CzarPixels Posted December 10, 2016 Report Share Posted December 10, 2016 20 minutes ago, Gnashes said: #SneakPeaks is this to help with performance ? or just to make the map more clean / slick looking Link to comment
Guest Posted December 10, 2016 Report Share Posted December 10, 2016 Just now, Musab Ali said: is this to help with performance ? or just to make the map more clean / slick looking Per-Player allowances to change the opacity of a dozen or so map marker classes. Tired of seeing all the shit inside of cities? Now you don't have to! Link to comment
CzarPixels Posted December 10, 2016 Report Share Posted December 10, 2016 Just now, Gnashes said: Per-Player allowances to change the opacity of a dozen or so map marker classes. Tired of seeing all the shit inside of cities? Now you don't have to! Awesome , good work Gnashes. Link to comment
Hanzo/Dirty Scrubz Posted December 10, 2016 Report Share Posted December 10, 2016 (edited) @Gnashes These are some of the random pop up errors I get, there's a few more but I haven't had the chance to screenshot them yet: I'm also memory leaking a HELL of a lot more since 7.9.0, as in almost every 20 minutes the game either crashes, black screens or freezes. Also the criminal record db is very slow and not too useful for interrogations since you have to run to a car and use it when most of the time the suspect is outside somewhere. Edited December 10, 2016 by Hanzo/Dirty Scrubz Sandwich likes this Link to comment
Tusken Raider Posted December 10, 2016 Report Share Posted December 10, 2016 4 hours ago, Hanzo/Dirty Scrubz said: @Gnashes These are some of the random pop up errors I get, there's a few more but I haven't had the chance to screenshot them yet: I'm also memory leaking a HELL of a lot more since 7.9.0, as in almost every 20 minutes the game either crashes, black screens or freezes. Also the criminal record db is very slow and not too useful for interrogations since you have to run to a car and use it when most of the time the suspect is outside somewhere. I have had a ton of mem leaks since Arma's hotfix this week found if i set my parameters to default it fixed this. Sandwich likes this Link to comment
Guest Posted December 10, 2016 Report Share Posted December 10, 2016 5 hours ago, Hanzo/Dirty Scrubz said: @Gnashes These are some of the random pop up errors I get, there's a few more but I haven't had the chance to screenshot them yet: I'm also memory leaking a HELL of a lot more since 7.9.0, as in almost every 20 minutes the game either crashes, black screens or freezes. Also the criminal record db is very slow and not too useful for interrogations since you have to run to a car and use it when most of the time the suspect is outside somewhere. Those are BI issues, not ours. (The first one would technically be yours, since that is in our mission). Second one is a stock Arma 3 file. Link to comment
FoBi3s Posted December 11, 2016 Report Share Posted December 11, 2016 cant place crate in house? https://gyazo.com/e2878e3dadda04f118f7ffd1a87e4f83 Link to comment
The Monopoly Man Posted December 11, 2016 Report Share Posted December 11, 2016 19 minutes ago, FoBi3s said: cant place crate in house? https://gyazo.com/e2878e3dadda04f118f7ffd1a87e4f83 Sheds can only hold 1 large crate and it spawns in the little room. Link to comment
Guest Posted December 11, 2016 Report Share Posted December 11, 2016 4 minutes ago, The Monopoly Man said: Sheds can only hold 1 large crate and it spawns in the little room. It holds 2 Link to comment
The Monopoly Man Posted December 11, 2016 Report Share Posted December 11, 2016 50 minutes ago, Gnashes said: It holds 2 I am a career cop, how am I supposed to know such things Hanzo/Dirty Scrubz, Rag, Eric916 and 1 other like this Link to comment
bamf Posted December 11, 2016 Author Report Share Posted December 11, 2016 On 12/10/2016 at 4:08 AM, Billy123 said: any updates on whats causing the incessant BE kicks? realy taking the wind out of my sails Yes, it's a memory leak in the Arma server executable I'm fairly certain (since the 1.66 patch). Each time the waves have hit and I was around to investigate, the memory utilization on the process was at the limits of what a 32 bit application can handle. Arma performs terribly at that memory limit. william likes this Link to comment
william Posted December 11, 2016 Report Share Posted December 11, 2016 Just now, bamf said: Yes, it's a memory leak in the Arma server executable I'm fairly certain (since the 1.66 patch). Each time the waves have hit and I was around to investigate, the memory utilization on the process was at the limits of what a 32 bit application can handle. Arma performs terribly at that memory limit. Sooooo, can we fix it? Link to comment
