Sneaky Posted October 8, 2016 Author Report Share Posted October 8, 2016 17 minutes ago, RayPerson said: I'm pretty sure there was a thermal vision optic in Arma 2 is something similiar here in Arma 3? I mean if yes, there should be an option for DEA to add thermal vision to their equipment, so they can check those drug fields from the distance and call for backup? Thermal=long range scopes for the most part and it also is extremely powerful for a life mod. If anything I think a limited use UAV could function as part of the drug slot. There would need to be game restrictions because corporals have shown to be way immature in the past and unable to handle responsibility.(granted some higher ups fit in that category too but i digress) Ray. and Tyler like this Link to comment
Bexxy Posted October 8, 2016 Report Share Posted October 8, 2016 I'm only here for the puppies. Sneaky, Treeherder and Miles like this Link to comment
Miles Posted October 8, 2016 Report Share Posted October 8, 2016 2 hours ago, MR. COW said: New DEA vest as well kappa? Would be nice to see some new unlocks for prestige stuff Link to comment
Coyote Posted October 8, 2016 Report Share Posted October 8, 2016 #AsylumDogs2016 #K9Unit #MakeItWorkSpeedOrElse @speed Heidelberg and Miles like this Link to comment
Sneaky Posted October 8, 2016 Author Report Share Posted October 8, 2016 22 minutes ago, Coyote said: #AsylumDogs2016 #K9Unit #MakeItWorkSpeedOrElse @speed Link to comment
|Cam| Posted October 8, 2016 Report Share Posted October 8, 2016 Make a parole officer They are able to view location and inventory of people on parole .Sean and Treeherder like this Link to comment
Olivia Posted October 8, 2016 Report Share Posted October 8, 2016 I think everyone gets too caught up in the idea of a "drug" officer slot being focused on drug busts, simply because that's what the slot is called. But really it could be a slot for anything. How about a "repo" slot. With the loss of lockpicking notifications in sidechat, a repo officer could see these notifications, see a red ring on the map specifying the robbery location and get a description of the stolen vehicle (with the right talents of course.) Perhaps they could also get the name and location of suspects when they rob a civilian. Or maybe the slot could use the Asylum market prices to generally let the cop know which il/legal activities the civs on the server are doing. Or give us an idea of how many transactions are being made a rebel outposts per min so we get an idea of what the rebel activity is like. These aren't the best suggestions ever, I know, but remember that you can always think outside the box. Crow, Budbringer and ProjectGemini like this Link to comment
Coyote Posted October 8, 2016 Report Share Posted October 8, 2016 (edited) 37 minutes ago, Olivia said: I think everyone gets too caught up in the idea of a "drug" officer slot being focused on drug busts, simply because that's what the slot is called. But really it could be a slot for anything. How about a "repo" slot. With the loss of lockpicking notifications in sidechat, a repo officer could see these notifications, see a red ring on the map specifying the robbery location and get a description of the stolen vehicle (with the right talents of course.) Perhaps they could also get the name and location of suspects when they rob a civilian. Or maybe the slot could use the Asylum market prices to generally let the cop know which il/legal activities the civs on the server are doing. Or give us an idea of how many transactions are being made a rebel outposts per min so we get an idea of what the rebel activity is like. These aren't the best suggestions ever, I know, but remember that you can always think outside the box. All officers can see the market prices already, so what would the point of slotting this ability be? Except taking away a not-so used ability as it is from all officers? As far as repo, that would be an decent idea, but K9 Hype Train is going full force down the rails. I feel there is a big focus on making the slots usable for drug as there are really only 3 huge things that matter cop side. Medic, Undercover, and Drug (being adorably referred to as the Big 3 by me) that would be usable across the whole map, rather then it being isolated to say a bank/fed situation, or prison situation (SWAT already covers this for the most part). Yes, repo could be used across the whole map, sure, but how major is that compared to the Big 3? Something that could be slotted for Drug activities for precincted cops would be great, and be something that could benefit the cop side in a direction a lot of members of the APD are looking for. Make a parole officer They are able to view location and inventory of people on parole While I like the idea of parole officer, I don't know how useful it would be, and feel that in the long run, even short run, it wouldn't be too useful. Cops deal with a lot as it is, and parole only lasts an hour. Most officers will be involved in situations that can make an hour go by quite fast, and by the time they go to check on someone who has parole, they either logged off, parole expired, or they violated the parole within 10-15 minutes. Edited October 8, 2016 by Coyote Olivia likes this Link to comment
