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ObiWoki

Developer
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  1. Chris Peacock liked a post in a topic by ObiWoki in Selective fire   
    We could write code to fix this but its just going to be more of an inconvenience cause you wont be in full control its going to switch between firing modes when you don't want too or when you want too it doesn't. Too much effort to get something right that can be solved by pressing f 
  2. Defragments liked a post in a topic by ObiWoki in Add Bright Night (PLZ HELP JOHNNY 🥺👉👈)   
    Everyone has this issue, Immersion my guy
  3. ObiWoki liked a post in a topic by Austin M in Changelog May   
    To be fair if they didnt change it apd higher ups would be required to do 25 hours civ 25 hours cop if we wanted to keep our house taxes low.
  4. ObiWoki liked a post in a topic by Junke in Changelog May   
    Why disincentive people from playing a faction that keeps the server alive?
  5. ObiWoki liked a post in a topic by william in Changelog May   
    fuck APD. APD bad. Career cops dont get houses. Abolish APD
  6. Junke liked a post in a topic by ObiWoki in Warring Other Gangs   
    Will reduce it to 30 seconds per gang, 5 minutes for same gang is staying
  7. Innate liked a post in a topic by ObiWoki in Add Bright Night (PLZ HELP JOHNNY 🥺👉👈)   
    Everyone has this issue, Immersion my guy
  8. ObiWoki liked a post in a topic by Patato in Desalinization Plant   
    Haven't spoken with all the Devs yet, but i don't think anyone is interested in essentially a reskin of the oil tankers no one uses.
    Copy paste code

    Change oil to salt
    Processed oil to refined salt
    Rubber to illegally processed salt water 

    Change a couple numbers.

    Copy paste a few lines from crank/moonshine or w/e

    If the numbers are high it will be the only thing ppl do
    If low no one will do it and you wasted your time. 
    I think most of us are interested in making new/different things. Not doing the same thing to change a couple of key words

     
     
  9. SirCappsaLot liked a post in a topic by ObiWoki in Drug runner aircraft carrier   
    We can add the rebel outpost as a drug runner spot we won't be adding a seperate carrier for it
  10. Kernikov liked a post in a topic by ObiWoki in Firing Pins-APD   
    To give a response to this for now, we are internally discussing the matter explained and looking at the best option to resolve this issue.
  11. Sandwich liked a post in a topic by ObiWoki in Firing Pins-APD   
    To give a response to this for now, we are internally discussing the matter explained and looking at the best option to resolve this issue.
  12. ObiWoki liked a post in a topic by manhua in Petition to remove @Ken from Admin.   
    ken is a good caretaker. I don't want him to leave his position as caretaker. He is also actively learning the job of administrator. I can vouch for him.
  13. Chris Peacock liked a post in a topic by ObiWoki in gang bank on phone   
    We will not be adding a app to see your gang bank as the phone is limited in space, we can do what donald suggested tho
  14. Emma liked a post in a topic by ObiWoki in not sure if possible   
    Not possible as far as i know but you can nuke them
  15. Emma liked a post in a topic by ObiWoki in player limit   
    We will soon just not yet
  16. snoop liked a post in a topic by ObiWoki in player limit   
    We will soon just not yet
  17. Bob Danaloo liked a post in a topic by ObiWoki in Processing Drugs   
    We will look into implementing the following,
    When inside your car you can scrollwheel the NPC
    You process just as long as you'd do normally (without the running part)
    If you hop out progress goes poof so risk stays in the game
  18. DEMI ROZE ヅ liked a post in a topic by ObiWoki in SRT   
    No can do on that but we can look at the touch grass title and a rook 
  19. Savage. liked a post in a topic by ObiWoki in Marked houses/sheds for key holders   
    Unfortunatly with the way we have the house system setup there is no easy way to add this, i will add this to the board of long run revamps but I do not see this coming anytime soon
  20. Savage. liked a post in a topic by ObiWoki in Processing Drugs   
    We will look into implementing the following,
    When inside your car you can scrollwheel the NPC
    You process just as long as you'd do normally (without the running part)
    If you hop out progress goes poof so risk stays in the game
  21. manhua liked a post in a topic by ObiWoki in gang bank on phone   
    We will not be adding a app to see your gang bank as the phone is limited in space, we can do what donald suggested tho
  22. Sandwich liked a post in a topic by ObiWoki in Rebel Input   
    We've been on this road before, `Community Council` was the exact thing you are mentioning. Every single time it shows that the idea clearly doesn't work it either turns inactive or letting rebels in on big changes end up in people using that information as an advantage in the long run and we are not planning on going down that road again.
     
    We think about every post that comes through and talk about it internally if deemed necessary, there is absolutely no `targeting` on gangs posts of who gets to be approved or whatever. I personally don't even know what gangs roam around the server these days besides the usual and definitely do not intend on looking up everyone who makes a post to see what gang they are in to base opinions off that (thats ludicrous for you to even think that btw).
    Posts that get denied are thought over by staff and if your suggestion has been denied we have reasons for it, either its a dumb idea, completely unbalanced, doesn't have enough information / not well thought out, we see more issues then possibilities with it or something completely different.
    Deal with it
  23. ObiWoki liked a post in a topic by Patato in Rebel Input   
    Its interesting to me that somehow the developers simultaneously don't play and are so disconnected from the server that we aren't capable of talking to players, gathering feedback from staff/APD/Rebels/AFD/BH/Kavala rats/general civilians to make decisions. But somehow play enough to have a vendetta against a single gang and target them. 

    The whole idea of the suggestion page was to get a final Yes/No after a well thought-out and detailed post was made. When we had civilian councils in the past conversations went no-where or were strung out over months and left without a real answer as to why they were denied (Or more often forgot). Additionally the suggestion page allows ALL players and not just an elite 2-3 people from special snowflake groups to have input. I think we do a fairly good job of reviewing every single suggestion and responding appropriately as a group.

    Once a decision has been made you can resubmit the suggestion with additions/edits to make the idea work. But we can't be constantly looking at 1000 suggestions for a single new reply and re-evaluate our position on the idea
     
    Frankly I find your attitude towards the developers counter-productive. 5 posts in 2 days bashing developers. Most of your perceptions about the way things work on the development team are just flat out false. 

    And to address gang boat.
    A post was made Wednesday on the forums about it being broken (This was the first i had even heard of an issue being had). I responded with a joke having no idea it was actually broken as no report was made. Within 8 hours of a bug report being made it was fixed on development. Unfortunately this was Friday and we have not yet had an opportunity to push a patch to the live server due to high population when one of us with the ability to patch is around
     

  24. ObiWoki liked a post in a topic by Azeh in dasf   
    Thank you Batcan, very cool.
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