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curley

APD Lieutenant
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  1. zdeat liked a post in a topic by curley in New Support Team Members!   
    If they wanted egotistical retards helping new players maybe you would have gotten support, the support team does help new players, I know you prefer to hide in your gangs discord where the only interaction you have with new players is waiting in your locked houses for passive mode to expire so you can rack up your bounty, but there a people new to the server who just need someone to help them through some of the backend stuff to get setup or guidance. I can personally say I've relied on some of these guys helping new players trying to become cops in making sure there discord and myasylums are setup correctly and how to properly navigate things. With how low server pop has been I'd say its more important that ever to have a good support team when we need each new player learning the server to have a good experience so they can continue to be apart of the community.
  2. Chris Peacock liked a post in a topic by curley in Drones   
    also keep in mind there is a log of us buying drones if it gets investigated and we are breaking rules we get the stick 
  3. curley liked a post in a topic by Djmon in ****APD Policy Update 04/16/2024****   
    Effective Immediately
    Prestige Weapons
    Constable+ may now use any prestige weapon they can purchase from their normal cop weapon shop
     
    Charges
    The following is a clarification on the correct weapon to be charged
    From
    Possession of High Powered Rifle - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, .45, SPMG, Lynx, Type 115 .50 cal mags) $10,000
    To
    High Power Rifle Changes - Possession of Elite Weapons - (Zafirs, RPG-42, Mar-10, M320 LRR, Cyrus, Four Five, SPMG, Lynx, Type 115 .50 cal mags) $10,000
  4. curley liked a post in a topic by Patato in Changelog April   
    Hotfix #2:
    Processor trucks despawning whilst processing (Somehow still broken) MXM mags not being at rebel Not being able to craft mags for m320 and lynx Being downed while using processing truck not doing anything  Type 115 .50 cal rounds not being able to be bought on s1 NUHQ cop reqs moved to 8 and 14 from 7 and 10 Rebels are now compensated via gold bars for securing Nikolai’s from the cops Battle-eye kick for certain scope
  5. curley liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Edit, It appears the discord bot is killing itself and cant handle the amount of giveaways, so we are changing how to enter, 
    In order to enter the giveaway, please like the original forum post, and make sure you have your player id linked to your forum account.

    To link your PID, go to your forum profile, click edit profile in the top left, then fill in the PID box.




