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BlackShot

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  1. BlackShot liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  2. BlackShot liked a post in a topic by Fitz in Changelog April   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Processor Attachment New vehicle modification "Processor Attachment" Can be added to any land vehicle to process the items in the vehicles inventory When within 50m of the processor, scroll-wheel on truck to "Process X with device" Will begin ONE BIG PROCESS ACTION, if you escape out of it you must start again. Only processes one type of item at a time, I.E, Uncut Diamonds get processed at a different time than copper ore, each scroll option is a different process. Unfortunately the truck is not as efficient with processing illegal items, a small percentage of items may be lost in the mechanism, even if you own the cartel. Each Vehicle has a different processing speed, the larger the truck, that faster they process. Offroad, Sport, SUV, Prowler, Qilin (Same as by hand) Box Truck, Fuel Truck, Van Cargo, Van Passenger (Moderately faster) Zamak Covered, Zamak Flatbed, Zamak Box (Cooking with steam here) HMMT Fuel, HMMT Transport, HMMT Box (Oh baby here we go) Tempest Transport, Tempest Fuel, Tempest Ammo, Tempest Device (FAST AS FUCK BOIII) Any vehicles not mentioned here are as fast per item as by hand. Vehicle Waterproofing New handling upgrades for cars and helicopters Make the hull of the vehicle waterproof (so it floats) Waterproof upgrades includes the highest respective handling tier While I would still not advise driving into the ocean, this upgrade will let your cars/helis bob along the surface. AKA Helicopters won't explode if they hit the water. Turf Activation Turfs can now be activated for capture Scroll wheel on the flag and "Activate Turf" 1 Minute timer to activate capturability of the turf. Turf will be capturable for 15 minutes or until someone captures it Turfs will still pop randomly within the server restart 15 Minute cooldown between captures Doubled range around the flag where you can go while capturing New Turf Buffs Panagia : 10% increase for selling at Wongs in Athira. Rodopoli: 10% increase for selling at Drug in Athira. Zaros: 10% increase for selling at Jewelry Store in Kavala. Prestige Rework We are changing the way the prestige system currently works with weapons on our servers.   You will no longer poof a weapon if you do not have the appropriate prestige tier Weapons will be able to be purchased from rebel with appropriate tier, or crafted for significantly cheaper. If you currently have Tier 1, you will automatically be given a Tier X token the next time you respawn, sell it at Ivan's Gas Mart to activate. Else you can buy a Tier X token at Ivan's GasMart, sell it back to the NPC to activate the tier. Tier X does not require a successful National HQ robbery **NOTES ON PRESTIGE SUPPRESSORS We are going to test out the implementation of suppressors on our servers. These items will be treated as tier-locked items. You will not be able to pick one up if you do not have the appropriate tier *****If you have one currently in a house, and try to pick it up without a tier it will drop on the ground, and you won't be able to pick it back up**** Suppressors are not able to be stored in houses (even with respective tier) We will continue to re-evaluate these measures as time goes on. Tier X Rewards CMR-76 Katiba GL MX GL TRG-21 MXM (BH and Rebel) Zafir RPG-42 Spar-16S (Only on Dom) 9mm Suppressors Tier 1 Weapons /Additions 5.56 Suppressors .45 Suppressors Tier 2 Weapons/ Additions 6.5 Suppressors 5.7mm Suppressor Type 115 .50 Cal Mag Mar-10 Tier 3 Weapons / Additions 6.5 LMG Suppressors M320 LRR (Craftable only) Cyrus Four-Five 5% Reduction in crafting materials requirements 5% Reduction in crafting money requirements Tier 4 Weapons / Additions SPMG Lynx (Craftable only) Vehicle Additions Minigun Boat for civs ->110,000 (Fishing with this bad-boy goes crazy) Huron -> 120,000 [500 virtual storage] -> (Big Boi) Prestige Crafting Recipes Zafir [$100,000, 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] RPG-32 [$125,000. 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] CMR-76 [2 Uncut diamonds, 8 Opium] MXM [2 Uncut diamonds, 8 Opium] MAR-10 [$150,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Cyrus [$275,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] SPMG [$300,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Lynx [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] M320 LRR [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Asylum Plus Perks House taxes automatically paid on login to the server (on civ) APD Stuffs LT+ Stomper and Copter Drones (Can only be used within 7k of its driver CPT+ Deminer drone (To be restricted via policy) All illegal seizing prices increased 5% SGT+ T2 .45 Suppressors (UC) SGT+ T3 5.56 Suppressors (UC) LT+ T2 5.7mm Suppressors (UC) LT+ T3 6.5 Suppressors (UC)
    New National HQ and Nikolai's Oil Rig maps courtesy of @Hubschrauber
    Changed:
    Wealth Tax  Minimum amount in bank to incur a wealth tax $2,500,000 -> $5,000,000 Chop/Claim Values (Cop/Civ) All vehicles have had their chop/claim prices adjusted - all vehicles now chop for 60% of their base value instead of random magical numbers. (55% of base for claiming) Key examples Cop Ifrit chop value $27,500 -> $36,000 Civ Ifrit chop value $70,000 -> $72,000 Cop Hunter $15,000 -> $18,000 Zaros turf perks Claiming Vehicles Free -> 80% off Vehicle Prices Cop Ifrit $65,000 -> $60,000 Hardened Locks mod -  These mods only slow down how long it takes someone to use a lockpick on your vehicle, it does not affect the chance they have at being successful.  Basic locks +2s -> +3s Medium locks +3.5s -> +5s Advanced locks +5s -> +7.5s Item Price Changes Cocaine 600 -> 660 Crystal Meth 1800 -> 2070 Heroin 550 -> 625 Marijuana 420 -> 485 Medical Marijuana 375 -> 430 Cigarettes 1250 -> 1465  Cigars 3550 -> 4155 Rubies 315 -> 370 Flawless Diamonds 1400 -> 1640 Rolled Iron 935 -> 1075 Rolled Silver 295 -> 450 Rolled Gold 450 -> 520 Rolled Copper 390 -> 390 Honeycomb 375 -> 450 Sweet Mead 640 -> 770 Aged Mead 1050 -> 1260 Processed Oil 210 -> 255 Rubber 950 -> 1130 Cft Rolex Watch 9284 -> 10865 Cft AP Watch 4040 -> 4730 Cft Diamond Ring 6020 -> 7045 Cft Cuban Bling 7090 -> 8295 Cocaine Bricks 1000 -> 1150 Dinner Table 527 -> 645 Wooden Chair 1100 -> 1320 Sofa 1490 -> 1790 Desk Chair 2555 -> 3065 Bed 3850 -> 4260 Dog Wool 1260 -> 1370 Wool 315 -> 350 Goat Wool 855 -> 940 Cartel Changes Cartels will no-longer cycle away from the following caps OG Arms Church Drug Tower House Cap East Castle All cartel cooldowns except for Drug have been removed Drug Cooldown -> 15 minutes Gather and Process Speeds Default gather and process speeds have been signifigantly reduced. Nikolai's Compound Payout 30 Gold bars, 10 Gold Nuggets, Crypto Console, 3 Elite Weapon Tokens  -> 60 Gold bars, 20 Gold Nuggets, 1 Crypto Console, 3 Elite Weapon Tokens National HQ Payout Around 35 APD Intelligence Units -> Around 70 APD Intelligence Units Spawn List Kavala is back on top for now, We'll see how this ones goes **Panagia gives 20% buff for crafting not 25% **DISCLAIMER**
    We are adding a lot of new vehicles, weapons, and attachments to our servers in order to provide out player base with an evolving Asylum experience.  Any/all of these new additions may be tweaked/removed/buffed in the future.  If this is done we will of course offset any losses associated with such removals.
    **END OF DISCLIAMER**
     
