Buckwalter
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Steve liked a post in a topic by Buckwalter in Suggestion?
Perhaps a better compromise would be adding community-driven content updates to the list of donation goals.
Allow the community to make proposals, have the community vote, bamf and gnashes take the top five or so and sort them according to the amount of time and effort required to implement. If the goal is met, the content is added to the game. A system like this would bring real incentives to the table, freshen up the existing gameplay, and it would likely result in far more donations than meager numeric changes with little bearing on actual gameplay. As an added bonus, the community would have a more prominent role in shaping Asylum's gameplay and future.
It may not be a perfect solution, but thanks to Bohemia and their draconian donation rules it's probably about as good as it's going to get.
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Ghost0fDawn liked a post in a topic by Buckwalter in Suggestion?
Perhaps a better compromise would be adding community-driven content updates to the list of donation goals.
Allow the community to make proposals, have the community vote, bamf and gnashes take the top five or so and sort them according to the amount of time and effort required to implement. If the goal is met, the content is added to the game. A system like this would bring real incentives to the table, freshen up the existing gameplay, and it would likely result in far more donations than meager numeric changes with little bearing on actual gameplay. As an added bonus, the community would have a more prominent role in shaping Asylum's gameplay and future.
It may not be a perfect solution, but thanks to Bohemia and their draconian donation rules it's probably about as good as it's going to get.
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Frizzy liked a post in a topic by Buckwalter in Suggestion?
Perhaps a better compromise would be adding community-driven content updates to the list of donation goals.
Allow the community to make proposals, have the community vote, bamf and gnashes take the top five or so and sort them according to the amount of time and effort required to implement. If the goal is met, the content is added to the game. A system like this would bring real incentives to the table, freshen up the existing gameplay, and it would likely result in far more donations than meager numeric changes with little bearing on actual gameplay. As an added bonus, the community would have a more prominent role in shaping Asylum's gameplay and future.
It may not be a perfect solution, but thanks to Bohemia and their draconian donation rules it's probably about as good as it's going to get.
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Corgi liked a post in a topic by Buckwalter in Suggestion?
Perhaps a better compromise would be adding community-driven content updates to the list of donation goals.
Allow the community to make proposals, have the community vote, bamf and gnashes take the top five or so and sort them according to the amount of time and effort required to implement. If the goal is met, the content is added to the game. A system like this would bring real incentives to the table, freshen up the existing gameplay, and it would likely result in far more donations than meager numeric changes with little bearing on actual gameplay. As an added bonus, the community would have a more prominent role in shaping Asylum's gameplay and future.
It may not be a perfect solution, but thanks to Bohemia and their draconian donation rules it's probably about as good as it's going to get.
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CadeRooney liked a post in a topic by Buckwalter in Suggestion?
Perhaps a better compromise would be adding community-driven content updates to the list of donation goals.
Allow the community to make proposals, have the community vote, bamf and gnashes take the top five or so and sort them according to the amount of time and effort required to implement. If the goal is met, the content is added to the game. A system like this would bring real incentives to the table, freshen up the existing gameplay, and it would likely result in far more donations than meager numeric changes with little bearing on actual gameplay. As an added bonus, the community would have a more prominent role in shaping Asylum's gameplay and future.
It may not be a perfect solution, but thanks to Bohemia and their draconian donation rules it's probably about as good as it's going to get.
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McMuffin liked a post in a topic by Buckwalter in Suggestion?
Perhaps a better compromise would be adding community-driven content updates to the list of donation goals.
Allow the community to make proposals, have the community vote, bamf and gnashes take the top five or so and sort them according to the amount of time and effort required to implement. If the goal is met, the content is added to the game. A system like this would bring real incentives to the table, freshen up the existing gameplay, and it would likely result in far more donations than meager numeric changes with little bearing on actual gameplay. As an added bonus, the community would have a more prominent role in shaping Asylum's gameplay and future.
It may not be a perfect solution, but thanks to Bohemia and their draconian donation rules it's probably about as good as it's going to get.
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Bikstok liked a post in a topic by Buckwalter in Suggestion?
Perhaps a better compromise would be adding community-driven content updates to the list of donation goals.
Allow the community to make proposals, have the community vote, bamf and gnashes take the top five or so and sort them according to the amount of time and effort required to implement. If the goal is met, the content is added to the game. A system like this would bring real incentives to the table, freshen up the existing gameplay, and it would likely result in far more donations than meager numeric changes with little bearing on actual gameplay. As an added bonus, the community would have a more prominent role in shaping Asylum's gameplay and future.
It may not be a perfect solution, but thanks to Bohemia and their draconian donation rules it's probably about as good as it's going to get.
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Space liked a post in a topic by Buckwalter in Suggestion?
Perhaps a better compromise would be adding community-driven content updates to the list of donation goals.
Allow the community to make proposals, have the community vote, bamf and gnashes take the top five or so and sort them according to the amount of time and effort required to implement. If the goal is met, the content is added to the game. A system like this would bring real incentives to the table, freshen up the existing gameplay, and it would likely result in far more donations than meager numeric changes with little bearing on actual gameplay. As an added bonus, the community would have a more prominent role in shaping Asylum's gameplay and future.
