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Bring back cartel cooldowns.


Bring back drug cartel cooldown. You currently can't cap it long enough to utilise it.  

68 members have voted

  1. 1. Should drug cartel cooldowns be reintroduced?

    • Yes - 30 minutes.
    • Yes - 20 minutes.
    • No, don't bring them back.


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You can't have your cake and eat it too. You either take the drug cartel and get the cuts from people making drugs or your go run drugs yourself.

 

The only people saying yes are zerg groups who want to zerg a cap, take it, and go print money for free. You will kill cartel fighting if you put in any kind of cooldown.

Edited by Tachophobia
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On 7/16/2024 at 3:23 PM, Tachophobia said:

You can't have your cake and eat it too. You either take the drug cartel and get the cuts from people making drugs or your go run drugs yourself.

 

The only people saying yes are zerg groups who want to zerg a cap, take it, and go print money for free. You will kill cartel fighting if you put in any kind of cooldown.

I mean not true?? we have 4/5 guys in our gang who run drugs and impossible to do it cos everytime we cap it 1/2 guys jump on to take it which is stupid gives us no time to acc use the cartel?

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1 minute ago, Macca394 said:

I mean not true?? we have 4/5 guys in our gang who run drugs and impossible to do it cos everytime we cap it 1/2 guys jump on to take it which is stupid gives us no time to acc use the cartel?

the point is the only way you should be using the cartel, is by letting it put money in the gang bank while you fight it, if you want to run drugs, you either have people fighting the cap and defending, as well as people running drugs, or you only run drugs and let someone else have the cartel.

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24 minutes ago, maybeluke said:

the point is the only way you should be using the cartel, is by letting it put money in the gang bank while you fight it, if you want to run drugs, you either have people fighting the cap and defending, as well as people running drugs, or you only run drugs and let someone else have the cartel.

Youre acting like it will kill cartel fighting. You can still fight on arms/wongs. It won't effect the amount of fights at FF island, its just going to be on a different cap. 

Cartel cuts arent enough to keep you fighting cartels all day long. People want to fight 247 i get that, so do i. But the amount you get paid is not enough for consistent kits, especially when split between people. 

No point having a buff of capping a flag and not being able to utilise it.

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45 minutes ago, Charks said:

Youre acting like it will kill cartel fighting. You can still fight on arms/wongs. It won't effect the amount of fights at FF island, its just going to be on a different cap. 

Cartel cuts arent enough to keep you fighting cartels all day long. People want to fight 247 i get that, so do i. But the amount you get paid is not enough for consistent kits, especially when split between people. 

No point having a buff of capping a flag and not being able to utilise it.

I agree with having a cooldown (maybe not 20 minutes, more like 5-10), I was telling you his point. And obviously it won't kill cartel fighting, but it will definitely go back to how they were pre-wipe.

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6 hours ago, Macca394 said:

I mean not true?? we have 4/5 guys in our gang who run drugs and impossible to do it cos everytime we cap it 1/2 guys jump on to take it which is stupid gives us no time to acc use the cartel?

Good. You shouldn't have a cartel to run drugs, you have it to take cuts of the people running drugs. Cartels are for fighting, drug fields are for farming. You can't have your cake and eat it too. You shouldn't be able to stop everyone on the server from trying to fight over a PVP objective simply because you want to run drugs with zero consequences. It's a selfish mindset.

 

If you want to fight, then fight. If you want to farm, then farm. You can't get the both of best worlds, it's just unbalanced (economy wise) and unfair (entertainment wise).

 

There is no "using" the cartel. The cartel's "use" comes from being a PVP objective to fight over and giving you money from the people doing drugs. You're the cartel, and you take a cut of all the drugs processed. You people keep complaining about how you can't "use" the cartel but in reality you simply what the definition of its "use" to expand to fit YOUR playstyle, which again, is selfish.

Edited by Tachophobia
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14 hours ago, Macca394 said:

I mean not true?? we have 4/5 guys in our gang who run drugs and impossible to do it cos everytime we cap it 1/2 guys jump on to take it which is stupid gives us no time to acc use the cartel?

If the gang fortress contained a black market/drug processor then it would be much closer to drug cartel, making it easier to defend. Check out my recent thread and vote if you agree with its potential to populate cartels.

7 hours ago, Tachophobia said:

 

If you want to fight, then fight. If you want to farm, then farm. You can't get the both of best worlds, it's just unbalanced (economy wise) and unfair (entertainment wise).

 

That's only because the option doesn't exist. If you look at my recent thread on adding black market+drug processor to gang fortress, you will be able to get best of both worlds. Check it out lmk what you think and vote!

Edited by cactusg
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13 hours ago, Charks said:

Cartel cuts arent enough to keep you fighting cartels all day long. People want to fight 247 i get that, so do i. But the amount you get paid is not enough for consistent kits, especially when split between people. 
 

Exactly. Which is why so many members will benefit from a black market being added to gang fortress. So they can take time and craft hundreds of guns/vests. So when cartel time comes they take it from their house>put in inventory of your car>load a cheap kit at rebel not including a gun/vest>take gun/vest from car>fight!

saving players a ton  of money on kits and being able to make a little extra cash by running cocaine/meth will keep their bank at a couple hundred thousand.