    Reworked the Following: Prestiging
    Changing the way that prestiging actually works on the back and front ends After a successful Nikolai's/NUHQ robbery, 2 of each token will spawn on the ground inside the vault With the token needed in your inventory, Decrypt the Drive at the laptop inside the vault This will start a 15 seconds process to decrypt the vault After completing this it will take your money, the token, and activate the tier rewards You can only decrypt one token each event You can drop them and give them to other people, but you cannot store them in a house or car. We are doing this so there is additional functionality behind this system in the future.  This is being included in a hotfix to see how it goes before additonal implementation. Fixed:
    Medic inventories Magazines not appearing People buying admin event houses A number of other bugs I can't remember anymore DOMINATION:
    SRT Weapon Additions 750 Kills -> CMR-76 900 Kills -> Spar-16S 1100 Kills -> MK200 1250 Kills -> LIM-85 1750 Kills -> RPK-12 2250 Kills ->Mar-10 3000 Kills ->Zafir 4250 Kills -> SPMG  SRT Uncap Buffs SRT uncap payouts and timers are now based on kill counts, here is the breakdown. Payouts Kills <= 250 ($20,000) 250 Kills: $22,000 500 Kills: $22,500 750 Kills: $27,500 1250 Kills: $35,000 1750 Kills: $37,500 2500 Kills: $40,000 2750 Kills: $45,000 Uncap Times Kills <= 250 (20 Seconds) 250 Kills: 19 Seconds 500 Kills: 17 Seconds 750 Kills: 15 Seconds 1250 Kills: 14 Seconds 1750 Kills: 12 Seconds 2500 Kills:11 Seconds 3259 Kills: 10 Seconds
  3. BlackShot liked a post in a topic by Sergey Shoygu in Sergey is back thats crazy that this shit is still alive   
    BLACKSHOOOOOTTT HAHAHA BRO I ALWAYS HOP ON HERE A LITTLE BIT NEVER PLAY IT CAUSE IT SEEMS DEAD BUT IM DOWN TO HOP ON MESS WITH THE NEW CARTELS TO SHOW HIM WHO DADDY REALLY IS
     
