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.Nathan

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  1. .Nathan liked a post in a topic by Fitz in Asylum suggestions   
    I'll go through these 1 by 1 and y'all can decide whether you want to rework or add things based off the response. I just want to say fuck you snoop, the formatting looks nice but sucks to respond to.
     
    INFAMY REWORK
    -As it stands the amount of infamy you gain from doing Events Cartels making drugs etc. just isn't enough me and my group have a very large number of hours put into this server and have all partaken in the ways you can gain infamy and yet 95% of us don't have a full tree done yet some of the changes that should be done are below.
    50% increase on infamy gain Infamy gain from cop kills since many of the fights on the server involve cops 5 to 10 infamy per cop kill Selling drugs should also give you infamy maybe 3 infamy for every 5 drugs. Cigars should also give you infamy from gathering tobacco making cigars and selling them. Chopping or claiming vehicles should also give 50.
    Infamy per
    -Infamy gain for doing Nikolai’s and National HQ/Ivans and Hugos Gas Mart
    -Using any type of explosive should give you min 75 to 100 infamy excluding RPGS/GRENADES
    -Restart Quests should also give you a chance to gain infamy instead of all money kill 10 cops gain a set amount of infamy
    -Life time Quest that gives you 2000k infamy once you have completed FBI’S MOST WANTED MUST BREAKOUT OF PRISON 5 TIMES WITH THE SAME BOUNTY OVER 500K 1 PER Restart ALSO GAINS BREAKOUT ARTIST TITLE
    -Life time Quest that gives you 20000k infamy once you have completed King of the south MUST GAIN 2500 WAR KILLS ALSO GAINS KING OF THE SOUTH TITLE

    -Civs should be gaining infamy for these things because the longer we play the more of advantage we should gain for our commitment to playing theses are just some of the very many ways to make Civ life better and more fun for the Veteran player base or even for newer people that have just join Asylum.  
    Yeah sure, Infamy gain is pretty bad, and for cigars and stuff I just didn't turn them on for it, the explosive ones makes sense, and selling the drugs too, 

    Nikolai’s suggestions
    -As Nikolai’s is a new event there's many things that can be done to make it better the current payout should stay the same because at first it is hard for cops to push but once the boat spawns it becomes easier for cops to disable and capture the boat before Civs can make it back to save the boat some of the changes are down below.
    -Cops need a safer spot to spawn or remove the silos that that are above the cops spawn|
    Uh maybe, I havent seen enough of them to say but if something like that needs to happen then sure
    -Put a barrier to hide the person breaching the vault from being shot on dome being shot from dome is the same as the cops being shot as they spawn.
    No, if you want to do the thing you need to have control of the thing, maybe add something, but not a bunker
    -Change the boat that spawns to a minigun boat we can all buy minigun boats so it wouldn't matter if the boat that spawns is a minigun boat/ jewelry gives a minigun so should Nikolai’s
    Yeah this will be done
    -Increase of Elite Weapon Semiconductors to 5 to 8 because it costs a lot to even craft the weapons that take the semiconductors and the same weapons we want to craft can be lost in a heartbeat.
    No, at least not now, the # of conductors is because of # of events needed to be able to have it. This is hard on purpose

    Turf suggestions
    -Restore the turfs to the former timer. Being able to cap a turf right after it is capped makes sense for cartels, not for turfs min 15 to 30 min timer for turfs.
    There already is a 30 min timer. We're gonna be adding new stuff to cap and reworking turfs, but so far its been positive
    -Rotating turfs effects every restart stops people from being able to camp turfs and cap as soon as it pops.
    No
    -Give war rating for kills inside of turfs these are pretty much war-torn towns we should be getting war rating for our kills
    Sure

    African warlord suggestions
    -make a 30 meter red circle around the sell station
    Yeah I just keep forgetting to do it, it'll be done for next patch
    -rotating African warlord the warlord is constantly on the move to avoid APD capture he moves between his current location to different cities and locations on the map some of those being Dorida,Poliakko, and between Tonos bay and Ammolofi bay reference to screenshots for warlord locations.
    While it'd be cool people seem to have a lot of objections to moving dealers and stuff, we can talk about it
    Purification factory suggestions
    -Add another factory North east of the map at DP 17
    No, Puri is supposed to be the extra risk v reward piece of it, at least for now I don't want to de-centralize it, I wouldn't be opposed to having puri move around though.
    -add a new item black tar heroin sells for 1100$ bring to purification to make adds incentive to farm and make heroin
    Yeah
    -With the second puri location it gives meth runners more incentive for such little return

