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GANG CONTROLLED TOWNS


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Allow gangs to fight to take control of any of the major city's giving them a cut of what ever is sold within city limit or on anyone pulling a car out at the DMV along with a small percentage of house taxes going to the gang that controls the city.

2 Caps per restart 
8 members of the gang/group are allowed to fight 
the cap would be court house in all of the respective city's
5% tax on houses 
5% tax on DMV and truck stop purchases along with a tax if you pull the vic out
5% tax on anything sold at illegal areas 
3% Pay boosts for the holder of the city

House spawns will not be available within city limits during the fight basic spawns will still be available.
On the spawn screen next the city name it should say/ Athira(WARNING CITY UNDER SIEGE).

Min 5 rebels must be in city to start the cap process if no one starts the cap process then the gang that holds the city keeps it until one is started.

Cops can also fight to cap the city 
 -5 normal cops allowed in the city along with 5 Swat members in the city 5 swat members max for every swat member not in attendance a normal cop can take the persons place until a swat member become available .
-2% reduction on kit cost bought within city limits
-4% reduction on Vic costs bought within city's limits
-3% reduction on Heli costs bought within city limits (armored and unarmored)
-4% pay boost for tickets paid or prisoners sent to jail within city limits 
-Min 5 cops must be in attendance to fight for the city if the max 10 officers are fighting everyone else must stay at a range of 2500km away unless they are going around to patrol red zones not in city limits.

-Any cops killed by rebels/civ during the fight while within city limits will be charged with Captial murder that charge will carry a bounty of 15k 
-With the Captial murder charge carrying such a high bounty it gives cops more incentive to fight for the city along with if they down instead of lethal they get a payout at the end if the person they down is caught.

this is a rough idea, but it allows gangs that do not like to fight cartels all the time to fight for a city they care about 

percentages are all very low so admins/developers can gage what they should be and what is fair.

PS(ADD MXM MAGS AT REBEL FOR REBELS)

 

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23 minutes ago, Jeff Stall said:

+1 We have been asking for something like this for ages. This would be wayy funner than fighting cartels or feds all day long. and would have an equal reward for both parties involved. Apd/Gangs.

This is kinda what the Stash House was supposed to be. It may change to be controllable like a turf or remain the same. TBA. 

Silver-Spy likes this
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5 hours ago, Chris Peacock said:

Having a spawn city turn into a redzone is not a good idea for new players. Spawn cities are supposed to be places where players can get started. Also nobody wants to sit and fight the 11 man athira group

Yeah I like the idea but Chris has a point. Maybe only for Sofia and pygros because they don’t get much action these days.

I could also see this just turning into a money printer seems more like a buffed gang turf but still could be cool with some stuff ironed out 

Edited by Wutang
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Posted (edited)
9 hours ago, Chris Peacock said:

Having a spawn city turn into a redzone is not a good idea for new players. Spawn cities are supposed to be places where players can get started. Also, nobody wants to sit and fight the 11-man Athira group.

8 members of the gang/group allowed to fight and max 10 cops allowed to fight please don't comment if you don't read it 

4 hours ago, Wutang said:

Yeah, I like the idea but Chris has a point. Maybe only for Sofia and pygros because they don’t get much action these days.

I could also see this just turning into a money printer seems more like a buffed gang turf but still could be cool with some stuff ironed out 

Chris doesn't have that much of point he didn't fully read it 8 members of the gang/group can fight max 10 cops and on the spawn screen there would be a warning for civs before they spawn

9 hours ago, Chris Peacock said:

Having a spawn city turn into a redzone is not a good idea for new players. Spawn cities are supposed to be places where players can get started. Also nobody wants to sit and fight the 11 man Athira group

also you don't have to fight if your scared of the 8 man Athira rats you can keep fighting shitside and zenith at cartels.

4 hours ago, Wutang said:

Yeah I like the idea but Chris has a point. Maybe only for Sofia and pygros because they don’t get much action these days.

I could also see this just turning into a money printer seems more like a buffed gang turf but still could be cool with some stuff ironed out 

but it could be limited to once per restart so that new ppl spawning wont have to deal with stuff like that but 2 per restart gives everyone who wants to fight a chance to take the city's

Edited by snoop
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12 hours ago, snoop said:

Allow gangs to fight to take control of any of the major city's giving them a cut of what ever is sold within city limit or on anyone pulling a car out at the DMV along with a small percentage of house taxes going to the gang that controls the city.

2 Caps per restart 
8 members of the gang/group are allowed to fight 
the cap would be court house in all of the respective city's
5% tax on houses 
5% tax on DMV and truck stop purchases along with a tax if you pull the vic out
5% tax on anything sold at illegal areas 
3% Pay boosts for the holder of the city

House spawns will not be available within city limits during the fight basic spawns will still be available.
On the spawn screen next the city name it should say/ Athira(WARNING CITY UNDER SIEGE).

Min 5 rebels must be in city to start the cap process if no one starts the cap process then the gang that holds the city keeps it until one is started.

Cops can also fight to cap the city 
 -5 normal cops allowed in the city along with 5 Swat members in the city 5 swat members max for every swat member not in attendance a normal cop can take the persons place until a swat member become available .
-2% reduction on kit cost bought within city limits
-4% reduction on Vic costs bought within city's limits
-3% reduction on Heli costs bought within city limits (armored and unarmored)
-4% pay boost for tickets paid or prisoners sent to jail within city limits 
-Min 5 cops must be in attendance to fight for the city if the max 10 officers are fighting everyone else must stay at a range of 2500km away unless they are going around to patrol red zones not in city limits.

-Any cops killed by rebels/civ during the fight while within city limits will be charged with Captial murder that charge will carry a bounty of 15k 
-With the Captial murder charge carrying such a high bounty it gives cops more incentive to fight for the city along with if they down instead of lethal they get a payout at the end if the person they down is caught.

this is a rough idea, but it allows gangs that do not like to fight cartels all the time to fight for a city they care about 

percentages are all very low so admins/developers can gage what they should be and what is fair.

PS(ADD MXM MAGS AT REBEL FOR REBELS)

 

this event also can bring new titles quests ect it also brings a new charge to the APD

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13 minutes ago, snoop said:

this event also can bring new titles quests ect it also brings a new charge to the APD

If cops win the zone turns into a blue zone where there’s stop and frisk without probable cause??? Just a thought. Could open up some opportunities for good RP 

snoop likes this
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4 hours ago, Wutang said:

If cops win the zone turns into a blue zone where there’s stop and frisk without probable cause??? Just a thought. Could open up some opportunities for good RP 

How to make sure no civs enter the city 101

5 hours ago, snoop said:

Chris doesn't have that much of point he didn't fully read it 8 members of the gang/group can fight max 10 cops and on the spawn screen there would be a warning for civs before they spawn

What r u talking abt. Even with an 8 player group max this is still going to deter new players from using it as a spawn city. I would agree with the topic if the cities this popped in wasn’t a spawn city. Even if it was Gravia I would agree. You just can’t expect new players to want to spawn into a city and get shot while trying to get a start

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Ik what you mean but I think plenty of civs would come just to fight cops. Obviously the cop would have to initiate in order to get the civ to stop. I get what you mean though, I think og civs would flock to the blue zones just to fight cops but this would be bad for new players who don’t know any better @Chris Peacock

Edited by Wutang
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