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Kernikov

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  1. Kernikov liked a post in a topic by william in House Raids   
    im furniture at this point i aint going nowhere
  2. Kernikov liked a post in a topic by Jr4life24 in House Raids   
    Maybe after @williamretires then we can look into it
  3. Kernikov liked a post in a topic by Austin M in ****APD Policy Update 04/09/2024****   
    Effective Immediately
    Nikolai’s Compound
    Officers are allowed only 1 attempt on opening the vault, officers are required to secure the gate on successful or unsuccessful breaching of the vault.
     
    House Raids
    Lieutenants are no longer required to have an officer guard every unlocked exterior door of the house to retrieve an already downed suspect.
    The Lieutenant is still responsible to ensure everyone who shouldn't be in the premise is removed prior to relocking the door(s)
     
    Internal Affairs
    Current
    Unlawful home entry
    Not following the proper house raiding procedure.
    6 points and removal from the APD
    Updated
    Unlawful home entry
    Not following the proper house raiding procedure.
    Up to 6 points and removal from the APD
     
     
     
  4. Kernikov liked a post in a topic by Fitz in Changelog April   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Processor Attachment New vehicle modification "Processor Attachment" Can be added to any land vehicle to process the items in the vehicles inventory When within 50m of the processor, scroll-wheel on truck to "Process X with device" Will begin ONE BIG PROCESS ACTION, if you escape out of it you must start again. Only processes one type of item at a time, I.E, Uncut Diamonds get processed at a different time than copper ore, each scroll option is a different process. Unfortunately the truck is not as efficient with processing illegal items, a small percentage of items may be lost in the mechanism, even if you own the cartel. Each Vehicle has a different processing speed, the larger the truck, that faster they process. Offroad, Sport, SUV, Prowler, Qilin (Same as by hand) Box Truck, Fuel Truck, Van Cargo, Van Passenger (Moderately faster) Zamak Covered, Zamak Flatbed, Zamak Box (Cooking with steam here) HMMT Fuel, HMMT Transport, HMMT Box (Oh baby here we go) Tempest Transport, Tempest Fuel, Tempest Ammo, Tempest Device (FAST AS FUCK BOIII) Any vehicles not mentioned here are as fast per item as by hand. Vehicle Waterproofing New handling upgrades for cars and helicopters Make the hull of the vehicle waterproof (so it floats) Waterproof upgrades includes the highest respective handling tier While I would still not advise driving into the ocean, this upgrade will let your cars/helis bob along the surface. AKA Helicopters won't explode if they hit the water. Turf Activation Turfs can now be activated for capture Scroll wheel on the flag and "Activate Turf" 1 Minute timer to activate capturability of the turf. Turf will be capturable for 15 minutes or until someone captures it Turfs will still pop randomly within the server restart 15 Minute cooldown between captures Doubled range around the flag where you can go while capturing New Turf Buffs Panagia : 10% increase for selling at Wongs in Athira. Rodopoli: 10% increase for selling at Drug in Athira. Zaros: 10% increase for selling at Jewelry Store in Kavala. Prestige Rework We are changing the way the prestige system currently works with weapons on our servers.   You will no longer poof a weapon if you do not have the appropriate prestige tier Weapons will be able to be purchased from rebel with appropriate tier, or crafted for significantly cheaper. If you currently have Tier 1, you will automatically be given a Tier X token the next time you respawn, sell it at Ivan's Gas Mart to activate. Else you can buy a Tier X token at Ivan's GasMart, sell it back to the NPC to activate the tier. Tier X does not require a successful National HQ robbery **NOTES ON PRESTIGE SUPPRESSORS We are going to test out the implementation of suppressors on our servers. These items will be treated as tier-locked items. You will not be able to pick one up if you do not have the appropriate tier *****If you have one currently in a house, and try to pick it up without a tier it will drop on the ground, and