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Rogue

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  1. Calle. liked a post in a topic by Rogue in This is what happens when you put inbreds on cop.   
    I only have one thing to ask! What is that scope?!
  2. Virrx liked a post in a topic by Rogue in This is what happens when you put inbreds on cop.   
    I only have one thing to ask! What is that scope?!
  3. Crossfade liked a post in a topic by Rogue in This is what happens when you put inbreds on cop.   
    I only have one thing to ask! What is that scope?!
  4. Fried Rice liked a post in a topic by Rogue in This is what happens when you put inbreds on cop.   
    I only have one thing to ask! What is that scope?!
  5. Huan Lee liked a post in a topic by Rogue in This is what happens when you put inbreds on cop.   
    I only have one thing to ask! What is that scope?!
  6. Donald liked a post in a topic by Rogue in This is what happens when you put inbreds on cop.   
    I only have one thing to ask! What is that scope?!
  7. Nenja liked a post in a topic by Rogue in This is what happens when you put inbreds on cop.   
    I only have one thing to ask! What is that scope?!
  8. Xehons liked a post in a topic by Rogue in This is what happens when you put inbreds on cop.   
    I only have one thing to ask! What is that scope?!
  9. thero liked a post in a topic by Rogue in This is what happens when you put inbreds on cop.   
    I only have one thing to ask! What is that scope?!
  10. Rogue liked a post in a topic by WhosSwigg in This is what happens when you put inbreds on cop.   
    @RoguePilot ERCO
     
  11. Rogue liked a post in a topic by Alec-I in Video contest submission - Alec-I   
    thanks to @Azeh for helping me with arma stuff
    thanks to @Roice and @Tony. for being stunt men
     
