Effective on June 28th 2024 at 6pm EST.
APD Crime Suppression Unit (CSU)
In an effort to increase police activity throughout the island, Officers may deploy for CSU. This two man squad will be solely dedicated to responding to 911’s and patrolling illegal areas/cities.
CSU requires 7 active officers on duty, two officers may deploy for the patrol unit into the required TS channel. This unit must operate in a pair of officers at all times.
If at any instance there are no longer 7 active officers on duty, CSU must disband and return to regular patrol.
The unit must be in marked uniforms/cars and are limited to 6.5 caliber max.
The unit’s primary objective is to respond to 911 from civilians, and patrol the island.
The unit can not use drones at any point, or use a helicopter to patrol illegal areas at any point.
The unit will be allowed to ignore federal events unless called upon by a SGT+. (Can be ordered by a SGT+ who is on TS but not in game if no SGT+ is online.)
The unit can not be staffed by the highest ranking officer on duty.
Undercover
Going forward, we’ve felt that the APD has lost its sense of identity with the amount of higher ups who have access to undercover. Going forward we will be restricting its use additionally.
Officers who are Undercover should be conducting their own tasks away from marked units. If a marked unit requests for backup, a UC may respond then should separate from marked units afterwards.
Undercover vehicles can only be used while conducting undercover situations. (Should switch to marked vehicles for Federal events/assisting marked units when possible.)
Officers who are UC may follow the server rule, red=dead as long as Use of Force is followed
Federal Event Priority List
Federal Reserve
Casino
Bank of Altis
Prison
Temporary Patrol and Ruling Changes
No house raiding will be performed at this time
Officers may not use drones at this time
All cop ranks will follow helicopter guidelines. (No searching illegal areas without ground units)
Cops may only respond via helicopter if ground units in area.
20 30 minute Cooldown for Checking Illegal Drug Areas (Processors, Fields, Dealers)
2 1 Life rule for all illegal drug areas regardless of how many cops are online (Ex: 5 cops or less is no longer valid)
Officers killed in an Illegal zone have a 1 life rule therefore they cannot return to the fight unless revived. If all officers on scene are KIA. All responding officers in route must divert
Changes to the Guidebook
Terrorism $15,000 - 3 or more Civilians Shooting at police inside an HQ - Due to the threat they pose, suspects may be sent straight to jail at officer discretion
Any questions please seek out an active Captain if any questions
Found a bug? Click here to file a bug report!
Got some development ideas? Click here!
Foreword:
Over the last 8+ weeks we have seen a steady and consistent decline in server population and interaction, after trying a number of factors we have decided that the best way to move forward is to completely overhaul the Asylum experience. Our team of developers has worked tirelessly to provide you this fresh opportunity, and we hope you enjoy this refreshed experience.
One of the biggest things we have focused on is the simplification of the Asylum experience, there is a number of content items that we have removed in favor of this goal. Some of them may return with a new twist in the future.
Progress:
All player progress has been reset. Donor levels, crate keys, unlocked skins (non-achievement ones), MyAsylum gold and faction ranks still remain. ALL Asylum players, including staff are now starting from square one.
Special shoutout to the wealthiest Asylum members and gangs from the last 10 years. These were the richest on the day prior to the wipe announcement:
Top 10 players:
Leroy Jenkins, $646,168,384
Big black submarine, $405,849,280
ALIVE, $239,951,056
NewYork, $212,533,568
Pollo Picoso[HFD], $134,245,856
Peter, $114,510,640
gesloten, $90,114,296
pablosexcobar, $90,048,480
FreePalestine, $82,359,416
haidao, $76,622,600
Top 10 gangs (gang bank):
Envy, $47,018,000
Church Of Floyd, $20,000,000
Unknown, $16,300,800
Free Syrian Army, $15,715,000
NSF, $11,219,400
TFrench Mafia, $10,835,400
Dragons, $10,545,700
Neutral Violence, $9,700,000
Westside, $7,786,200
Fuzzy Dice, $7,609,080
Development additions:
We have recently made a couple of additions to the development team. Welcome @Pizza Man and @Infamous [FULL SEND]
Added:
New phone
All the old wallpapers have been removed and replaced with newer ones. The current selection options are more limited, but more wallpapers can be added in the future.