you won't be able to pick it back up**** Suppressors are not able to be stored in houses (even with respective tier) We will continue to re-evaluate these measures as time goes on. Tier X Rewards CMR-76 Katiba GL MX GL TRG-21 MXM (BH and Rebel) Zafir RPG-42 Spar-16S (Only on Dom) 9mm Suppressors Tier 1 Weapons /Additions 5.56 Suppressors .45 Suppressors Tier 2 Weapons/ Additions 6.5 Suppressors 5.7mm Suppressor Type 115 .50 Cal Mag Mar-10 Tier 3 Weapons / Additions 6.5 LMG Suppressors M320 LRR (Craftable only) Cyrus Four-Five 5% Reduction in crafting materials requirements 5% Reduction in crafting money requirements Tier 4 Weapons / Additions SPMG Lynx (Craftable only) Vehicle Additions Minigun Boat for civs ->110,000 (Fishing with this bad-boy goes crazy) Huron -> 120,000 [500 virtual storage] -> (Big Boi) Prestige Crafting Recipes Zafir [$100,000, 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] RPG-32 [$125,000. 2 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] CMR-76 [2 Uncut diamonds, 8 Opium] MXM [2 Uncut diamonds, 8 Opium] MAR-10 [$150,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Cyrus [$275,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] SPMG [$300,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Lynx [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] M320 LRR [$450,000, 4 Elite Weapon Semiconductors, 1 CPU, 1 Mobo] Asylum Plus Perks House taxes automatically paid on login to the server (on civ) APD Stuffs LT+ Stomper and Copter Drones (Can only be used within 7k of its driver CPT+ Deminer drone (To be restricted via policy) All illegal seizing prices increased 5% SGT+ T2 .45 Suppressors (UC) SGT+ T3 5.56 Suppressors (UC) LT+ T2 5.7mm Suppressors (UC) LT+ T3 6.5 Suppressors (UC)
    New National HQ and Nikolai's Oil Rig maps courtesy of @Hubschrauber
    Changed:
    Wealth Tax  Minimum amount in bank to incur a wealth tax $2,500,000 -> $5,000,000 Chop/Claim Values (Cop/Civ) All vehicles have had their chop/claim prices adjusted - all vehicles now chop for 60% of their base value instead of random magical numbers. (55% of base for claiming) Key examples Cop Ifrit chop value $27,500 -> $36,000 Civ Ifrit chop value $70,000 -> $72,000 Cop Hunter $15,000 -> $18,000 Zaros turf perks Claiming Vehicles Free -> 80% off Vehicle Prices Cop Ifrit $65,000 -> $60,000 Hardened Locks mod -  These mods only slow down how long it takes someone to use a lockpick on your vehicle, it does not affect the chance they have at being successful.  Basic locks +2s -> +3s Medium locks +3.5s -> +5s Advanced locks +5s -> +7.5s Item Price Changes Cocaine 600 -> 660 Crystal Meth 1800 -> 2070 Heroin 550 -> 625 Marijuana 420 -> 485 Medical Marijuana 375 -> 430 Cigarettes 1250 -> 1465  Cigars 3550 -> 4155 Rubies 315 -> 370 Flawless Diamonds 1400 -> 1640 Rolled Iron 935 -> 1075 Rolled Silver 295 -> 450 Rolled Gold 450 -> 520 Rolled Copper 390 -> 390 Honeycomb 375 -> 450 Sweet Mead 640 -> 770 Aged Mead 1050 -> 1260 Processed Oil 210 -> 255 Rubber 950 -> 1130 Cft Rolex Watch 9284 -> 10865 Cft AP Watch 4040 -> 4730 Cft Diamond Ring 6020 -> 7045 Cft Cuban Bling 7090 -> 8295 Cocaine Bricks 1000 -> 1150 Dinner Table 527 -> 645 Wooden Chair 1100 -> 1320 Sofa 1490 -> 1790 Desk Chair 2555 -> 3065 Bed 3850 -> 4260 Dog Wool 1260 -> 1370 Wool 315 -> 350 Goat Wool 855 -> 940 Cartel Changes Cartels will no-longer cycle away from the following caps OG Arms Church Drug Tower House Cap East Castle All cartel cooldowns except for Drug have been removed Drug Cooldown -> 15 minutes Gather and Process Speeds Default gather and process speeds have been signifigantly reduced. Nikolai's Compound Payout 30 Gold bars, 10 Gold Nuggets, Crypto Console, 3 Elite Weapon Tokens  -> 60 Gold bars, 20 Gold Nuggets, 1 Crypto Console, 3 Elite Weapon Tokens National HQ Payout Around 35 APD Intelligence Units -> Around 70 APD Intelligence Units Spawn List Kavala is back on top for now, We'll see how this ones goes **Panagia gives 20% buff for crafting not 25% **DISCLAIMER**
    We are adding a lot of new vehicles, weapons, and attachments to our servers in order to provide out player base with an evolving Asylum experience.  Any/all of these new additions may be tweaked/removed/buffed in the future.  If this is done we will of course offset any losses associated with such removals.
    **END OF DISCLIAMER**
     