Hanzo/Dirty Scrubz Posted December 11, 2016 Report Share Posted December 11, 2016 Just now, bamf said: Yes, it's a memory leak in the Arma server executable I'm fairly certain (since the 1.66 patch). Each time the waves have hit and I was around to investigate, the memory utilization on the process was at the limits of what a 32 bit application can handle. Arma performs terribly at that memory limit. Are you able to run the server off a custom memory allocator with large page like clients can? It can extend beyond the 2 GB limit for memory usage. For reference: http://steamcommunity.com/sharedfiles/filedetails/?id=791321243 Link to comment
Legit Posted December 11, 2016 Report Share Posted December 11, 2016 4 hours ago, Hanzo/Dirty Scrubz said: Are you able to run the server off a custom memory allocator with large page like clients can? It can extend beyond the 2 GB limit for memory usage. For reference: http://steamcommunity.com/sharedfiles/filedetails/?id=791321243 Be careful with changing the allocation; It causes me to have somewhat frequent memory leaks. Link to comment
Squirtle Posted December 11, 2016 Report Share Posted December 11, 2016 @Gnashes @bamf walls at hq's seem to not have god mode on. Link to comment
Guest Posted December 11, 2016 Report Share Posted December 11, 2016 Just now, Squirtle said: @Gnashes @bamf walls at hq's seem to not have god mode on. That's been that way for a few months now. Link to comment
Squirtle Posted December 11, 2016 Report Share Posted December 11, 2016 is it meant to be that way? Link to comment
Eric916 Posted December 11, 2016 Report Share Posted December 11, 2016 On 12/10/2016 at 8:05 AM, Gnashes said: Those are BI issues, not ours. (The first one would technically be yours, since that is in our mission). Second one is a stock Arma 3 file. I get the caryall_hiker error all the time too... Link to comment
FoBi3s Posted December 12, 2016 Report Share Posted December 12, 2016 14 hours ago, Gnashes said: It holds 2 @Gnashes so should we be able to place crate again now? Link to comment
Guest Posted December 12, 2016 Report Share Posted December 12, 2016 1 hour ago, FoBi3s said: @Gnashes so should we be able to place crate again now? Link to comment
Haych Posted December 12, 2016 Report Share Posted December 12, 2016 Again though, Asylum is the only server experiencing these kicks after the Arma patch so? Link to comment
Guest Posted December 12, 2016 Report Share Posted December 12, 2016 7 minutes ago, Haych said: Again though, Asylum is the only server experiencing these kicks after the Arma patch so? Weird; Olympus Admin told us they're having issues, and there are multiple threads on the BI forums. But hey, it's only Asylum guys; let's keep bitching. Link to comment
Haych Posted December 12, 2016 Report Share Posted December 12, 2016 4 minutes ago, Gnashes said: Weird; Olympus Admin told us they're having issues, and there are multiple threads on the BI forums. But hey, it's only Asylum guys; let's keep bitching. Just spoke to people from 3 of the Largest EU servers, nothing, no kicks, perfectly fine and they are all 120-160 Pop servers. The only issue that has gotten worse since the patch is Client Memory leaking. Every time Asylum has this issue, a Issue thats been going on for 7 months, you blame Ddos, then when you realise its not Ddos, you blame something else and so forth. 'Multiple' Threads? it does seem a little quite over on the forums, especially for a 'massive' server breaking issue that Arma released Seán That Irish Guy, Pentax, BlackShot and 1 other like this Link to comment
Chau Posted December 12, 2016 Report Share Posted December 12, 2016 5 hours ago, Haych said: Just spoke to people from 3 of the Largest EU servers, nothing, no kicks, perfectly fine and they are all 120-160 Pop servers. The only issue that has gotten worse since the patch is Client Memory leaking. Every time Asylum has this issue, a Issue thats been going on for 7 months, you blame Ddos, then when you realise its not Ddos, you blame something else and so forth. 'Multiple' Threads? it does seem a little quite over on the forums, especially for a 'massive' server breaking issue that Arma released Put Young Ana back as your avatar. Link to comment
Pentax Posted December 12, 2016 Report Share Posted December 12, 2016 7 hours ago, Haych said: Just spoke to people from 3 of the Largest EU servers, nothing, no kicks, perfectly fine and they are all 120-160 Pop servers. The only issue that has gotten worse since the patch is Client Memory leaking. Every time Asylum has this issue, a Issue thats been going on for 7 months, you blame Ddos, then when you realise its not Ddos, you blame something else and so forth. 'Multiple' Threads? it does seem a little quite over on the forums, especially for a 'massive' server breaking issue that Arma released lol made my day. Link to comment
