snoop Posted April 13 Report Share Posted April 13 Allow gangs to fight to take control of any of the major city's giving them a cut of what ever is sold within city limit or on anyone pulling a car out at the DMV along with a small percentage of house taxes going to the gang that controls the city. 2 Caps per restart 8 members of the gang/group are allowed to fight the cap would be court house in all of the respective city's 5% tax on houses 5% tax on DMV and truck stop purchases along with a tax if you pull the vic out 5% tax on anything sold at illegal areas 3% Pay boosts for the holder of the city House spawns will not be available within city limits during the fight basic spawns will still be available. On the spawn screen next the city name it should say/ Athira(WARNING CITY UNDER SIEGE). Min 5 rebels must be in city to start the cap process if no one starts the cap process then the gang that holds the city keeps it until one is started. Cops can also fight to cap the city -5 normal cops allowed in the city along with 5 Swat members in the city 5 swat members max for every swat member not in attendance a normal cop can take the persons place until a swat member become available . -2% reduction on kit cost bought within city limits -4% reduction on Vic costs bought within city's limits -3% reduction on Heli costs bought within city limits (armored and unarmored) -4% pay boost for tickets paid or prisoners sent to jail within city limits -Min 5 cops must be in attendance to fight for the city if the max 10 officers are fighting everyone else must stay at a range of 2500km away unless they are going around to patrol red zones not in city limits. -Any cops killed by rebels/civ during the fight while within city limits will be charged with Captial murder that charge will carry a bounty of 15k -With the Captial murder charge carrying such a high bounty it gives cops more incentive to fight for the city along with if they down instead of lethal they get a payout at the end if the person they down is caught. this is a rough idea, but it allows gangs that do not like to fight cartels all the time to fight for a city they care about percentages are all very low so admins/developers can gage what they should be and what is fair. PS(ADD MXM MAGS AT REBEL FOR REBELS) GrimReaper, Bad Samaritan, 王 Ari Petrou 王 and 7 others like this Link to comment
Jeff Stall Posted April 13 Report Share Posted April 13 +1 We have been asking for something like this for ages. This would be wayy funner than fighting cartels or feds all day long. and would have an equal reward for both parties involved. Apd/Gangs. Crossfade and snoop like this Link to comment
GrimReaper Posted April 13 Report Share Posted April 13 GrimReaper +1s this snoop likes this Link to comment
Hubschrauber Posted April 13 Report Share Posted April 13 23 minutes ago, Jeff Stall said: +1 We have been asking for something like this for ages. This would be wayy funner than fighting cartels or feds all day long. and would have an equal reward for both parties involved. Apd/Gangs. This is kinda what the Stash House was supposed to be. It may change to be controllable like a turf or remain the same. TBA. Silver-Spy likes this Link to comment
Well well well Posted April 13 Report Share Posted April 13 Snoop for president my g snoop likes this Link to comment
Chris Peacock Posted April 13 Report Share Posted April 13 Having a spawn city turn into a redzone is not a good idea for new players. Spawn cities are supposed to be places where players can get started. Also nobody wants to sit and fight the 11 man athira group Link to comment
王 rando 王 Posted April 13 Report Share Posted April 13 5 hours ago, Hubschrauber said: This is kinda what the Stash House was supposed to be. It may change to be controllable like a turf or remain the same. TBA. wheres the kavala stash house then Bad Samaritan likes this Link to comment
Wutang Posted April 13 Report Share Posted April 13 (edited) 5 hours ago, Chris Peacock said: Having a spawn city turn into a redzone is not a good idea for new players. Spawn cities are supposed to be places where players can get started. Also nobody wants to sit and fight the 11 man athira group Yeah I like the idea but Chris has a point. Maybe only for Sofia and pygros because they don’t get much action these days. I could also see this just turning into a money printer seems more like a buffed gang turf but still could be cool with some stuff ironed out Edited April 13 by Wutang snoop, Fried Rice and Silver-Spy like this Link to comment
snoop Posted April 13 Author Report Share Posted April 13 (edited) 9 hours ago, Chris Peacock said: Having a spawn city turn into a redzone is not a good idea for new players. Spawn cities are supposed to be places where players can get started. Also, nobody wants to sit and fight the 11-man Athira group. 8 members of the gang/group allowed to fight and max 10 cops allowed to fight please don't comment if you don't read it 4 hours ago, Wutang said: Yeah, I like the idea but Chris has a point. Maybe only for Sofia and pygros because they don’t get much action these days. I could also see this just turning into a money printer seems more like a buffed gang turf but still could be cool with some stuff ironed out Chris doesn't have that much of point he didn't fully read it 8 members of the gang/group can fight max 10 cops and on the spawn screen there would be a warning for civs before they spawn 9 hours ago, Chris Peacock said: Having a spawn city turn into a redzone is not a good idea for new players. Spawn cities are supposed to be places where players can get started. Also nobody wants to sit and fight the 11 man Athira group also you don't have to fight if your scared of the 8 man Athira rats you can keep fighting shitside and zenith at cartels. 4 hours ago, Wutang said: Yeah I like the idea but Chris has a point. Maybe only for Sofia and pygros because they don’t get much action these days. I could also see this just turning into a money printer seems more like a buffed gang turf but still could be cool with some stuff ironed out but it could be limited to once per restart so that new ppl spawning wont have to deal with stuff like that but 2 per restart gives everyone who wants to fight a chance to take the city's Edited April 13 by snoop Link to comment