  12. Rodrigo liked a post in a topic by Rogue in Actual Best Asylum Players list (poll)   
    @Bikstok still waiting for you to chime in.
  13. Rogue liked a post in a topic by Clint Beastwood in Actual Best Asylum Players list (poll)   
    Not this thread again.
  14. Rogue liked a post in a topic by Diseased in Actual Best Asylum Players list (poll)   
    I miss my boys baboosh smoke and big boss ;( and nice memory. surreal how long i have been playing on this server.
  15. Orchid liked a post in a topic by Rogue in [FSA] - Free Syrian Army [OPEN]   
    @Roice
  16. Rogue liked a post in a topic by Jimmy in Asylum | 1   
    Could have been better if one I could be arsed to save up kills and make a longer and two if I didn't delete shit tons of clips but enjoy.
  17. Rogue liked a post in a topic by Gen. Henry Arnold in Change Log 8.3.0   
    First off, we appreciate your cooperation and support as we work on server performance. While we do so, here are some small additions and changes that have been asked for by the community, we do listen to your voices . Once we get the performance to an acceptable level, we will begin adding the new content we’ve been working on for all players to experience. We'd also like to welcome back @Bikstok as contributor and look forward to our development team pushing out great changes in the future!
    Added the ability to claim vehicles at Chop Shop. Added 2 additional Rebel outposts. Thank you @Jbdragon for the designs. Reworked the prison, designed by @Jbdragon! Second bridge removed from the prison A second bridge will be added soon. The dynamic map system Poseidon implemented needs to be reworked or adjusted to accept objects "snapped to surface" or with pitch and yaw settings for the new Eden Editor. There is a laptop in the prison that you need to upload the virus to in order to infect the security system. The timer is now handled server side, so the player who starts it can lose connection, get killed, leave the server, etc and the prison break will continue. The APD will need to stop the prison break if possible by restoring the system at the laptop in the prison. When the map marker returns to blue, prisoners can no longer escape. Increased price of the Qilin to 50k. Increased price of the Prowler to 45k. Removed side doors on Qilins/Prowlers. Increased the price of the APD Prowler to 25k. Added ability to add additional smokes to Ifrits and Striders using the vehicle ammo item. Added vehicle ammo item to Cop shop. Added the Raven vest to Rebel outpost, Skip Tracer and UC. Added rear/side seats to the DLC cargo van. Increased price of the Suicide Vest to 80k. Increased price of the RPG round to 50k. Increased revive payout to $3500. Added MX SW to CPT+. Added MX GL (Smoke rounds only) to SGT+. Added SWAT uniform to LT+. Added Brown NVGs to UC. Removed Gendarmerie uniform from APD. Removed killer shelves from Kavala. Players can no longer sync their location while within 200m of any cartel. Tweaked downing script. Tweaked vehicles to be more resilient to non projectile damage. Removed the seat belt option and made vehicles significantly safer. Fixed a bug with red names and vehicles. Fixed an exploit with RPGs. Fixed APD talent for Hellcat. Fixed an exploit with syncing. Added an auto-locking method on the servers when FPS gets low on the server It will auto-unlock if the FPS recovers, we hope this will aide in having less crashes IMPORTANT NOTE: Some buildings (like the deer stands at the prison) will be created local to the client and not on the server. Meaning if you close the hatches on the deer stands others will see them open. So don't use them for cover. If you're unsure of if the building is client-sided or server-sided have a friend look at the building while you open/close windows. If they don't move for your friend, don't hide behind them and expect not to die... This will be adjusted when the map system is changed in the near future to accept pitch and yaw.
    Hotfix #1:
    Donor Rebel outpost has been added back to its original location. Now you have (6) rebels to gear up at. If you get camped, fill out a "hurt feelings" report Honor & Honor Talents should now sync properly Hotfix #2:
    Decreased damage taken to player while in vehicles. Doner Kebabs will no longer make your food value be a decimal point under certain circumstances. Removed APD Prowler doors. Removed Gang Bank cap. Now all players who are in the vicinity of the prison will be charged with Prison Conspiring. Any players who decide to be broken out from jail will also now be charged with Prison Conspiring on top of Escaping Prison. Prison Break delay dropped from 45 minutes to 15 minutes. Syncing at certain zones has been fixed. An option to refill magazines at Rebel Outposts has been added. Re-added the ability to sell weapons at Firearm Factory, vehicles are still disabled. Added lethal MX SW rounds to Cop shop. Some security adjustments. Hotfix #3:
    Removed role switch/server hop cooldown Fixed some exploits Magazine Refiling should now work properly at Rebel Outposts Server 3 Precinct is back to being enabled and will remain now (sorry...) Federal Reserve elevated marker will now remove at the correct time Hotfix #4:
    Prison cooldown adjusted to be 30 minutes Federal Reserve hacking animation fix Fix regarding donor item(s) pickup Prestige conversion has been disabled Fixed Rodo gathering benefit Hotfix #5:
    Rodo gathering benefit has been adjusted Race related content has been removed The Phone Weather button has been removed "Criminal Records" has been removed The flash on speed trap cameras has been removed Some other behind the scenes junk adjustments/removals
  18. Alec-I liked a post in a topic by Rogue in [FSA] - Free Syrian Army [OPEN]   
    @Roice
  19. Rogue liked a post in a topic by BaDaBiNg_10-8 in Community Contest Winners   
    Would be a shame if @Smee didn’t receive his winnings from this prestigious competition unless he came to speak with me about his real estate endeavors. 
  20. Rogue liked a post in a topic by Codie Alterman in ****APD Policy Update 1/18/19****   
    Effective Immediately
    Any officer at the rank of Lieutenant or below are required to be in the APD Police Precinct Channels while on duty no matter what (even if with a Captain).
    This change is to help bridge the gap between our lower ranking officers (the backbone of the APD) and our APD staff team.
     
    Note: Moderators and Admins are exempt from this policy.
  21. Donald liked a post in a topic by Rogue in Community Contest.   
  22. Innate liked a post in a topic by Rogue in [FSA] - Free Syrian Army [OPEN]   
    @Roice
  23. devman115 liked a post in a topic by Rogue in Community Contest.   
  24. massi liked a post in a topic by Rogue in [FSA] - Free Syrian Army [OPEN]   
    @Roice
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