You can now set your own favorite apps by visiting the settings app and pressing "Select favorite apps"
See screenshot below
Added the Bergen backpack to clothing stores
With a capacity of 112, it comes at a higher price than other backpacks
Police SUVs and Police Hatchbacks now spawn with push bars and light bars
Light bar example
Push bar example
Storage lockers are now available in all major cities
Civilians are able to use these locations to store a small amount of virtual and physical items
Items stored can be accessed from all other locations
The storage lockers can hold up to 100 physical storage and 100 virtual storage across all locations
You can now see your group members and their health status on the left side of your screen
Can be toggled in the phone settings
The color of their name will depend on their health. You can also see their health percentage next their name (not a part of the example screenshot below)
See example below
Healing within vehicles
You can now use blood bags and virtual FAKs while inside a vehicle. Performing certain actions will however cancel the bloodbag or first aid kit.
Most NPCs now display a name and their role above them (e.g drug dealer, general store etc)
See example below
Interactive Gathering
We have added back the OPTION to utilize interactive gathering methods to the server. You can still gather by sitting there and scrolling, but if you want to gain some extra speed in the field, then you can gather interactively. All of the items that spawn regenerate after a certain amount of time.
Weed
Weed plants now spawn in the field, scroll wheel near them and harvest the plant.
Heroin
Poppy plants now spawn in the field, scroll wheel near them to harvest the plant.
Quarries
Rocks now spawn at the quarries, run over and pick them up to get their minerals.
High Yield quarries give an increased yield of iron and diamonds than regular quarries.
Small grey rocks give you copper
Black rocks give you iron
White rocks give you diamonds
Excavation
Some of the most popular shipwreck locations have begun to leak valuable loot. You can open these crates up to get the loot.
All items have all of the objects in the loot table.
Barrels have an increased likelihood of spawning gold nuggets and bars
Wooden crates have an increased change of pearls and processed oil
Black crates have an increased probability of all items
Cocaine
The cocaine pit has returned, jog your life away while listening to that ever satisfying, SLOSH SLOSH SLOSH
Run in circles in the cocaine pit at the coke field to gather faster
Unmarked pizza shops in the spawn towns
You can now purchase a cheese, pepperoni, Hawaiian, or supreme pizza plus several other items from this shop.
If you are prepared with a stolen/registered/unregistered vehicle, you can take on a pizza delivery job from the shop owner. Although if you are late to deliver the pizza, there will be consequences.
Suicide vests with bigger impact have made their way into Altis. They can be purchased at rebel outposts at a higher price.
Suicide vest: Same as always
Bomb vest: 1.5x explosion
MOAB vest: 2x explosion
Being in war with someone will now display an icon next to their name
If someone is red to you, an icon will now be displayed next to their name
Sea turtles and oysters have found a new location near Molos, North East of Sofia
In addition, a new boat shop has been established near Molos
Wong's Food & Liquor has expanded their trades to Sofia
When searching a player as a cop, the player's associated gang will now be displayed
The amount of cops online is now displayed in your phone settings
Added the "All Clear" app for the police
Instead of marking illegal areas manually with the current minute after a search, police can instead use this app.
The marked illegal areas will have a different color on the map (for police only) if it has been searched/marked.
The app will also show a timer for the time remaining until the area can be searched again.
The fields can be re-marked or completely reset, be sure to still follow APD policy.
Domination Admin Event
During the course of a restart on server one an admin now has the ability to activate a short domination match
Fight for glory on the Altis Drug Peninsula
You will have one hour to get as many points as possible
Capture one/any of the three flags on the peninsula
Gain 10 points every 20 seconds of holding the flags.
Payment is received for any of the top 3 gangs, and/or at admin discretion based on # of players, total points, etc.
Kills garner double BM during the event
May the best gang win!
Changed:
Starter money has been increased from $10,000 -> $25,000
The player HUD has received an overhaul
All of the icons have been replaced with newer ones, and each status icon has different states depending on the value.