snoop Posted April 13 Author Report Share Posted April 13 12 hours ago, snoop said: Allow gangs to fight to take control of any of the major city's giving them a cut of what ever is sold within city limit or on anyone pulling a car out at the DMV along with a small percentage of house taxes going to the gang that controls the city. 2 Caps per restart 8 members of the gang/group are allowed to fight the cap would be court house in all of the respective city's 5% tax on houses 5% tax on DMV and truck stop purchases along with a tax if you pull the vic out 5% tax on anything sold at illegal areas 3% Pay boosts for the holder of the city House spawns will not be available within city limits during the fight basic spawns will still be available. On the spawn screen next the city name it should say/ Athira(WARNING CITY UNDER SIEGE). Min 5 rebels must be in city to start the cap process if no one starts the cap process then the gang that holds the city keeps it until one is started. Cops can also fight to cap the city -5 normal cops allowed in the city along with 5 Swat members in the city 5 swat members max for every swat member not in attendance a normal cop can take the persons place until a swat member become available . -2% reduction on kit cost bought within city limits -4% reduction on Vic costs bought within city's limits -3% reduction on Heli costs bought within city limits (armored and unarmored) -4% pay boost for tickets paid or prisoners sent to jail within city limits -Min 5 cops must be in attendance to fight for the city if the max 10 officers are fighting everyone else must stay at a range of 2500km away unless they are going around to patrol red zones not in city limits. -Any cops killed by rebels/civ during the fight while within city limits will be charged with Captial murder that charge will carry a bounty of 15k -With the Captial murder charge carrying such a high bounty it gives cops more incentive to fight for the city along with if they down instead of lethal they get a payout at the end if the person they down is caught. this is a rough idea, but it allows gangs that do not like to fight cartels all the time to fight for a city they care about percentages are all very low so admins/developers can gage what they should be and what is fair. PS(ADD MXM MAGS AT REBEL FOR REBELS) this event also can bring new titles quests ect it also brings a new charge to the APD Link to comment
Wutang Posted April 13 Report Share Posted April 13 13 minutes ago, snoop said: this event also can bring new titles quests ect it also brings a new charge to the APD If cops win the zone turns into a blue zone where there’s stop and frisk without probable cause??? Just a thought. Could open up some opportunities for good RP snoop likes this Link to comment
Chris Peacock Posted April 13 Report Share Posted April 13 4 hours ago, Wutang said: If cops win the zone turns into a blue zone where there’s stop and frisk without probable cause??? Just a thought. Could open up some opportunities for good RP How to make sure no civs enter the city 101 5 hours ago, snoop said: Chris doesn't have that much of point he didn't fully read it 8 members of the gang/group can fight max 10 cops and on the spawn screen there would be a warning for civs before they spawn What r u talking abt. Even with an 8 player group max this is still going to deter new players from using it as a spawn city. I would agree with the topic if the cities this popped in wasn’t a spawn city. Even if it was Gravia I would agree. You just can’t expect new players to want to spawn into a city and get shot while trying to get a start Link to comment
Wutang Posted April 13 Report Share Posted April 13 (edited) Ik what you mean but I think plenty of civs would come just to fight cops. Obviously the cop would have to initiate in order to get the civ to stop. I get what you mean though, I think og civs would flock to the blue zones just to fight cops but this would be bad for new players who don’t know any better @Chris Peacock Edited April 13 by Wutang snoop likes this Link to comment
Hubschrauber Posted April 13 Report Share Posted April 13 12 hours ago, 王 rando 王 said: wheres the kavala stash house then TBA, I'm finishing making the (maybe) new Athira stash house. I really like the way it's coming along. After that I'll do Pyrgos and then Kavala. Link to comment
王 rando 王 Posted April 13 Report Share Posted April 13 Just now, Hubschrauber said: Pyrgos and then Kavala. AND THEN KAVALA?? make my shit now 王 Ari Petrou 王 likes this Link to comment
王 Ari Petrou 王 Posted April 14 Report Share Posted April 14 4 hours ago, Hubschrauber said: TBA, I'm finishing making the (maybe) new Athira stash house. I really like the way it's coming along. After that I'll do Pyrgos and then Kavala. You have to go in order of the city spawn list bozo admin Link to comment
manhua Posted April 14 Report Share Posted April 14 A very good city tax, looking forward to the city battle. Link to comment
Hubschrauber Posted April 14 Report Share Posted April 14 18 hours ago, 王 rando 王 said: AND THEN KAVALA?? make my shit now Yes sir. A thousand apologies, my feeble admin mind was misguided. Please forgive me. I will devote my time to honor the one true Kavala gang by making the new Kavala Bamboo Union Stash House Fortress. 王 rando 王 likes this Link to comment
Fitz Posted April 14 Report Share Posted April 14 We're gonna be reworking the stash houses to basically provide these buffs. Not making towns capturable though Link to comment
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