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Austin M

APD Chief of Police
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  1. Austin M liked a post in a topic by Akula in Absence Request Format   
    Absence requests are for AFD Personnel at the rank of A-EMT or higher who are planning to be away from the game for an extended period of time.
    Paramedics are not allowed to submit an absence request for their first 2 months in the position. Paramedics are not allowed to request an absence for longer than 2 months at a time. Months absent do not count towards the 6 months of active duty requirement for Retired Paramedic perks.
      EMR - EMT are not required to submit absence requests as there are no activity requirements for those ranks. A-EMT absence requests are handled by the Paramedics. Paramedic absence requests are handled by the Chiefs.
      Absence Request Format (copy and paste this format into a new post)
    In game Name: 
    Player ID: 
    Rank: 
    Application URL: 
    Month(s) of Absence: 
    Reason: 
     
  2. zdeat liked a post in a topic by Austin M in Training Request - Weekend Training   
    If you need the trainings to apply for Corporal. Can try asking a captain to waive the requirements for you if you absolutely can not make a weekday training.
  3. sproket liked a post in a topic by Austin M in Changelog August   
    I don’t know why you guys liked jsrs. They sound bad.
  4. Stretch liked a post in a topic by Austin M in Changelog August   
    I don’t know why you guys liked jsrs. They sound bad.
  5. Witz liked a post in a topic by Austin M in Changelog August   
    I don’t know why you guys liked jsrs. They sound bad.
  6. Defragments liked a post in a topic by Austin M in Changelog August   
    I don’t know why you guys liked jsrs. They sound bad.
  7. Farmer Steve liked a post in a topic by Austin M in Changelog August   
    I don’t know why you guys liked jsrs. They sound bad.
  8. Hubschrauber liked a post in a topic by Austin M in Changelog August   
    I don’t know why you guys liked jsrs. They sound bad.
  9. Junke liked a post in a topic by Austin M in Changelog August   
    I don’t know why you guys liked jsrs. They sound bad.
  10. Ruffian liked a post in a topic by Austin M in 6+ Federal Events   
    Lol, it isn’t very often people get to 6.
    Should be 5
  11. UberGaming liked a post in a topic by Austin M in 6+ Federal Events   
    Lol, it isn’t very often people get to 6.
    Should be 5
  12. Innate liked a post in a topic by Austin M in 6+ Federal Events   
    Lol, it isn’t very often people get to 6.
    Should be 5
  13. Austin M liked a post in a topic by Ronald in Server Rules Update Log   
    With the addition of the small circles marked on every drug dealer/wongs the below has being removed and now falls under the "within the circle" red zone ruling.
    Removed;
    Interaction range.
    Wongs, Drug Dealer - The target must be within range of using the NPC/Sign.  
    Added;
    Harassment Addition
    Bringing anything that is personal to a player into ANY public space of Asylum, without their explicit permission is not allowed.
  14. Austin M liked a post in a topic by Patato in Changelog August   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!