    If you are logged into the forums via steam you do not need to do this.
  6. curley liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  7. HunterB liked a post in a topic by curley in New Support Team Members!   
    If they wanted egotistical retards helping new players maybe you would have gotten support, the support team does help new players, I know you prefer to hide in your gangs discord where the only interaction you have with new players is waiting in your locked houses for passive mode to expire so you can rack up your bounty, but there a people new to the server who just need someone to help them through some of the backend stuff to get setup or guidance. I can personally say I've relied on some of these guys helping new players trying to become cops in making sure there discord and myasylums are setup correctly and how to properly navigate things. With how low server pop has been I'd say its more important that ever to have a good support team when we need each new player learning the server to have a good experience so they can continue to be apart of the community.
  8. Fried Rice liked a post in a topic by curley in New Support Team Members!   
    If they wanted egotistical retards helping new players maybe you would have gotten support, the support team does help new players, I know you prefer to hide in your gangs discord where the only interaction you have with new players is waiting in your locked houses for passive mode to expire so you can rack up your bounty, but there a people new to the server who just need someone to help them through some of the backend stuff to get setup or guidance. I can personally say I've relied on some of these guys helping new players trying to become cops in making sure there discord and myasylums are setup correctly and how to properly navigate things. With how low server pop has been I'd say its more important that ever to have a good support team when we need each new player learning the server to have a good experience so they can continue to be apart of the community.
  9. Bilbo Baggins liked a post in a topic by curley in New Support Team Members!   
    If they wanted egotistical retards helping new players maybe you would have gotten support, the support team does help new players, I know you prefer to hide in your gangs discord where the only interaction you have with new players is waiting in your locked houses for passive mode to expire so you can rack up your bounty, but there a people new to the server who just need someone to help them through some of the backend stuff to get setup or guidance. I can personally say I've relied on some of these guys helping new players trying to become cops in making sure there discord and myasylums are setup correctly and how to properly navigate things. With how low server pop has been I'd say its more important that ever to have a good support team when we need each new player learning the server to have a good experience so they can continue to be apart of the community.
  10. Repto liked a post in a topic by curley in New Support Team Members!   
    If they wanted egotistical retards helping new players maybe you would have gotten support, the support team does help new players, I know you prefer to hide in your gangs discord where the only interaction you have with new players is waiting in your locked houses for passive mode to expire so you can rack up your bounty, but there a people new to the server who just need someone to help them through some of the backend stuff to get setup or guidance. I can personally say I've relied on some of these guys helping new players trying to become cops in making sure there discord and myasylums are setup correctly and how to properly navigate things. With how low server pop has been I'd say its more important that ever to have a good support team when we need each new player learning the server to have a good experience so they can continue to be apart of the community.
  11. curley liked a post in a topic by Akula in New Support Team Members!   
    Please join us and welcome our newest support members! 
    @Fried Rice
    @GravL
    @Mr. Chow
    @Samperino
    @Scruggs
    @Silver-Spy
    Congratulations. Feel free to reach out to them for any assistance you require.
  12. ł S4M ł liked a post in a topic by curley in Strider and Hunter   
    while your at it make the hatchback bulletproof too
  13. zdeat liked a post in a topic by curley in Strider and Hunter   
    while your at it make the hatchback bulletproof too
  14. curley liked a post in a topic by Fitz in List of suggested changes (broad across multiple factions)   
    I'll go through these one at a time, because well theres a lot of stuff here and you deserve some feedback. 

    COP:
    Get rid of off-roading 10m as a probable cause. Stupid imo as anyone can just RP out of this charge and everyone does it, cops, medics, civs etc. No way you would ever get hit up for this IRL unless in a restricted area and it opens civs, especially new players to being robbed more by others by following a road and having a much higher risk of being robbed. 
    Not a development suggestion

    Automatic charges at feds. To elaborate I mean everyone doing jewelry or mental etc getting auto handed keys to the event vehicle automatically thus opening up to the charge of possession of stolen jewels or w/e. While i get the logic behind everyone needing keys for obvious reasons. I personally feel only the people ACTUALLY in possession of said stolen jewels or patient remains etc should be the one(s) getting charged not the entire group. It just feels like money padding to me for no reason.
    I don't really understand this one, if you have  keys to a car  with illegal goods in them theyre your goods. Same as IRL.  Also not really a dev thing
    Governor Detainment. This one is more of a personal one and I know everyone is going to be like stfu knight nobody cares, stop being a baby back bitch but... I think a governor should be afforded the same rights as a normal citizen. If they request to go straight to jail they should be sent right away not detained till everyone else is processed after 10-15 mins then sent last. They only get 1 pardon per restart they should be able to use it whenever even if it fucks over the cops. An optional solution would be to make it so if a governor is in jail or has recently been jailed within 15 mins even if they bail out etc they cannot offer a pardon. That would prevent them for being detained unnecessarily for longer than need be just to avoid a pardon. 
    This seems like an APD IA not a dev  thing

