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BlackShot

AFD EMR
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  1. BlackShot liked a post in a topic by Patato in BOOOOOOOOOOOOOOOOOOOOOOOOOO   
    Paramedic armor can now be stolen/destroyed.
    provided its owned by doomba
  2. BlackShot liked a post in a topic by Patato in SWAT ideas   
    Not going to post an in-depth response to this.
    Just no man, 
    APD arn't designed to win fights.
    Civilians will ALWAYS outgun the APD.
    You will will not be getting a mar-10/dms.
    You certainly are not getting unlimited free 7.62 loadouts. 

    Frankly the entire suggestion is just devoid of what Asylum is meant to be gameplay/APD wise
  3. BlackShot liked a post in a topic by TaylorSwift in A list of suggestions from Taylor Goldberg   
    Add a que for the duel arena to main cities like laser tag I think this is a good idea that might see more use if it was in main cities. Not sure why the que was put at the salt flat.  
    Allow wire transfers through the phone like cash app This would be a nice tool for comping players or just paying for services on the go.  
    Add an option to disable help bot spam Add an option in phone settings to disable bot spam when saying key words like admin, help, etc.  
    Add a que for gun game like laser tag People seem to really like gun game so make it something you can que into in town/on phone like laser tag. It could have an entrance fee which then becomes the prize money. It could also have a cooldown.  
    Give tempests or another vehicle or all vehicles the ability to process all of the trunk at once standing outside of it (takes the same amount of time) It would take the same amount of time just all in one process. This would only save time of swapping inventories and would be a nice quality of life change. This could also lead to interesting situations because if you die processing it will be reset.  
    Add the ability to list house keys for sale Add an option to sell house keys on the house menu. It would be nice for perm keys to display as for sale when inspecting a house and could be very profitable.   
    Buff gas station to 20k I think gas stations are a great idea but right now 10k for 10 mins is really bad and not worth it. At 20k we might see more action come from them.  
    Add tactical vest to clothing store for all players I don't see any reason why this would be an issue. I could be wrong.  
    Change Asylum Exchange relisting to allow price change and stop virtual items counting toward your physical item limit Not sure if these are intended or a bug.  
    Fix sidechat shutting off randomly Sidechat will sometimes just shut off on its own over and over and its very annoying.  
    Fix tilda Not sure if this is broken or a skill issue but it would be nice for it to work consistently.   
    Fix drop option in vehicle It doesn't seem to allow you to drop items out of the vehicle inventory even though there is an option for it.  
    Show when a house owner was last active on the house menu Not sure if this would cause issues but I know it would be nice if you were looking to try to buy a certain valuable house and might help fight house hoggers. And give people a reason to drive around in the world and check houses.  
    Make some of the unused jobs more profitable but require expensive equipment Make jobs like oil or salt more profitable but require very expensive equipment like market items such as the pickaxe but high cost or special expensive vehicles or vehicle mods.  
    Add purchasable persistent spawn clothing (not armor) Can buy clothing choice you always spawn in for a large amount of money.  
    Add ATMs at some legal job sell points Some legal jobs could have an ATM at the sell point. For example an ATM at the jewelry store or commodities trader just to take some of the risk off and give a bit of a bonus to the less profitable legal jobs. I think this also makes sense from an RP perspective.   
    Asylum trading card game This could be as simple as collectable cards featuring notable players. Or maybe a playable game on the website/discord. Maybe with some sort of benefits for collecting/winning games.  
    Add a tutorial NPC We need an in-depth tutorial NPC/large sign that is hard to miss right in plain sight in main cities explaining all the basics of the game. Most players do not want to use the Wiki that is not fun for most and breaks immersion. They are much more likely to read things on an NPC in my opinion. NPC possibly also has starter quest like objectives. This may seem like a little thing but I think this is actually a huge problem. I see players all the time with no idea what to do and they get bored and leave or just wander aimlessly. Maybe they didn't even see the message about the Wiki on the starting screen and don't even know it exists. But they probably won't miss the NPC and large sign.  
    Make gear lootable (except police gear) This is obviously controversial. I have heard many arguments against it but I think they are weak and this mechanic would be so much fun. After a player has fully died (5 min rev timer up/executed) the gear drops and will despawn eventually like briefcases. These are the arguments I've heard against it. 1 Because then people will RDM you for your gear but RDMers already kill people for no gain and you lose your gear anyway. And if an RDMer takes it you even have a chance of getting it back. 2 It would be bad for the economy. I don't think it would come close to touching the amount of money put into the economy by drug runs which is millions on millions. My understanding is 10 kills is a relatively high number of kills for a single cartel fighter on fully kitted players a restart. Which at an average of 30k a kit (this number obviously could vary a lot) would be a 300k value assuming they collected and brought all these kits back to a house/exchange. Thats not that much money and honestly seems balanced for 4 hours and like a fair reward to cartel fighters as I believe the cartels themselves aren't that profitable. And I think this is a relatively extreme example so the real numbers would be lower across all players usually. 3 Performance, but I think having items drop and despawn like briefcases might solve this though I'm not sure. 4 It's a money sink. I just don't think people would be saving that much money from this and plenty of people are still going to be buying kits. I might be missing the real arguments against it because I'm not sure why this decision was made. Maybe just try it out for a week or two?
  4. BlackShot liked a post in a topic by Ronald in Server Rules Update Log   
    Added to exploiting
    Shedding/unlipping vehicles into structures  Intentionally unflipping a vehicle into a structure/object or closing a door/gate to destroy a vehicle that doesn’t cause the death of another player shall now be considered exploiting. Intentionally soft logging after being revived/reviving another player to bypass the revive cooldown is considered an exploit
  5. BlackShot liked a post in a topic by Nighteyes in Real Estate Listing Format (To help sell your property)   
    Example of a house listing
    House, Garage, Industrial Shed: House
    House Size(40k/70k/150k/220k): 150k
    Location (Town/DP#): DP11
    Asking Price: 320k
    Description: A beautiful, small town home, safe from the busy life of the main cities. Comes with door locks, windows, a staircase, and plenty of space for your possessions. Located near a church and a gas station. Easy access to the main road.
    Pictures/Video Walk-through:
     