  4. Sergey Shoygu liked a post in a topic by BlackShot in Sergey is back thats crazy that this shit is still alive   
    Never thought I'd see you around again. 
  5. BlackShot liked a post in a topic by DarkKnight in Why is DarkKnight not Chief of Police   
    I definitely appreciate this post. I always liked the idea of having a shot a COP. That being said, I was an acitve Captain for a very long time. It is only fair to allow other players a chance who haven't experienced the rank before. Either way I will always be a Captain in game. Now that I am one of the CM's I'm going to do my best to improve the server as a whole. 👍
  6. BlackShot liked a post in a topic by oops in i love shedding   
    https://www.youtube.com/watch?v=PduR3CcHTBk
  7. BlackShot liked a post in a topic by baranoos in Ken gets VDM'ed   
    My beloved Ken please unban me I love you it was an accident I didnt even see you there 😞 PWETTY PWEASE
    Ken was flying the orca btw!
  8. BlackShot liked a post in a topic by Roice in Drug Transport   
    Semi easily resolved though if we brainstorm it out a bit. If the cops are transporting it to a different location and its uncontested, well, then the APD wins. As long as there is a minimum civ population (or maybe group size or amount of groups) to ensure a healthy event. With a balanced amount of pings, updates/notifications on the APD Transport for the civs, I'm quite confident we wouldn't need to worry about civ/rebel interest. Groups tend to seek cops out just to fight often anyways, this just localizes that idea into an APD initiated event. Quality idea and with some more input from everyone this could work pretty well in my opinion
    And a policy update along with some dev help, it could be arranged to make it so that other federal events are unavailable until after the APD event. 
  9. BlackShot liked a post in a topic by Louie in Drug Transport   
    No other events should be started while this one is active. But once done there can be an actual event being able to be started immediately after. Does seem nice to have more APD started events imo. 
  10. BlackShot liked a post in a topic by Sergey Shoygu in Sergey is back thats crazy that this shit is still alive   
    sooo who runs the show now and old timers here?
  11. BlackShot liked a post in a topic by Roice in Sergey is back thats crazy that this shit is still alive   
    Welcome back. Like this if you still have PTSD from the great battle eye kicks of 2016
  12. BlackShot liked a post in a topic by Ken in Drug Transport   
    Like this idea. Only issues I can think of off the bat is it would suck if the cops started one of these and then civs were able to start a federal event making it so the cops would have to abandon this and go to the event. That and having a minimum of like 50 civs online to do it would be needed to increase the likelihood of civs showing up to contest it. I think the only thing that has really prevented cop started events is the fact that the APD has a requirement to show up to federal events, but the civs have no requirement to show up to a cop started event.
  13. BlackShot liked a post in a topic by Fried Rice in Drug Transport   
    Drug Transport 
    When you seize drugs into a car you can take it back to the nearest HQ and seize it there and split it among all the officers in a 2km distance. I propose alternative method which involves taking X amount of money worth of drugs back to Pyrgos HQ and allowing a Cpl+ to start a Drug transport if there are x amount of civs on. The drugs would then be transferred into a HMMT or other slow-moving transport truck and required to be driven to Evidence Lockup. This transport truck would be marked on the map allowing civs to counter the cop convoy and take the drugs for themselves. If the cops successfully get to the Evidence they are able to seize the drugs and EVERY cop involved gets the full amount instead splitting it x amount of ways. 
  14. BlackShot liked a post in a topic by Patato in What tf happened   
    Buddy, i aint done shit in 6 months, no one cares what my opinion is. Devs are doing what they want.
    Im not the boogey man. Im not behind the curtain blocking any economic changes.
    I don't lead development, I cant even tell other Devs no. If any of them disagreed with what I've done they could/have/will and do change it at their descretion.