Your stamina and carry weight will also be displayed now
Cartel changes
Being the owner of a cartel will now deposit money into your gang bank every 5 minutes
The more cartels you own, the more money will be deposited
The more players are online, the more money will be deposited
Oil cartel has been relocated to an older location south of DP11
Updated progress bars
Progress bars will now stack so that no action interrupts any other action's progress bar (the infamous drug runner bug).
You will likely never see more than two progress bars at the same time.
Attempting to store more items than the vehicle/house can hold will now store as many as possible instead of telling you the vehicle is full
Housing changes
Maximum number of sheds which can be owned 2 -> 1
Maximum number of houses which can be owned 5 -> 3
Some of the houses in Athira, Kavala, Therisa, Pyrgos, Sofia and Telos have received a paint job for a fresher look
House market base prices
Shed $250,000 -> $500,000
Large houses $150,000 -> $250,000
Long stone houses $120,000 -> $150,000
Small houses/Shop houses $70,000 -> $100,000
Garages (Damaged/Undamaged) $50,000/$60,000 -> $65,000/$75,000
Stone sheds/house addons/Slum houses $40,000 -> $50,000
House sell back to bank prices
Sheds/Large Houses 50% -> 60% of market
Everything else 50% - 70% ->-> 70% of market
Physical storage upgrades
View changes below
Virtual storage upgrades
View changes below
Upkeep per day
Shed $1,650 -> $2,000
Large Houses $775 -> $850
Long stone houses $575 - $650
Small houses/shop houses $400 -> $500
Garages $325 -> $400
Addon/Slum $325 -> $350
Upkeep penalty/discount for time played
View below
Vehicle pricing changes
Civilian vehicles
Ground vehicles
See below
Armored vehicles
See below
Helicopters
See below
Cop vehicles
See below
Medic vehicles
See below
Vehicle mods
See below
Explosives pricing changes
See below
Map changes
Sofia and Pyrgos have both received a facelift
Infamy changes
The current infamy talent tree has been replaced. If you have more ideas for rebel oriented perks, don't hesistate to suggest them.
See below
Rebels can now acquire infamy by
See below
You can now give temporary keys to your group/gang members regardless of where they are located on the map
Turfs
After many years the warlords who ruled the land of Zaros have moved north to capitalize on the scotch trade in Syrta
Removed the talent system for all factions
Most buffs and benefits previously obtained from talents are now given by default.
Some talents have been redistributed to either Honor, Infamy or Prestige trees
HONOR -> Novice Bail Agent - 250 metre radius on fugitive location areas, and max 100k Bounty
HONOR -> Improved Bail Agent - 210 metre radius on fugitive location areas, and max 300k Bounty
HONOR -> Master Bail Agen - 175 metre radius on fugitive location areas, and max 5 mill Bounty
PRESTIGE -> Tracked Vehicles - All cars come with built in trackers
CPL+ now spawn with 1 flash bang grenade
All APD/AFD members have access to 100% of the equipment and capabilities of their ranks
Everyone can pull out every kind of vehicle, lockpick every kind of vehicle, etc.
Everyone has Night Eyes, and Grease Monkey
Blood bag speed for medics is now tied to rank
Paramedic is 1/4 the time
A-EMT is 1/2 of the time
EMT is 4/5 of the time
The crafting system has been reverted to how it worked prior to the May update
The Government of Altis has imposed a 1% fee on wire transfers
The chop shop menu has received a touch-up
The sell price is now displayed separately from the claim price
The vehicle's mods will now be displayed, allowing you to make a better judgement on what to do with the vehicle
Text has typically appears in the middle of your screen, e.g when picking up items, seizing someone's items etc will now appear further down on your screen in most cases.
Updated skins for the police Hatchback
Standard
Highway Patrol
Supervisor
Money obtained from robbing gas stations has been increased from $1,500 per minute -> $2,700 per minute
Money obtained from completing drug runner missions has been slightly increased
The rebel/bounty hunter aircraft carrier will no longer position itself near Sofia
Wreck excavating
Heavily reduced chances of ziptie/saltwater/lockpick in loot table
Metal Detecting
Removed plate metal from loot table
Reduced lockpick odds
Increased Pearl and Ruby odds
Searching a vehicle as a cop will now give you a confirmation option
The vehicle owner will also be notified of the search
Reduced cop prestige skill costs
Fully maxing every single perk now requires 806,000 prestige instead of 1,137,000.