    Example of a garage listing
    House, Garage, Industrial Shed: Garage
    Garage Size(40k/55k/60k): 60k
    Location (Town/DP#): 1km north of Sophia
    Asking Price: 150k
    Description: Spacious, multi-car garage for sale. Plenty of room to move around even with a car inside. Comes with locks and a back door for easy access.
    Pictures/Video Walk-through:
     
    Example of a industrial shed listing
    House, Garage, Industrial Shed: Industrial Shed
    Industrial Shed Size (250k): 250k
    Location (Town/DP#): South of Pyrgos
    Asking Price: 400k
    Description: Large industrial shed located near major port. Has plenty of room for even the largest of land vehicles. Comes with locks and bars on windows. Please contact seller for a tour of the property.
    Pictures/Video Walk-through:
  6. Mr. Linux liked a post in a topic by BlackShot in Player Base   
    So much nonsense going on in this topic.
    That right there is a list of countries high to low with at least 25 players from each of them. Of course this is from years ago, but it means Asylum has always been a diverse server. For whatever reason, people from those countries literately chose to play on Asylum - and they've helped in so many ways: increasing server population, making donations, engaging with others, creating fun/funny moments. My best friend lives across the Atlantic and is one of the most authentic and fun guy I've met here.
    You all know Asylum's server sits in Canada, right? So region locking it would mean keeping US players out. Sure, make it North American then. What would happen to all the other players from Europe or Latin America? Server will be a goddamn desert during certain times? Okay, reduce the restriction. Would we manually allow other counties as we please? So fucking bigoted.
    Now, how about the 'all players should speak English' part? As soon as they join, do we make them upload a certificate? Do we make them go through a listening/speaking/reading English exam? Should they take the damn TOEFL? Another ridiculous idea.
    A ping/desync restriction might be a more reasonable suggestion, but that's probably in place already. Like @King has said, if they didn't initiate properly, just report them and move on, they'll have to learn the basics if they wanna keep on playing here. Sounds like the best approach.
  7. BlackShot liked a post in a topic by Junke in Remove Hide and Seek Feds   
    Looking for ways to prevent these from happening. Pulls cops from patrolling to go look for people in fed who aren't actually doing the event (its a chore more than anything). Civs who are actually trying to do events can't for a while due to event cooldown.