    Unlawful vehicle searches. When a vehicle is impounded it displays it in chat for all to see. I think a similar function should be implemented for searching vehicles the only difference being it leaves the players name out of it. So it would say "Officer (YourNameHere) has searched a box truck). That way it provides transparency when a officer is searching your truck even though there is no probable cause to do so. Because let's be real every officer at one point or another has searched a truck to see if there was illegal shit in it even knowing they couldn't do anything about it or take it to see what a player was farming and where they were probably headed to/from next. And I feel this transparency would give alot of people peace of mind on the civ side.
    The whole point of PC is to not be doing this, if they dont have PC to search you what does it matter??
    Rolling paper. I do not think this should be an illegal item. I view it the same as phosphorous or hydrogen sulfate. It comes from a legal area and yes while it used for illegal activity 9/10 times same as the other 2 listed its created via all legal legitimate means. If you want to make the argument the other 2 can be sold legally then make rolling paper also legally sellable to a vendor. Tobacco and cocaine I understand but the rolling paper I feel should be the one LEGAL ingredient as it is just paper and harmless in of itself.
    I think of this more  like barley, you can use it for one thing.  At this point I dont think it needs to be changed. But I'm open to it if people feel strongly about it.
     
    MEDIC:
    Aerial taru firetruck.  For those long ass houses either in free fire or dump HQ area nobody is going to make it in most cases to hit them before collapse and an aerial unit is badly needed here. So my 2 suggestions are a modified taru that can fly above and drop water on it like a truck. Another option would be a drugrunner like plane that basically flies over with a stream of water trailing it and put out like 15% of the fire or something with each pass. It would be a fun way to make firefighting more fun.
    Sure, not going to be a priority but sure.
    Combined firefighter speed. The more combined medics putting out a fire the faster the % speed should be by like 5-10% per firefighter IMO. Sometimes it is even necessary during burn baby burn quest periods when people are lighting multiple houses on fire at once all around the same time.
    Isn't this already the case, if not then sure.
    Rehab specialist. Medics should have the ability to treat people upon request for drug addiction at a fraction of the cost that is being charged at the fire stations. People could still use the NPC if no medics on but going through a medic would reduce the cost by half or less making people more likely to use cocaine, meth etc etc for fighting or popping them during the daily quests.
    We'll talk about this one.
     
    CIV:

    Reduced Bounty hunter detainment time. I think the bounty hunter system is a bit cancer across all factions. My suggestion is lowering the amount of time of detainment from 10 mins to 5 mins for anyone who is NOT actively the targets bounty at the time of restraint. This would prevent alot of combat logging and raging as people generally use it to troll and steer it towards what it was originally designed for. 5 mins is doable 10 mins seems a bit much if someone is not your bounty and they are just being malicious.
    Im not sure that this is the best way to handle this, but we're constantly re-evaluating stuff like this

    Bounty hunter no longer able to capture turfs.  Same concept bounty hunters weren't designed to do rebel shit I do not think they should be able to capture the flag on turfs with bounty hunter weapons the same way they cannot capture cartels with them it doesn't really make sense.
    I don't think this is neccesary, I hate bounty hunters too.  They cant cap cartels, turfs should be fine.

    National HQ Fed event. Nobody does this without admins. It doesn't work in its current form. The PC parts thing is horrible to farm and use and both confusing to new people as well as tedious. My suggestions for a rework would be as follows:

    1) Lower the cops needs. 7 to start 8 for the vault. This would pop it more as well as reduce the need for people to zerg half the server in a group just to finish it.

    2) Either make the PC parts buyable at rebel or change it to something else. Like drill +trojan device. Or scrap the system entirely and add red/blue/green keycard system like rust has and let them be obtainable via rebel or a convenant non grindy non cancer method such as rebel airdrops etc
    3) Modify the prestige system to add an additional coin that is far less costly say 100-300k per and it gives people the ability to trade it in for either prestige/honor/infamy at ivans of a fair amount equal to the cost of the token. This gives both poor people who cannot afford the 3 mil prestige token a way to get SOMETHING. It also adds replayability to the fed as you have a reason to grind it even after prestige 4. 
    4) I also think the fed itself needs some more barriers particularly outside the fed in the surrounding area as well as the roof of both buildings that are non penable to offer some more protection and to branch away from the mountain sniping meta currently which would force more CQC fighting at the actual fed itself instead of everywhere but the fed.
    No, this event has been successfully done 3 times, none of these were done with admin help.  I made it easier to get the console for the vault and I already lowered the requirements twice.  This is THE endgame event, they should not be popping the same amount of time as banks and feds.  Think of this relative to evidence, their likelihood is about the same. 

