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Joshhh

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  1. Joshhh liked a post in a topic by Masonn in RISE WITH ME ASYLUM ENGLISHMAN   
    Sgt Langley really be making me rethink life rn.
  2. Joshhh liked a post in a topic by Rahim in Requiem Recruitment [Open]   
    Please do not spread misinformation, I have never nor will I ever partake in ddosing, dosing or any such action, anyone who says otherwise is factually incorrect. - Friendly gamer Rahim.
  3. Joshhh liked a post in a topic by Masonn in Player Tier List   
    Requim
    1. Ronny.
    2. Ronny.
    3. Ronny.
    4. Ronny.
    5. Ronny.
  4. Fried Rice liked a post in a topic by Joshhh in Chunktage #2   
    Wheres the downvote button 
  5. they took the name eazy liked a post in a topic by Joshhh in Chunktage #2   
    Wheres the downvote button 
  6. Masonn liked a post in a topic by Joshhh in Chunktage #2   
    Wheres the downvote button 
  7. Copa liked a post in a topic by Joshhh in Chunktage #2   
    Wheres the downvote button 
  8. CRH liked a post in a topic by Joshhh in Chunktage #2   
    Wheres the downvote button 
  9. Joshhh liked a post in a topic by Good Lub in Client not responding   
    reinstall arma
  10. Good Lub liked a post in a topic by Joshhh in Client not responding   
    Anyone got a fix for the client not responding kick every 2 mins? pls dont say reinstall arma like the support guy did 🙂
  11. Abu liked a post in a topic by Joshhh in Client not responding   
    Anyone got a fix for the client not responding kick every 2 mins? pls dont say reinstall arma like the support guy did 🙂
  12. Joshhh liked a post in a topic by salty.connor in Donk #4   
    making zurph look goofi 
    aha
  13. Joshhh liked a post in a topic by Bastro in bastro #1   
    ix on top
     
  14. Joshhh liked a post in a topic by AdaM_ in Proud | Last asy/oly   
    let the grown-ups talk 
    yeah but he's already on the rock no need for it there also why wait to shoot him by flicking his mouse away from him completely, then the random spazzy flick back is what im getting at none of it makes sense
  15. Joshhh liked a post in a topic by Proud in Proud | Last asy/oly   
  16. Joshhh liked a post in a topic by Farmer Steve in Add Realtor   
    Nah
  17. Joshhh liked a post in a topic by chrome. in Cartels suggestion   
    how you gonna get kills when your gang is a bounty hunter gang?
  18. 王 Ari Petrou 王 liked a post in a topic by Joshhh in Quilin and Prowler crafting   
    IMO, the nerf was too much w the removal of doors and the price increase, I see no reason why they should not be craftable like the other expensive vehicles (ifrit, orca etc) 
  19. neccromancer27 liked a post in a topic by Joshhh in Quilin and Prowler crafting   
    IMO, the nerf was too much w the removal of doors and the price increase, I see no reason why they should not be craftable like the other expensive vehicles (ifrit, orca etc) 
  20. Tea. liked a post in a topic by Joshhh in Quilin and Prowler crafting   
    IMO, the nerf was too much w the removal of doors and the price increase, I see no reason why they should not be craftable like the other expensive vehicles (ifrit, orca etc) 
  21. Joshhh liked a post in a topic by goyney in Listen..   
    launch your TOWN SQUARE client 
  22. Joshhh liked a post in a topic by Mitch (IFRIT) in Subscriber system is now live!   
    Hello all,
    As many of you have asked, the Asylum Subscriber system is now live. Until the full features are active, the subscription will be offered at $5.
    The way to access this is easy! At the top of the menu bar, click on the "Subscriber" tab. 

     
    Once you click on it, follow the instructions. Please be sure that you enter your correct PlayerID. It's your 17 digit identifier for your steam account. 
    You cannot purchase Subscriptions for friends at this time. If you purchase a second sub, it will wipe your sub and apply it to your friends account. 
    Please let me know if you have any questions!
    Mitch
     
     
    Edit:
    Everything listed in the sub page is active. Once you subscribe wait a couple mins and then if you are in game, go to lobby and re join and you will have the access!
    Note. The Redgull ifrit is in, and @Boon is working on a orca and hatch skin to be added as well.
  23. Joshhh liked a post in a topic by goyney in Texturing Guide for Beginners (CRAP GUIDE)   
    THIS GUIDE IS OUT DATED AND MAY NOT DEMMONSTRATE BEST PRACTISE. I KNOW A LOT MORE NOW THAN WHEN THIS WAS WRITTEN. YOU MIGHT FIND SOMETHING USEFUL. FEEL FREE TO MESSAGE ME ON DISCORD FOR HELP - GOYNEY.
    Detailed guide to help any of you that want to start making your own textures to contribute to the server.
     