    Possibly, a thing in the middle of the fed. (Big ass radio tower or something) Even if it's like a 2min animation it just stops the fed.
  8. BlackShot liked a post in a topic by Patato in Cadets count as 1 cop for all events   
    We just made this change.
    We are seeing how it works out. Its far too soon to draw any conclusions
  9. BlackShot liked a post in a topic by Innate in A NEW AND INVENTIVE HUNTING GROUNDS REPLACEMENT SET TO HARVEST YOUR SAD AWAY   
    I'm genuinely concerned for you sir
  10. BlackShot liked a post in a topic by Alec-I in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    Best of luck , my Chinese friends .
     
     
    You'll be missed 
    Ne haaaw
     
     
     
  11. BlackShot liked a post in a topic by Trist in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    I wish y'all the best in life and I hope to see y'all sometime in the future, All the best!
  12. BlackShot liked a post in a topic by manhua in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    Recently, we have received a large number of invitations from friends who hope we can return to shelter again. Now our sixth boss is leading the Dragon Gang to join the shelter.
    Actually, the shelter was done very poorly by Rogue.
     
                                                                                                                           --------     Dragon Gang Citizen Committee          Manhua
     
  13. BlackShot liked a post in a topic by Hubschrauber in Lifetime Quests   
    Introduce a Lifetime Quest to make repairing a vehicle 15% faster after repairing 3,000 vehicles. 

    Introduce 3 tiers to chopping vehicles "Choppin' Champion". This can be split between for air and ground vehicle tiers.
    Chop 300 Air Vehicles for 5% off of claim price  Chop 450 Air Vehicles for 10% off of claim price Chop 600 Air Vehicles for 15% off of claim price  
  14. BlackShot liked a post in a topic by Brawl BWA in Bigger Compass Mod for players Using Higher Fov   
    this suggestion is just for players who use a higher Fov like myself out compass In game is near unusable unless your eyes are touching the fucking monitor as some people dont like the default fov for arma3
    Examples below 

    Above Image is the Unmodded version
    image Below is the modded Version as you can see it can be used

    The current mod i use for the bigger compass is this on steam workshop 
    https://steamcommunity.com/sharedfiles/filedetails/?id=1814950490&searchtext=bigger+compass
  15. BlackShot liked a post in a topic by Sleeper Don in Changelog August   
    Awesome update. Love camera idea and shed rules.
    Just feel like cop got a sizable nerf by removing those stackables though. 😕 Did we remove them to make RA easier for cadets? Jokes aside, cops rarely win events and even less often do we catch anyone with notes or bars. Events will be spammed more often because there is less punishment for being caught.  Maybe increase cooldown timer a bit  to reduce spamming and give us an opportunity to patrol around for more REAL RP experiences with newer players. 
  16. BlackShot liked a post in a topic by Patato in Changelog August   
    Maybe in the future. For right now i never want to see a camera again
     
  17. BlackShot liked a post in a topic by Henry Facesmasher in rdm bounty rule addition please   
    What about the ones that combat log on BH's when downed? I get it you can send the bodybag but you can't share or get any of the honor.
    BH is about the honor. Not the criminal.
  18. BlackShot liked a post in a topic by Fitz in rdm bounty rule addition please   
    First offense bounty hunter with 10 hours, a po7 and carryall? Fuck yeah perm that guy 
  19. BlackShot liked a post in a topic by GravL in who’s still gaming here in 2023   
    These type of videos don’t happen any more, we need them back
  20. BlackShot liked a post in a topic by Legit in Guide to proper hostile initiation   
    In order to properly initiate hostile RP you must supply people with a demand and then a threat. A threat can be inferred but it is recommended to include one in your message. 
    Good
    If they refuse the order within a reasonable amount of time (3-5 seconds) or show hostility back then you are free to act on your threat.
    Bad
    If they refuse any of these orders and you shoot them that would probably be considered RDM (Hostile intent can be inferred if the outcome of refusing is obvious)
    Things that are considered refusing
     
    Helicopter Initiation
     
    TIPS
     
    Misconceptions
     
    Only initiate through your phone or voice. Dispatch/911 or Side are NOT acceptable ways to initiate!
    Some situations have RP/context, in grey area moments use common sense.
  21. BlackShot liked a post in a topic by william in Please improve the combat rules . Jumping off a car, jumping off a building, drowning,Flip the vehicle and kill yourself.   
    You are able to drown yourself, jump out of a car, jump off a building to evade police or bounty hunters. Its allowed but its a real bitch move
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