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Master27411

AFD Paramedic
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  1. Djmon liked a post in a topic by Master27411 in Please define harrasement on the server.   
    You could just sell the house! Sounds like a solution to their heinous acts
  2. Nicolas March liked a post in a topic by Master27411 in Please define harrasement on the server.   
    You could just sell the house! Sounds like a solution to their heinous acts
  3. shawn liked a post in a topic by Master27411 in Keeping the Streets of Altis Safe | Asylum 1   
    ETA on a dislike button?
  4. Master27411 liked a post in a topic by operatorjohnny^ in Ping Limit   
    Make a ping limit of 175 (around there). People playing with 230 ping is fucking ridiculous 
  5. Master27411 liked a post in a topic by operatorjohnny^ in Gang Fortress Rework   
    As many know, gang fortress has been held by envy for months with few week long exceptions. In my opinion, there are many flaws to the current layout of gang fortress. The ONLY way that another gang can win gang fort is by having a sizable house set up with garage(s) in neighboring towns. This discourages many gangs from even attempting to take gang fortress. In its current state, gang fortress is pointless to fight unless you have enough money to blow up houses, and have enough houses survive others blowing them up. 
    The aspect of houses being used to capture gang fortress takes away from the event and allows one gang who own a majority of houses/garages in prime areas to dominate without competition. 
    - Expand radius of gang fortress so that houses within 1.5-2km cannot be used (I don't know exact distances, mainly to far enough to eliminate a majority of Neochori houses) 
    - Allow gangs to own turfs and gang fortress at the same time
    - Reduce capture time from 1.5 hours to 1 hour
    - Add timer for gangs that are fighting gang fortress to accurately track time
    - Have gang fortress pop ONCE a week (Sunday - 7:00PM EST instead of Wednesday and Sunday)
    I hope each of these suggestions are considered by not only the devs, but the community. I do not expect all of them to get implemented, but adding one or two could really balance out gang fortress. 
     
  6. Master27411 liked a post in a topic by King in APD Hellcat   
    Could we possibly get the version of the hellcat that allows people to sit on the benches to shoot out from for CPL+?
    Much better than a hummingbird
  7. Master27411 liked a post in a topic by Zurph in Kill Confirm Notification   
    You have had to burry a hooker for mitch or something. The fact you are still any type of staff is mind blowing.
  8. Master27411 liked a post in a topic by DS_Billy in Omegle Trolling, Re-up Cause mitch is retarded.   
    This is an odler vid i made that isnt availible anymore cause mitch hit the wrong button but its been a while since i posted it. 
  9. Master27411 liked a post in a topic by R4T in asylum #10   
  10. Master27411 liked a post in a topic by Mitch (IFRIT) in APD Policy Update 06/02/22 "Memo of Understanding"   
    EFFECTIVE IMMEDIATELY
     
    Effectively immediately APD Captain's are bound by the guidebook just as their subordinates are. Their conduct in game and out of game will be enforced by the guidebook. There is no one with an APD rank who should be considered above the guidebook or not required to follow the rules they are bound by as such.
     
    - Mitch
  11. Master27411 liked a post in a topic by Steve in Please for the love of god wipe the server   
    Although it is much easier said then done, an extremely enticing money sink would be viable. When I think about it though a large reason that this may be a problem is the lack of cops playing. Every time I have played in the last few months there has been less then 6 or 7 cops playing during prime time. No matter how much they want to balance the economy the cops need to have enough presence to at the very least slow down the drug runs for people. Cops might not like to hear it this way, but they are a game mechanic in the same way that rebels are. You can't retain 1 with out the other in the long term.
    That being said I don't know how to make the game more desirable for police, but perhaps that's something worth looking at more thoroughly.
  12. Master27411 liked a post in a topic by Steve in Please for the love of god wipe the server   
    The only problem with something like this is that there is really no turning back, granted they could always roll it back to the day before the wipe.
    A lot of things that were asked for and eventually granted in Asylums history ended up back firing.
    Domination rewards have only aided in breaking the economy.
    Group cap was appreciated for some time but ultimately removed in the long run.
    6.0 (xd) was hated more and more as time went on with the money cap being in place until it was removed.
    There are many more things just like this. I think the nostalgia of it would boost player count for some time, but it is seriously worth considering the adverse ramifications of this. Me personally, I don't play Asylum much any more but that's really only because I don't have a really active gang to spam feds with and shit like that. I also know that one of the big reasons I played for as long as I did was because Asylum was the type of game/server that didn't wipe. There are 2 scenarios where I see this working.
    1. A backup of the current server database is kept in the event the wipe just shits on the player count.
    2. A second server is put up with a completely separate database to see if everyone flocks there. Only problem with this is the player count might end up being split down the middle, which comes with other long term issues.
  13. Walt liked a post in a topic by Master27411 in April Patch Notes   
    Not trying to knock the update, but why reset all the quests? 
  14. Bob Danaloo liked a post in a topic by Master27411 in April Patch Notes   
    Not trying to knock the update, but why reset all the quests? 
  15. CH1EF liked a post in a topic by Master27411 in April Patch Notes   
    Not trying to knock the update, but why reset all the quests? 
  16. Tyrone Darnell liked a post in a topic by Master27411 in Poobtage9!   
    What you did to those cops at the end was heinous
     
  17. Master27411 liked a post in a topic by Tyrone Darnell in Poobtage9!   
  18. Master27411 liked a post in a topic by Junke in Hitting someone with their own ifrit in combat should NOT be VDM   
    why are you even pulling ifrits. Since when have you needed those to do scotch or meth?
  19. Jr4life24 liked a post in a topic by Master27411 in Don't drop on rebels with hummingbirds' kids   
    took you 70 bullets just to hit something. First time for everything
     
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