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Tyronee

APD Officer
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  1. Tyronee liked a post in a topic by Mitch (IFRIT) in Free Aggressor Loot Crate key   
    Hello all,
    We have given everyone who has connected to the server since December 21st until the time of this posting a free Aggressor Loot Crate key. IF YOU WERE IN GAME WHEN THIS WAS PROCESSED, YOU WILL NEED TO SOFT LOG TO GET THE KEY.  Thank you guys again for your continued support. 
     
    If you were curious. So far, this give away combined with the other has totaled 2,088 keys. This is a total of about $5,220 in potential server revenue.
     
    To say the least, we love you guys!
     
    Mitch
  2. Tyronee liked a post in a topic by Leady in New Moderators   
    Welcome to our new moderators!
    @BlackShot
    @HomeTrlx
    @YuSheng
    Be sure to message them with any questions you might have.
     
  3. Tyronee liked a post in a topic by Jesse in Farewell All   
    Afternoon all,

    I am retiring from Arma 3 Development, with that comes my departure from Asylum. I will be giving up the Owner role with no one taking my spot. Sole ownership will fall back on Clint now. Asylum has been an adventure and will continue to do fine under the current developers. Azeh has turned in to quite a strong developer and has blossomed in to a fine little flower full of Arma 3 development knowledge. I will be lingering around time to time to help with issues that may arise with development and still offering my help. I just don't have the time anymore and this adventure has been a bit different than what I anticipated. Eventually coming up sometime probably soonish, I will be training them on the general maintenance stuff I did here and there to ensure smooth operations, so until that happens I'll be here.

    Random fact: In the year I was doing development here I never once logged in to the servers for more than 15 minutes at a time. 🙃