    Reworked the Following: Prestiging
    Changing the way that prestiging actually works on the back and front ends After a successful Nikolai's/NUHQ robbery, 2 of each token will spawn on the ground inside the vault With the token needed in your inventory, Decrypt the Drive at the laptop inside the vault This will start a 15 seconds process to decrypt the vault After completing this it will take your money, the token, and activate the tier rewards You can only decrypt one token each event You can drop them and give them to other people, but you cannot store them in a house or car. We are doing this so there is additional functionality behind this system in the future.  This is being included in a hotfix to see how it goes before additonal implementation. Fixed:
    Medic inventories Magazines not appearing People buying admin event houses A number of other bugs I can't remember anymore DOMINATION:
    SRT Weapon Additions 750 Kills -> CMR-76 900 Kills -> Spar-16S 1100 Kills -> MK200 1250 Kills -> LIM-85 1750 Kills -> RPK-12 2250 Kills ->Mar-10 3000 Kills ->Zafir 4250 Kills -> SPMG  SRT Uncap Buffs SRT uncap payouts and timers are now based on kill counts, here is the breakdown. Payouts Kills <= 250 ($20,000) 250 Kills: $22,000 500 Kills: $22,500 750 Kills: $27,500 1250 Kills: $35,000 1750 Kills: $37,500 2500 Kills: $40,000 2750 Kills: $45,000 Uncap Times Kills <= 250 (20 Seconds) 250 Kills: 19 Seconds 500 Kills: 17 Seconds 750 Kills: 15 Seconds 1250 Kills: 14 Seconds 1750 Kills: 12 Seconds 2500 Kills:11 Seconds 3259 Kills: 10 Seconds
  5. Kernikov liked a post in a topic by Patato in Solution to housing   
    This issue was already addressed with house tax. Their are very few players with 5 houses logging in less than 5 hours per month. Those who are sitting on five houses and not logging in are paying a hefty fee to do so. A small minority of players have the funds to do this long term. 

    Since house tax was introduced house prices dropped significantly and as of today 533 more houses are available at market price than the day before house tax was introduced. 70% of the houses now available for market price were not interacted with for 90 Days pre house tax.

    Were not going to force anyone to play 20-25 hours just to keep their housing that they often paid millions for. Houses are apart of a players progression and just because someone can't dedicate a part time job worth of hours doesn't mean they should lose that progression. 

    Originally (before house tax) i had proposed just hard limiting the number of owned houses to 4, this was denied by community council/leadership at the time. 

    The system heavily penalizes inactivity and house hording as seen below.

  6. Kernikov liked a post in a topic by zdeat in Illegal Bank Transfer [ Civ VS Civ ]   
    Im curious to see what you guys would have to say for something like this to be created. Im always down to hear out some other people opinions.
     


    Illegal Bank Transfers
    A helicopter that was being sent to the bank of Altis was shot down over Arms Island. This helicopter was transferring new computers for the Bank to allow civs to easily withdraw and deposit money. Fortunately the computer system that was in the helicopter survived but glitched and is now allowing civilians to go to the computer system and start an illegal bank transfer. Since these computers were going to the bank but were shot down, there is a chance that you may be able to find computer parts for the national robbery, inside the wreckage when finishing the event.
    Starting the illegal bank transfer will start a timer to be discussed by devs, and when the timer is up will allow civs to gather the bank notes that drop from this event. How much money is spit out when doing this event can depend on server population, or anything else that could depend on this. Civilians will be able to go to this area and fight another civilian that is trying to do the illegal bank transfer, APD will not be allowed to contest this. 
     