    Rebel Aircraft carrier suggestion
    -remove the spawn location next to Sofia there's no way to get there no boat spawns or helis spawns to get there.
    Uh I guess, kinda like it though, might just add a boat shop
    -Make a Perm boat location in the middle of Pyrgos bay
    Theres also a lot of rebels around here though idk, maybe
    -Add a second rotating boat
    Maybe, theres already a lot of rebels and stuff
    National HQ Suggestions
    -Since NHQ is an endgame event it should be harder to combat vesting mobile HQ.
    -Add a temp HQ 1km from NHQ that cannot be destroyed location marked on map reference screenshot for location
    Yeah we're looking at a bunch of different ways to change this again.
    LSD Suggestions
    -Remove LSD all together it takes to long it pays out fuck all remove it use the location it is at for something else.
    -Or revamp it to make it worth it
    Yeah that part of the map is just tough, before it was fucking broken, the methods that take risk make money, the ones that dont dont, idk we'll see

    Spirit distillery suggestions
    There are currently 3 cuts from wongs when making scotch. 1 When you make new make scotch. 1 When you make 15 year scotch and 1 more when you take it to puri to make 25 year scotch. The fact that wongs takes 3 cuts when making scotch turns away players because so much of what they make is going to a cartel. It also pays less than most drugs in terms of time and effort. Please remove any 2 of the cuts.
    See above, but maybe 1
    Removal of certain NPCS and Locations
    -remove jewelry store NPC at african warlord no one uses it
    No
    -remove oil barrel processing next to nikolai’s
    No
    -remove the old admin event area north west of DP 4 causes lag when you go north west of the map. It is not used at all; the buildings are all bugged anyway; removing these buildings will increase server performance by removing the polygon count across the server.
    Not quite but maybe
    -remove firearms factory next to sofia replace with textile factory
    No
    -remove the mineral processor next to federal reserve replace with the firearms factory
    No, maybe both but not removing
    Cop lethals rework
    -In the guide book it states your voice is your primary weapon, that is bullshit cops lethal first and ask questions later. In some cases lethals are warranted and needed.
    -lethals should not be called for groups with 5 or less people in the group unless they are in positions not reachable like for unreachable,backrock lighthouse,shitrock,first ATM at bank.-retired cops should not be able to call for lethals they gave up there rank in the APD therefore they should not be able to make decisions that highly impact civs and their gameplay.
    -when lethals are called the higher up must state how many people are allowed to be lethaled before you must return to downing again. Failure to do so should result in action taken against the higher up.
    -Cops are not rebels, it's time they start acting like it.
    ^Not my wheelhouse

