Jump to content

Sail

Member
  • Posts

    1,096
  • Joined

  • Last visited

Reputation Activity

  1. HEYSOOS? liked a post in a topic by Sail in Police at active turfs   
    What do you mean procedure? You call for back up. 
  2. Sail liked a post in a topic by uc. in Police at active turfs   
    you are just salty because you get killed/downed everytime you do something just get good next time 
  3. Sail liked a post in a topic by Crackbaby in Police at active turfs   
    If you think I'm upset over a topic I have never had experience with... you might be more of a crackbaby then I am
    I'm just stating that in most modern governments IRL... they most likely will retaliate..
  4. Sail liked a post in a topic by Crackbaby in Police at active turfs   
    So what your telling me... is if two fractions were fighting each other in a town... no government would decided to get involved to help save those "civilians" caught in the crossfire???
    I dont know, doesn't sound very RP if cops didnt show up...
    I didnt see this post before I made mine, but pretty much the same views... +1
  5. Sail liked a post in a topic by bigjohn561 in Police at active turfs   
    Dude chill out. I wasnt even in that fight. Im talking about in General.
  6. Sail liked a post in a topic by Crackbaby in Police at active turfs   
    -1 For being a Dick
  7. HEYSOOS? liked a post in a topic by Sail in Police at active turfs   
    Are you being purposefully ignorant here?
    BUDDY. The engagement started when I went over there, when it was not an active turf, and you guys proceeded to shoot at me. I CALLED FOR BACKUP. Either way, it doesn't matter. I go where I please within the rules of the guidebook. 
  8. Sail liked a post in a topic by Rodrigo in Police at active turfs   
    When im playing cop ofc I will have the mentality that we run this shit, try and encourage the rest of the cops im playing with to win every fight possible. Clearly it's working against you guys atleast, as we always get the " salty " response we want that fuel's us to visit Rodopoli even more. You might not care about it, but your gangmates clearly do. And believe me if you guys wiped the cops you wouldn't even make this post trying to get comfort from other Rodopoli gangs. 
    Start fighting cartels and you will pretty much never see a cop in your life again 👍
    And still I have not fully understand why you guys don't like the cops coming to Rodopoli? 
  9. Sail liked a post in a topic by Max Shorefield in Police at active turfs   
    How do you think we all feel during federal events?
  10. Sail liked a post in a topic by Rodrigo in Police at active turfs   
    That was Olivia's doing, and every other precint hated that rule.
     
    The rebels already have cartels that are safe area enough, even the rebel outpost. Please tell me why it makes the difference if cops go to the red turf? You are tired of getting downed by cops when you guys are hiding in houses and having rodo for no purpose? Tbh with you Defrag you guys are the only ones I can remember complained about cops coming to the turf, I wish I had the fights with cops like alot of people do have. 
  11. Sail liked a post in a topic by Destrah in Police at active turfs   
    So what you be saying is the police who enforce laws on the island of Altis should just sit idly by while a bunch of rebels break countless laws in a city on the island of Altis to further benefit them in other illegal activities?  Makes perfect sense to me.
  12. Fried Rice liked a post in a topic by Sail in For the Love of God add a cooldown for ALL events.   
    Noobs. I want a cooldown for ALL events after one has been completed. I am aware the cooldown is larger than 15 minutes. I just want to patrol fields in peace. 
  13. powerwolf liked a post in a topic by Sail in For the Love of God add a cooldown for ALL events.   
    Listen y'all,
    I just want to check drug fields again without a fed/bank/prison popping up for at least 15 minutes.

    Ways to do this:
    1) Introduce a cool down for all events after one has been completed. This could proof beneficiary in stopping Rebels from doing events with no response because cops are already pre-occupied with processing. It also gives cops more time to process. 

    Really not much more to say. It SOMETIMES gets annoying doing an event every 15 minutes. Which is great for the server, but, maybe a 15 minute cool down should be implemented for all events after one has been completed (Fed, Bank, Prison). It may be beneficial to implement one while an event is active too.  

    Overall, the server is thriving, events are popping up like nobody's business, and it is a bit much. We want to patrol like normal cops sometimes too you know. 

    Please, Dont roast me too hard. 
  14. Miller. liked a post in a topic by Sail in For the Love of God add a cooldown for ALL events.   
    Listen y'all,
    I just want to check drug fields again without a fed/bank/prison popping up for at least 15 minutes.

    Ways to do this:
    1) Introduce a cool down for all events after one has been completed. This could proof beneficiary in stopping Rebels from doing events with no response because cops are already pre-occupied with processing. It also gives cops more time to process. 

    Really not much more to say. It SOMETIMES gets annoying doing an event every 15 minutes. Which is great for the server, but, maybe a 15 minute cool down should be implemented for all events after one has been completed (Fed, Bank, Prison). It may be beneficial to implement one while an event is active too.  

    Overall, the server is thriving, events are popping up like nobody's business, and it is a bit much. We want to patrol like normal cops sometimes too you know. 

    Please, Dont roast me too hard. 
  15. YuSheng liked a post in a topic by Sail in For the Love of God add a cooldown for ALL events.   
    Listen y'all,
    I just want to check drug fields again without a fed/bank/prison popping up for at least 15 minutes.

    Ways to do this:
    1) Introduce a cool down for all events after one has been completed. This could proof beneficiary in stopping Rebels from doing events with no response because cops are already pre-occupied with processing. It also gives cops more time to process. 

    Really not much more to say. It SOMETIMES gets annoying doing an event every 15 minutes. Which is great for the server, but, maybe a 15 minute cool down should be implemented for all events after one has been completed (Fed, Bank, Prison). It may be beneficial to implement one while an event is active too.  

    Overall, the server is thriving, events are popping up like nobody's business, and it is a bit much. We want to patrol like normal cops sometimes too you know. 

    Please, Dont roast me too hard. 
  16. Yuki Hayami liked a post in a topic by Sail in SKINS SKINS SKINS   
    Thank you Mitch, very cool!

    Ok, boomer.
  17. BlackShot liked a post in a topic by Sail in Looking ahead January   
    Thank you, boomer. ❤️ 
  18. Tyler liked a post in a topic by Sail in Astrophotography   
    I've done some of this last year with some friends photographing the milky way. It is very fucking expensive. 
  19. Sail liked a post in a topic by Mason in New Moderators   
  20. Steve liked a post in a topic by Sail in New Moderators   
    Congrats guys, unless your HomeTrlx. 
  21. BlackShot liked a post in a topic by Sail in New Moderators   
    Congrats guys, unless your HomeTrlx. 
  22. Masonn liked a post in a topic by Sail in New Moderators   
    Congrats guys, unless your HomeTrlx. 
  23. Infamous [FULL SEND] liked a post in a topic by Sail in New Moderators   
    Congrats guys, unless your HomeTrlx. 
  24. Sail liked a post in a topic by Volunteer281 in Well, it's my first day...   
    Unban Alec Spazeed.
×
×
  • Create New...