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KBW

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Posts posted by KBW

  1. Hello,

    I'm currently requesting information on any outstanding bugs, exploits, and non-working or otherwise broken game mechanics. I believe I've gotten most of the well-known issues out of the way during my short time here, but there is likely still work to be done.

    If you have found an issue with the ALTIS mission, please post it in this thread and I will do my best to respond with a fix or a statement about the issue.

    Noble, Jamooze, asiuxjau and 10 others like this
  2. On 5/6/2016 at 2:36 PM, DeVo said:

    With the new implement of setting your gang tag within your gang name, How do you guys feel about that so far? Also i'd like to point out that it doesn't change it permanently but only temporarily. Is this a bug or is it intentionally set this way? Regardless of being a bug or not, Do you guys prefer it being a temporary Tag change or would you want it to stick permanently once you change it? 

    The patch over the weekend has made tags that are set manually permanent.

  3. Special note: If you wish to deploy with SWAT, you should NOT soft log in order to transport yourself to an HQ.

    other info:

    Corporal and above will also be considered for the pool of potential swat units.
    SWAT will deploy after 1 minute instead of 4 minutes, as long as someone is waiting in the Queue. Anyone showing up afterwards will be ported to the spawn point.

  4. 10 minutes ago, Rodrigo said:

    There is bug going on with with the loadout etc. Everytime you buy anything your whole I inventory like refreshes, your gun goes back and forth. If you drop a mag, FAK etc your inventory refresh aswell.

    Happens when you open the vechile garage aswell

    @bamf @KBW

    Should be fixed tomorrow

    Rodrigo and Sergio like this
  5. Just now, TheRealLethal said:

    Its not completely gone. But it is significantly better i would have like 80 frames, i would scroll to open a door and get 35 for a few seconds, not it only drops like 10 and not for nearly ass long. How did you fix? 

    So conditions for scroll menu options get computed every frame while scrolling essentially.

    I tried to remove calculating conditions for actions which you most likely wouldn't be needing in that instance

    I.E. I don't have any bounty targets, don't calculate distance to target area

    or

    I'm not even near the fed, don't compute conditions for the 4 thingies related to that

    etc. etc.

    Olivia likes this
  6. 4 hours ago, Haych said:

    Liking all the new fixes recently. Actually making Asylum a much smoother playing experience.

    Would still like it if some thorough testing went into the dev server though. A lot of things seem to be breaking.

    Now give us some cool custom skins, convert the remaining to .paa and i'll be a very happy bunny. 

     

    Unfortunately converting to PAA would result in a 50Mb mission file...

  7. Just now, Castiel said:

    Been trying for like an hour :P not working unless I re-log back in... Only works the first use, then is removed from scroll option all together.

    will look into

    edit: yeah found the issue, thanks for letting us know.

  8. 4 minutes ago, ATF MG007 said:

    I'm loving all these patches you guys are coming out with!

     

    So many new features and fixes, it's great! @bamf @KBW keep up the great work!

     

    however, I have one request: can we please take away the gang tag character limit in a future update? Many gangs use weird characters in their tags and having two tags would look weird.

    Can't you just copy and paste your tag into that box?

  9. Just now, Haych said:

    I would expect that they will focus on fixing every small detail, every small bug etc before even releasing anything about 7.0. Asylum still has a lot of small time fixing to do, and im so happy seeing all of it adressed bit by bit.

    My hopes for 7.0 is a brand new UI system. Asylum can do with a brand new, a much fancier and smoother one. Take a look at Exiles UI, that thing is hella fancy.

    @KBW @bamf This is what I expect from you two heroes. Make it happen xx

    I would like to see all of the bugs fixed as well. Keep on reporting things, and something will be done.

    Haych likes this
  10. Just now, HotWings said:

    Not nearly long enough tbh.  The point of removing load outs was to make cops have to regear. 15 seconds is less than the time it takes to run to the vendor.

    They have to pay for their loadouts, of course. But this can simply be increased if people think it appropriate.

  11. 14 hours ago, Mahdizzle said:

    So since you can't glitch the tool kits anymore some thing needs to be done so we can repair our cars, if your in a chase and need to get out in a hurry ooh wait no you can't beacus you already used your tool kit so now you are fucked.. sure you can buy more then one but then you will get less mags and the sway hoho the sway. Fix it so you buy one tool kit for like 1k and always keep it until you die or something cuz this is ridiculous with the way arma works with sports for example.

    solution:

    Buy 10+ toolkits, put them all in the car inventory...

    Midamaru and Bob Danaloo like this
  12. 12 hours ago, Bikstok said:

    I believe the actionKey that needs to be blocked is CommandingMenu2, meaning that the following code in fn_keyUpHandler.sqf should do the trick:

     

    Yeah I had fixed it before the time of your post. Played it safe and blocked 0-9, Pretty sure 4 was the vehicle spotting one.

    
    
    
    
    
    
    
    {if(_code in actionKeys format["CommandingMenu%1",_x]) exitWith {_handled = true}} forEach [0,1,2,3,4,5,6,7,8,9];

    Also you'll be able to bind 0-9 to custom actions again.

    Bikstok and Roberino like this
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