KBW
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Posts posted by KBW
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On 5/6/2016 at 2:36 PM, DeVo said:
With the new implement of setting your gang tag within your gang name, How do you guys feel about that so far? Also i'd like to point out that it doesn't change it permanently but only temporarily. Is this a bug or is it intentionally set this way? Regardless of being a bug or not, Do you guys prefer it being a temporary Tag change or would you want it to stick permanently once you change it?
The patch over the weekend has made tags that are set manually permanent.
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Special note: If you wish to deploy with SWAT, you should NOT soft log in order to transport yourself to an HQ.
other info:
Corporal and above will also be considered for the pool of potential swat units.
SWAT will deploy after 1 minute instead of 4 minutes, as long as someone is waiting in the Queue. Anyone showing up afterwards will be ported to the spawn point.°Juicyy°, kryptonthegamer, Shade and 1 other like this -
22 minutes ago, HenryHoover said:
Non UC officers when they take items out their inventory makes the whole inventory flashes and it is very f**king annoying.
Being fixed right now.
Vash and HenryHoover like this -
10 minutes ago, Rodrigo said:
Should be fixed tomorrow
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5 minutes ago, Slittcer said:
PRAAAIIIISSSEEEEE
btw, would I still lose standard APD loadout when switching to UC?
Nope.
Sergio likes this -
1 minute ago, Zoex said:
Damn, such an early hour, I guess its our time to shine, second!
As I've said before, keep them coming, amazing job!
Edit:Does that mean S.W.A.T is fixed as well @bamf ?
not yet, but I am going to see if I can start working on SWAT fixes today for the next patch.
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Just now, TheRealLethal said:
Its not completely gone. But it is significantly better i would have like 80 frames, i would scroll to open a door and get 35 for a few seconds, not it only drops like 10 and not for nearly ass long. How did you fix?
So conditions for scroll menu options get computed every frame while scrolling essentially.
I tried to remove calculating conditions for actions which you most likely wouldn't be needing in that instance
I.E. I don't have any bounty targets, don't calculate distance to target area
or
I'm not even near the fed, don't compute conditions for the 4 thingies related to that
etc. etc.
Olivia likes this -
3 hours ago, TheRealLethal said:
Honestly, this bothered me so much. Thank you
Were you able to find a measurable difference?
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11 hours ago, Mike Santamaria said:
So no longer triple paychecks? (I can read, just want to confirm)
I just tested this. It seems to be working for me.
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4 hours ago, Haych said:
Liking all the new fixes recently. Actually making Asylum a much smoother playing experience.
Would still like it if some thorough testing went into the dev server though. A lot of things seem to be breaking.
Now give us some cool custom skins, convert the remaining to .paa and i'll be a very happy bunny.
Unfortunately converting to PAA would result in a 50Mb mission file...
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Just now, Castiel said:
Been trying for like an hour not working unless I re-log back in... Only works the first use, then is removed from scroll option all together.
will look into
edit: yeah found the issue, thanks for letting us know.
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3 minutes ago, Castiel said:
I've known that but lately it hasn't been working (with active bounties).
Try waiting 10 seconds and scrolling again, and report back to me.
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4 minutes ago, ATF MG007 said:
I'm loving all these patches you guys are coming out with!
So many new features and fixes, it's great! @bamf @KBW keep up the great work!
however, I have one request: can we please take away the gang tag character limit in a future update? Many gangs use weird characters in their tags and having two tags would look weird.
Can't you just copy and paste your tag into that box?
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Just now, Haych said:
I would expect that they will focus on fixing every small detail, every small bug etc before even releasing anything about 7.0. Asylum still has a lot of small time fixing to do, and im so happy seeing all of it adressed bit by bit.
My hopes for 7.0 is a brand new UI system. Asylum can do with a brand new, a much fancier and smoother one. Take a look at Exiles UI, that thing is hella fancy.
@KBW @bamf This is what I expect from you two heroes. Make it happen xx
I would like to see all of the bugs fixed as well. Keep on reporting things, and something will be done.
Haych likes this -
Just now, Hank Storm said:
What is the skiptracer base?
it's something for the next update, which isn't finished yet.
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Just now, HotWings said:
Not nearly long enough tbh. The point of removing load outs was to make cops have to regear. 15 seconds is less than the time it takes to run to the vendor.
They have to pay for their loadouts, of course. But this can simply be increased if people think it appropriate.
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47 minutes ago, Wubz said:
So we're pretty close to the 7.0 update, 6.0 in my opinion was a little bit of a failure. Any expectations for 7.0 that you wish would happen?
Expect something even greater in magnitude than 6.0
Big changes are coming
Mr Smirnoff, Roberino, The Monopoly Man and 1 other like this -
Being fixed today along with many other things we are including in this patch.
Bob Danaloo and Buck like this -
14 hours ago, Mahdizzle said:
So since you can't glitch the tool kits anymore some thing needs to be done so we can repair our cars, if your in a chase and need to get out in a hurry ooh wait no you can't beacus you already used your tool kit so now you are fucked.. sure you can buy more then one but then you will get less mags and the sway hoho the sway. Fix it so you buy one tool kit for like 1k and always keep it until you die or something cuz this is ridiculous with the way arma works with sports for example.
solution:
Buy 10+ toolkits, put them all in the car inventory...
Midamaru and Bob Danaloo like this -
12 hours ago, Bikstok said:
I believe the actionKey that needs to be blocked is CommandingMenu2, meaning that the following code in fn_keyUpHandler.sqf should do the trick:
Yeah I had fixed it before the time of your post. Played it safe and blocked 0-9, Pretty sure 4 was the vehicle spotting one.
{if(_code in actionKeys format["CommandingMenu%1",_x]) exitWith {_handled = true}} forEach [0,1,2,3,4,5,6,7,8,9];
Also you'll be able to bind 0-9 to custom actions again.
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Just now, [§] Jay said:
There's also a thing when logging into the server , you will get contacting server for player info then a message saying "you're almost ready blah blah blah then it completely wipes your gear" happens way to often.!
I believe this was caused by soft logging and returning during the process. I should be able to deploy a fix for this on Monday as well.
Estellor likes this -
Upon further investigation, I have revealed a potential cause, and am deploying a fix to the dev branch. I have also sent a private message to 2 of you for further inquiry.
Haych likes this
Requesting information on bugs and broken things
in Altis Life Discussion
Posted · Edited by KBW
Hello,
I'm currently requesting information on any outstanding bugs, exploits, and non-working or otherwise broken game mechanics. I believe I've gotten most of the well-known issues out of the way during my short time here, but there is likely still work to be done.
If you have found an issue with the ALTIS mission, please post it in this thread and I will do my best to respond with a fix or a statement about the issue.