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Haych

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  1. Haych liked a post in a topic by Scott in Change log 8.1.0   
    Have seen 2, maybe 3 banks done in the last month, playing cop at least 3-4 hours a day. Come on people, lets at least get something that people will rob.
  2. Haych liked a post in a topic by william in Change log 8.1.0   
    Please please please with cherries on top can we move bank back to old spot please. @bamf @Gnashes
  3. Haych liked a post in a topic by they took the name eazy in Siege Montage #1   
    Imo, the first thing about making a montage is using a song that suits you (while keeping it somewhat original), dont use a song you wouldn’t listen to unless you’re using it for a montage (I made that mistake when i made my 2nd montage in Tenacity).
    I personally, believe that you could have the shitest kills in the world, but you could still have a really good montage if you edit it right, its little things like keeping your montage in sync with you clips etc. I make montages all the time ( but i release very few, as they are for editing training etc) 
    This was my most recent (but pretty bad attempt) at getting back into editing:
    my most pleasing montage I ever made (editing wise) was this one:
     
    But if you want to properly get good at editing, I advise watching these guys’ montages @McLovin' @AndrewFam 2.0 @Haych
     
     
    Another piece of advice going in to making a montage; try your best not just to “Alt F10” (record) every clip you get and put it straight into the montage, I advise you just record 100% of the time for a while, then try edit from what you have, from there you can see what kills you lack in (double kills, multi kills, 1 taps etc)
  4. Haych liked a post in a topic by Axe in Encore V2   
  5. Haych liked a post in a topic by Smarty in Encore V2   
    Requirements
    1000+ hours on arma 3
    financially stable 
    Mature
    Active
    Must be over 18 (Exceptions may be made)
    Application format 
    In-game name:
    What age are you:
    Arma 3 hours ( provide a screenshot):
    Why do you want to join encore:
    Why should we accept you:
    What other gangs have you been in:
    Can anyone vouch for you: 
    Roster
    Leader:
    Smarty
    Members:
    Aslan
       IamSeth
    Marco
         Reapered
    Tyrese
     William
    Assert
      Morality
    Goku
    Scott
    Badabing
    Revise
    Signal
    Invade
    House
    Zim
    Jim
    Slade
    Heidelberg
    Term
    Silver-Spy
    Yenni
    Drew
     
     
     
     
  6. Haych liked a post in a topic by Widsyy in GROTTY GANGS [APD] PART 2   
    gnashes the retard talking what a fucking rat looking mongol
  7. Haych liked a post in a topic by Cliff. in GROTTY GANGS [APD] PART 2   
    This is the content that I stay here for.
  8. Haych liked a post in a topic by Alec-I in GROTTY GANGS [APD] PART 2   
    o7 boys!!
  9. Lorax liked a post in a topic by Haych in Montage 5 - Lorax   
    the clip with the truck was interesting 
  10. Haych liked a post in a topic by Lorax in Montage 5 - Lorax   
  11. Haych liked a post in a topic by Rodrigo in Mk18 Vs Mk1   
    Mk-18 for days.
    The overall best 7.62 in the game. But as someone said already it's personal preference for the most part.
    I prefer the mk-18 at any point during a fight, close, mid and far. Don't really matter, nice recoil etc.
    But from 600m out the Mk-18 is a clear winner no doubt.
  12. Silver-Spy liked a post in a topic by Haych in New Asylum contributors!   
    Oh boyyy, things are starting to look good.
  13. Haych liked a post in a topic by Mayhem in New Asylum contributors!   
    @Bikstok they gave you a defib now revive gang life
  14. Haych liked a post in a topic by Reapered in New Asylum contributors!   
    azeh the real cm strikes again
  15. Haych liked a post in a topic by Mitch (IFRIT) in New Asylum contributors!   
    He is a outside resource that was brought in. Special thanks to @Azeh for finding him! 
  16. Haych liked a post in a topic by Mitch (IFRIT) in New Asylum contributors!   
    Hello all,
    I would like to welcome our newest contributors @Bikstok @NiiRoZz @Destrah. These guys are going to help with a few things around here. We have some really cool projects in the works. Bamf and Gnashes will be working with them on some different things. Please help me in welcoming them to the team. I will keep you updated as I can. 
     
