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Enforcing a Maximum Ping Limit


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                                                         ping-logo_black-white_350x130.jpg

The Impact of High Ping on Gameplay

Ping, also known as latency, refers to the time it takes for data to travel between a player's device and the game server. High ping can lead to a range of issues that detrimentally affect the overall gaming experience. These issues include:

Unpredictable Movement: Players with high ping may experience erratic movement, causing them to teleport or jump around the game. This also makes their actions unpredictable for opponents trying to fight them in combat as they're also delayed when being shot enough times to die (this would give them a time gap to atleast kill 1 more person whilst they're supposed to be **dead** in many situations)

Unfair Advantage: High-ping players may experience instances where they appear to have an advantage due to the lag compensation mechanisms in place. This can result in scenarios where a player with high ping is harder to hit or engages opponents before they have a chance to react

 

Fostering Fairness and Competitive Gameplay

Implementing a maximum ping limit in Asylum can address these issues and promote fairness among players. By ensuring that all participants have a relatively consistent and low level of latency, the playing field becomes more level, and the competitive aspect of the game is preserved. Fairness is essential for maintaining a gaming community, as players are more likely to continue participating when they feel that success is determined by skill rather than network conditions.

Conclusion

In conclusion, the implementation of a maximum ping limit in Asylum is a necessary step to enhance gameplay quality and foster fairness. High ping negatively impacts gameplay by causing lag, delay, and unbalanced advantages. By setting a threshold for acceptable ping levels (no more then 180-200), developers can ensure that all players have a similar experience and maintain the integrity of competitive gameplay. This step not only improves the overall enjoyment of Asylum but also contributes to a more engaged gaming community.

王 rando 王, Ruffian and waffel like this
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What I want to say is that we Chinese people love servers very much, and we have to pay high VPN fees every month to fight. After you are killed, you will only shout 'PING PING' like crying children. An excellent shooting player will not complain about all of this, but will look for shortcomings in themselves, so that you can grow. This is also the lesson your father taught you when you were young

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