    Fed Event buffs
    -buff the payout of federal reserve to 2 mil fed reserve is one of the hardest events to do having a Hq so close to it so the payout should be increased.
    Sure
    Fed Reserve Doesn't spawn an admin spawned vehicle like Mental Asylum. The fact that we have to provide the means to transport the bars. Individually Crack every dome and Rooms inside the domes and Make it all the way to rebel before any form of Payment is mad Makes most people feel as if federal reserve is not worth the time or effort to do. Between the people roaching from Telos. The 3 gates and 4 different van spots. Not having 10+ people and another 3 people doing the domes makes this fed event take the longest and hardest event besides evidence lockup.
    -increase the payout of Mental Asylum to 1.5mil the fight is hard enough having to load each bar yourself you then have to fight the cops to get out of the front gate once you've done that you must make it to a rebel across the map while fighting cops.
    I play cop a lot, and I like feds, but I fucking hate this one, it is possibly the most cancerous compound for cops to push, idk about this one
    -Increase the payout of jewelry to 1mil its hard enough as it is having the payout increased will make it bearable it is also very CQB maybe come out with a new design that is bigger.
    Maybe
    -Add better cover you can pretty much be roached from every direction around the fed roof has zero cover it is completely useless over all i think this fed needs a new design and a increased payout. 
    Maybe
    -APD INTELLIGENCE Make APD intelligence have a use more than just selling at Ivans. Make it so if you have a massive bounty you can do A prison event and bring a Piece of APD intelligence with you. With that intel you can look at the computer and wipe your bounty. It would consume the intelligence and take approximately 60 seconds. Once starting to remove a bounty you cannot leave the computer or move. If you do it and fail you would lose your intelligence
    Something like this sure
    New Fed event suggestions
    Event name -APD IMPOUND LOT-
    -To start this event you would need 1 APD INTELLIGENCE to hack the front gate once you hack the gate you must break into the main building and upload a virus to the APD impound mainframe once completed go to the impound lot put a thermite charge on the front gate after that the vehicles and money would spawn 10 mins each step
    This idea would include seized and impounded vehicles 
    -Vehicles included are Quilling Minigun,50 Cal Offroad,Ifrit, Strider
    -5 cops. 3 Vehicles 300k
    -7 Cops 5 vehicles 450k
    -10+ cops 7 Vehicles. 600k
    -Once the vehicles spawn they have to be lock picked. Inside the vehicles there would be a respective amount of BANDED Notes inside the vehicles that would have to be broken down and taken to an atm. The vehicles themselves could be Claimed at Little to no cost Or be Chopped for their respective amount at chop Shop.
    -This would incentivize officers to Chase down the vehicles and not just immediately Lethal/Ram the vehicles.
    -This event would be located at the DP 4 putting this event at DP 4 means dump Hq would get used
    Not a bad idea, we have a lot of events already though
    EVENT NAME ALTIS ATC
    092192 Hill west of DP 5 
    Add a computer and have it connected with the APD air shipping route. What this fed would entail… Have the rebels breach a compound and hack a computer that is in direct connection with a plane carrying APD Seized weapons and APD gear. This would include Uniforms. Certain skinned weapons are only given to cops. Attachments such as suppressors. Possibly flashbangs and other goods. Make it so when the rebels hack the computer they can tell the plane where to land. Either on a airstrip or have it crash land and drop crates. "Developers Choice” APD have 15 mins to stop the hack before rebels gain access to the computer and once the plane lands/crashes 10 min timer on the crates
    Since these are APD crates, an all clear is not needed for seizure instead must have 3 cops on location.
    Not a bad idea, we have a lot of events already though
    New crafting items and locations
    Textile factory would be at the current firearms location next to Sofia
    -Being able to craft CSATS/GRANITS/HELMETS
    -This makes a market for CSATS/GRANITS/HELMETS on the Asylum Exchange.
    -make it so you can craft SUI vests and RPGS without arms cartel there's no timer for the cartel so being able to go craft before someone takes the cartel back is not feasible
    Yeah we're taking a look at crafting
    Uranium Suggestions/Revamp
    -Enriched uranium. New process for uranium. Kinda like a final step. The enriched uranium could sell for $1500 and be used as a crafting ingredient with Sui vests to make the crafting of the more lucrative. In order to make enriched uranium you would need to take weapons grade uranium to a centrifugal forge in the southeast part of the map and process it. Once processed it CANNOT be stored in a house. -Processing spot would be at the 100% drop off spot for Altis shipping in the southeast part of the map. Once the Enriched uranium is created you can either sell it immediately or go craft with it.
    Sure why not, but not putting it in bumblefuck
    Explosive suggestions
    -Increase the DMG of projectiles RPG 7/RPG 42 these are meant to be 1 hits and most of the time they are love taps.
    At least the 42 damage isnt altered, not adding the AP rounds though. The 7 idfk
     