This gang fortress will allow gangs to engage in combat  while processing/crafting guns from  thieves/apd. 

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6 hours ago, cactusg said:

If the gang fortress contained a black market/drug processor then it would be much closer to drug cartel, making it easier to defend. Check out my recent thread and vote if you agree with its potential to populate cartels.

That's only because the option doesn't exist. If you look at my recent thread on adding black market+drug processor to gang fortress, you will be able to get best of both worlds. Check it out lmk what you think and vote!

You're retarded.

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12 minutes ago, Tachophobia said:

You're retarded.

please elaborate so I can understand how to improve my actions.

Cuz I sir, think you're retarded and my mind is too advanced to dwell around normless which is why you ridicule me, to mask your stupidity.  cuz ur weak mind can't comprehend past average 

Edited by cactusg
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24 minutes ago, cactusg said:

please elaborate so I can understand how to improve my actions.

Cuz I sir, think you're retarded and my mind is too advanced to dwell around normless which is why you ridicule me, to mask your stupidity.  cuz ur weak mind can't comprehend past average 

1f913.png

 

holy english class essay, calm down four-eyes you're still going to get an a, you dont need to bust out the amateur psycho-analysis. thanks tho.

Edited by Tachophobia
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13 minutes ago, Tachophobia said:

1f913.png

 

holy english class essay, calm down four-eyes you're still going to get an a, you dont need to bust out the amateur psycho-analysis. thanks tho.

sorry just sometimes can't find my place within this community and had to mute people that I didn't vibe with but needed bodies to use to benefit my money gains and people tried to create false rumor's so i get a toxic attitude but if asylum had a place where ppl can craft guns/drugs for cartels then would give something for solo players like me to do. Im just saying it would be a great place to find combat and make drugs/guns while doing it theres currently no structure that provides it in the way this can.

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6 minutes ago, cactusg said:

sorry just sometimes can't find my place within this community and had to mute people that I didn't vibe with but needed bodies to use to benefit my money gains and people tried to create false rumor's so i get a toxic attitude but if asylum had a place where ppl can craft guns/drugs for cartels then would give something for solo players like me to do. Im just saying it would be a great place to find combat and make drugs/guns while doing it theres currently no structure that provides it in the way this can.

Firearm/Blackmarket/Vehicle factory lets you craft.

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13 minutes ago, Tachophobia said:

Firearm/Blackmarket/Vehicle factory lets you craft.

bro...I can't

I am trying to explain on how the location of certain places(BM>Drug Proc) that allow you to make gains so it's not so tedious will change the way mechanics work on a mass scale. creating an area that would have high volume traffic so people are interacting more on a daily basis. In this case players would be buying houses spread all along the cost, filling with guns+ farming meth/coke so they can constantly push cartels for hours until they're needing to resupply. It will create a cycle of daily content giving ppl a reliable efficient way to fight cutting the  idea of transporting your weapons across the map which wouldn't even make sense at this point. Creating this would  attract mature players that only play arma3 life for the fighting and not wanting to hang out with little dorks that create rumors about some wierdo sht. 

in arma3 sometimes you need to use ppl you can't stand so you mute them just cuz u need more bodies to do mechanics. Asylum has the potential to use the current design of its map, by giving it a little twist(gang fortress) can bring in and give current players a way more efficient way to spend time to reach their goal of fighting cartels and robbing. 

and banks and all that if they have a gang 

 

 

Edited by cactusg
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11 minutes ago, cactusg said:

bro...I can't

I am trying to say about how the location of certain places(BM>Drug Pro) that allow you to make gains so it's not so tedious will change the way mechanics work. (creating an area that would have high volume traffic so people are interacting more on a daily basis) in this case players would be buying houses in this area, filling with guns and crafting meth/coke so they can constantly push cartels for hours until they're needing to resupply. It will create a cycle and attract mature players that only play arma3 life for the fighting and not wanting to hang out with little dorks that create rumors about some wierdo sht 

 

 

The problem before wipe was there were to many locations on the map and too many money making methods. People were too spread out or sitting afk in cities. When people fight they can go gear up at rebel or fight for gang boat/ gang fort, spawn there and gear up.  There is no need to add a blackmarket to the fort. If they want to add kits to a house they can buy a therisa house and do it there. 

Edited by Fried Rice
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4 minutes ago, Fried Rice said:

The problem before wipe was there were to many locations on the map and too many money making methods. People were too spread out or sitting afk in cities. When people fight they can go gear up at rebel or fight for gang boat/ gang fort, spawn there and gear up.  There is no need to add a blackmarket to the fort. If they want to add kits to a house they can buy a therisa house and do it there. 

Those methods of making money seize to exist while the current methods are still spread across the map limiting the amount of fights/robberies. 

1 really good spot with 3 great ways to make money (meth/cocaine/Black Market) would increase the amount of players in this area.

From getting more golden nuggets you would have players trying to cap arms dealer to craft stuff that requires nuggets instead of paying money they don't have.

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people can easily process meth/coke to buy kits or craft guns/vests. Gang Fort would require you be decent at the game while noobs would make money off other locations. 

with black market/meth+cocaine production lets people change up their gameplay with more to do 

Since coke/crystal meth is one of the best ways to make money it would be a hotspot for cops to check and rebels to rob if you're bored. 
 

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