    How to start:
    The only materials you will need to start this event is going to be a Trojan Virus USB, you will go to the computer at the back of the wreckage, seen in the 4th screenshot, and insert that into the computer. A timer will start and you will have to defend the area from other rebels. After the timer ends bank notes and possibly computer parts will spawn and you're able to take those and break the notes into cash.
     
    Keep in mind that Id like to keep this as simple as possible so theres less dev work that is needed but adds something fun for civs to do. Im always down to make this area, if you guys have anywhere in specific that this event could be located let me know and i can work on making it. Any thoughts or ideas to add onto this would also be appreciated!
  7. Kernikov liked a post in a topic by sproket in Spawn City.   
    I am for Kavala being the spawn city. however, if the spawn city continues to be athira, then the sale price of coke should be increased because of the higher risk
  8. Kernikov liked a post in a topic by Patato in Spawn City.   
    Simply put, the data showed that players weren't leaving Kavala, which meant they weren't experiencing about 90% of the asylum's content. Many players would log into Kavala, play intensely for a week or two, and then quit. They rarely joined gangs or formed their own groups, and there was little to no participation in AFD/APD, which are essentially starter gangs.
    However, when players moved to Athira, they became more engaged with the content. There was a noticeable decrease in VDM/RDM incidents in Kavala, and more players started applying to join the APD/AFD since they were exposed to these factions (APD doesn't exist in Kavala).
    While RDM/VDM reports in Athira did increase somewhat, it wasn't as significant as the drop in reports from Kavala. New players tended to stick around longer, often starting in Athira and then moving to slower-paced cities like Sofia or Pyrgos. In contrast, players who started in Kavala often struggled to adapt or simply didn't move away from the city, except for those who spawned in Kavala a couple of times before opting for a Sofia start.
    Unfortunately, I no longer have access to the current reports, so I can't provide up-to-date numbers on RDM/VDM. I just have access to the ban list and not the repots which doesn't paint me a full picture. With an Athira start, retention would drop again after about a month, likely due to the limited availability of housing. Additionally, some players would attempt content like the Purification Factory prematurely, leading to frustrations and rage quits.
    Athira offered more activities for new players, such as safe options like Quarry, both oil runs, lumber mills, alcohol, and hunting. Its central location also made it easier for players to move to cities like Pyrgos once they had enough money for housing. In Pyrgos, many players would engage in sea turtles as it was a safer way to make money.
    The lack of APD interaction in Kavala was also a significant factor. Many players are drawn to servers for the cop vs. robber dynamic and the ability to roleplay with the police. However, in Kavala, officers were rarely seen, if ever. Bounties were usually handled by bounty hunters rather than cops engaging in roleplay.
    While I could provide more statistics, the poll already indicates that players generally prefer a Kavala start despite the data I've collected. It's worth noting that players who find a group to play with, whether it's a gang or the APD/AFD, tend to stick around longer and become long-term players, which is ultimately what we want.
    In essence, my theory was that a single player who stayed for months was more valuable than ten players who logged in briefly to cause chaos in Kavala.

    I 100% agree Athira is too small. But in a sense its kind of good as it forced players to spread out and seek out citys like Pyrgos/Sofia. New players don't fly helicopters. So a drive from Athira to Pyrgos in a potato hatch is much more likely than a Kavala to Athira in a potato hatch.
  9. Kernikov liked a post in a topic by zdeat in Athira Redesign   
  10. Kernikov liked a post in a topic by Austin M in APD Ifrit Chop Price   
    Every fight for a Lt+ is different, I personally don’t want to make my Lts push in a hatchback to bank to die right away before they’re allowed to pull armor. 
     
    The current dynamic for most fights for us is to push into an event while out numbered and lately into RPGs as well.
     