     
  2. zdeat liked a post in a topic by .Nathan in Gang Wars in 2024   
    We understand that Gang Wars will take a lot of preparations and planning to make sure that everything is done right. We would like to host another gang wars in the further we just want to make sure we have everything planned out before announcing anything. We will try to work on this but I’m sure this will take time for us to figure everything out.
  3. AFD Chief Is a sped liked a post in a topic by .Nathan in APD Convoy Event 09/22/2023   
    APD Convoy Event
    The Event Team will be hosting a APD Convoy Event Friday (09/22/2023) at 7PM CST on Server 1. To join the event you will simply just show up and fight with a group. You cannot have more then 15 people in a civilian group, this is to prevent civs from all joining together against the cops.
    How the Event will work:
    The APD will start at a unknown location and be transporting evidence to another unknown location. These locations will be announced as the event goes on. There will be a max of 20 officers able to attend this event. Officers will be able to use any gear at there rank and all officers must use lethals at all times. The objective for officers is to protect the hemmit that is filled with evidence and get it from Point A to Point B. Civilians/Rebels objective is to steal the truck and drive it to the nearest Rebel outpost. Whoever the winning group is will receive a payout of $1-$3 mil depending on how many people turn up to the event.  The truck will be a KOS zone anyone found around the truck for up to 500m can be shot by anyone.
    (Note: Anything above is subject to change by the Event Coordinators to help even out the fight)
    Rules:
    (Any rules broken will result in being admin jailed or a Event Disruption Ban)
    No explosives are to be used on the convoy truck, they are allowed to be used on other vehicles though. You cannot purposely blow up the transport vehicle or destroy it by using any method. (Watering, shooting with armed vehicle, etc..) All officers must use lethals at all times, cadets may down but cannot restrain. They must either have a Constable+ come shoot the guy or they must leave them. Officers are not to seize any vehicles or disarm any civilians/rebels during the event.  Medics are allowed to attend but cannot chose a side they must help everyone there. As a medic you must wait till combat is over in that area before you revive. You cannot kill medics unless they are reviving a guy that you have told them not to revive. (Do not body camp)
  4. .Nathan liked a post in a topic by Austin M in ****APD Policy Update 04/09/2024****   
    Effective Immediately
    Nikolai’s Compound
    Officers are allowed only 1 attempt on opening the vault, officers are required to secure the gate on successful or unsuccessful breaching of the vault.
     
    House Raids
    Lieutenants are no longer required to have an officer guard every unlocked exterior door of the house to retrieve an already downed suspect.
    The Lieutenant is still responsible to ensure everyone who shouldn't be in the premise is removed prior to relocking the door(s)
     
    Internal Affairs
    Current
    Unlawful home entry
    Not following the proper house raiding procedure.
    6 points and removal from the APD
    Updated
    Unlawful home entry
    Not following the proper house raiding procedure.
    Up to 6 points and removal from the APD
     
     
     
  5. .Nathan liked a post in a topic by Hubschrauber in Issues With asylum from a new players perspective   
    First off, thanks for sharing your experiences thus far. I think you'll be happy to learn that some of them are already being addressed and changed in the very next upcoming patch. Stay tuned! Secondly, not trying to flame you here; however, I have to set the record straight on this since you called out Crimson in particular.

    "For a gang that has so many admins in it"
    There are only two active admins in Crimson, myself and Nathan. Darkkknight is also there but he doesn't really fight with us, he plays cop. In addition to that, Nathan rarely plays on the main server outside Gang Fort/Gang Boat/Domination. Hell, even I don't play that much with Crimson. That's the reality behind "for a gang with so many admins" angle. I hope this helps set the record straight. 

    "all whilst being extremely toxic"
    You are correct in the regards to there being some very toxic people in Crimson who in particular love talking shit on side chat. None of those people are admins. Also, I'm not able or willing to control their speech (or anyones speech) on sidechat as long as they don't start dropping N bombs and don't elevate things to the level of harassment. Even if I tried to, they would rightfully tell me to kick rocks.

    Listen, I get it. All global chats on video games always boil down to a vehicle used to shit talk everyone in any game ever. This can get pretty discouraging, especially when you are losing and they are shit talking. However, if we tried to police the shit talking on side chat then this would quickly turn into a PC enviornment which would be even more repulsive to players than the rampant shit talking that is currently taking place. It's the old addage of "Just because there is a problem doesn't mean that the solution is worse".  
    "in exactly what they do/the way the behave/treat other players in general" 
    I spend almost 50% of my time when I am on civ TPing around to players on the map seeing what they are up to. If I find a group of newish players, I RP with them, give them a little cash, and teach them the ropes. I've done that to many multiples of groups of players this week alone. Just because your experience with some of us at cartels was negative doesn't mean that everyone in the gang is toxic, you know? 

    I won't address each and every point, because then that would turn this reply into something almost as long as your original post. However, I must throw my hat into the ring here and say that you missed the mark on a majority of what you mentioned specifically in this section. I have a hypothesis as to why you may think these things though. I'll include that in the paragraph below this one. You are 100% correct about the toxicity from a few players in the gang though. Either way, I enjoyed reading your thoughts on the rest of your post. I look foward to what you think about most of these things after this next patch. 