    Most of the Devs have been quite busy as of late. Lots of things have happened in the background such as migrating everything to a new server. Our infrastructure has greatly improved. You may notice some unlisted changes as we continue to tweak them (Ping kicks).
    Mostly a QOL/Server maintenance Patch this month. 
    Added:
    Bright Night Select night brightness via settings slider! Sheds Broken down sheds on the map have been repaired to full working order. (36 Total) We will be slowly introducing these new sheds via Give-Away (Join our discord), Asylum forum auction and random market seeding This is being done this way to ensure equal opportunity for shed ownership and as to not crash the shed market.  Owning sheds is now limited to 2 sheds. If you currently own more than 2 sheds you have until the 1st of November 2023 to sell sheds until you reach the 2 shed cap, after this date we will sell them for you until you reach the 2 shed cap. CCTV Security Camera's 50+ Camera's have been placed around the map and are accessible by scroll wheeling on any screen with the camera icon. Activatable by all factions Provide live feed in stunning 240p (or less) Note: PIP must be enabled in your client settings, Arma only allows a maximum of 6 PIP screens at anytime. @goyneyfor icon Ranked Based Pay (APD)
    The APD is a profitable faction, but it's the higher-ups who primarily carry the risk and bear the heaviest costs. These adjustments are aimed at helping to balance out those expenses. We're also taking this opportunity to get rid of most of the stackable charges. In the past, being caught with gold bars or banded notes almost always meant serving time in prison. These changes give you the choice to either pay the charges or find ways to realistically RP the charges down to a payable leve. APD has undergone a financial restructure APD SGT/LT of the month cash reward removed (See APD policy update) No longer stackable charges (See APD policy update) Money Laundering $5,000 -> $10,000 Weapons Trafficking $1,000 -> $5,000  Possession of Reserve Gold $15,000 (unchanged) APD pay (per 5 min) Cadet  $500 -> $350 Constable $500  ->  $500 Corporal $500 -> $650 SGT $500 -> $800 LT/Captain $500 -> $1000 New Mobile HQ Layout - Thanks to @Hubschrauber for the help Mobile HQ Cost $40,000 -> $25,000 Default mobile HQ now has vehicle spawn. Prestige Upgrades as follow Default/Unlock Mobile HQ 40,000 -> 15,000 Prestige Lvl1: Adds Air Garage 75,000 -> 30,000 Prestige Lvl2: Adds Gates/Guard Shacks + Enhances walls with barbed wire. 45,000 -> 30,000 Prestige Lvl3: Adds two towers. 25,000 Prestige Are you an APD officer about to make a post? Keep reading!
    Pick up animation New animation for picking up virtual items while prone. (You stay prone instead of exposing yourself) Painkillers Painkillers remove the fatigue after you have been revived Painkilllers DO NOT remove any revive cooldowns Health regen 1% of dmg healed every 5s -> 12s Illegal marker around Drug dealer/Wong's (30m) (See Rule update) CMR + Ammo can now be found in airdrops. Cadets now only count as half (0.5) when calculating officers required for federal event to start. Caesar BTT (Racing) is now available in the air shop Added Rhib to APD (Cpl+) AK-12U Arid/Lush
    Changed:
    Seize Prices
    Hey you made it! Gold Bars $3,000 -> $5,000 Patient Remains $5,000 -> $8,000 Hope Jewel $3,000 -> $5,000 Unprocessed Cocaine $150 -> $175 Crank $450 -> $500 Raw Dog Meat $250 -> $400 Cooked Dog Meat $250 -> $500 Ephedra Plant $100 -> $150 LSD Pill $150 -> $175 Purified LSD Sheet $150 -> $450 Golden Wax $300 -> $500 Meth $400 -> $550 PCP Powder $150 -> $175 PCP Pill $200 -> $300 PCP Sheet $150 -> $450 Homebrew moonshine $100 -> $200 White Lightning $100 -> $550 Profiteer (APD talent line)
