is a mixture of both. Most gangs will check captures and fight it when there's a desirable amount of money inside. However gangs also fight for the fight instead of the money, which is why I think it would be cool if you get to fight in a different area with a better incentive. Alot of people would rather have dirty money than rubber.
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All gear purchased at rebel outposts should not be affected by governor tax I like this idea but instead of the option of 25%-75% chance of it all going straight in, maybe a gang perk where 25% of the time 15% of the dirty money goes into gang bank, then 25% goes in, then 35% also add more ways to make money new bank location, or a rotating bank location fix prison a bit, causes massive frame drops i think governor taxes, a small cut should go into the lottery
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the money was dirty money. The money was on the top of the electric pole as you see on the Screenshot the only way we could get it back is by a bird xD
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Silver 1 Mill but if your generous hey i am open You sent me the divorce papers but i wont sign it unless you pay me the damn dirty money you have earned in the past month doing god knows what.I need that money to catch rats like you again bby.
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In game name - Markus Omari Age - 15 Timezone - United Kingdom, GMT Arma Hours - 1025 http://prnt.sc/dgn4ex Banked Money - 200k (I usually do drug runner missions or cocaine for money) Knowledge of Cartels - I used to enjoy fighting at cartels in my old gang Uprising and The raptors on server 4 a while back, I know the callouts for the older cartels and I have a general idea of the newer cartels (Wong's triad movement, Oil cartel movement) callouts but I can learn them. What can you bring to Destiny - I can bring a good driver, a good shot and a good combatant into the gang. I can also bring an Ifrit (I am pretty sure the last one got chop shopped after a fight at Oreokastro Drug, but I can craft a new one if we capture Arms dealer. I also know most of the mechanics of the game and the Asylum servers as for most of my time on Arma 3 I have spent playing on Server 3 and 4 of Asylum, but I left server 3 for server 4 a while back when Bad blood used to kill everyone in sight really and they were just too big to fight. Why do you want to join Destiny - I want to join Destiny because as you said above most of the players are from the EU, and to completely honest I just want to fight again. I love the combat on Asylum, I love to do cartels and get into big fights there, the most satisfying thing on Asylum is definitely winning a big fight at a cartel and taking the Dirty money as victor, or chop shopping their Ifrits if you're into that. All of the people from my old gang went inactive and left the server, and since then I've just been so bored. I want a friendly gang that has good teamwork in it that fights cartels and other places respectively, and I think this could be the one. Can anyone vouch for you, if so who - The leader of Karnage (EL CHAPO) can vouch for me on server 4 or anyone from my old gangs on it, but to be completely honest no one in your gang or on server 3 can really vouch for me as I have never played there really except from when I did last year, and even then I didn't fight as much as I do now.
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Looks sick @Paratusmaybe ill come back and play, just maybe..... Dirty money idea is actually kinda cool imo. fight to get the cartel, fight to get the money, fight to keep the money. FIGHTSSSSSS. Only thing that can make this bad is if the server restarts during a fight lol money resets, kinda sucks. Need the reset though otherwise people on at EU times will be stocking up on restarts. Very difficult to please everyone, but you did well
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The reason for the change to dirty money is that you now get money passively inserted into the fridges. We can't create money and remove all risk of banking the money. I know some people above me have talked about compromises needing to be made - which is what we have done. So I think we did hear the gangs in terms of creating more incentive to fight the cartels, but we have also extended the conflict to include needing to successfully convert and bank those funds.
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Remove cocaine castle. Add west meth cartel instead (old cap). Remove north wongs (with the 1 tower + 4 deerstands). Add the old wongs cap instead or find a replacement. Remove east arms. The location is alright, but the other two caps are much better. Maybe make it oil cartel instead? Find replacements for both oil cartels. Try to avoid towers and deerstands. Increase the timer for recapping cartels (it's 15 minutes!!) or let gangs keep the perks until the cap hits 0%. Add option when capturing a cartel: 100% dirty money in cartel crate or 75% straight to gang bank (maybe we hired a financial advisor to launder our money! Ever see Ozark?)