    Here is my hypothesis on your assumption on Crimson. I have seen you solo push us on cartels multiple times (as you have mentioned) and died rather quickly. Not because you are or are not a good or bad player, but because on many of these caps it's easy to see people approaching and a single fighter solo pushing without armor is rather limited in what they can do against a group of moderately skilled players with armor. When you were killed, you might have been mocked for being ineffective. I honestly do not remember if you were or were not derided, I just remember you solo pushing multiple times. I think you've taken that annoying experience and coupled it with the shit talking you've seen on side chat. Then, I believe you've further added the fact that Crimson has admins in it and came to the assumption that all the admins/players in it are basically just douche bags and are forming a toxic echelon to ruin all new player's experience and the overall game in general. The only grain of truth to my hypothesis on your take is that Crimson certainly does have some toxic players in it. A very, very vocal minority. Is that the way I prefer to play the game? No. However, I won't ask someone to stop playing the game the way that they want to play it simply because they talk shit in side chat. The alternative of policing side chat is far worse than its current state and only if those exchanges get elevated to a apoint of harassment can the admin team step in.   
  6. .Nathan liked a post in a topic by zdeat in Admins banning you for no reason   
    I watched you VDM tf outa like 5 cops one day bro I promise you there’s a reason…
  7. .Nathan liked a post in a topic by zdeat in List of suggested changes (broad across multiple factions)   
    I think the whole point of this is to allow officers an alley to “role play” with someone for this. It’s really simple, give an RP reason as to why you’re off roading and the cops can go away without searching yourself or the vehicle, unless other chargers or factors.
     
    Issue with this, say I rob the evidence and have no other bounty, I get downed and fail the robbery, but I’m not wanted for anything so I just wasted the cops time and they get no reward for stopping the robbery. 
    This is also just the risk you take when doing certain feds. You got to remember there has to be rewards for cops besides the $5k you get for stopping the bank. ( Scale this up ffs )
     
    If something like this were to be implemented, it would only be used by certain groups to report officers on mistakes. I’m sure all of us have accidentally searched someone or a vehicle while trying to do another action. 
    I get where people come from when they talk about this, but unfortunately I think implementing something like this wouldn’t be more negative than anything. 
     
    I see both sides of the argument, but I agree it shouldn’t be legal..
     
    +1 I don’t mind rping with people for 10 minutes but 95% of the time I’m just thrown somewhere for the entirety of my kidnapping.
     
    PC parts should definitely be an end game thing. I think we’re think like this event has been out for years and it’s impossible to do. It’s still a new event and isn’t something that should be completed by everyone within the first month of it being out. I think there should be an alternative and very time consuming way to make the pc parts tho, something that would take multiple restarts to create.
    Think this is approved?
    Base arma game just doesn’t allow this.
     
    Goodnight 🙂
  8. .Nathan liked a post in a topic by Fitz in Athira Redesign   
    Are you suggesting adding a chop shop to downtown Athira? Do we need to reinstate the suggestion ban on you?
  9. .Nathan liked a post in a topic by Chris Peacock in Illegal Bank Transfer [ Civ VS Civ ]   
    it needs to be harder to start due to the fact of how OP the gear is you can get because of it. I think the PC parts are a good way of doing this they just need to balance how to get them. Right now they are unnecessarily grindy but I think overtime as long as they make new ways of getting the parts (such as this) it will be good
    i like the idea of it starting randomly it would cause people to actually go and do something. 
  10. .Nathan liked a post in a topic by Rustmaan in Considering new staff members   
    Development suggestion: Can we add a dislike button?
  11. .Nathan liked a post in a topic by zdeat in APD Ifrit Chop Price   
    I lose them enough with the current price and with shedding back, I promise you there is no reason to up this price. 
    Can I advise your broke friends to possibly do a Cocaine run?
  12. .Nathan liked a post in a topic by Donald in unwhitelist medic   
    To be honest I'm not completely against making the faction public again to some degree. I think the issue has to due with regulating medics on the server.
    If it is completely public, there is no way you can enforce any type of faction specific rules. This means that medics will be swarming cartels, be personal medics for gangs/APD, and be held to zero professional/RP standards. I assume that most would say who cares, but then after they kill someone at a cartel that keeps getting revived multiple times without a cooldown, they're opinion might change.
    Another issue is the vehicles currently available to the AFD. How will the armored vehicles be regulated? Will they be removed entirely? Or are we going to give every medic hunters and striders and let them run loose?
    The public medic days were a lot of fun, but its easy to forget the amount of VDM that took place with dirt cheap vans and helicopters. A solution could be to make the vehicles just as expensive as civ, but this makes it difficult for new players to make a profit on medic.
    It's easy to dismiss the AFD as useless when you spend all of your time on the server fighting cartels or doing federal events. What about the newer and less competitive players who have much more frequent interaction with medics? The new players who get fucked over making money are very often saved by a medic who, if the faction were unwhitelisted, would not come to revive them.
    I recommend either adding a couple public slots with limited equipment for new players to try it out, or relaxing some restrictions on medics being at cartels/federal events to make them more involved with the cops vs. robbers dynamic.
     