    Mitch
  17. Haych liked a post in a topic by bamf in Change log 8.1.0   
    Drill Baby Drill
    Altis has decided to open up the mainland to oil drilling.  There are marked areas where permits for drilling oil have been issued to all citizens of the island - provide you have the correct licensing.  For those of you just starting out on the island, you can grab a pickaxe and scrape the surface for what little oil you can find.  For those that are more established citizens several new vehicles for drilling oil have been delivered to the island.  Drilling with a vehicle will be faster than drilling by hand, but the vehicle will not be able to be moved until you retract the drill.  
    Altis has also decided that the oil rig was too far offshore to be effectively used by it's citizens.  Much to the dismay of citizens with bayfront property, the oil rig has been moved into Kalithea Bay.  The governement was hoping to entice citizens to work on the oil rig more with this move, but unfortunately a criminal element has moved in instead.  Through a series of what can only be described as corruption worthy of current events in the west, a new breed of oil cartel has taken over the island.  Gone are the days when the oil cartel only cared about taking rubber from our citizens and they now instead demand a cut of the profits from everyone who is not a member that processes oil.  Further, from time to time they establish a stronghold on the oil rig as a display of their dominance.  
     
    You can now drill for oil either by gathering (requires a pickaxe), or with new vehicles, by going to an oil field.   In order to use the new vehicles to drill for oil, you must have an oil processing license.   The new vehicles' trunks are made only for oil and oil accessories. Most items will not fit into them. You can purchase an oil processing license in town or at the oil processors throughout the map.   Unprocessed oil may be processed at an oil processor.   Barrels of oil are still processed in the same location.  Look for "Oil Barrel Processing" on the map.   The oil rig has been moved to be much closer to land.   The oil rig will sometimes be the oil cartel.   The oil cartel generates cash into the gang bank of the gang holding the cartel now instead of rubber.   When your gang captures a cartel, that cartel may not be captured for 20 minutes now (up from 15). Dive shop added to Kalithea Bay boat shop area and North Rebel base. When someone goes on parole, any bounty hunters with that mission should stop tracking that target. Lumber now sells for significantly more money. Chopping a tree now only requires an axe to be in your virtual inventory Lockpicking handcuffs should now properly appear on your scrollwheel Additional optimizations and other miscellaneous tweaks. Note:  The oil cartel can not be captured by players in the water.  You must be on at least the main level in order to capture the cartel.  If you are on a dock near the water, then you will not be able to capture the cartel.  
    Hotfix 1:  
    The potential amount of rubber given from processing barrels of oil has been increased. A few other miscellaneous tweaks. Edit:  Thanks @Gen. Henry Arnold for the vehicle skins in this patch!
     
    Hotfix 2:
    Moved 2 of the 3 Oil Field / Hydrogen Sulfate mine spawns.  The Kavala one is down the hill a touch now making it easier to reach, and the one near the free fire zone has been wholly re-located to address concerns related to it's placement.   The APD has reinforced the walls at Athira HQ. The APD has removed some rocks and a gate at the HW patrol HQ. Governor pardons should now require you to confirm that you want the pardon as expected. The respawn labeled "Donor" now correctly displays Therisa. The township of Therisa has voted to not allow timber to be gathered inside it's city limits (like all other spawn towns). Vehicles with 0 fuel will now receive enough fuel to reach a gas station when pulled from the garage.   Cartels will now be unavailable to be captured for 30 minutes.  More on this in a footnote below.   Several service side optimizations have been put in place as well.  
  18. Mitch (IFRIT) liked a post in a topic by Haych in Community manager announcement   
    Congrats. Best tip I can give you @Mitch (IFRIT) is to keep a good relationship with all gang leaders and don't be afraid to speak to them.
  19. Haych liked a post in a topic by Penguin_ in Community manager announcement   
    He’s way ahead of you I can tell you that
  20. they took the name eazy liked a post in a topic by Haych in Community manager announcement   
    Congrats. Best tip I can give you @Mitch (IFRIT) is to keep a good relationship with all gang leaders and don't be afraid to speak to them.
  21. Haych liked a post in a topic by Mitch (IFRIT) in Community manager announcement   
    Thank you all for the kind words. 
     
    Here's to the future!
  22. Eyad liked a post in a topic by Haych in Rip Chinese (2 year old vid)   
    I miss the chinese. To top it off, I remember when they duped the Asylums servers and made their own, we had the cartel fights of the century on that server.
     
  23. Donald liked a post in a topic by Haych in Rip Chinese (2 year old vid)   
    I miss the chinese. To top it off, I remember when they duped the Asylums servers and made their own, we had the cartel fights of the century on that server.
     
  24. Sp0on liked a post in a topic by Haych in Rip Chinese (2 year old vid)   
    I miss the chinese. To top it off, I remember when they duped the Asylums servers and made their own, we had the cartel fights of the century on that server.
     
  25. Haych liked a post in a topic by Spederino in A working prison break   
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