Max out warrant 281,000 -> 210,000
Max out medic 325,000 -> 240,000
Max out medic as SGT+ 425,000 -> 305,000
Max out UC 301,000 -> 256,000
Max out "Leadership/Mobile HQ" 175,000 -> 100,000
Cop prestige skills
All cops can now use blood bags on other cops while laying down.
SGT's no longer need "Invested" skill to buy carrier light (Carrier light is still SGT+)
"Master medic" - Do not consume medical equipment on use SGT+ -> Anyone
"Master Combat medic" Bypass the revive cooldown of the person you are reviving Cpt+ -> Sgt+
Casino Heist
Drill is no longer required to breach the vault
After uploading USBs to the tables wait 10 minutes and the money will spawn.
Cops now spawn with Vermins when dying
Cops can buy a new gun for free after the event is over.
Fixed:
Tilde should now work significantly better when there a small amount of foliage between you and others. If you encounter issues, do let us know.
The Asylum Exchange has returned to its functional duties
The cop ratio now also counts dead civilians
Scrolling through your phone settings is no longer super slow
Increased the width of phone setting options to better match the phone width
The Gardening Truck now has the correct name in the shop
Removed:
Prestige tiers and any buffs that were distributed to them (including weapons) have been removed
EXP Drives and associated buffs have been removed
The Purification Factory has been removed. This means that the following items can no longer be obtained by processing.
Heisenberg meth
Cocaine Bricks
Dark Fungi
LSD
PCP
Tobacco
Rolling Papers
Rolled Iron, Gold, Silver, Copper
Counterfeit jewelry
The ATM building in Athira has vanished
Stash houses have been removed
The following federal events have been removed. Some may return in the future, some may not.
Jewelry Emporium
Altis Shipping (Including Impound lot)
Mental Asylum
GasMarts
Evidence Lockup
Nikolai's Compound
National HQ
The African Warlord has decided to leave the island of Altis
Cops can no longer purchase the AH-99 Blackfoot
The Psychedelic Ifrit skin has been removed
Cops can no longer purchase the Copter Drone
Over-eating fatigue has been removed
Unused licenses have been removed
Diamond Processing license
Salt Processing license
Sand Processing license
Iron Processing license
Copper Processing license
Boating license
Pilots license
Truck license
There may be additional changes between now and the update
Hi!
I think wipe is kind of cool I hope it works out I am going to try and come back too.
But please, heed my advise, if you do not change the culture of the APD and Staff of the Server back to promoting roleplay instead of promoting deathmatch then nothing will change.
APD #1 job is to promote roleplay; this was the first thing in the rulebook for the years I played. They lost sight of this over the last 5 years and you can directly correlate the downfall server population with the degradation of the APDs roleplay/interactions. They are the lifeblood of the server, the role model for the civs. The APD sets the example for all players. They control the server health.
When they are not in cities, not having fun interactions with civs, not enforcing rules via light roleplay and they are just running fed to fed and have zero social skills but know all the callouts for a stupid bank... they are doing something very wrong.
You must go back to them promoting roleplay, not running from fed to fed all day. If you do this the server will come back to life.
The population died because people want roleplay / light roleplay; it is really that simple. So bring it back.
I truly wish this server the best, I have so many amazing memories and I hope many people can have many more.
The server on June 28, 2024 will be wiped of all player progression. We are aiming for 6 PM EST / 3 PM PST / 5 PM CST / 10 PM GMT. Together with the wipe, we are releasing an update which has been worked on for the past three weeks. To allow you to provide some early feedback on the upcoming changes, we will post the patch notes on June 26, 2024.
Moving on, over the last few years we have been gathering statistics from player actions. The earliest statistics date back to early 2020 and several new ones have been added over time. While it is unfortunate that we don't have stats dating back further, I will share some of them below. If you are curious about something specific you can reply below, but I cannot guarantee we have stats for everything.