  13. Batcan liked a post in a topic by .Nathan in Domination   
    I’m guessing this post is because dom doesn’t make enough money. I think this goes back to my response on this thread below. If gear sets were lowered a little bit this would increase profits on dom and would probably helps with this. With that being said I do not know the actual numbers on this far as how much people are losing or making.
     
  14. Silver-Spy liked a post in a topic by .Nathan in New Faction ( CTRG )   
    Here’s the problem CTRG just does not fit into asylum at the current moment. Just for a little context me a Ahmed had a conversation regarding this on cop yesterday so I’m gonna state some of those points here. Ahmed’s point is to add content to the server and create balance. So first I’m gonna hit on the content part, by adding this, only a very small subset of the community actually get access to this content and it would take an extreme amount of development, testing and texturing stuff to get this faction up in running not counting all of the SOPs that have to be made, access to whitelisting and so on. Simply put it’s just not a thing worth for devs to spend time developing atm IMO. 
     
    Now regarding balance, as some people stated above everything is pretty balanced as it is. If gangs need more people they will just group up and fight as that already happens, if cops need help then they ping SWAT certified and higher ups and they get on 99% of the time. There is already enough balance with things like the ghost hawk that rarely gets used but is still there in extreme situations and with the power that captains have to hand out Mk 1s if needed. So far as balancing this won’t accomplish anything.
    Now my biggest concern that I brought up yesterday was that everyone is gonna complain that it’s just crimson in CTRG. This 100% would be a problem cannot lie to you. If you look at any server that CTRG is on it becomes a friend circle of all the best players and that is exactly what would happen here. This would turn into a complete nightmare for the community and I think would actually start pushing gangs and cops off the server. All and all I just simply don’t think CTRG has any spot in our community there is already plenty of balance atm. I think it would be more useful for the community for devs to spend time on other suggestions that creates content for a wider range of community members.
  15. GravL liked a post in a topic by .Nathan in "broken economy"   
    I think the change is pretty simple, take your average everyday items like vehicles and gear sets and make them cheaper to make it where people will actually go and fight stuff. This is one of the biggest reasons gang v gang fights are dead asf is because let’s say you got push OG arms with an ifrit let’s say your kit is 30k and your ifrit after upgrades and taxes is gonna be roughly around 150k you die the you respawn re gear and push again with another ifrit. Keep in mind this is only 2 life’s at a cartel when back in the day you had people putting multiple life’s at cartel each fight. If you die twice and lose both of those ifrits you are now down roughly 360k give or take. That is insane to me and that has just killed fights period. No one can afford to get on the server and have a couple fun fights. 
    (Note: this is not a bash anyway on devs, economy is one of the hardest things to keep in check on a server and have a good balance. Like someone said above the passive money making went on to long and the fix was to absolutely sink the economy for a little.)
    Now some people say we should just increase money making I disagree because you still have to have a balanced economy when it comes to the more end game gear and stuff like real-estate, explosives, etc. I think far as how much money specific things make will take some digging in numbers but a simple fix for what most people have a problem with is to lower the prices of helis, gear sets and almost all vehicles.
  16. .Nathan liked a post in a topic by Aslan in Ifrits back to civ only   
    1. Keep ifrits for the apd this gives them the opportunity to actually push a bank/fed/prison.
    2. Rebels these days merge in 12+ groups to kill 7+ cops witch is broken and kills the moral of the apd ( not a cop myself)
    3. this is a bad suggestion overall it is balanced as it is
  17. .Nathan liked a post in a topic by DarkKnight in Ifrits back to civ only   
    I don't think ifrits should be removed. There are situations where they are needed. If there is a concern with APD pulling to many ifrits for a single fed event I would rather see policy added to balance it. Ifrits were added for LT+ to help the APD win some of the fights and boost morale. Even with ifrits the APD still loses plenty of fights. If you made this post because of the fed you did last night I will take full responsibility for the APDs actions. When your gang played on our server years back you guys would obliterate the cops in the majority of the fights. When the fed went off last night and I saw all your names pop up I figured the same would happen. I gave MKs to the 7 or 8 officers that were online at the time. I also pulled out more ifrits than I normally would. If I jumped the gun and ruined the experience for you guys I apologize. I try to explain to people that when I upgrade the APDs gear it's a sign of respect. I do it because I know you guys are really good Arma players. I also do it to keep the cops from rage quiting when we are in a hopeless fight. Going forward, If I decide to upgrade the APDs gear I will wait and do it after one or two pushes. Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. You will see the dynamic between the fights with and without higher ups. Only Captains can pass out MKs and only LT+ can pull ifrits. We do not have a large number of whitelisted LTs so ifrits are limited. 
     