It may not be a perfect solution, but thanks to Bohemia and their draconian donation rules it's probably about as good as it's going to get.
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Innate liked a post in a topic by Buckwalter in Suggestion?
Perhaps a better compromise would be adding community-driven content updates to the list of donation goals.
Allow the community to make proposals, have the community vote, bamf and gnashes take the top five or so and sort them according to the amount of time and effort required to implement. If the goal is met, the content is added to the game. A system like this would bring real incentives to the table, freshen up the existing gameplay, and it would likely result in far more donations than meager numeric changes with little bearing on actual gameplay. As an added bonus, the community would have a more prominent role in shaping Asylum's gameplay and future.
It may not be a perfect solution, but thanks to Bohemia and their draconian donation rules it's probably about as good as it's going to get.
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Azeh liked a post in a topic by Buckwalter in Suggestion?
Perhaps a better compromise would be adding community-driven content updates to the list of donation goals.
Allow the community to make proposals, have the community vote, bamf and gnashes take the top five or so and sort them according to the amount of time and effort required to implement. If the goal is met, the content is added to the game. A system like this would bring real incentives to the table, freshen up the existing gameplay, and it would likely result in far more donations than meager numeric changes with little bearing on actual gameplay. As an added bonus, the community would have a more prominent role in shaping Asylum's gameplay and future.
It may not be a perfect solution, but thanks to Bohemia and their draconian donation rules it's probably about as good as it's going to get.
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BlackShot liked a post in a topic by Buckwalter in Does anyone use sound mods?
Depends, do you like helicopters that sound like lawn mowers? If so, absolutely.
Ever since arma improved the 3D sound stuff, the need for JSRS has been greatly diminished. Though I'm sure some people stiff prefer it.
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Buckwalter liked a post in a topic by Trilligy in Welcome to our new moderators
Time to get off the phone with amazon. @Painbringa112
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Romulus liked a post in a topic by Buckwalter in I miss this
Those were truly the best of times.
Speaking of Jin, this thread got me looking through my old recordings and I found a clip of Jin and I downing cops in Kavala. Everybody was roleplaying, everybody was enjoying themselves, no one was angry or saying it's been ten minutes and Dcing. It was fun. I should post that clip and remind people how awesome asylum can be when you don't take it too seriously.
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Romulus liked a post in a topic by Buckwalter in I miss this
I remember this fight. That "let's hover an orca directly above them and let them shoot the pilot" tactic caused a massive controversy. Also we (the APD) came back way too many times.
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Buckwalter liked a post in a topic by Alec-I in GROTTY GANGS [SILKY ROAD]
im not in NV they let me use the tags because Silky Road have been known to accuse them of scripting etc
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Scott liked a post in a topic by Buckwalter in Envy (Nv) Amazing roleplay with Durga
Not sure that CPR at the end was up to regulation, but at least you tried to resuscitate him.
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Alec-I liked a post in a topic by Buckwalter in Envy (Nv) Amazing roleplay with Durga
Not sure that CPR at the end was up to regulation, but at least you tried to resuscitate him.
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Crossfade liked a post in a topic by Buckwalter in I miss this
I remember this fight. That "let's hover an orca directly above them and let them shoot the pilot" tactic caused a massive controversy. Also we (the APD) came back way too many times.
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thero liked a post in a topic by Buckwalter in WTF is This Cringe shit
I don't know what you're talking about. This diss track was lit af fam squad, he dabbed on those haters with lit af bars, fam squad fam. Straight fire, keeping it 100, fam.
Jokes aside, if this isn't a portent of a culture in decline, I don't know what is.
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Heidelberg liked a post in a topic by Buckwalter in WTF is This Cringe shit
I don't know what you're talking about. This diss track was lit af fam squad, he dabbed on those haters with lit af bars, fam squad fam. Straight fire, keeping it 100, fam.
Jokes aside, if this isn't a portent of a culture in decline, I don't know what is.
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Silver-Spy liked a post in a topic by Buckwalter in WTF is This Cringe shit
I don't know what you're talking about. This diss track was lit af fam squad, he dabbed on those haters with lit af bars, fam squad fam. Straight fire, keeping it 100, fam.
Jokes aside, if this isn't a portent of a culture in decline, I don't know what is.
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Reformed Katheeri liked a post in a topic by Buckwalter in WTF is This Cringe shit
I don't know what you're talking about. This diss track was lit af fam squad, he dabbed on those haters with lit af bars, fam squad fam. Straight fire, keeping it 100, fam.
Jokes aside, if this isn't a portent of a culture in decline, I don't know what is.
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BlackShot liked a post in a topic by Buckwalter in WTF is This Cringe shit
I don't know what you're talking about. This diss track was lit af fam squad, he dabbed on those haters with lit af bars, fam squad fam. Straight fire, keeping it 100, fam.
Jokes aside, if this isn't a portent of a culture in decline, I don't know what is.