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Colin.

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  1. Good Lub liked a post in a topic by Colin. in Prison Green Walls   
    can you be banned from the suggestion forums already
  2. Aristant liked a post in a topic by Colin. in Prison Green Walls   
    can you be banned from the suggestion forums already
  3. Tyrone Darnell liked a post in a topic by Colin. in Prison Green Walls   
    can you be banned from the suggestion forums already
  4. Junke liked a post in a topic by Colin. in Prison Green Walls   
    can you be banned from the suggestion forums already
  5. Space liked a post in a topic by Colin. in Prison Green Walls   
    can you be banned from the suggestion forums already
  6. Michael L liked a post in a topic by Colin. in Prison Green Walls   
    can you be banned from the suggestion forums already
  7. Junke liked a post in a topic by Colin. in 17 v 8 Plague (Friendly Banter)   
    denied. 
  8. Colin. liked a post in a topic by Junke in 17 v 8 Plague (Friendly Banter)   
    PLAGUE ON TOP
    17 people in different gangs                                                                             8 Plague 
                                               VS                                                                       But who came out on top?

             
                                                                     

                                  HOW DO YOU LOSE A 17 V 8 SMH MAN
    Btw FIRE CHIEF KRAKEN WAS FRAGGIN WITH US
    @Kraken
  9. Colin. liked a post in a topic by Tyrone Darnell in luke 1   
  10. Ronald liked a post in a topic by Colin. in Statute of Limitations (Bounties Should Diminish Over Time)   
    #bringbacklethalpayouts
  11. Vash liked a post in a topic by Colin. in Statute of Limitations (Bounties Should Diminish Over Time)   
    #bringbacklethalpayouts
  12. Colin. liked a post in a topic by ObiWoki in Barracks Buildings as Purchaseable Houses   
    We already have enough stress on the server with the current housing available which does not allow for alot of expansion, adding something that has over 5000 storage or even remotely close to an amount that would be okay for this type of housing isn't something we are interested in and isn't a viable option for the current server.
  13. Colin. liked a post in a topic by jsh in Asylum X Oly   
    Counter ratio
  14. Colin. liked a post in a topic by Gen. Henry Arnold in Coke Pit + other map areas   
    We've had some areas of the map remain the same for many years
    With the efficiency of our dynamic map system and V2, not much has changed in some areas
    A lot of our money making areas are very empty and just a marker on the map
    We have seen small improvements with mining equipment map assets being added to quarries

    Here is a small change to the Coke Pit using some assets from Tanoa using a total of 13 objects
    It still retains its pit design while incorporating ideas from our past

    Feel free to see what you can come up yourself for this area and others and let's share ideas as a community
     
  15. Colin. liked a post in a topic by Mitch (IFRIT) in Goodbye, Leady..   
    It comes with profound sadness that today Asylum looses a legend. Leady has decided to retire from his 7 years of distinguished service as a staff member. He is the longest running staff member to date, and his contribution, dedication and passion for this community will never be forgotten. 

    I could never thank @Leady enough for teaching me the countless lessons over the years. He has been a consistent partner in crime and has always answered my calls for help. 
    Take care in your retirement, and we will all forever be in debt to you.
     
    Mitch 
  16. Colin. liked a post in a topic by Patato in Additional Housing Update   
    We will be locking the server in preparation for the new additional housing. Server is unlocked 300+ shop houses will be added to the server and after a short lock and test (10-15mins if all goes well) the server will be unlocked and opened for players to purchase the new houses. This will be on a first come first serve basis, some of the more desired houses have been earmarked and will be given away on our discord server (Join here https://discord.gg/gamingasylum) 
    This patch is very light, it is mostly fixes/backend work for the houses. It will be a laggy piece of ___ as everyone downloads mission files and races to spam buy houses. However I wanted the houses to go to our active player base which is why we are surprise patching during a busy time creating extra lag. Undoubtedly it will be frustrating as some of you may crash/be unable to get the house of your dreams, we ask for patience and understanding during this dash for housing. Please enjoy the additional patch notes while you wait!

    Note: Some of these changes/fixes were added with this patch but went undocumented.
    Give Away 1 (Discord), Kavala Square
    Give Away 2 (Discord), Athira Jewelry Store
     
    Added:
    Shop houses, Buy the top floor of a shop, Bottom door remains locked open Exactly the same as a 2 crater stat/price wise Security Cameras 1-3 Security Camera's have been added to some federal events (Prison/Reserve/Jewelry/Bank). A Security Camera has also been added and aimed at the square of all spawn city's (Excluding Therisa) . Officers SGT+ will be able to use UAV Terminals to access cameras.  Camera's have low power and the officer must be within range to connect.  Cameras can be seen in-game, civilians can block/obscure camera's with smoke/spray-paints/vehicles/kidnapped officers over the height of 6ft. Billboard Advertisements Billboards have been placed around the map with custom images to advertise Domination/Gang Fort/Faction Recruitment. The advertisements select from the current pool of 4 randomly after each restart meaning you should see something new and fresh every restart. Changed/Tweaked:
    New Wong's Cartel layout @Piter De Vries Can assign Custom control 16 to open Wanted Menu Wanted Menu button has been moved to 4 by default Made random spawned events more common Revive fee's have been reduced to $2500. All players will pay $2500 when revived. APD/Civilians will receive 2500. AFD will receive $3500 a revive provided the revivee is not a medic themselves Athira Gun Store has moved farther from HQ With the economy in a much better place we can begin to restore some value to risky drugs.  
    Fixed:
    Attempt to make the AFD respond menu more reliable An issue with AFD members not receiving proper payment when reviving someone not locked in. An issue with AFD members travel bonus Can no longer use cocaine or redgull while restrained Can no longer vault while restrained via DLC menu Refill price for higher capacity mags - $350 for Drum Mags, $1000 for box ammo (LIM/MK200/Zafir)  Oysters Another issue with turf drug dealer cuts Day 53 & 54 & 91 of the new login bonus's A lamp in the middle of the street Crafting Recipes will properly display quest reductions The pardon me quest The fishiez quest FIxed a bug that would sometimes prevent UFO from spawning UFO should no longer spawn if not enough time in restart to unlock loot.  Slightly Easier to get Repair vehicle option on Huron/Mohawk Captains have finally paid the electricity bill at HQ's and the lights are now on Removed:
    Custom control 16 no longer plays cease fire animation :(, It is still available via emote.  Dom:
    Disabled Qilin Minigun per Civ Council   
     
    Here is a helpful map of all the new houses! (Obviously some are not purchasable as they are currently NPC shops)

  17. Colin. liked a post in a topic by operatorjohnny^ in Cartel Cooldown   
    Reduce cartel cooldown to 15 minutes
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