    I still love asylum, but my effort towards working on it is pretty much a direct reflection of how i feel about the server. Right now I'm getting much more enjoyment from programming other projects. I have a lot of respect for the other Devs and im here to help. But when i get home from work and i open up a project file. It just hasn't been for the server handing out armed ghost hawks and banning people for closing a shed door.

    I take alot of heat for economic changes. While i'm very vocal about the fact i don't like domination and that its also probably a bad idea to make 10million dollars sitting in dark fungi for 10mins, no one ever seems to mention the thousands of other comits i do outside of economic changes.
    Feelsbadman
  15. BlackShot liked a post in a topic by DarkKnight in Community Meeting.   
    Saturday March 9, 2024 at 4pm EST.
    Bring thoughts, concerns, and ideas.
    This will be in discord in the community meeting channel. 
  16. BlackShot liked a post in a topic by Rogue in Announcements and an Apology   
    I would like to announce a few things. First things first, I would like to apologize for being too disconnected from the community. I could make a list of reasons as to why this was the case, but those would just be excuses. The only person to blame for the current situation is me. I will be around weekly at a minimum going forward to assist the admin team.
     
    To help remove some of the weight from the Senior Admins(SAs) plate, Community Managers(CMs) will be added to the team. Their only duty will be to ensure the pulse and health of the community is at the forefront. The SAs will continue to run the admin team. They are separate roles but of equal rank. This will help each role focus on what matters most, the health of the community. That being said, welcome our Community Managers:
    @Ronald
    @DarkKnight
    Thank you for your patience, time, and contributions.
         -Rogue
  17. BlackShot liked a post in a topic by Djmon in What tf happened   
    We just need the Smirnoff Quadbike Parkour Admin event the server will Heal!
  18. BlackShot liked a post in a topic by Alec-I in What tf happened   
    Ever since I stopped playing a while back the servers been in decline, I take full responsibility. 
     
  19. BlackShot liked a post in a topic by 王 rando 王 in What tf happened   
    Be real, taking Kavala from the top of the spawn screen did this. This server has been on a decline since that exact moment. You say we deterred new players from the server and compared it to a genocide but tbh it worked. Currently asylum has no new players, there is no addition to the player base. Kavala was the perfect breeding ground for initiating new players to the server. It was idiotic to try to push Athira to be the spawn city when it has barely any houses. Not a single new player can even buy a house in the "starting city". Kavala probably has more currently market priced houses than there is total properties in Athira.
  20. BlackShot liked a post in a topic by Roice in What tf happened   
    While there are a lot of layers and variables to this discussion, many which have already been highlighted above so I will not waste my time repeating the detailed gripes from within. However I will offer a perspective from a completely different place based of my experience and history here. 
    Simply put, the connection between the current staff as a whole and the player base is severely hurting right now. We saw a similar scenario occur during the Gnashes era where a large majority of the community felt like he was damaging the server more then helping. I would be hard pressed to find anyone that knew what was going on back then, to disagree with that statement. Although, and to his credit, as great as some of Gnashes efforts on the backend were that the community was mostly unaware of, they strongly disliked him solely because of how he carried himself and how he interacted with the player base.
    Digging deeper into the issues from my perspective, having spent most of this servers life engaged in some part of this community whether as an average player, an LT, an admin, a backend dealings aficionado, and a retiree, I will say with absolute confidence that our current leadership with the Senior Admin team (Community Manager back in our day) is the worst its ever been in this communities history.
    I do say that intentionally, but I also believe that its not entirely each of their faults either (Current SAs). If you look back to how the community was managed over the years, after Bamf and Gnashes left,@Clint Beastwoodtook over ownership (alongside@BaDaBiNg_10-8for a short time) and carried @Mitch (IFRIT) and @Leady over as CMs. We had a solid foundation of actual grown ups operating from the ground up coming from a good place and painstakingly trying to not repeat history that we all disliked about Gnashes (and Olio before that) and repair the server at the same time. When Mitch became owner he maintained this presence with the community, although I will say looking back toward the end of his era as server pop fizzled, I don't know if Blake was a great choice for CM (still have love for you buddy), Jayshawn had a better temperament but absolutely no one will ever compare to Leady.
    Leady showed us what real leadership was like. He didn't get angry, he never acted like a child, he was almost overbearingly level headed. He did not feed into drama and create rules in and out of game to cater to and enable more of that same drama. He was a true leader that was passionate about helping our community and most of this servers players respected the hell out of him for it. Sure, a few here and there had qualms with Clint, Mitch and Leady just as any other ownership era but it was SIGNIFICANTLY less than it currently is. 
    I point this out because its important to see that during those transitions, the servers quality of life and interaction with the staff team and the player base grew substantially. At the same time, the server file was cleaned up and added to greatly during Jesse's (paid) time here along with an incredible amount of help from Azeh and many others. What I'm saying is that the development that was happening then ALSO played a huge part of the success during that time.  
    The admin team back then was much more respected in my opinion. Without nitpicking specific scenarios or even individuals right now, most of us will agree that that is no longer the case. Not saying everyone is horrible by any means either. 
    I personally see how much of it went wrong with the progression of our staff team including who was added to it over the years but without proper leadership absolutely none of that will change. However, it must start somewhere. But how will it start if some of the issues at bay are almost all the way to the top? We revolutionized after Bamf and Gnashes, Clint & Bada bought the server and turned it into Asylum 2.0 and even though we didn't have 4-5 servers during their time or even Mitch's, the community was much healthier than it is today. And even if we remove development out of the equation entirely, the leadership was much stronger back then without a doubt. I don't know if it was because most of us were all older and had jobs, wives, kids and or other adult related responsibilities that we carried ourselves differently back then or what, but something was definitely different. 
    I have a lot of love for all of our players and staff, past and present, anyone that has spent time here to be apart of this community, even though I enjoy banter I don't truly dislike anyone enough for it to impede my judgement. With that said, I think its silly to have someone that was permed for mass rdm to later not only become an admin, then a captain, but now also a Senior Admin leading our admin team and our community. If you look at the problems we are currently facing within the community and you think that lack of respected leadership isn't the most important issue, I regret to inform you, you are part of the problem. I'm not just trying to pick on people either, I just genuinely believe the lack of trusted and respected leadership is the core of the issues we are seeing and the more we ignore that and bicker about the little things, the less anything will change. 
    Its a trickle down effect from there honestly as well. Favorites are played and friends of certain people are being brought up as staff without thorough evaluation and training and then we as the community are stuck with more unhealthy leadership continuing to drive everything downhill. And who do we run too about it? The same 3 people that seem to be the primary point of contention for all of this chaos? It was somewhat of a rigorous process back then to even become just staff let alone CM. It is a very large responsibility and I am sorry if this hurts your feelings, but none of the current 3 are fit for service in that role based on all that I have witnessed and experienced since being staff. They individually lacked the experience necessary to succeed to begin with so again at the same time, I don't really blame them. We have a smaller community now and the circle of potential candidates for staff are in turn smaller so I understand how that has also played a part in it. 
    TLDR