    Thanks everyone,
    Jesse
  4. Tyronee liked a post in a topic by Azeh in Change Log - Halloween   
    Added:
    ----Fire Department / Medic ----- Complete Rework! White-list now required to play as Medic !311 to message all online medics. New medic sirens, as well as a horn for certain medic vehicles. New medic lights. New Skins (Thanks @Boon) Defib cooldown timer is now 6 minutes for civilians and cops. Adrenaline shots have been renamed to Narcan shots. Narcan shots will only pick up a downed player. They will not remove the debuff after being revived. The time it takes to revive someone has been increased from 15 to 20 seconds for civilians and cops. Paramedics+ can unlock houses but not access house inventories. Cash earned by revives (as a medic) is shared between your medic group. Place-able Objects (Cones/Road Barriers) Reworked DP Missions 3 New talents added. Slow Poke - Gives an additional 5 minutes to complete deliveries. Experienced Trucker - NPCs will sell basic goods for survival and repairs at an increased cost compared to gas stations. Porch Pirate Protection - Half the money you make will be direct deposited in your bank account and the other half will be given to you on hand. New HUD icon & timer to display time left complete. Experience gained from dp missions has been decreased slightly. Ability to list houses on the market Use the housing menu to set a price. Enter 0 to remove your home off the market. Houses will sell with the inventory upgrades and aging upgrades and be transferred to the new owners! Ability to search for Player Owned housing for sale via the Home Improvement NPCs. New "Mail Box" System Added Type !comp in chat to check your mailbox Admin Compensation will soon go in here so you can receive comp while playing again. Offline house sale money will also be available in here.  You need to check it as, the server will not automatically give it to you like before for performance reasons. Re-added Evidence Lockup Robberies Reduced officers required to 6. Removed officers teleporting inside initially. Increased time for player to react to electric fence. Temporarily disabled virtual inventory loot. Added RPK12 and Zafir to bonus loot. Misc Civ Changes Added 75rnd mag for AK-12 and AKM to Rebel Outposts Added Red smoke round for Under-barrel Re-added skydiving. Re-added meat cooking. Re-added scroll wheel option for corn and rye. Added talent to spawn with NVGs upon respawning after death. Re-added vehicle trackers. Appropriate talents will also spawn the vehicle with a tracker. Re-added shank functionality & two duct tape spawns in prison which are used to make shanks. Re-added medic request/enroute system. Re-added Channel 7 News broadcasts. Re-added functionality for the talent that gives you a chance to spawn at a hospital after dying. Re-added functionality for refueling at the airfield. Uses a progress bar to show remaining amount to fuel + fuel cost. Re-added laser tag. Re-added earthquakes. Re-added bounty hunting. The minimum bounty required to be a target is now $25,000. The MX variants are now illegal weapons, but can still be purchased at skiptracer. Added Spar-16 to Skiptracer. Also illegal. Re-added fugitive/informant pings for bounty hunters. BH arrests have a 20 second progress bar (30 at Skiptracer). Cop Changes Re-added 'tracing' for money gained from selling drugs, doing bank robberies and drug runners, allowing cops to search/seize said money. Re-added cop siren yelp. CTRL + F to use. Re-added cop siren phaser. Shift + F to use Re-added fugitive/informant pings for cop. Spar16S is now available to SGT+. 1Rnd Smoke Shells $500 -> $250 1Rnd Smoke Shells now also come in red Access to two new place-able objects thanks to @Patato  
    Changed/Tweaked:
    Economic Changes  Uranium Sell Price $750 -> $550 Cannabis/Marijuana/Medical Marijuana Weight 3 -> 2 (All) Marijuana Sell Price $326 -> $330  Medical Marijuana Sell Price $200 -> $300 Misc Items GPS $250 -> $100 Toolkit $80 -> $50 Binocular $150 -> $100  1Rnd Smoke Shells $500 -> $250 Non Economic Changes Some DP Mission NPCs have been relocated slightly to better accommodate cargo containers. Most crafting sell prices have been adjusted (mainly in the down direction). Some Destruction Crate textures have better quality images now. Being admin revived no longer gives you a debuff. Being the owner of Zaros now grants you free vehicle claiming at chop shop. Increased virtual storage of the Qilin and Prowler. Tweaked cop lights. They will also be brighter during daytime. Slightly increased the damage you take from crashing vehicles. Cop siren wail uses a different sound. On each gather/mine, your current and max inventory capacity will be displayed. JSRS is now allowed again (however - can't be used on the server currently as the most recent Arma update broke something). Blastcore won't return. Dropping items in jail will now delete them instead. Fixed:
    Heli lock-picking to require the correct talent. ATMs not being accessible again after failing a gas station robbbery. Cop profiteer talents to correctly give increased pay. A script error when being given a ticket. A script error when using Hunter/Strider sirens. An issue related to being put in jail repeatedly. Achievement titles not syncing after setting them. Gang members being able to spawn at a blown up gang house. Removed
    Pain System & Painkillers Removed RPG launcher and ammo from Rebel Outposts (Restricted to Airdrops and Evidence Lockup).  
    Hotfix #1:
    Fixed bounty hunters not being able to open the wanted menu for their bounties. Fixed a an issue/a script error related to vehicle trackers. Fixed bounty hunter group markers not working. Fixed an issue where if your bounty was arrested while you were offline, that bounty would be given back to you when logging back in. Fixed bounty hunters being able to cap cartels. Improved "put in vehicle" action. SGTs+ can now purchase Spar16S mags. Changed the Spar 16's name in Skiptracer to make it display as illegal. Changed how medic door unlocking works code-wise. Added a clothing NPC to Kavala for medics to use. Added cop speed radar (custom action 8 only). Re-added air garage to the oil platform. Re-added "pull out unconscious" action. Hotfix #2:
    Fixed shared BH arrests being split with an additional non existing person. Fixed/added skiptracer interrogation arrest. Fixed cop/medic lights being extremely bright if turned on during daytime and stayed on till night. Fixed honor not being given for BH CL arrests. Fixed/increased the range of tempest device gathering at the cocaine field. Added option for medics to enter vehicles without unlocking Added sidechat for medics. Added hexagons for medics. Added more clothes for medics. Hotfix #3:
    Cop: Added Green 4-five (LT+). Cop: Added Black Scope for 4-five (LT+). Cop: The Night Eyes talent now gives you black NVGs instead. Medic: Added fuel-can to medic shop. Medic: Re-distributed some medic vehicles Off-Road (Basic) Available to Rank 1 (Down from 2) SUV (Basic) Available to Rank 2 (Down from 3) Tempest (Covered) Available to Rank 2 (Down from 3) M-900 Available to Rank 2 (Down from 3) Medic: Re-named some uniforms. Civilian: Dying should now drop money on hand properly. Federal Reserve: Fixed the federal reserve not ending due to medics being nearby. Increased the time it takes to apply a demo charge to safes from 5 to 10 seconds. Decreased the time it takes to drill safes from 35 to 25 seconds. Fixed gate not opening fully if boltcut with a talent. Prisoners can no longer be downed with a gun or restrained. Dying while blindfolded should now put you back into your group on respawn. ALT F4'ing while dead should now delete the corpse properly. Fixed house spawns sometimes being at the bottom left corner of the map. Fixed bounty hunters being able to send combat loggers to jail without having their bounty. Fixed setting a gang talent causing you to be kicked from the server. Fixed a revive animation issue. Fixed an issue with not receiving bonus money from Skiptracer jailing. Altered some things to slightly reduce network traffic. Hotfix #4:
    Fixed RCO not showing in cop weapon shop. Fixed AK ARCOs being free in the cop weapon shop. Fixed a script error occasionally happening upon loading in after joining the server. Fixed charge removals (on cop) breaking bounty hunters. Fixed Master Crusader/Apex Predator being obtainable without all the prior honor talents. Fixed the notification after robbing someone not disappearing. Fixed an issue causing gang talents/xp to reset. Added a distance/location hint when tracking or getting a new bounty. Exiting vehicle trunks should no longer make you stand up if crouched. The "Tracksuit" uniform (i.e Gorka uniform) can now be used with a Carrier Lite. Some code cleanup/optimization.
  5. Tyronee liked a post in a topic by Sail in Possession of Explosives   
    Hello! After multiple experiences in game, and upon Captain Clarification, I have found some things in the guidebook that seem illogical to me.