.Sean Posted December 12, 2016 Report Share Posted December 12, 2016 Hey as long as mass kicks don't get bad as the kicks over the summer I am fine with it the way it is Link to comment
Dork Posted December 12, 2016 Report Share Posted December 12, 2016 (edited) New update: Memory leaks during combat You didnt add this key feature in the patch notes Edited December 12, 2016 by Dork Haych likes this Link to comment
Apci Posted December 12, 2016 Report Share Posted December 12, 2016 On 11 December 2016 at 5:33 PM, william said: Sooooo, can we fix it? Use your toaster as server it never crashes or mem leaks and we will have stable fps. 20 fps Link to comment
BlackShot Posted December 12, 2016 Report Share Posted December 12, 2016 (edited) I have been trying to say that ever since the Asylum database/server changing. It has absolutely decreased Battleye kicks since then. But, regardless of the new Arma patch, Battleye kicking only starts to happen when the servers have about 90/100 or 100/100 players. There are plenty of logs. You probably have Battleye kicking logs as well, so I don't think it's that hard to check how full the servers are before everybody gets kicked. You guys can also confirm it by logging in on Tanoa. No kicks, 'cause it never gets to 90/100. On weekdays and non-prime hours, it can also be noticed that nobody gets kicked on Altis. Not trying to 'bitch' here. I'm really doing this 'cause I hope it can point something out and/or provide a small help at identifying the problem. Edited December 12, 2016 by BlackShot rodrigo silva, Sandwich and Rag like this Link to comment
BlackShot Posted December 12, 2016 Report Share Posted December 12, 2016 6 hours ago, Dork said: New update: Memory leaks during combat You didnt add this key feature in the patch notes It seems to be Arma related. rodrigo silva and Mr. Linux like this Link to comment
Guest Posted December 12, 2016 Report Share Posted December 12, 2016 24 minutes ago, BlackShot said: There are plenty of logs. You probably have Battleye kicking logs as well, so I don't think it's that hard to check how full the servers are before everybody gets kicked. There are no logs that say "Bob was kicked when there were 34 players online". And thank you; we weren't aware of how many logs we have. Good to know we have untapped resources. Link to comment
Legit Posted December 12, 2016 Report Share Posted December 12, 2016 (edited) 45 minutes ago, BlackShot said: I have been trying to say that ever since the Asylum database/server changing. It has absolutely decreased Battleye kicks since then. But, regardless of the new Arma patch, Battleye kicking only starts to happen when the servers have about 90/100 or 100/100 players. There are plenty of logs. You probably have Battleye kicking logs as well, so I don't think it's that hard to check how full the servers are before everybody gets kicked. You guys can also confirm it by logging in on Tanoa. No kicks, 'cause it never gets to 90/100. On weekdays and non-prime hours, it can also be noticed that nobody gets kicked on Altis. Not trying to 'bitch' here. I'm really doing this 'cause I hope it can point something out and/or provide a small help at identifying the problem. 18 minutes ago, Gnashes said: There are no logs that say "Bob was kicked when there were 34 players online". And thank you; we weren't aware of how many logs we have. Good to know we have untapped resources. You don't need to be so arrogant when BlackShot was simply attempting to help. Edited December 12, 2016 by Legit Eric916 and BlackShot like this Link to comment
Guest Posted December 12, 2016 Report Share Posted December 12, 2016 9 minutes ago, Legit said: You don't need to be so arrogant when BlackShot was simply attempting to help. It annoys me when people's response to something not happening as quickly as they'd like is "you have logs; use them". Yes; because we've been trying to figure it out with an ouija. Link to comment
Phil. Posted December 12, 2016 Report Share Posted December 12, 2016 On 12/5/2016 at 5:58 PM, Tusken Raider said: Why did I back Identity when I can get all the features here? Next up will be houses and it's funny of the cops complaining about a feature the deters rp changed but the one added to increase it has no comment. Identity is myth.... Link to comment