    Replace the current CM team and start over. They have lost a significant amount of confidence within the community and fighting to repair that at this point is unrealistic. I can think of 3 potential candidates that currently have healthy relationships with the community as a whole to be effective in that role. Although I am in favor of 2 CMs instead of 3. 

    Dont @ me
     
  21. BlackShot liked a post in a topic by Innate in What tf happened   
  22. BlackShot liked a post in a topic by HunterB in Community Roadmap - Suggestions are Welcome   
    Dear Asylum Community,
    First and foremost, I want to extend my deepest gratitude to each and every one of you for being an important part of our community for so long. Your dedication and passion have helped shape Asylum into the vibrant community it is today.
    However, it has come to our attention that some players are not satisfied with the current state of the server. We hear you, we are committed to addressing your concerns, and making necessary improvements. With that being said, I would like to outline a roadmap of ideas for the future, and I warmly welcome your suggestions and feedback through this post.
    1. Increased Transparency and Communication:
    2. Enhanced Community Engagement:
    3. Strengthening Staff team:
    4. Revitalizing Leadership Engagement:
    We get it, leadership on our part has not been the greatest.  I know this post doesn’t immediately fix anything, but we can and will do better going forward as the players of this community are our top priority.  We are planning to have a staff meeting this weekend and discuss current concerns and what we need to change to move forward.
    Thank you for being a part of our community, and let's work together to make Asylum an even better place for everyone.
    Sincerely,
    The Senior Admins

    ————————————————————————————————————————————————————————————————
    @Roice <— Tagged and thank you for the response.
  23. BlackShot liked a post in a topic by Innate in Server Rules Update Log   
    Removed from exploiting
    Shedding/unlipping vehicles into structures  Intentionally unflipping a vehicle into a structure/object or closing a door/gate to destroy a vehicle that doesn’t cause the death of another player shall now be considered exploiting.
  24. BlackShot liked a post in a topic by Innate in Server Rules Update Log   
    Added to VDM:
    Using a plane/helicopter to destroy property will be considered VDM regardless if there is a player inside or not.
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