    Possession of Explosives as defined in the guidebook is "Applied to a suspect in possession of RPG Ammunition, Grenades, Suicide Vests, or Speedbomb(s)."

    This for the most part, makes sense, with one exception. grenades. 
    In various cities throughout the map, you'll always find someone running around with grenades, mainly to try and blow up officers or other civilians. Most of the time, when someone tries to do this, they carry around one grenade because they know, after they throw it, they wont be charged since the evidence had vanished. This makes no sense to me, why wouldnt you charge them with it? Lets look at it in comparison to other types of weaponry, explosives. (I would also like this to be changed with RPG ammunition too).

    With illegal fire arms, you do tend to see people drop their firearm after using it, in attempt to act as if they didn't shoot it. This obviously doesn't help them, you still charge them with Possession of illegal firearm, as you saw the person with that firearm. Now with the grenade ever, you see that person with the grenade in his hand and throwing it, but you still cannot, per Guidebook definition/Captain explanation charge them with possession of explosives. This makes no sense to me, The evidence is there, you saw the person with it. Yes, it may be hard to prove it sometimes, but that is why you record. This can be the same with the next explanation, as time passes, the charge doesn't magically disappear
     
    Next comparison goes to Illegal vehicles. We all know that you can technically charge someone with any observed crime within a restart, anything after the restart is null, the cop shouldn't remember it. Say you see someone driving a 50 cal through kavala, couldn't catch him. You see him 10 minutes later, driving a SUV. However, you know you can charge him with driving an illegal vehicle, because he drove an illegal vehicle. Just as the person who threw the Grenade, most definitely had a Grenade. This idea of charging someone can vary depending on the officers discretion.

    The reason for bringing this up is that throwing Grenades is a crime someone can easily get away with by the current guidebook definition, and that shouldnt be the case with any illegal item. 

    The point of the matter, Seeing someone throw a grenade, as if you see someone shooting an illegal firearm, then disposing of it, should be something you can charge someone with. 

    Please share your thoughts below as I understand this was something a long time ago, maybe it is time to bring it back .