    Captains giving out Mks to every officer online is rare. It happens to boost morale and keep cops online. Some gangs are really good and sometimes they spam feds all day. A Captain handing out an MK to one officer is what happens most of the time. In my opinion that won't make or break a fight. 
     
    You nailed the first part. If I were to hand out MKs for a 5 rebel vs 13 cop fight it's because the rebels are insanely good. We have all seen that numbers do not dictate who wins a fight. There has been plenty of fights over the years where the cops doubled the rebel numbers and still lose. That being said, I do feel we have a good track record when dealing with new rebel players. We don't drop MKs just because a bank starts. We do it when we know who we are fighting. If it's a group that is really good or they have been killing cops all day then we might pass out some MKs. 
  18. .Nathan liked a post in a topic by Junke in Ifrits back to civ only   
    Most 💯 thing i have ever read
  19. .Nathan liked a post in a topic by Walt in What tf happened   
    General opinion on how to retain player base. From all my years within several communities, the #1 reason why players comeback is to relive old memories with past and present friends. The mission is simple, make the server as user friendly as you can to allow players to relive these memories no matter which play-style they prefer. While attempting to build this idea, it’s important to also maintain balance within the current active community keeping all rules and features simple/ easy to understand.
  20. .Nathan liked a post in a topic by Walt in What tf happened   
    For clarity, you don’t make profit on domination anymore since it was nerfed to shit months ago. 1st place gets maybe 100-200k profit if ur lucky….most times you lose money. Everyone else within the standings rarely makes profit. In reality, you put the same amount into dom as you get out. Regardless half the people playing domination don’t even play the main server so it shouldn’t be effecting S1 anyways. Also I’m very curious which gang is making 500k-1.2m, sounds like a wild exaggeration to me…LMAO? If anything domination is a money sink.
    I will agree that the concept of Domination/ Conquest has killed Cartels on all servers. I can’t even tell you the last time a group has asked us for fights. We’re always open to logging on, anytime we do the gangs (Crimson, Hyper, Zenith, etc) refuse to even come to Warzone or are just one and done. Cartel Culture is simply no longer the same, and is a dead play-style unfortunately.
  21. .Nathan liked a post in a topic by goyney in Domination Updates   
    Copy Olympus or RDM name script and keep the asylum styling / typeface
  22. .Nathan liked a post in a topic by Fitz in Changelog February   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Nikolai’s Compound:

    Ivan and Hugo’s brother Nikolai has moved into the Altis Oil Rig to compile the illegal gold that they have gained from the illegal brokering of sanctioned Russian crude.  He has brought with him elite weapon makers who make parts for high powered weapons and ammo.  7 cops are required to rob this.
    Civ-Side Event:
    Rebels can breach Nikolai’s Compound to obtain Elite Weapon Semiconductors and stolen gold bars.
    Nikolai has paid corrupt APD officers to defend his compound, until the outer walls have been breached, they will be able to spawn in his HQ to defend the tokens.
    Use a raspberry-pi computer to breach the outer wall and vault, once the outer wall is open the APD must have to fly into the compound.
    Upon breaching the vault numerous gold bars and weapon semiconductors will spawn in for the rebels to steal.
    Cop-Side Event:
    Corruption pays, once the APD has secured the compound from the rebel terrorists they will have an opportunity to breach Nikolai’s vault and access his prisoner, the APD prestige dealer.
    Once the vault opens the APD will have three minutes to buy a prestige token which they can sell at any HQ to activate their prestige tiers.
    During this event the rebels will have the availability to secure the vault for Nikolai and be paid for their efforts.
    APD Prestige Tiers:
    Buy the tiers inside the vault, sell at any HQ to activate.
    Tier 1 Buffs- $1,000,000
    Red gull 2% Cheaper Spike strips 2% cheaper Defib 2% cheaper All weapons and Equipment 2% cheaper Land Vehicles 2% Cheaper Air Vehicles 2% cheaper If no red gull spawn with 5 red gull APD Jet skis/SDVS CMR-76 (UC Cpl+) Tier 2 Buffs-$1,750,000
    Red gull 4% cheaper Spikes 4% cheaper Defib 4% cheaper All weapons and Equipment 4% cheaper Land vehicles 3% cheaper Air vehicles 3% cheaper If no blood bag spawn with 3 blood bags Promet MR CPL +UC Lt+ Sawed Offs APD Taru Benches Cpl+ Tier 3 Buffs-$2,500,000
    Red gull 6% cheaper Spikes 6% cheaper Vehicle Ammo 6% cheaper Defib 6% cheaper All weapons and Equipment 6% cheaper Land vehicles 4% cheaper Air vehicles 4% cheaper Armored vehicles are 8% cheaper If no spikes spawn with 2 spikes LT+ UC Rpks Stash House Event:

    Athira Stash House
    With the influx of drugs on the island the Drug Cartel has begun to store some of its illegal drugs at the Athira Stash House, place a diamond tip drill on the garage and you will be able to breach the vault and access the illegal loot inside.30-min cooldown
    Civ v. Civ event, payoff is based on number of people online, and in Athira
    10-minute timer to breach the vault
    Does not count towards federal events
    Tobacco:
    A new Tobacco field has been planted on the island of Makyrnisi in the middle of Pyrgos Bay.  Go there and gather illegal tobacco leaves for use in crafting cigarettes and cigars.
    Gather Tobacco at Tobacco field
    Dry the tobacco at the Tobacco Factory
    Plane pine planks into paper at the lumber mill
    Roll Dried Tobacco and Paper into Cigarettes at the Tobacco Factory
    Or gather cocaine and process Dried Tobacco, Unprocessed Cocaine, and Paper into Cigars at the Purification Factory
    Sell Cigars at African Warlord, and sell Cigarettes at Drug Dealer
    Elite Weapon Crafting:
    You can now craft certain high-powered rifles at the black-market production, you need to have the appropriate civilian prestige tier to use the weapons.  Zafir usage on S1 is now dependent upon having Tier 2 unlocked.  If you try and access a Zafir in your house it will drop it on the ground and you will not be able to put it back inside your house.
    Zafirs: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 ASUS Dark Hero Mobo
    RPG-42: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo
    Spar-16S: 25,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo
    Raspberry-Pi Computer: 1 Ryzen 5950X, 1 Asus Dark Hero Mobo, and 64GB DDR4 Ram
    Ammo:
    Zaf Boxes: 15,000, 10 Process Uranium, 5 Rubber
    RPG-42 Rds: 45000,2 Counterfeit Rolex Watches, 10 Uranium Processed, 5 Rubber
     
    Changed/Tweaked:
    Improved availability of CPU Cases Changed how # of cops is called at the National HQ Change how SWAT is called for Nat HQ New staff titles Further developed admin event capabilities The oil rig is now re-designed. PC Parts are now easier to get, and illegal. Fixed:
    Medic offroad service pricing Virtual crafting bugs A couple culverts blocking the way to sheds. Missing walls at Nat HQ Furniture icons not working. Being able to use Suicide vests while in prison  
    Hotfix #1:
    Fixed timers on Stash House and Nikolai's Compound National HQ vault being able to be disabled APD being corrupt with the tokens Couple other vars around the event Tripled the # of goldbars spawned in at Nikolai Temporarily removing Spar-16s and RPG-42 crafting (Bipods are spawning in, and RPG auto bans you) These will be re-added don't worry.**You can still buy the RPG-42 at rebel  
    Hotfix #2:
    Updated StashHouse payments and frequency Added tobacco items to exchange  New weapons able to be put in houses a bunch of back-end fixes 
  23. crush liked a post in a topic by .Nathan in arma 3 moments   
    Bullet proof tree go crazyyyyyyyyyy
  24. .Nathan liked a post in a topic by crush in arma 3 moments   
  25. zdeat liked a post in a topic by .Nathan in UNDER COVER MEDIC   
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