    We do risk quite a bit to push in with an ifrit around 120k for a very small payout, even then we don’t win every single fight we pull ifrits. Just because we won’t win every fight doesn’t mean we get to be civ punching bags the rest of the time.
     
    At the end of the day we have to have fun just like you guys have to have fun.
  11. Kernikov liked a post in a topic by GravL in Pay Developers   
    with exclusively hobby coders, we progress much more slowly. i suggest paying devs per project, so that they have real incentive and focus on it much more, since they’d be getting paid. 
    look at oly, they pay, and everything added is well thought out and works great. from QoL updates to completely new content, it’s all well thought out and integrates nicely with what’s currently on the server.
    no disrespect to the current devs at all, they are doing an amazing job, but they could be doing a lot better, doing things that the majority of the server wants, instead of adding stuff that they’d enjoy doing. for example, processing from a vehicle. i’d imagine that’s not hard to code, but hasn’t been done because most, if not all, devs don’t play civ and make money like that, so it doesn’t interest them. why waste their time on something they won’t use, and also not get rewarded for adding?
     
    edit: just realized that processing from a vehicle is already in the works but still, can’t deny that giving devs more incentive will equate to better content. 
  12. Kernikov liked a post in a topic by Witz in Nametags   
    Skill issue
  13. Kernikov liked a post in a topic by Chris Peacock in New Faction ( CTRG )   
    Yappington sr. Over here Jesus man
  14. Niels liked a post in a topic by Kernikov in New Faction ( CTRG )   
    >magic whitelist faction that switches from cop to rebel depending on pop

    That's literally what Crimson already does
    Here's the whitelist application section btw: 
     
  15. Big fart liked a post in a topic by Kernikov in New Faction ( CTRG )   
    >magic whitelist faction that switches from cop to rebel depending on pop

    That's literally what Crimson already does
    Here's the whitelist application section btw: 
     
  16. Wutang liked a post in a topic by Kernikov in New Faction ( CTRG )   
    >magic whitelist faction that switches from cop to rebel depending on pop

    That's literally what Crimson already does
    Here's the whitelist application section btw: 
     
  17. Silver-Spy liked a post in a topic by Kernikov in New Faction ( CTRG )   
    >magic whitelist faction that switches from cop to rebel depending on pop

    That's literally what Crimson already does
    Here's the whitelist application section btw: 
     
  18. zdeat liked a post in a topic by Kernikov in New Faction ( CTRG )   
    >magic whitelist faction that switches from cop to rebel depending on pop

    That's literally what Crimson already does
    Here's the whitelist application section btw: 
     
  19. KrazyKnight liked a post in a topic by Kernikov in New Faction ( CTRG )   
    >magic whitelist faction that switches from cop to rebel depending on pop

    That's literally what Crimson already does
    Here's the whitelist application section btw: 
     
  20. Ruffian liked a post in a topic by Kernikov in New Faction ( CTRG )   
    >magic whitelist faction that switches from cop to rebel depending on pop

    That's literally what Crimson already does
    Here's the whitelist application section btw: 
     
  21. Ebola liked a post in a topic by Kernikov in New Faction ( CTRG )   
    >magic whitelist faction that switches from cop to rebel depending on pop

    That's literally what Crimson already does
    Here's the whitelist application section btw: 
     
  22. Walt liked a post in a topic by Kernikov in New Faction ( CTRG )   
    >magic whitelist faction that switches from cop to rebel depending on pop

    That's literally what Crimson already does
    Here's the whitelist application section btw: 
     
  23. Kernikov liked a post in a topic by Aslan in Ifrits back to civ only   
    1. Keep ifrits for the apd this gives them the opportunity to actually push a bank/fed/prison.
    2. Rebels these days merge in 12+ groups to kill 7+ cops witch is broken and kills the moral of the apd ( not a cop myself)
    3. this is a bad suggestion overall it is balanced as it is
  24. Kernikov liked a post in a topic by zdeat in Random event, rare item trader.   
    Bro said      
  25. Kernikov liked a post in a topic by Fried Rice in Ifrits back to civ only   
    Womp womp
     
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