    Addition through edit: This should also apply to someone who shoots an RPG. 
  6. Tyronee liked a post in a topic by Clint Beastwood in Asylum Changes 9/20/19   
    Asylum Community,
    It has come to my attention that most of you do not quite understand where your money goes when you choose to donate to Asylum.
    Whether its buying loot crates or donating directly to PayPal you help support
    Server costs  Web Applications for Administration (BattleMetrics and other reporting tools) Web Addons for the forums (Ticketing system,  Forum Themes, Addons, etc.) Development costs - additional support outside of our own (free) development Believe it or not, everyone on staff does this as a hobby!  This server is what we choose to do in our spare time, you are not supporting our lifestyles, but simply - your game play.
    We have decided to give our player base some insight into when our donation goal is met for the month.  We will have an active status bar for every donation made directly to Asylum.  Once that goal is met, if we exceed that goal we will be able to actively add bonuses for everyone who plays on Asylum.  
    At the end of the day,  we do not function or play without your support.  
     
    Onto immediate game play changes -
    Because of player population, and struggling new player base we have balanced a few things around the island to make your money and your time go further in game play.
     
    Starting immediately 
    Gameplay Changes:
    We are dropping Cop slots to maximum 15 (to help balance civ to cop ratios) At any time 7 cops can be online. To achieve over 7 cops online, there must be at least 50 civilians online To achieve over 12 cops online, there must be at least 75 civilians online Anything over 75 civilians can have the max cop count on.                 *****  This is a temporary thing while we try to make sure our civilian to cop ratio is in check while we continue to operate the same size police force we had before across 2+ servers now on 1 server. While we understand this may mean sometimes there are no cop slots available, hopefully you pop on civilian to play for a while to help keep our counts high and get new players coming in. Having a full server has been quite beneficial to us the last few days as with a full server we can ensure that action is happening across the map.
    Market Changes Left the max discount available alone @ 20% off (any store) Made it so if the store is a non-market (virutal item store) the max discount off is 25% to help other talents be worth it Removed the infamy talent discounts (weren't in use due to no infamy) Added  a **GLOBAL** discount of 15% (civilians only) at any market store (Not Virtual Items though) just gear Brand new players now start with $10,000 instead of $5,000 Lowered prices of common "Starter" Vehicles in a nutshell what does this mean?
    Cheaper load outs Cheaper vehicles (Beginner vehicles mainly [Box trucks, offroads, hatchbacks, etc... Large expensive vehicles were already reduced quite a bit on V2 launch])  Your money should hopefully last you longer...  
    Things to look for very soon 
    Return of the medic slot
    We are currently testing and adding in the new medic slot , so until that is launched our old medics will be in place.  Enjoy now, soon you will have to be white listed to play it!
     
    Things to expect while playing our new white listed medic slots
    New talent tree Great more powerful support class Unique vehicles and new skins Ranking system and dedicated teamspeak channels Work closely with other factions of the community
  7. Tyronee liked a post in a topic by Clint Beastwood in Welcome our newest Contributors to Asylum   
    Asylum Community,
     
    After the launch of V2, we realize the community has been seriously lacking in aesthetics...
     
    After careful consideration we have brought two talented community members into our staff to help address these issues.
     
    Please welcome 
     
    @Boon
    @GO7NEY
    To our contributor team.
     
    Their primary goal will be to help us in designing a better looking experience as well as making your players stand out from others in crowd.  
     