    Beehives/Alochol. This was meant for new players I've done both legal and illegal. The legal version is fine but asking them to drive it to market I feel negates the low risk intended and opens them up to be instantly robbed. I think it would be better if they could sell at or near the processor. As for the alcohol version its literally just as much work as moonshine if not more and pays alittle less I think and requires you to double process at puri which makes it completely pointless. Same concept let them double puri at spirit  and sell at wongs or remove the yeast/water part and let them just do it with straight beehive chips.

    PCP: EitherBuff they money or remove  the puri step and allow it to be Purified at PCP.
    LSD: Same thing. Buff money or remove the puri step and allow it to be puried at LSD.
    Cocaine: Same thing. Buff money or remove the puri step and allow it to be puried at Coke pro.
    "Buff this item"-No.  We are constantly re-evaluating prices on the server.
    Second purification factory location. I think given the fact almost everything can/does use purification for a final step it would be wise to add a second purification factory location. Possible spots between Rodo/Sophia. Pyrgos/Black market (east) or kavala/skiptracer.  Everything on the map money wise for the most part is all concentrated in ONE area for making money at the end game. It would be nice to have multiple locations incase someone is camping 1, a huge gang is on that is basically locking 1 down, and also to move people around the map more and open up more housing locations for people who DO want to puri but cannot find affordable housing for it.
    No, Puri is designed to bring people together for end game money making methods.
    Transaction notification history.    Similar to text message history a clickable transaction button showing recent transactions you may have missed. Example when you type !comp to see how much you were paid and for what. To see when a player has sent you money or you sent them money to verify it went through incase you missed it. Or when something sells on exchange if you missed the pop up box.
    Maybe
    Ability to process from vehicles as well as pull mats from vehicles. 
    1) Being able to process directly from a vehicle versus exiting it and putting the stuff in your bag and transferring back and forth.
    Going to be a thing in the next couple of weeks
    2) Being able to craft from a vehicle. The ability to drive a vehicle full of say diamonds/unprocessed cocaine up to black market, mouse wheel the guy and craft MK1 directly from the vehicle. Currently having to pull mats and load guns and other non stackable items 1 by 1 back and forth from market to vehicle and vehicle to house is tedious and terrible at best.
    No
    Craft Clothing. Ability to make Granite B/CSAT/Pilot coveralls at black market. This is huge for people who craft their own full kits and store them in houses or buy from others for the same purpose.
    Sure
    Craft RPG. I do not think RPG should require fed event components to craft because it essentially makes the system worthless especially for solo crafters. They should either require expensive mats like gold nuggets for SUI vest use or they should use normal materials but only cost slightly less than what it would cost at Rebel (say 15-20k off etc)
    RPGS dont require fed event parts? Unless youre talking about the RPG-42 in which case no.
    Allow more objects to be stackable.  When buying clothing/vests/headgear/goggles etc you currently have to unquip and move these to a backpack 1 by 1 which is tedious AF. Once the first is equipped buying multiple extra of an item should auto place them in your physically inventory like carryall etc as long as there is room to do so.
    Bohemia Interactive
    Clean up asylum exchange. There is alot of stuff listed on asylum exchange that can never be crafted/bought etc like ghost hawks. It would make it much cleaner and neat to get rid of all the misc stuff that has no place being there if it can't be bought or has no functional purpose.
    Everything can be listed on the exchange, just sort by whats actually there.
    Tempest functionality for tobacco field. Tempest functionality on tobacco field currently does not work. Whether accidental or by design. You can pull a tempest at a cartel on the island if one exists but when you go to use it, it says no field nearby. I think people should be able to use them when/if there is a cartel to pull them from both for personal use and for the community selling aspect.
    Use a tractor
  15. Kosher liked a post in a topic by curley in Athira Redesign   
    Its good but needs a 100ft wall around the perimeter of the town
  16. Ruffian liked a post in a topic by curley in Athira Redesign   
    goes both ways theyd stop your ass from leaving too lol
  17. Chris Peacock liked a post in a topic by curley in Athira Redesign   
    replace owned building with non ownable buildings no balls 
  18. Crossfade liked a post in a topic by curley in Athira Redesign   
    Its good but needs a 100ft wall around the perimeter of the town
  19. curley liked a post in a topic by Maxx__ in Athira Redesign   
    Are there any truck weight scales? I think we need one for when Curley arrives.
  20. curley liked a post in a topic by zdeat in Athira Redesign   
    Got bored, made Athira look pretty. Kavala had a nice little revamp but since Athira changed to top of the spawn list, I figured it would be nice to have something new!
    Thoughts?