BlackShot Posted December 12, 2016 Report Share Posted December 12, 2016 (edited) That's what I'm talking about, Gnashes. I'm not trying to argue on how much I know about Asylum logs. And I'm not expecting you guys to fix everything just by looking at the logs. That's why I used the words probably, I don't think and also on my last post. If I was expecting you to fix anything by looking at the logs, I wouldn't have written a bunch of information, would I? Instead, you chose to stick on the 'logging' part of my post, which is the less important at all. The thing is: server stability is something important for any game or website (that's relevant to either make people leave or stay), and you seem to know that better than me, right? But if you guys really don't need any help or any hints from players who daily play at Asylum, then I guess the problem should have been solved by now.And, no, I'm not that stupid about logs. Logs are not that stupid or self-explanatory as well. I've had small/medium server experiences with Arma in the past, but I was trying to simplify my words. One thing I know for sure is that Arma logs are usually filled with hour, minutes and seconds. Now I don't know if any logs state the number of players a server has, but if they do, then it's not hard to compare kicking time with number of players at that time, is it? Edited December 12, 2016 by BlackShot Sandwich, Mr. Linux, rodrigo silva and 2 others like this Link to comment
Pentax Posted December 13, 2016 Report Share Posted December 13, 2016 (edited) 2 hours ago, Gnashes said: It annoys me when people's response to something not happening as quickly as they'd like is "you have logs; use them". Yes; because we've been trying to figure it out with an ouija. It annoys me when you think you know what you're talking about, but you don't. "DDOS fault for mass kicks!", now its "arma's fault for mass kicks!". Yet you're literally the only server with them. How about you find that code that mem leaks and fix it? O wait, you can't, cause you have no power over it nor knowledge, and I'm not saying that I have the knowledge, but at least I'm not blaming something else. Edited December 13, 2016 by Pentax Monster, Big Bird, Haych and 4 others like this Link to comment
bamf Posted December 13, 2016 Author Report Share Posted December 13, 2016 Let's not go back and forth here. There is definitely a memory leak in Arma's server (at least to the best of my knowledge). We are working on how we can try to get around that, but as a life server we keep lots of variables in memory (unlike other game modes) so we have to figure out how to flush that server side adequately. We are trying a new malloc on at least 1 server today, so we'll see if that does anything for us. I'm also (more aggressively) monitoring the server performance to try to map server FPS, memory, and bandwidth into the same report that logs the BE kicks. Again, we're looking at all angles here. Unfortunately we can't try something and see right away since this is typically (I believe) affected by high population over time before a hard reset happens. Sandwich, Google™, BlackShot and 2 others like this Link to comment
Google™ Posted December 13, 2016 Report Share Posted December 13, 2016 1 minute ago, bamf said: Let's not go back and forth here. There is definitely a memory leak in Arma's server (at least to the best of my knowledge). We are working on how we can try to get around that, but as a life server we keep lots of variables in memory (unlike other game modes) so we have to figure out how to flush that server side adequately. We are trying a new malloc on at least 1 server today, so we'll see if that does anything for us. I'm also (more aggressively) monitoring the server performance to try to map server FPS, memory, and bandwidth into the same report that logs the BE kicks. Again, we're looking at all angles here. Unfortunately we can't try something and see right away since this is typically (I believe) affected by high population over time before a hard reset happens. thanks, for trying your best to fix it! BlackShot and Phil. like this Link to comment
Legit Posted December 13, 2016 Report Share Posted December 13, 2016 (edited) 6 hours ago, bamf said: Let's not go back and forth here. There is definitely a memory leak in Arma's server (at least to the best of my knowledge). We are working on how we can try to get around that, but as a life server we keep lots of variables in memory (unlike other game modes) so we have to figure out how to flush that server side adequately. We are trying a new malloc on at least 1 server today, so we'll see if that does anything for us. I'm also (more aggressively) monitoring the server performance to try to map server FPS, memory, and bandwidth into the same report that logs the BE kicks. Again, we're looking at all angles here. Unfortunately we can't try something and see right away since this is typically (I believe) affected by high population over time before a hard reset happens. A respectful, non-sarcastic or opinionated response and people reply with respect instead of hounding you. It's a wonder what being polite and understanding can do. Thank you. Some say my heart grew 3 sizes today. Edited December 13, 2016 by Legit Sandwich, BlackShot, Eric916 and 1 other like this Link to comment
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