Cops killed: 528,432
Players revived by defibs: 831,370
Time spent in prison: about 2 years and 197 days
Bloodbags used: 605,425
Suicide vests activated: 12,867
Bank robberies started: 12,578
Gold bars sold: 37,369
Redgulls consumed: 3,384,300
Donuts consumed: 65,993
Vehicles purchased: 735,164
Banded bank money broken down into cash: $1,723,020,112
Gas stations robbed: 25,821
Money spent on lotto: $1,135,552,000
Money won from lotto: $593,503,000
Cash picked up from the ground: $6,746,632,420
Vehicles sold to chop shop: 64,203
Vehicles claimed at chop shop: 30,065
Tickets paid: 189,390 (totaling $1,481,850,398)
Tickets given: 272,450 (totaling $4,353,122,040)
Domination kills: 673,125
Domination deaths: 654,705
Domination capture points captured: 91,291
Heisenberg meth sold: 1,229,172
Cocaine bricks sold: 710,826
RPG hits on vehicles: 7,230
Cops downed by civilians: 31,992
Cops restrained by civilians: 13,437
Money spent at rebel: $16,587,762,817
Money spent paying bail: $414,617,996
Money spent purchasing houses: $8,015,576,157
Money earned by cops: $5,296,579,456
Distance travelled by vehicle: about 41.45 million kilometers
Pardons by a governor: 1,904
Login bonuses claimed: 196,098
Kills by SRT on Domination: 32,548
SRT deaths on Domination: 51,553
Top 15 XP for civ, cop & medic
Some retired staff members with illegitimate XP likely skew these
Civilian XP (keep in mind that this lost some integrity with the addition of experience drive crafting)
Cop XP
Medic XP
Top 15 kills as civilian:
Top 15 deaths as civilian:
Top 15 bounty hunters:
Top 10 goldbar sellers:
Top 10 cop killers:
Top 10 suicide vest users:
Top 10 ticket spenders:
Top 10 money earners as a cop:
Top 10 civilians downing cops:
I think the square ultimately looks nice over all. I think you did a good job. My only 2 negative critiques would be I'm not in love whole trophy car/rock thing and ramp with broken down cars. And also i think there needs to be a chair/picnic table/bench type area off to the right near the billboard in that hedged off area. Somewhere for medics and other people to chill out of the road but still near the action, so they can dance, have a cook out, call each other the N and F word etc etc....
I was surprised that I found my self agreeing with the wipe being necessary, however if your post is serious is any capacity I suggest you dial back your thinking bro. Both sides need to be heard in this to the fullest extent to expose any potential flaws. I hear both sides of the argument and they both bring up decent points. As I said, I agree with the decision to wipe, however it's relatively easy to turn the "pro wipe" argument in to a fucking pin cushion. Saying something as simple as, "Asylum has been mismanaged for the past 1-3 years depending on how you look at it, and why would they do it correctly now?" This has very real merit. Or even, "Olympus has never had to wipe, and they were the ugly red headed step brother of Asylum for years."
While I'm not really attacking you, I'm trying to use your post as an example for people who genuinely believe this, as you obviously intended for it to be somewhat satirical. That being said, blind belief in an idea of any kind is always foolish. We have to have counter arguments to make the outcome that much better.
Over the last few days I've taken some of the feedback that the community has given and tried to change and fix them. Below are some more screenshots:
The square has "Art work" that could be skinned or even changed around if another vehicle would be chosen. Any comments or concerns would be appreciate!
A LITTLE ARENA TYPE AREA, MAYBE PLOP ONE A LIL OUTSIDE ATHIRA AND KAVALA. DROP SOME RAMPS AND STUFF, PEOPLE CAN GO THERE WITH THEIR VEHICLES, VDM ALLOWED. FUN 🙂
Pretty much a make-or-break decision. Even if it doesn't work out and you guys use a backup, there would likely be even fewer players than there are now. I think it's the right decision, though. Might as well try to inject some more life into the server, because it's not going to happen without a major change.