Sneaky Posted October 8, 2016 Author Report Share Posted October 8, 2016 2 hours ago, Olivia said: I think everyone gets too caught up in the idea of a "drug" officer slot being focused on drug busts, simply because that's what the slot is called. But really it could be a slot for anything. How about a "repo" slot. With the loss of lockpicking notifications in sidechat, a repo officer could see these notifications, see a red ring on the map specifying the robbery location and get a description of the stolen vehicle (with the right talents of course.) Perhaps they could also get the name and location of suspects when they rob a civilian. Or maybe the slot could use the Asylum market prices to generally let the cop know which il/legal activities the civs on the server are doing. Or give us an idea of how many transactions are being made a rebel outposts per min so we get an idea of what the rebel activity is like. These aren't the best suggestions ever, I know, but remember that you can always think outside the box. Drugs are a very important function of civ and cop interactions and I feel like the drug slot would have a chance to make these situations a little more unique. I believe there are other options but we need to target a core feature of gameplay with the slot and use the slot to enhance that experience. Ill try and think of some other potential slot ideas over the next few days. Olivia likes this Link to comment
Dredd Posted October 8, 2016 Report Share Posted October 8, 2016 I'm thinking the K-9 unit is a major turnoff to the devs. Perhaps a more conservative approach will get better results? - like blood bags for medics, vehicle tracker abilities; perhaps limited number of active tracks at one time. - fake "under the influence" graphic. - similar to detecting the smell of burning flesh the ability to sense drugs on a person/vehicle. - a more direct line with drug dealer snitching. - ability to GoPro a civilian you hire as an informant Olivia likes this Link to comment
Mahdizzle Posted October 8, 2016 Report Share Posted October 8, 2016 (edited) 13 hours ago, Olivia said: I think everyone gets too caught up in the idea of a "drug" officer slot being focused on drug busts, simply because that's what the slot is called. But really it could be a slot for anything. How about a "repo" slot. With the loss of lockpicking notifications in sidechat, a repo officer could see these notifications, see a red ring on the map specifying the robbery location and get a description of the stolen vehicle (with the right talents of course.) Perhaps they could also get the name and location of suspects when they rob a civilian. Or maybe the slot could use the Asylum market prices to generally let the cop know which il/legal activities the civs on the server are doing. Or give us an idea of how many transactions are being made a rebel outposts per min so we get an idea of what the rebel activity is like. These aren't the best suggestions ever, I know, but remember that you can always think outside the box. I just want 2 more slots of medic and UC, but i like that someone is atleast not thinking about a K9 unit or drug Edited October 8, 2016 by Mahdizzle Olivia likes this Link to comment
Crow Posted October 8, 2016 Report Share Posted October 8, 2016 (edited) More UC or riot I think a Detective slot would be cool. Being able to examine evidence and find out clues to who did the crime and or their POSSIBLE location, not accurate. E.g. if someone is killed, you could head on over to the body and examine the body, find out what calibre of weapon was used, rough estimated distance, maybe even a rough location of where the shooter was. It would work both ways, so a rebel/fugitive could destroy any evidence left at a crime scene and would require an animation similar to the "executing" option. Just some drafting may come up with more in the future. Edited October 8, 2016 by Crow Link to comment
|Cam| Posted October 8, 2016 Report Share Posted October 8, 2016 15 hours ago, Olivia said: I think everyone gets too caught up in the idea of a "drug" officer slot being focused on drug busts, simply because that's what the slot is called. But really it could be a slot for anything. How about a "repo" slot. With the loss of lockpicking notifications in sidechat, a repo officer could see these notifications, see a red ring on the map specifying the robbery location and get a description of the stolen vehicle (with the right talents of course.) Perhaps they could also get the name and location of suspects when they rob a civilian. Or maybe the slot could use the Asylum market prices to generally let the cop know which il/legal activities the civs on the server are doing. Or give us an idea of how many transactions are being made a rebel outposts per min so we get an idea of what the rebel activity is like. These aren't the best suggestions ever, I know, but remember that you can always think outside the box. Olivia and Mike Stmria like this Link to comment