  21. GravL liked a post in a topic by curley in Illegal Bank Transfer [ Civ VS Civ ]   
    I think this could be turned into something similar to rebel airdrops that spawn sometimes after a cartel but instead if a successful bank happens there is a 25-50 percent chance the event spawns. 
  22. curley liked a post in a topic by Rustmaan in Considering new staff members   
    Development suggestion: Can we add a dislike button?
  23. curley liked a post in a topic by Chris Peacock in Sub-cartels for new/smaller groups   
    What’s ur ign? U seem so active on the forums but I don’t see u ingame
  24. curley liked a post in a topic by Aslan in Ifrits back to civ only   
    1. Keep ifrits for the apd this gives them the opportunity to actually push a bank/fed/prison.
    2. Rebels these days merge in 12+ groups to kill 7+ cops witch is broken and kills the moral of the apd ( not a cop myself)
    3. this is a bad suggestion overall it is balanced as it is
  25. curley liked a post in a topic by DS_Billy in What tf happened   
    Essentially the issue summed up pretty much. 

    Rogue is a woke politically correct hypocrite and was an awful person to be chosen to handle the server.

    Anyone who has played this server for any length of time prior to rogue taking over, is going to cringe by reading these two examples of how the culture has changed here. 

    You can get banned for calling people fat.
    You can get banned for shedding things.

    There are a shit tonne of other examples but that's honestly all you need. 

    @Mitch (IFRIT)you put out a post once regarding toxicity, as memed as it was, the toxicity level at the time was a bit out of hand, but not from people saying "you're fatty mc fat fat, go eat another burger @Bag Of Funyunsya fatty mc blubbernaught. How are you still alive you fucking parade float @Farmer Steve, you're both not going to live past 40, how come when you both leave the server 6 player slots open up your fucking gargantuan pair of hippos" For example. 

    Half the fun of being here was talking shit in sidechat and getting people to call you all sorts of shit and ragetype. If asylum sidechat is to be believed, i'm a 55 year old balding fat arthitic sterile diabetes ridden Mexi-arabian jew, with brittle wrists knees and ankles a goatee who is in both antifa and the KKK, AND THATS OK. DONT FUCKING BAN PEOPLE FOR SAYING THAT KIND OF SHIT YOU RETARDS. 


    This is an old server with very little development and the only real thing you had going for it was the community that has Stockholm syndrome towards asylum, and it has been alienated by the current soft leadership, alongside trying to reshape it a decade in.

    we've been playing with house money for a while but you're biting the hand that not only feeds you but has propped this community up for 10 years. 

    Life servers in general are facing an uphill battle, GTA:RP is where most people from Arma life servers have ended up, you're trying to compete with a game where the cops can pit maneuver you without sending you to the fucking moon. 

    you cant alienate the one thing you have going for you and expect numbers to go up. 

    You bunch of fat fucking retards. 

    Hi @curley
     
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