    Keep Going! No Profiteer talents Money/prestige earned on arrest (Percentage of bounty) 65% -> 75% Profiteer 1 Now applies to seized vehicles (Ifrit/50cal ect.) 10% bonus Money/prestige earned on arrest (Percentage of bounty) 75% -> 80% 10% Bonus on seized illegal items (Unchanged) Profiteer 2 Now applies to seized vehicles (Ifrit/50cal ect.) 20% bonus Money/prestige earned on arrest (Percentage of bounty) 85% -> 90% 20% Bonus on seized illegal items (Unchanged) Profiteer 3 Now applies to seized vehicles (Ifrit/50cal ect.) 30% bonus 30% Bonus on seized illegal items (Unchanged) Cop to Civ Ratio logic Cleaned up to be easier to understand. TLDR: 7 cops allowed at anytime. After 25civs log in cops need to maintain 3.5:1 Ratio or better.  Graph visualizing the change Ammo Prices  Car-98 100Rnd mags $750 -> $1750 Spar-16 150Rnd mags $750 -> $1750 Refill Price on above $300 -> $500 Vehicle Mods Shield and Scope for the Offroad Armed (50 cal) is now a vehicle modification. I/V Global Elite (Cop cpl+) (Blood-bag while prone) 80,000 -> 65,000 Prestige Gang Boat will now target APD Helicopters Max House listing $4,999,999 -> $9,999,999 Reduced Gang Fortress house spawn prevention for active participants from 5000m -> 2000m Holding Cage to HW Patrol AFD can attend jury duty All DP Missions give 30% more pay. Governor candidate 30 day check. Custom Hexes/On screen kill notifications enabled by default  Existing players keep their existing settings (Apparently that's not obvious?)  Marid Swapped for Marshall Fixed:
    APD Officers using banded notes instead of seizing them Mobile HQ being placed too close to Jewelry  Give Ticket bug using interaction menu. Civs now actually pay after a medic repairs their home.  Gathering while being downed. No longer stuck in jail if bounty is negative value. Putting Crank/Moonshine lab underwater or pushing it into zones. Put in vehicle action on aircraft carrier. Moved Mental Asylum bomb as to not block gate. Always being able to unflip vehicle from interaction menu. AFD Quests Removed:
    Some unused code Some map objects who wouldn't behave  Some unused Map folders DOMINATION:
    Removed weapon smokes from the shop. Removed AK-12/AK-12U Hotfix #1
    Mobile HQ Gates not opening  Gang boat Air-defense not shooting down cops Firefighters not being able to pull out the firetruck (Too many firetrucks out already) Some sheds who think they should be for sale but are owned Fixed some titles (Lower case The/Of) @Ruffian Hotfix #2
    Fixed RHIB cost Fixed login bonus grenade not being given. Fixed create gang not enough money message. Fixed vehicle mod skin change for cops. Fixed opening wanted menu on respawn screen. Fixed CMR mags not being able to be stored. Fixed titles & colors. Gang Skin system fixes. Hotfix #3
    Added the new balaclavas (7),  bandannas (11) and caps (2) for Asylum Plus
  15. Beifang Ming liked a post in a topic by Austin M in Human Trafficking Mechanic   
    Yeah Smirnoffs event and this suggestion is 2 massive different things. 
  16. Henry Facesmasher liked a post in a topic by Austin M in remove the sound mod whitelist   
    I don’t know how people can use that sound mod. The cars sound like ass.
  17. 王 rando 王 liked a post in a topic by Austin M in remove the sound mod whitelist   
    I don’t know how people can use that sound mod. The cars sound like ass.
  18. Austin M liked a post in a topic by william in Officer Shout Out   
    3/6
  19. Austin M liked a post in a topic by Patato in Officer Shout Out   
    Officer Name:  Slink, Slink The Stink
     
    Officer Rank: Constable
    Description: 
    Was juggling 2-3 Cadets, Doing a very good job. Explaining guidebook while making sure the cadets were supervised and giving appropriate tickets. Very calm in the face of federal events + hectic patrols.

    Would consider him a potential option for Cpl in the future
  20. Austin M liked a post in a topic by Patato in Crank,It's a forgotten industry   
    Aww, can someone not do underwater crank runs anymore?

  21. Austin M liked a post in a topic by Patato in 2023 APD Modernization Manifesto   
    Wiki staff are specifically told not to edit the guidebook. 
    If any of them change a single word without prior captain approval they will be deleted 🙂
  22. Austin M liked a post in a topic by Djmon in 2023 APD Modernization Manifesto   
    Wait, I'm a Captain?
  23. Austin M liked a post in a topic by Boonie Hat in 2023 APD Modernization Manifesto   
    djmon was the diversity captain hire after we lost our lgbtq chief.
  24. Innate liked a post in a topic by Austin M in 2023 APD Modernization Manifesto   
    I know that, the reason for 4 was dumb to begin with.
  25. Austin M liked a post in a topic by william in o7   
    come back soon please i miss you @Panda
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