    We should see some great things added VERY soon.
  8. Tyronee liked a post in a topic by Medic Phazer in THIS IS A WARNING TO ALL APD MEMBERS!   
    @Samperino @YuSheng @MrChow @Invincible @Leroy Jenkins 
  9. Tyronee liked a post in a topic by Reapered in older gamers   
    Does any of you older or maybe even young gamers feel like games have changed and now you don’t ever feel like playing anything other than the older shit but you get bored of the older shit cause you’ve installed and unistalled 500 times so now you’re just repeating yourself over and over again
  10. Tyronee liked a post in a topic by Sliick in V2 feedback   
    First off, Id like to say thank you @Azeh @Gen. Henry Arnold @Jesse etc for putting countless time into this V2 project.
    I really enjoy the stability I experienced while playing on the test server.  We ran events, had full fights in Kavala and managed to maintain frames, explosions everywhere, tons of vics pulled, and tons of prisons and banks.  With all that the server hadnt lagged or crashed ONCE (untill you started dicking with some scripts). 
    Things I personally Dislike.
    New vehicle UI Oil Rig Cartel (doesnt matter to much just never liked it) Way the Orca flies (I believe this was patched sometime along the test server being up first day) but at first the Orca didnt fly like it did No new content (honestly can come later and thats fine) Don't spawn with debit card.  Mostly everyone donated for debit card DONT MAKE THIS A COMMUNITY GOAL Thats all I can think off that I dislike atm it is 4 am and I am tired I will add more later if I find em
    Features I would like to see
    Old Vehicle UI Repair Refuel in garage Vehicle Upgrade and Insurance Working Tow rope.  Yea it sounds stupid but honestly if I could buy a towrope and have double the risk but double the vehicles for drug runs I would love this All I got for now
  11. Tyronee liked a post in a topic by warmwatermelon in Add 'Most Wanted' List upon login   
    Just a suggestion to add a 'Most Wanted' List to the text that appears when you first log into the server alongside the 'Most Wealthy' list.  This would be the 10 players with the highest current bounties on the server (They wouldn't have to be online at the current moment). I think this would spark a new kind of competition among the civilians and would add a little more spotlight to the infamous rebels around altis.
  12. Tyronee liked a post in a topic by Mitch (IFRIT) in V2 hype   
    Idk about everyone else.. but I can't think of a time in the recent past that I've been this excited about Asylum. 
    From what I know,  v2 is going to be awesome. I'm curious as to what others are most excited for. And what they hope to see the most. Obviously these are uncharted waters with asylum.  Thoughts?
  13. Tyronee liked a post in a topic by TaylorSwift in New job ideas   
    Below are some of my ideas for new jobs, ways to implement and balance them, and a few buffs to existing jobs. These of course are subject to change. 
    - Metal Detecting
    Uses existing coins, jewels, treasure, existing gathering mechanics, shovels, and maybe mine detectors or other items as the metal detector. Uses within city limits for low yield, beaches for medium yield, and castles/ruins for high yield. There is also the approach of using tones like from a metal detector to locate better spots. I think 5k per 10 mins for low yield, 7.5k per 10 mins for medium yield, 15k per 10 mins for high yield, and 1.5k for the metal detector would be balanced and not strictly better than anything. Also a few other ideas related to this. 
    Buff fishing to sometimes yield turtles and treasure  Buff turtles to roughly 2k per this would put it on par with cocaine where it should be for an illegal activity as currently it earns about 30k per 30 minutes which is as much as selling phosphorus while being illegal - Stock Market
    Uses an app in your phone that is linked to a real website like the old weather app that has stocks listed with the names of the stocks changed in game. Or create your own system. I do think it would be interesting if people had to learn about the real stock market to profit from the app however. This might need limiting mechanics.   
    - Indoor Marijuana Growing
    Uses existing scotch aging mechanics. Reaches maturity in one restart. Add seeds to drug dealer. A full container of whatever it is grown in is worth 10k.
     
    Please leave your thoughts in the comments. - Taylor Goldberg
  14. Tyronee liked a post in a topic by Mason in Homicide Ping/Call   
    Sounds cool! Would be nice to not have manslaughters reported unless people were nearby. big +1
  15. Tyronee liked a post in a topic by Russell Bufalino in The Safety Vest Problem   
    Times have changed
    Rebels can carry 25, 20 rnd, 7.62 mags (full inventory, nothing else) (500 rounds)
    Cops atm can carry 10, 30 rnd, 6.5 mm mags (full inventory, nothing else) (300 rounds)
    It would be nice to carry an extra 6 mags or 2 mags and some FAKs with the leg strap bag
    not crying tho just pointing out something for the 100th time
    Good idea, until you are x amount of meters away from your car and group of gang bangers roll up with automatic guns and a tactical vest.
    The safety vest has no armor, and after testing in the VR simulator you are pretty much a one shot with any weapon. 
    Also, you can not hold 4 mags, you can only hold 1 in the weapon and 2 in your shirt/pants WITHOUT A FAK
     