|Cam| Posted October 8, 2016 Report Share Posted October 8, 2016 4 hours ago, Dredd said: I'm thinking the K-9 unit is a major turnoff to the devs. Perhaps a more conservative approach will get better results? - similar to detecting the smell of burning flesh the ability to sense drugs on a person/vehicle. Without probable cause?? So if you see someone on the highway with a box truck you can just search? Link to comment
Dredd Posted October 8, 2016 Report Share Posted October 8, 2016 21 minutes ago, |Cam| said: Without probable cause?? So if you see someone on the highway with a box truck you can just search? Detecting drugs is probable cause ... Link to comment
Sneaky Posted October 8, 2016 Author Report Share Posted October 8, 2016 1 hour ago, |Cam| said: Without probable cause?? So if you see someone on the highway with a box truck you can just search? Nope, there would also have to be APD guidelines just like the other slots have (such as warrant slot) to keep thing balanced. In addition there would be a cap to prevent a 100% detection rate of the k9 air sniff. A cop in real life cannot pull you over for a random violation and just immediately put a dog onto your car for an air sniff. Lets not panic before the mechanics are introduced, we all want to have fun here! Olivia likes this Link to comment
Phil. Posted October 9, 2016 Report Share Posted October 9, 2016 On 10/7/2016 at 6:35 PM, Sneaky said: Hey I want to gather some good ideas for the drug slot in this thread so i can spam the ever living chicken nuggets out of @Paratus to get this slot up and running. This is a serious thread and as such I will remove anything that I deem to be off topic or not pertinent to this discussion. - Definitely need to find a use for dogs in Arma 3. I suggest allowing drug slot officers to have a k9 in the vehicle that can be scripted to spawn in and run to a target vehicle to perform an "air sniff". Air sniff would be useful when there is no probable cause to search a vehicle or occupants. Air sniff provides a %chance% that illegal drugs/guns are detected. - Drug officers could interrogate the drug dealers/processors with a %chance% of finding out who was the last person processing/selling. - Drug officers could have a chance to get other officers more rewards for drug busts? Just random stuff to start out the idea process. I'd love to find use for the drug slot and hopefully everyone can come up with some suggestions. This is a chance for rebels to try and come up with ideas that may be a cool experience for them to interact with as well. Thanks for your time. EDIT: So before I reply 100 times to the same thing: - The chance of a dog detecting illegal contraband and the chance of a drug dealer/processor giving out information would stay way below 100% to keep it interesting for all factions. - Drug officers being able to get a larger reward for seizing at the HQ gives the other factions a chance to get their stuff back. If cops want the extra money then there is a risk of the civs capturing back their product. -1. Seems like another way for cops to screw you over. Frizzy likes this Link to comment
Sneaky Posted October 9, 2016 Author Report Share Posted October 9, 2016 37 minutes ago, Phil. said: -1. Seems like another way for cops to screw you over. Go ahead and explain why you think that. Link to comment
|Cam| Posted October 9, 2016 Report Share Posted October 9, 2016 34 minutes ago, Phil. said: -1. Seems like another way for cops to screw you over. As a apd member yourself you should know that its your job to screw criminals over. Link to comment
Vhantom Posted October 9, 2016 Report Share Posted October 9, 2016 I recommended this before but a pursuit slot. Perk trees might have access to quicker repairs(the same 25,50,75 as medic), ability to unlock infinite spikestrips and nitrous, the same 25% faster medic perks the undercover has and maybe tougher vehicles if they pull them(as in harder to damage all parts of it). It's a rough idea and could be expanded upon. Dredd, Crow and Mike Stmria like this Link to comment
Crow Posted October 9, 2016 Report Share Posted October 9, 2016 1 hour ago, Phantom Viper said: I recommended this before but a pursuit slot. Perk trees might have access to quicker repairs(the same 25,50,75 as medic), ability to unlock infinite spikestrips and nitrous, the same 25% faster medic perks the undercover has and maybe tougher vehicles if they pull them(as in harder to damage all parts of it). It's a rough idea and could be expanded upon. I like this idea. Link to comment