    GUIDE
    You will need:
    Graphics editor; preferably Photoshop. A good alternative would be GIMP: https://www.gimp.org/downloads/ Texview 2 - Download Arma 3 Tools on Steam PBO Manager - https://www.dropbox.com/s/1qt179h629cyy6d/pbo_manager_v14.7z?dl=0 If these links expire, please find a live link Obtaining original textures to work with:
    You will find the destinations for base textures in the assets wiki: https://community.bistudio.com/wiki/Arma_3_Assets I will use the 'MTP Fatigues' as an example.  
    Go to your Arma 3 installation folder. [C:\SteamLibrary\steamapps\common\Arma 3 - mine for example].   
    Click Addons. [This will vary depending on whether the texture you want is from an expansion or not]  
    Find the relevent PBO. In my case I am looking for 'characters_f'. Look for the PBO which the wiki advises for your chosen texture.  
    Ensure that you open the PBO with PBO Manager.  
    Once you have the PBO open with PBO Manager, navigate through the folders to find your files. For me it is: BLUFOR>Data>clothing1_paa.co. *Some vehicles/clothing have 2 parts*  
    You will need both the 'paa' and the 'nohq'.(For me it is clothing1_paa.co and clothing1_nohq.co.  
    Open both of these files with TexView2.  
    Save a copy of both files to your Desktop in a .TGA format. (Just type .TGA at the end of each file name).  
    These files can now be opened with GIMP or Photoshop to edit. When you are done, save the texture as a .JPEG. [I will cover how to apply it in game later in the guide].  
    Texture Templates
    You can also find templates online which are already set-up and ready to edit. However, the above process is important particularly for expansion items as there may not be templates created yet for these textures. You will also find that some of the templates are low quality, so it's worth just making your own if you can.
     
    Creating an overlay with the texture map (nohq) to work with - Photoshop.
    You will need both the .co and the .nohq in the same window on Photoshop.  
    Select the nohq layer (the ugly pink one) in the layers tab and press CTRL+A to select all.  
    Go to channels which is in the same tab as layers to the right.  
    Select the Red channel, and ensure you are still selecting all (there will be an animated selection line all the way around the canvas).  
    Press CTRL+C to make a copy of the Red channel. (The texture should appear grey on the canvas if Red is selected correctly).  
    Once copied, go back to the layers window and CTRL+V to paste the Red channel. (You will need to un-select by clicking anywhere in the right window first).  
    Do the same process steps 3 to 6 for the Green Channel.  
    Once you have both the Red and Green channels - name them 'R' for Red and 'G' for Green. Press the Eye Icon next to the nohq and co layers to hide them. The co is useful later if you need any support or reference from the original texture (incase you can't find a certain part of the texture etc).  
    In the layers windows you will see a drop down box which is set by default to 'Normal'. For both the Green and Red layers, set this to 'Overlay'.  
    This will make a transparent overlay, and you can place anything underneath these layers, whilst still having the overlay show for guidance around the texture map.  
     
    Applying your new texture in-game
    Open the Arma Editor and choose a map [Singleplayer>Editor]. I like to use Virtual Reality. For light realism use Altis, as you will see how the light affects your texture. CTRL+S to save the singleplayer mission. I named mine Scenario for example.  
    Once you save the mission, go to your Documents folder and then to Arma 3 Other Profiles.  
    Click your Arma 3 name folder and then Missions.  
    Find the name of the mission you saved, and place the JPEG that you saved into the folder. This will allow you to import the image in game now. *Give the JPEG a simple name eg. t1.jpeg*  
    You will now need to use the editor to place the ie. vehicle/uniform into the mission. I will be placing an AI soldier into the mission as I am doing clothing.  
    In my case, I will right click the AI and select 'Edit Loadout' to put the MTP Fatigues onto the AI.   
    Once this is done If you are doing a uniform, you will need to right click the AI again and select 'Attributes'.  
    In Attributes > the 'Init' box, type this code: this setObjectTexture [0, "1.jpg"];       - Replace "1" with the name of your .jpg in the mission folder.  
    11. Once this is done, click Play Scenario. You should see your texture covering the base texture.
     
    For Vehicles:
    Instead of the above step 7-10, do the below: Right click your vehicle and go to Attributes. Give the vehicle a Variable name; again something simple such as v1. Click Play Scenario. Press ESC for Debug Console. Type: v1 setObjectTexture [0, "1.jpg"];         - Replace v1 with the vehicle variable name and '1' with the name of the jpg in your mission folder. Execute the code locally and the skin will change. In some cases, such as ifrits, there are two texture maps to the vehicle. In this instance: The code would be: v1 setObjectTexture [0, "1.jpg"]; v1 setObjectTexture [1, "2.jpg"];          - Notice how the second line of code has a '1' instead of a '0'. This is used to select the other part of the vehicle. You will need to edit and save both parts to your mission folder as jpg's. For Backpacks:
    Same as clothing, except you place the backback on the ground and edit its attribute code from there. You pick it up once you start the scenario. It will be skinned this way. For anything else:
    You need mods, and that's a whole other story. (It's a fucking pain).  
    ----------------------------------------------------------------------------------------------------------
    Feel free to PM me with any questions/feedback regarding guide.
    @InvictusTheReaper This will help you I hope.
    @Infamous [FULL SEND] "Why would anyone want to follow your guide you make dogshit skins faggot". Beat you to it kid.
  24. Joshhh liked a post in a topic by Bag Of Funyuns in ok last one today   
    start posting on Olympus forums, I'm sure they would love this!
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