    Having to run back to your car if something comes up is never ideal or efficient 
    Having a leg strap bag is, and allows cops to carry some more supplies
     
    p.s. Every time a bank/fed/prison break erupts, I or someone else has to leave to get more ammo. High command should see this as an issue and solve it with adding a leg bag
  16. Tyronee liked a post in a topic by Blake. in The Safety Vest Problem   
    Theres so many cosmetics that could be added.
     
  17. Tyronee liked a post in a topic by DonDurka in The Safety Vest Problem   
    I mean, at the end of the day I don't see the harm in adding this to the server for all 3 factions.
  18. Tyronee liked a post in a topic by Russell Bufalino in The Safety Vest Problem   
    As most people have noticed, if you use the safety vest, you can only carry one FAK and one 30 rnd 9 mm mag for your pistol. This may seem okay since most people who will use it are role players who probably wont use their weapon that often, but when they do, 60, 9 mm rounds is not going to go much against teams of two or three and up. 
    So, my suggestion is to add the Leg Strap Bag to the shops as a backpack option. 
    It would allow use safety vest users to carry 6 more 30 rnd 9mm mags or 6 more 30 rnd 6.5 mags
    This would also be a great addition for officers who would like to carry more mags anyways with a vest
  19. Tyronee liked a post in a topic by Mitch (IFRIT) in #FreePage   
    1. Nah
    2. Nope
    3. No way
    4. Sorry
    5. Not now
    6. Certainly not
    7. By no means
    8. I shall not
    9. Not likely
    10. No thanks!
    11. I think not.
    12. Unfortunately not
    13. I’m slammed
    14. Not possible
    15. Not this time
    16. Not for me, thanks
    17. It’s not my thing
    18. I think I’ll pass.
    19. Not today, thanks
    20. I wish I could but…
    21. I’m taking sometime
    22. Maybe another time
    23. I’m not interested
    24. If only I could!
    25. If only it worked
    26. I’ll need to bow out
    27. I’m afraid I can’t
    28. I have something else
    29. I don’t think I want to
    30. Thanks, but no thanks
    31. Rats! Would’ve loved to
    32. Not now, but another time
    33. I’m honored, but I can’t
    34. I wish I were able to
    35. Damn! Not able to fit it in
    36. I won’t be able to help
    37. I’d love to – but can’t
    38. I’d rather not, thanks
    39. I wish I could make it work
    40. I wish there were two of me
    41. I find the idea undesirable
    42. Apologies, but I can’t make it.
    43. I’m not able to make that time
    44. I’m booked into something else
    45. Sadly I have something else
    46. Sounds great, but I can’t commit.
    47. No thank you, but it sounds lovely
    48. We appreciate the offer, however…
    49. Unfortunately, it’s not a good time
    50. No thanks, I won’t be able to make it
    51. Thanks for thinking of me but I can’t
    52. No thanks, I have another commitment
    53. I appreciate your time, but no thank you
    54. I’m not really into it, but thanks for asking!
    55. I’m not taking on anything else right now.
  20. Tyronee liked a post in a topic by Copa in *Updated* Jurassic Park Jeep   
    Couple months ago  I uploaded a video of the jeep I made and it was basically unfinished. Here's the finished product
     
  21. Tyronee liked a post in a topic by Mitch (IFRIT) in Ban ppl with anime profile pictures   
    I'll settle to just get rid of you. 
    Thanks for your stay 
  22. Tyronee liked a post in a topic by Mayhem in Local police's display of dominance after overcoming terrorist gang   
    When your gun doesn’t disable the chopper. Fight fire with Fire. Chopper against chopper
     
     
     
     
    dont really though
  23. Tyronee liked a post in a topic by Durga in Local police's display of dominance after overcoming terrorist gang   
    It's not VDM if no one died.
     
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