Frizzy Posted October 10, 2016 Report Share Posted October 10, 2016 The police should not be able to put the dog on the car with no probable cause. I think if that were to happen it would make doing illegal runs that much more difficult to do. I mean wiping your bounty to make sure no bounty hunters/UCs can track you would be useless. Now a k9 can just come and sniff out your drug run with no needed bounty. So not only do you have to worry about getting robbed by rebels now you would have troubles of completing a run by an officer with a dog that can sniff out your drugs. +1 to the fact it needs to be revamped -1 to the no bounty=sniff away Link to comment
Ghostshot Posted October 10, 2016 Report Share Posted October 10, 2016 So it will be a dog that will run after the victim or only sniff controlled targets/ Handcuffed victims ? If dog chases can it be kill able? If killable you should add a murder charge because the dog is pretty much an officer. I would also like to add in dogs could be able to sniff and locate if there is a druggie within 500-1000 meters not giving away the position but to notify the police someone is still in the area. GOOD IDEA SNEAKY BTW +1 Link to comment
Mike Stmria Posted October 10, 2016 Report Share Posted October 10, 2016 What about to make a drug/dea slot that works similar, Maybe receive a ping or a "warrant" circle when Snitches notify you the presence of drugs on someones house. could happen maybe 4 times per restart only ( That said would be around every 45 mins) this dea can raid houses only for the drugs and the owner of the house needs to be notified and would be notified too if one of his houses just got ping by the police Rough idea. But sounds good on my head. Dredd likes this Link to comment
DreamC Posted October 13, 2016 Report Share Posted October 13, 2016 (edited) Replace drug slot with the lmg heavy machine gunner robo cop slot. So we can fite dem "pussy ass rebels" on even ground. Seriously the k-9 unit thing would be cool, but i imagine it'd be kind of weird on the server. Edited October 13, 2016 by DreamC Link to comment
SVT | Bad Intentions Posted October 13, 2016 Report Share Posted October 13, 2016 Would the dogs be real or just pretend it's here? As long as it's not as bad as the hunting grounds where the animals don't even move Link to comment
iFLY Posted December 12, 2016 Report Share Posted December 12, 2016 I think the drug slot needs to directly combat the drug trade. The Drug Enforcement Administration (DEA) is a United States federal law enforcement agency under the U.S. Department of Justice, tasked with combating drug smuggling and use within the United States. -The DEA Special Operations Division (SOD) is a division within the DEA, which forwards information from wiretaps, intercepts and databases from various sources to federal agents and local law enforcement officials. I think the SOD would be the easiest to include. A quick example I can think of would be a ping when someone has dealt with a npc in regards to drug processing. maybe make it come say 5 minutes give or take before the ping to simulate a informant calling and reporting the incident and then a the drug officer has a time limit to find them before they are considered lost. but while they are on the hunt they can come fast and hard to find them. -Special Response Teams (SRT) missions consist of High-risk arrests, Vehicle assault, Specialized Surveillance, Custody of High-Profile Individuals, Dignitary and Witness Protection, Tactical Surveillance and Interdiction, Advance Breaching, Tactical Training to other police units, Urban and Rural Fugitive Searches. I kind of like the idea of after maybe a drug slot officer that dose not succeed at catching his pray then can become marked and tracked in some way. SRT could receive notice of this and spend the next set amount of time keeping him from being killed. the DEA also has a Aviation Dev. I feel like this could be used in many way ie: insertion of tactical teams, visual air support . maybe even a bird that can be used for offense Link to comment
Heidelberg Posted December 12, 2016 Report Share Posted December 12, 2016 On 8/10/2016 at 0:49 AM, MR. COW said: What about a uniform? Special uniform for drug slots, hell yeah! Link to comment
Midamaru Posted December 12, 2016 Report Share Posted December 12, 2016 Woah this thread is old.. i missed it Sneaky, spam paratus some more! Link to comment
Sneaky Posted December 12, 2016 Author Report Share Posted December 12, 2016 8 hours ago, Midamaru said: Woah this thread is old.. i missed it Sneaky, spam paratus some more! I have better chances of removing all glitter from my body after swimming in it than I do of getting the attention of Paratus. DreamC likes this Link to comment
Midamaru Posted December 12, 2016 Report Share Posted December 12, 2016 47 minutes ago, Sneaky said: I have better chances of removing all glitter from my body after swimming in it than I do of getting the attention of Paratus. Have you tried snapchatting him? Link to comment
DreamC Posted December 12, 2016 Report Share Posted December 12, 2016 Maybe something in 8.0 will replace drug slot with the addition of criminal records and what not. Link to comment
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